methuselah (
singmod) wrote in
singillppl2024-06-16 11:16 pm
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ROLL CALL
YOU WOULDN'T STEAL A PERSON
While I did post an announcement in the game discord, I'm posting this again to make sure I covered all players. It was previously mentioned in May's event, some players were interested in kidnapping a Forest Talker.
After some thought, I'm considering making this part of July's Event as this has potential to affect all characters in game/open up to be something more people can opt into if they'd like. Because, of course, I am here to facilitate more ways to make your dear character's lives a little more horrible. 😌
Obviously, I don't want to give Too Much away — but I guess this does mean some spoilers for the next event. But for those players interested in kidnapping a Forest Talker I'm here make that happen.
So basically, who's down for the kidnapping and where are they going to be held? My one stipulation is that I'd like it to be somewhere in Milton for..... reasons.
If you'd like to get involved with this, slam your character's name down for the kidnapping/keeping the Forest Talker/places within Milton where the Forest Talker would be held captive/etc.
Basically, if I can get an idea of these kind of set up details — I can get ahead and write up the prompt for the event!
Levi Ackerman
Levi is still very much interested in questioning one of them! (He thinks they were either trying to repel or attract the Darkwalker on purpose and he'd like to hear what they have to say about that! Alllso the yawning grave thing. Explain yourselves, people.) He'd like to get Stag Man if at all possible, but anyone who's (relatively) easy to grab will do. He'll likely suggest they lay in wait for one of the Talkers hunting parties away from their home base and ambush them, or for someone who separates from the group themselves, to minimize risks to their own group.
He has been watching the Talkers base semi-regularly so he'd be familiar with their movement patterns if there are any (not the exact routes, as his attempts to follow them didn't go well, but definitely leaving/returning times, usual group size and composition, etc).
Skills:
He can definitely help with the whole ambush and grabbing part because being strong and fast and a bit unconventional is basically his whole thing. He's good at being sneaky and surprise attacks as well. He has also interrogated/tortured a person at least once before, and he'd be willing to try that as well if nicer methods don't work, though he also knows when it's pointless to go on and would avoid cruelty for the sake of it. (E.g. there's a quote from him after seeing someone with all their nails ripped out, "People who talk, talk after one". So if they don't, he probably wouldn't keep trying).
Locations:
He would suggest places in Lakeside to keep them -- quite possibly the Hydrodam, or one of the empty cabins far away from the Talkers base -- and would ICly need to be convinced and/or outvoted (he'd respect democracy in this case) to agree to keep the hostage in Milton.
His argument is that they should always consider the worst outcome, and not have them in a place that could have catastrophic consequences if attacked by an angry mob of Talkers as revenge, aka not in a place full of civilians. "Don't shit where you eat" basically.
If/when it's ICly decided that it has to be Milton after all, he'll begrudgingly suggest locations that are not smack dab in the middle of town at least - such as the gas station, the farm, or the church.
Other notes:
In the event of a fallout with the rest of the community that expressed opposition to this plan, he would most likely claim full blame for it in an attempt to (partially) absolve whoever else was going with (unless an NPC wishes to take the wheel...) as he's a military captain and therefore sees the other people involved as his responsibility.