singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillppl2024-08-07 09:42 pm
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August 2024 Test Drive Meme

AUGUST 2024 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: Yet another new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.

PROMPT TWO — TEA TIME: A mysterious stranger offers Interlopers some tea by her fire, with... unexpected results.

PROMPT THREE — YOU LYING NEXT TO ME: Thawing and quake activity in the Northern Territories make for a deadly mix, particularly with bodies of water.


ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words. You will later learn that these are the words of The Darkwalker, a malevolent being that exists in this world. It knows of your presence here, and you will be far worse off for it.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. Interlopers who arrive in the month of August will find that there is often disturbances and damage to the earth and roads — often similar to that found following quake activity. Care should be taken in finding your way.

Soon enough, you'll be able to find a path to town. A little more worse for wear, but alive. It’s here you may find someone else in the same boat as yourself, equally freezing and confused — battered from the journey. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you smell it through the fog: the scent of smoke that seems to cling in the still air. Fire. Not just one, but several perhaps. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the foggy mountainous forests, you’ll see the most welcome of sights, even if it may appear a little eerie in the half-light gloom: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more. Some of them will direct you to the Community Hall, tell you to head there — you've been expected.

Towards the center of town, you’ll find the building where many people seem to gather: a community hall, by the looks of it. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Everyone looks as though they could faint from the cold at any second, damp and shivering.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face, but looks sad. He smiles warmly despite the sadness in him, and with pity, ushering you in with haste.

“As I suspected, another batch of poor souls from the wilds.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. The lights are changing things, bringing more of you here. Come, we must get you warm and fed. Mother Nature has not been kind.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold.

Down the other side are tables and chairs, and long tables offering food, and drinks similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers. Newcomers will hear from others of Feasts held before, but the offering this month are… somewhat meagre. Newcomers will hear from others of Feasts held before, but the offering this month are… somewhat meagre. There are canisters with hot herbal teas and perhaps a rare canister of coffee. Soup and stew are on offer, but little in the way of charred/grilled meats. What little game Interlopers already here have caught has been used wisely to stretch it further. There is grilled fish, however. That is the most plentiful, it seems. It’s very basic, but it’s hot and filling. A feast.

The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is very troubled, thoughtful. Much has been happening. The others from town will eventually trail in too, to eat and warm themselves, and search among the new faces.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much. Methuselah seems exhausted. Life within the Northern Territories has been very difficult for all who dwell here. But perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.


TEA TIME


WHEN: Mid-month — end of the month.
WHERE: Milton area; Lakeside area.
CONTENT WARNINGS: altered/magical drinks; loss of inhibitions; physical age changes; body horror/animal attributes; memory sharing; possible fourth-wall breaking; future visions;



It is incredibly rare to come across others in the Northern Territories, but certainly not unheard of. Even if the town of Milton had lost what seems to be its entire population before the arrival of Interlopers, there are still others native to this place out in the world. Young Bill and Methuselah are proof of that, as are the Forest Talkers — who have a tense relationship with the Interlopers, to put it lightly. It wouldn’t be a stretch to think that there could be more.

The old woman appears to be one of them, wrapped in many layers of synthetic clothing and furs. You may come across her as she wanders through the world, or perhaps find her huddled around a campfire in the depths of the wilderness. If one were to hazard a guess, they’d assume she were some kind of nomad like Methuselah.

She’s friendly sort; that’s the first impression you make of her. It’s safe to conclude she isn’t with the Forest Talkers. She regards arrivals with wide eyes, beckoning Interlopers to come join her by the fire. Softly spoken, with a mumbling quiet voice. It might seem like she’s not all there, and seems harmless enough. Perhaps a little lonely. Who isn’t in this place? She is mostly curious about the Interlopers themselves and will be interested in hearing about them, asking them questions about their worlds and lives. She’s a very keen and attentive listener.

As conversation grows, she will boil some snow for water upon her fire. With all this talk, what better way than to add some tea to it? The weather is getting colder, too. Something hot will stave off the chill. Out of her rucksack, she will pull out a carved wooden box. It is something quite precious to her, and within it are several small metal tins. She will show it to the Interlopers, and inside there will be different blends of herbal tea. She will ask which of the teas you would like to drink.

The choice is yours, Interlopers. But drinking one of these teas will have… unexpected results.

BURDOCK TEA: An earthy and bittersweet tea, with a slightly nutty flavour. Drinking this tea will pull away any inhibitions and mental filters and make you more susceptible to speaking your mind and being more honest with those around you. Maybe you want to tell someone how much they suck, or maybe you want to confess your feelings to someone. Maybe you just really want to air out your grievances about your life or current situation. And they say alcohol will loosen tongues.

HERBAL TEA: This miscellaneous ‘herbal’ smells pretty fragrant, but you can’t quite tell what’s all in its blend. This tea will show you a random moment from your future. This might be something immediate within the Northern Territories, or it may be a moment of your future within your own world. The vision itself will only last for a few moments, and then fade into black.

ROSEHIP TEA: A sweet and floral tea with a tangy aftertaste. This tea will show you a moment of your past, replaying it out before you as if you are watching it like one watches a movie. It may be a happier time, a fond memory of sorts. Or perhaps it will be your worst memory ever: a failing, a wrong decision, a difficult or upsetting time in your life. What’s more, is that anyone drinking this very same tea with you will also experience this moment with you.

REISHI TEA: A bitter tea with a woody flavour. This tea will change your appearance physically in some way. It may be something small like changing your eye or hair colour. It may go even more extreme and temporarily give you some kind of animal features: ears, scaly skin or a tail.

BIRCH BARK TEA: A pleasant wintergreen drink that tastes faintly like rootbeer. Drinking this tea will change your physical age. You may revert to a younger version of yourself, or become an older version of yourself.

Once drinking the tea, you will find yourself alone. The fire is almost embers beside you. You will find that you will never come across the old woman again, no matter how hard you try to find her.

YOU LYING NEXT TO ME


WHEN: The month of August.
WHERE: Everywhere. And specifically: Milton Basin, ponds around Milton Outskirts; Lakeside Lake, misc. Water sources.
CONTENT WARNINGS: potential injuries, potential cold injuries/hyperthermia risk; potential partial nudity.

There has been an instability in the earth as of late. Interlopers have been made aware of the fact that the Northern Territories have been victim to quakes in the past. But lately, there has been new seismic activity, which has not helped matters. In Lakeside, it is certainly more obvious to see: sections of the railway track that run through the area have buckled, roads are damaged and undrivable and the bridge that leads out towards the coast has crumbled away.

But the damage extends beyond the roads and railway tracks, something which Interlopers will, unfortunately, discover as they go out travelling or exploring the world.

It is hard to tell which part of the ground will give way, it often happens without warning. Interlopers will simply be out walking and the ground will suddenly collapse from beneath them into small pits and ravines. They’re easy enough to climb out of for the most part, but Interlopers are in danger of sprains and even broken bones if they don’t land right. But they may end up being completely submerged in the snow, leaving them not too worse for wear but very cold. They’ll certainly need to be dug out, and hopefully, they’re not left for too long, either. Hopefully some kind-hearted stranger may find them.


The most dangerous of all are the frozen lakes, ponds and streams. It feels like the Northern Territories have been a place of endless winter. The snow has never left, and the thick ice of almost all water sources remains. While certain smaller bodies of water have thawed enough for Interlopers to fish, most have remained in a permanent state of frozen solidity. Interlopers have been free to walk across the ice untroubled. But the quakes have… endangered the solidity of what seemed to be unmeltable ice.

What was once a rare safe bet will become no more. Unsuspecting Interlopers travelling or exploring these ‘frozen’ waters may find themselves in for a nasty surprise. Without warning, the ice will creak and groan beneath their feet — the sound echoing, a strange kind of sharp snap. Then, with a groan, the ice will give way: plummeting whichever poor soul stands upon it down into the frigid waters below.

Such cold water is dangerous no matter the depth, but some will be much luckier than others. Some of the smaller ponds within the Northern Territories will only reach waist or chest height, but the much deeper bodies of water like the Basin and Lakeside Lake will prove far deadlier. Getting victims out of the waters is half the battle, trying to do so risks yourself. Many may find themselves falling in with their companions — and although a way out can be achieved, the harder part is warmth.

Getting the poor souls who fall victim to falling into the water or trapped in the snow indoors and close to a fire is a good start. Building a fire takes time, though. It could be a while before a roaring fire is going. So alternate plans might need to be put into action. Let’s hope there are some dry blankets nearby, and it’d be a good idea to get out of any soaked clothes before they freeze on a person.

They do say that sharing body heat is also a good way of heating up a person who’s suffering from the cold. Hypothermia is deadly, after all. Skin-on-skin contact works best, wrapped up in blankets. Who has time for getting awkward about it? Getting cosy might just save someone’s life.

FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

TEA TIME


1. The effects of the Burdock, Reishi and Birch Bark teas will last for 24 hours.

2. Physical changes to characters (ie. getting animal ears) will be purely aesthetic.

YOU LYING NEXT TO ME


1. For those down in the Basin, there is a small hut/shack with a fireplace that Interlopers can use for refuge to warm up. Shelter in other places isn't too far off. Best get warmed up quickly!

2. Interlopers already in-game with the Cold Fusion Feat won't be susceptible to cold damage/hypothermia if they fall into the waters but will also not be able to warm up their fellow Interlopers who end up taking an icy plunge.

3. Interlopers already in-game with the Lightbringer or Moon Touched Feats will be hugely beneficial/vital in warming up their fellow Interlopers who fall into the waters.

phaseflex: (i am unruly in the stands)

[personal profile] phaseflex 2024-08-21 04:08 pm (UTC)(link)
"You would have, if we were where I thought we were. Cultists are not known for being quiet about things." Worth a check, right? The name isn't familiar to her, so she just shrugs it off. There's a whole load of planets out there. "Hmm. I do, thank you."

She says this with a slight smirk, almost like she caught Randvi giving her a once over. Yes, being outside and dressed like this was not an extremely pleasant experience. Jury is still out on hypothermia.

Tilting her head, then, Amara taps below her own right eye, clearly indicating the eye patch. "Got some beasties terrorising the locals?"
meadqueen: (Thinking)

[personal profile] meadqueen 2024-08-22 07:32 am (UTC)(link)
Look, Randvi’s husband isn't here. She can appreciate a muscular woman if she wants to.

“I wish the cult here was that straightforward.” The Forest Talkers have never really told them anything, especially not anything helpful like place names.

“This one might think twice before trying a second time.” Randvi mirrors the gesture, tapping below her bandaged eye. “It was set alight during my rescue. But yes, something here has driven the predator animals mad, and they will approach human settlements and attack more often and more viciously than expected. Other monsters appear periodically, but do not seem to be replaced once defeated, like the giant serpent.”
phaseflex: (in the view)

[personal profile] phaseflex 2024-08-23 08:21 pm (UTC)(link)
She is so right.

"Cults, man," Amara grouses. That's all that really needs to be said. She's far more interested in the potential for some good fun. "Ah, nothing like some arson to send a creature running. They sound like a wonder to fight."

She takes on a brief stance, clenching her fists in front of her.

"...Ah, maybe when I don't possibly have hypothermia. And get used to no powers. That one's going to be a pain."

This is said airily, but Randvi is likely perceptive enough to see it's a Pretty Big Deal for Amara, despite her trying to play it cool. She's never seen a point in hiding her thoughts or opinions, thus isn't as good at this particular thing as she'd like to be.

"It'll be a fascinating learning exercise, and I could probably do with improving my shot to hitting target ratio."
meadqueen: (Default)

[personal profile] meadqueen 2024-08-24 08:45 am (UTC)(link)
“Ah. Yes, that happens to everyone.” Maybe not that comforting, but that's how it is. “We aren't sure why. Something here grants people powers on occasion, but generally not their original ones.”

Bigby is a bit of an exception.

“There are targets set up just outside of town if you wish to practice later. What do you do, normally?”
phaseflex: (i am unruly in the stands)

i gotta say bigby being the exception bc of his specific powerset is pretty funny

[personal profile] phaseflex 2024-08-25 04:39 pm (UTC)(link)
"Hmm," is all she responds to that-- while Amara is quite sure she is a special exception to most things, she does not believe this in the way that means she mentally separates herself from anyone else who has suffered the same here. If the nature of her Siren powers create any complications for her then it is her duty to solve it, even if she must do so alone without any of her sisters to aid her. "Not their original. How curious."

"I would like that very much!" Moving onwards, as it seems there's very little answers to be had on the power front, not that this is a failing on Randvi's part. "I am usually known as the Tiger of Partali, vigilante Siren superhero! A Vault Hunter and esteemed member of the Crimson Raiders!"

She says all this proudly, indicative of her ego. At the end, Amara adds on with a sly smirk: "Vault Thief, if you're nasty. You see, I am no stranger to weaponry, but I prefer to get up close and personal... and I get the feeling ammunition is not available in vast swathes here."

Finally, she sighs slightly depressedly. "I once punched a dinosaur so hard it exploded. But I will adapt, as we all must."
meadqueen: (Default)

Bigby was pretty hyped at the introduction of the wolf power lol

[personal profile] meadqueen 2024-08-25 09:47 pm (UTC)(link)
“Occasionally we dream of a woman here, one with her own unique abilities. Afterward, some of us wake up changed. It seems to have very little to do with what we could do before. I can set fires more easily now, and that is not something I could do before.” Even some drawbacks have changed a bit, if she understands correctly what is happening with the young draugr.

Randvi doesn't know what… many of those words mean… but she does know 'raider' and it makes her smile. “Yes, it can be difficult to come by if you cannot craft it on your own, and some technologically enhanced weapons only work sporadically if at all.” Poor Ruby’s scythe never seems to work how it’s meant to. “It is good to see another person with combat experience regardless.”

She's been reading the kids’ science books at the library, so she does at least sort of know what a dinosaur is. “You punched a lizard? It's too bad you missed the sea serpent that was here when I was new.”
phaseflex: (of all those pretty porcelain dolls)

awoos not only allowed, but encouraged

[personal profile] phaseflex 2024-08-26 11:30 am (UTC)(link)
That makes Amara's expression pinch, troubled and considering several things. This does sound like Siren nonsense, and Tyreen was able to take abilities like this. She fiddles with some of the bracelets around her wrist, suddenly, uncharacteristically anxious. She wishes her team were here.

"That's hot," she says with a silly grin, sincerely. "Show me when we go outside. I can-- used to be able to douse my attacks in flames. Perhaps I could even trade some advice, if nothing else."

She takes the Jakobs revolver out her holster, then. Jakobs weaponry are known for being relatively low-tech, but she can see now that she's looking at the small amount within it that the holographic displays and ECHOnet links are not active. It will still function, though. Here she thought she couldn't appreciate Wainwright Jakobs and his dedication to his craft any more. Hammerlock is a lucky man.

"That is too bad. There will always be more," she settles on, very disappointed indeed that she missed it. "You are no longer new?"
meadqueen: (Thinking)

[personal profile] meadqueen 2024-08-27 01:41 am (UTC)(link)
It had been one of the most exciting battles that Randvi had faced in a long time. It really is too bad that Renny had disappeared since; the little bard is a formidable fighter himself and had composed a rousing song about the incident.

“It has been nearly eight months, I think.” With the strange weather and psychological effects this place can have, it’s not always easy to tell. “I arrived just before the year turned and it's been two months since Midsummer.”

That day had been so horrible that it’s easy to remember.

She extends a hand with a smile of her own. “I will not light a fire in here, but you can still see part of my power for yourself if you'd like. I’m always warmer to touch than other people.”
phaseflex: (you got to want to be a battering ram)

[personal profile] phaseflex 2024-08-27 10:29 pm (UTC)(link)
"I have so many subscriptions that will lapse in that time. Oh, the paperwork I'll return to," she laments, taking the offered hand with both of hers with no hesitation. "Oooh, you are. That's helping immediately."

Puffing her cheeks out, Amara blows some air as she looks away from Randvi and around the cabin, where a few other people have staggered in to be attended to.

"So... I guess this is life for the foreseeable future." Such as it is. Slightly-- okay, no, incredibly depressing. She watches the door, clearly expecting or hoping someone specific to come through it. "What do we do, then? Fight monsters and try to find this woman who haunts us all?"
meadqueen: (Left)

[personal profile] meadqueen 2024-08-28 07:35 am (UTC)(link)
One of Randvi’s friends here had once jokingly suggested that she charge people to let them hold her hand.

“Much of our time is preoccupied with survival. Keeping the buildings in good repair, hunting and preparing meals, scavenging for or crafting other necessities…” If this woman is a raider she probably knows more about that than most. “Sometimes we fight monsters, or are altered by strange magical effects. Sometimes you sit helpless while one of our number is killed by the Darkwalker. Much of it is more dull than it sounds.”
phaseflex: (we were at the table)

[personal profile] phaseflex 2024-08-31 02:42 pm (UTC)(link)
"I'm familiar with that kind of life. If there are enough of us and we work in harmony, soon it will all become second nature and we can focus more on this Darkwalker."

Sounds like the name of a Guardian. Sounds like she could be a Siren. Sounds like it could be many, many things. Amara almost looks like she's excited for the challenge, even completely sodden and freezing and generally somewhat miserable about the entire situation.
meadqueen: (Default)

[personal profile] meadqueen 2024-08-31 06:55 pm (UTC)(link)
“That has been my hope as well. If we can become self-sufficient, we will have more time for exploration and arriving at fresh solutions.”

Clearly, nothing that any of them normally try is working.

“The people who lived here before us imported many things, so we struggle now with getting what we need.”
phaseflex: (pic#13982881)

[personal profile] phaseflex 2024-09-03 11:27 am (UTC)(link)
"Imported?"

For some reason, that seems to surprise her.

"From where? What happened to those connections? Has anyone tried to rebuild them thus far? Surely the travel isn't that bad..."

Then again, Amara's personal standards of what is bad travel involves a lot of explosions and giant lizards that spit acid. Hey, maybe it's the same here. She's never been on Earth. She has no idea what this planet has.
meadqueen: (Outside)

[personal profile] meadqueen 2024-09-04 04:08 am (UTC)(link)
“We are on an island here. Many things were imported from the mainland. No one can be raised remotely as the aether the devices use to communicate with one another is depleted.” Randvi still doesn't really understand the concept of cell signal or radio waves. “We cannot be certain that there is anyone alive outside of this island. There is a port called Silverpoint, but we cannot access it currently due to infrastructure damage caused by earthquakes.”
phaseflex: (i    made    a              fist)

[personal profile] phaseflex 2024-09-04 07:30 pm (UTC)(link)
It takes her a moment to parse exactly what Randvi means, and she finds the way of description endearing when it clicks.

"Yes, my ECHO device is dead. I'd say this seems to be a very inconvenient place to settle, but thus far I've seen no acid storms or radiation pits. Chin up! It could always be worse."

A visit to Pandora does wonders for the tolerance level of the people who survive it.
meadqueen: (Default)

[personal profile] meadqueen 2024-09-05 02:35 am (UTC)(link)
Randvi doesn't really know what radiation is either, but: “You missed the acid storm, I think. There was a caustic fog that burned people several months ago.”