methuselah (
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August 2024 Test Drive Meme
AUGUST 2024 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: Yet another new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.
PROMPT TWO — TEA TIME: A mysterious stranger offers Interlopers some tea by her fire, with... unexpected results.
PROMPT THREE — YOU LYING NEXT TO ME: Thawing and quake activity in the Northern Territories make for a deadly mix, particularly with bodies of water.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words. You will later learn that these are the words of The Darkwalker, a malevolent being that exists in this world. It knows of your presence here, and you will be far worse off for it.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. Interlopers who arrive in the month of August will find that there is often disturbances and damage to the earth and roads — often similar to that found following quake activity. Care should be taken in finding your way.
Soon enough, you'll be able to find a path to town. A little more worse for wear, but alive. It’s here you may find someone else in the same boat as yourself, equally freezing and confused — battered from the journey. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you smell it through the fog: the scent of smoke that seems to cling in the still air. Fire. Not just one, but several perhaps. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the foggy mountainous forests, you’ll see the most welcome of sights, even if it may appear a little eerie in the half-light gloom: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more. Some of them will direct you to the Community Hall, tell you to head there — you've been expected.
Towards the center of town, you’ll find the building where many people seem to gather: a community hall, by the looks of it. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Everyone looks as though they could faint from the cold at any second, damp and shivering.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face, but looks sad. He smiles warmly despite the sadness in him, and with pity, ushering you in with haste.
“As I suspected, another batch of poor souls from the wilds.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. The lights are changing things, bringing more of you here. Come, we must get you warm and fed. Mother Nature has not been kind.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold.
Down the other side are tables and chairs, and long tables offering food, and drinks similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers. Newcomers will hear from others of Feasts held before, but the offering this month are… somewhat meagre. Newcomers will hear from others of Feasts held before, but the offering this month are… somewhat meagre. There are canisters with hot herbal teas and perhaps a rare canister of coffee. Soup and stew are on offer, but little in the way of charred/grilled meats. What little game Interlopers already here have caught has been used wisely to stretch it further. There is grilled fish, however. That is the most plentiful, it seems. It’s very basic, but it’s hot and filling. A feast.
The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is very troubled, thoughtful. Much has been happening. The others from town will eventually trail in too, to eat and warm themselves, and search among the new faces.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much. Methuselah seems exhausted. Life within the Northern Territories has been very difficult for all who dwell here. But perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.
TEA TIME
WHEN: Mid-month — end of the month.
WHERE: Milton area; Lakeside area.
CONTENT WARNINGS: altered/magical drinks; loss of inhibitions; physical age changes; body horror/animal attributes; memory sharing; possible fourth-wall breaking; future visions;
It is incredibly rare to come across others in the Northern Territories, but certainly not unheard of. Even if the town of Milton had lost what seems to be its entire population before the arrival of Interlopers, there are still others native to this place out in the world. Young Bill and Methuselah are proof of that, as are the Forest Talkers — who have a tense relationship with the Interlopers, to put it lightly. It wouldn’t be a stretch to think that there could be more.
The old woman appears to be one of them, wrapped in many layers of synthetic clothing and furs. You may come across her as she wanders through the world, or perhaps find her huddled around a campfire in the depths of the wilderness. If one were to hazard a guess, they’d assume she were some kind of nomad like Methuselah.
She’s friendly sort; that’s the first impression you make of her. It’s safe to conclude she isn’t with the Forest Talkers. She regards arrivals with wide eyes, beckoning Interlopers to come join her by the fire. Softly spoken, with a mumbling quiet voice. It might seem like she’s not all there, and seems harmless enough. Perhaps a little lonely. Who isn’t in this place? She is mostly curious about the Interlopers themselves and will be interested in hearing about them, asking them questions about their worlds and lives. She’s a very keen and attentive listener.
As conversation grows, she will boil some snow for water upon her fire. With all this talk, what better way than to add some tea to it? The weather is getting colder, too. Something hot will stave off the chill. Out of her rucksack, she will pull out a carved wooden box. It is something quite precious to her, and within it are several small metal tins. She will show it to the Interlopers, and inside there will be different blends of herbal tea. She will ask which of the teas you would like to drink.
The choice is yours, Interlopers. But drinking one of these teas will have… unexpected results.
BURDOCK TEA: An earthy and bittersweet tea, with a slightly nutty flavour. Drinking this tea will pull away any inhibitions and mental filters and make you more susceptible to speaking your mind and being more honest with those around you. Maybe you want to tell someone how much they suck, or maybe you want to confess your feelings to someone. Maybe you just really want to air out your grievances about your life or current situation. And they say alcohol will loosen tongues.
HERBAL TEA: This miscellaneous ‘herbal’ smells pretty fragrant, but you can’t quite tell what’s all in its blend. This tea will show you a random moment from your future. This might be something immediate within the Northern Territories, or it may be a moment of your future within your own world. The vision itself will only last for a few moments, and then fade into black.
ROSEHIP TEA: A sweet and floral tea with a tangy aftertaste. This tea will show you a moment of your past, replaying it out before you as if you are watching it like one watches a movie. It may be a happier time, a fond memory of sorts. Or perhaps it will be your worst memory ever: a failing, a wrong decision, a difficult or upsetting time in your life. What’s more, is that anyone drinking this very same tea with you will also experience this moment with you.
REISHI TEA: A bitter tea with a woody flavour. This tea will change your appearance physically in some way. It may be something small like changing your eye or hair colour. It may go even more extreme and temporarily give you some kind of animal features: ears, scaly skin or a tail.
BIRCH BARK TEA: A pleasant wintergreen drink that tastes faintly like rootbeer. Drinking this tea will change your physical age. You may revert to a younger version of yourself, or become an older version of yourself.
Once drinking the tea, you will find yourself alone. The fire is almost embers beside you. You will find that you will never come across the old woman again, no matter how hard you try to find her.
YOU LYING NEXT TO ME
WHEN: The month of August.
WHERE: Everywhere. And specifically: Milton Basin, ponds around Milton Outskirts; Lakeside Lake, misc. Water sources.
CONTENT WARNINGS: potential injuries, potential cold injuries/hyperthermia risk; potential partial nudity.
There has been an instability in the earth as of late. Interlopers have been made aware of the fact that the Northern Territories have been victim to quakes in the past. But lately, there has been new seismic activity, which has not helped matters. In Lakeside, it is certainly more obvious to see: sections of the railway track that run through the area have buckled, roads are damaged and undrivable and the bridge that leads out towards the coast has crumbled away.
But the damage extends beyond the roads and railway tracks, something which Interlopers will, unfortunately, discover as they go out travelling or exploring the world.
It is hard to tell which part of the ground will give way, it often happens without warning. Interlopers will simply be out walking and the ground will suddenly collapse from beneath them into small pits and ravines. They’re easy enough to climb out of for the most part, but Interlopers are in danger of sprains and even broken bones if they don’t land right. But they may end up being completely submerged in the snow, leaving them not too worse for wear but very cold. They’ll certainly need to be dug out, and hopefully, they’re not left for too long, either. Hopefully some kind-hearted stranger may find them.
The most dangerous of all are the frozen lakes, ponds and streams. It feels like the Northern Territories have been a place of endless winter. The snow has never left, and the thick ice of almost all water sources remains. While certain smaller bodies of water have thawed enough for Interlopers to fish, most have remained in a permanent state of frozen solidity. Interlopers have been free to walk across the ice untroubled. But the quakes have… endangered the solidity of what seemed to be unmeltable ice.
What was once a rare safe bet will become no more. Unsuspecting Interlopers travelling or exploring these ‘frozen’ waters may find themselves in for a nasty surprise. Without warning, the ice will creak and groan beneath their feet — the sound echoing, a strange kind of sharp snap. Then, with a groan, the ice will give way: plummeting whichever poor soul stands upon it down into the frigid waters below.
Such cold water is dangerous no matter the depth, but some will be much luckier than others. Some of the smaller ponds within the Northern Territories will only reach waist or chest height, but the much deeper bodies of water like the Basin and Lakeside Lake will prove far deadlier. Getting victims out of the waters is half the battle, trying to do so risks yourself. Many may find themselves falling in with their companions — and although a way out can be achieved, the harder part is warmth.
Getting the poor souls who fall victim to falling into the water or trapped in the snow indoors and close to a fire is a good start. Building a fire takes time, though. It could be a while before a roaring fire is going. So alternate plans might need to be put into action. Let’s hope there are some dry blankets nearby, and it’d be a good idea to get out of any soaked clothes before they freeze on a person.
They do say that sharing body heat is also a good way of heating up a person who’s suffering from the cold. Hypothermia is deadly, after all. Skin-on-skin contact works best, wrapped up in blankets. Who has time for getting awkward about it? Getting cosy might just save someone’s life.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. The effects of the Burdock, Reishi and Birch Bark teas will last for 24 hours.
2. Physical changes to characters (ie. getting animal ears) will be purely aesthetic.
1. For those down in the Basin, there is a small hut/shack with a fireplace that Interlopers can use for refuge to warm up. Shelter in other places isn't too far off. Best get warmed up quickly!
2. Interlopers already in-game with the Cold Fusion Feat won't be susceptible to cold damage/hypothermia if they fall into the waters but will also not be able to warm up their fellow Interlopers who end up taking an icy plunge.
3. Interlopers already in-game with the Lightbringer or Moon Touched Feats will be hugely beneficial/vital in warming up their fellow Interlopers who fall into the waters.
arrival;
Tom Zane notices only because he's been scouring the landscape trying to find the picture perfect location. For what he's not sure since he can't actually film anything, but he has to drum up some sort of creative inspiration or he'll lose the will do do anything else.
Admittedly the figure in the distance approaching him is quite the picture, the way he's ragged and awkwardly moving. Zane stops frowning when he sees it, face shifting into a wide, manic grin at the shuffling, the unsteadiness, the trance the other seems to be in. It's desperate, it's raw, it's beautiful. A struggle of man versus wild, of man versus self, maybe--Tom watches, fascinated, a soft, pleased gasp escaping his lips.
It takes him a few moments, far too wrapped up in the euphoria of witnessing the perfect shot before he reminds himself that this is a person. ]
Oh!
[ This is a person with thoughts and feelings, and one who is very obviously exposed to the elements and barely hanging on. Tom pulls himself out of his art reverie by telling himself that this is not a mannequin he's set up for himself, not an actor. This is real. He hops into a brisk walk towards the figure, hurriedly waving his hands as he approaches. The shot's ruined, sure, but he doesn't have his camera anyway. ]
Hey! [ Despite his inner monologue, his concern is genuine. ] Hey, you alright?
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But as it is, he barely had enough energy for his own thoughts, and it's a somewhat delayed reaction when he realizes someone is approaching. He knows by voice more than sight that this is a stranger, and that is something that is so unusual that it cuts through his daze. His eyebrows furrow a little as he mentally catches up to what he's been asked, though it takes another few seconds as he figures out how to answer.]
I seem to be lost.
[...To put it mildly.]
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Plus, given the state of the other, even a fool would notice how terrible of a state he's in. Clothes not tattered, but well worn. Thin. Pallid. Hauntingly beautiful, strictly in a subject matter sense. ]
You seem to be found. [ Zane's hurriedly reaching into his pockets, managing to procure a small amount of dried meat he'd taken from the community hall before his walk when he decided he'd probably want a snack. He takes the other's hand, gently pulls fingers open if they're too stiff, and will slide the jerky into them. ]
Here. Follow me, hmm? I'm new here, too, but I've always been a guide. Are you cold?
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It doesn't feel real, and he doesn't have the strength to process it right now. So all he manages is a dip of his head, an acknowledgement and agreement.
James doesn't resist his hand being taken, and although his fingers are cold--he isn't wearing gloves, though he'd at least had enough sense to tuck his hands into the fabric of his greatcoat--they aren't too stiff, and even if it happens to be his left hand that Zane's taken, he has enough strength to close them around the piece of dried meat. He isn't sure he'll be able to eat, at least not immediately, but the gesture--sharing supplies so unhesitatingly--is a kind one, and it's appreciated.
The idea that Zane is new too doesn't hugely fill James with confidence when it comes to being a guide, but then again, it's not as though James has any idea where he's going. So he's willing to trust Zane's sense of direction for now, and will follow along as soon as he starts leading.
And as for the question, he manages to put a little more life in his voice as he quips in return--]
Are you not?
[He's wearing only a single layer under his coat, so he's certainly cold, but it's also not even close to his most pressing issue. As long as they're on their way to shelter, he's at no real risk for the moment.]
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[ Tom leads the other, pleased if the smile is anything to go by, humming if there's silence to fill. This is nice: this gives him something to focus on instead of the gnawing, woeful feeling of the lack of inspiration. He helps lead the other towards the community hall, moving with ease in the snow. ]
Believe it or not, there’s a whole community here. Nestled in the bones of another, hollowing out remnants of the old and transforming it into something else. It's beautiful.
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But he isn't actually offended, as not only is Tom surely correct but James doubts he means anything by it other than stating the obvious. So he tucks the jerky safely into his pocket and quietly follows, most of his concentration spent on staying upright, but he's at least also practiced in navigating through the snow.
The humming might've been annoying in another situation, but for now it gives him something else to idly focus on, not enough to distract him from walking but enough to keep his thoughts occupied. When the humming switches over to words, it takes a brief moment for him to shift mental gears, but the comments are interesting enough to be worth the effort.]
The place had been previously abandoned?
[How long ago? What would've prompted that? Settlements usually aren't abandoned for no reason, and he would be inclined to consider that ominous more than beautiful, at least at the moment.]
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It's great, isn't it? Truly transcendental.
[ He knows vaguely of the other things, of the shadows, the dark walker, but this man doesn't need to hear about that. Not now, not when he's clearly been through a lot, half-ragged in the wilderness. If Zane knows it's rude to ask, he doesn't care. ]
Where're you from, stranger? That looks like a uniform.
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So although James refuses to stop, he does occasionally take the offered elbow, if just to briefly steady himself. Slowly but surely they're approaching the town, which looks almost fake in a way, just for the virtue of existing. When was the last time he'd truly seen civilization? It had been years, and this time, he agrees with the assessment. Transcendental is a good word for this.]
England.
[It's the simple answer to the question he'd been asked, and probably obvious from his accent already, but the comment on the uniform--though it's hard to truly call it that, the hat and coat simply being the most striking parts of the ensemble and therefore covering up that the rest is very much lacking--gets a little more elaboration.]
I'm a Commander in Her Majesty's Royal Navy. We were exploring the arctic.
[Though exploring hadn't really been the goal for awhile now, there is some distant sense of irony in going adventuring into the frozen north, and somehow ended up in the frozen... Wherever they are.]
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Is that so? Navy...
[ His widened eyes squint, clearly trying to puzzle something out for himself. ]
What, in the navy?
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So although he resists the sudden urge to put some distance between them, he also goes tense, his own eyes slightly wide in a mix of genuine confusion and alarm. He doesn't exactly have the energy to keep up a particularly good poker face at the moment, though in this case, it's the expression he would've purposefully affected anyway.]
Yes. We were looking for a passage through the arctic, to more easily travel the world, as well as studying magnetism near the north pole.
[It's put as mildly as possible, nonthreatening, in case perhaps this reaction has something to do with previous encounters with the Royal Navy. That could make sense, at least.]
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Well. You're in luck, we're pretty far north here.
[ Just like that, the flash of whatever it is is gone. Zane seems to melt, adjusting himself right back to where he was, and he reaches out to gently touch the other's elbow to urge him onwards like nothing ever happened. ]
You're a scientist with them, then, with all that studying?
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So he lets Zane nudge him forward and resumes walking, tucking his arms closer against his body as he does so. If it looks like it's from the cold instead of a protective gesture, all the better.]
Something like that.
[It's not exactly how he'd describe himself, but it isn't entirely inaccurate either, and this seems like an easy moment for redirection.]
Yourself? What is it that you do?
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I make films. Writing, editing, acting, envisioning and breathing life into it all, handsome! Harnessing the creative wave and riding it into the full unknown!
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And if there's one thing he knows about plays, it's that the people involved in them like to talk about them, so--]
What are they about?
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My last one was my masterpiece. The ultimate collaboration between auteur and author. A loop. A spiral. Life, death, the ritual of both, the summoning of a force greater than god: love, and how it guides, seeps into all of us for better or for worse--
[ He stops. Collects himself, exhales. Tries again. ]
It was about a very lonely man trying to leave a very lonely place. And it was... beautiful.
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The description of Zane's project feels almost fitting.]
Was it the result of any particular inspiration?
[The question is mostly to keep conversation going, as something to focus on as they continue walking, but under the survival mode daze there's a faint flicker of genuine curiosity as well.]
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[ He hums softly - they're not too far from the little Milton village, where Tom has no problem peeling off from the other quickly and quietly and without much fuss. But for now, he raises his hands in exuberance, adopting a slightly lower voice as he recites the tagline: ]
'Yöton Yö, or Nightless Night: The heat of the murder was like a crown burning on his brow.' Pretty catchy, isn't it?
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Quite.
[Catchy, he means. And he's not being honest, but that's fine; he has something else to ask about and hopefully just brush right over that--]
What language was that? The title?
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Finnish. [ His own voice has a slightly nordic edge to it, but sounds mostly American. He glances over, and then at the horizon. Almost there. ]
I'm Tom, by the way. Tom Zane.
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Right. Introductions.]
James Fitzjames.
[He should add something more, something polite about it being nice to meet Zane, but he really can't bring himself to bother.]