methuselah (
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singillppl2024-08-07 09:42 pm
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August 2024 Test Drive Meme
AUGUST 2024 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: Yet another new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.
PROMPT TWO — TEA TIME: A mysterious stranger offers Interlopers some tea by her fire, with... unexpected results.
PROMPT THREE — YOU LYING NEXT TO ME: Thawing and quake activity in the Northern Territories make for a deadly mix, particularly with bodies of water.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words. You will later learn that these are the words of The Darkwalker, a malevolent being that exists in this world. It knows of your presence here, and you will be far worse off for it.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. Interlopers who arrive in the month of August will find that there is often disturbances and damage to the earth and roads — often similar to that found following quake activity. Care should be taken in finding your way.
Soon enough, you'll be able to find a path to town. A little more worse for wear, but alive. It’s here you may find someone else in the same boat as yourself, equally freezing and confused — battered from the journey. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you smell it through the fog: the scent of smoke that seems to cling in the still air. Fire. Not just one, but several perhaps. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the foggy mountainous forests, you’ll see the most welcome of sights, even if it may appear a little eerie in the half-light gloom: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more. Some of them will direct you to the Community Hall, tell you to head there — you've been expected.
Towards the center of town, you’ll find the building where many people seem to gather: a community hall, by the looks of it. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Everyone looks as though they could faint from the cold at any second, damp and shivering.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face, but looks sad. He smiles warmly despite the sadness in him, and with pity, ushering you in with haste.
“As I suspected, another batch of poor souls from the wilds.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. The lights are changing things, bringing more of you here. Come, we must get you warm and fed. Mother Nature has not been kind.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold.
Down the other side are tables and chairs, and long tables offering food, and drinks similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers. Newcomers will hear from others of Feasts held before, but the offering this month are… somewhat meagre. Newcomers will hear from others of Feasts held before, but the offering this month are… somewhat meagre. There are canisters with hot herbal teas and perhaps a rare canister of coffee. Soup and stew are on offer, but little in the way of charred/grilled meats. What little game Interlopers already here have caught has been used wisely to stretch it further. There is grilled fish, however. That is the most plentiful, it seems. It’s very basic, but it’s hot and filling. A feast.
The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is very troubled, thoughtful. Much has been happening. The others from town will eventually trail in too, to eat and warm themselves, and search among the new faces.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much. Methuselah seems exhausted. Life within the Northern Territories has been very difficult for all who dwell here. But perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.
TEA TIME
WHEN: Mid-month — end of the month.
WHERE: Milton area; Lakeside area.
CONTENT WARNINGS: altered/magical drinks; loss of inhibitions; physical age changes; body horror/animal attributes; memory sharing; possible fourth-wall breaking; future visions;
It is incredibly rare to come across others in the Northern Territories, but certainly not unheard of. Even if the town of Milton had lost what seems to be its entire population before the arrival of Interlopers, there are still others native to this place out in the world. Young Bill and Methuselah are proof of that, as are the Forest Talkers — who have a tense relationship with the Interlopers, to put it lightly. It wouldn’t be a stretch to think that there could be more.
The old woman appears to be one of them, wrapped in many layers of synthetic clothing and furs. You may come across her as she wanders through the world, or perhaps find her huddled around a campfire in the depths of the wilderness. If one were to hazard a guess, they’d assume she were some kind of nomad like Methuselah.
She’s friendly sort; that’s the first impression you make of her. It’s safe to conclude she isn’t with the Forest Talkers. She regards arrivals with wide eyes, beckoning Interlopers to come join her by the fire. Softly spoken, with a mumbling quiet voice. It might seem like she’s not all there, and seems harmless enough. Perhaps a little lonely. Who isn’t in this place? She is mostly curious about the Interlopers themselves and will be interested in hearing about them, asking them questions about their worlds and lives. She’s a very keen and attentive listener.
As conversation grows, she will boil some snow for water upon her fire. With all this talk, what better way than to add some tea to it? The weather is getting colder, too. Something hot will stave off the chill. Out of her rucksack, she will pull out a carved wooden box. It is something quite precious to her, and within it are several small metal tins. She will show it to the Interlopers, and inside there will be different blends of herbal tea. She will ask which of the teas you would like to drink.
The choice is yours, Interlopers. But drinking one of these teas will have… unexpected results.
BURDOCK TEA: An earthy and bittersweet tea, with a slightly nutty flavour. Drinking this tea will pull away any inhibitions and mental filters and make you more susceptible to speaking your mind and being more honest with those around you. Maybe you want to tell someone how much they suck, or maybe you want to confess your feelings to someone. Maybe you just really want to air out your grievances about your life or current situation. And they say alcohol will loosen tongues.
HERBAL TEA: This miscellaneous ‘herbal’ smells pretty fragrant, but you can’t quite tell what’s all in its blend. This tea will show you a random moment from your future. This might be something immediate within the Northern Territories, or it may be a moment of your future within your own world. The vision itself will only last for a few moments, and then fade into black.
ROSEHIP TEA: A sweet and floral tea with a tangy aftertaste. This tea will show you a moment of your past, replaying it out before you as if you are watching it like one watches a movie. It may be a happier time, a fond memory of sorts. Or perhaps it will be your worst memory ever: a failing, a wrong decision, a difficult or upsetting time in your life. What’s more, is that anyone drinking this very same tea with you will also experience this moment with you.
REISHI TEA: A bitter tea with a woody flavour. This tea will change your appearance physically in some way. It may be something small like changing your eye or hair colour. It may go even more extreme and temporarily give you some kind of animal features: ears, scaly skin or a tail.
BIRCH BARK TEA: A pleasant wintergreen drink that tastes faintly like rootbeer. Drinking this tea will change your physical age. You may revert to a younger version of yourself, or become an older version of yourself.
Once drinking the tea, you will find yourself alone. The fire is almost embers beside you. You will find that you will never come across the old woman again, no matter how hard you try to find her.
YOU LYING NEXT TO ME
WHEN: The month of August.
WHERE: Everywhere. And specifically: Milton Basin, ponds around Milton Outskirts; Lakeside Lake, misc. Water sources.
CONTENT WARNINGS: potential injuries, potential cold injuries/hyperthermia risk; potential partial nudity.
There has been an instability in the earth as of late. Interlopers have been made aware of the fact that the Northern Territories have been victim to quakes in the past. But lately, there has been new seismic activity, which has not helped matters. In Lakeside, it is certainly more obvious to see: sections of the railway track that run through the area have buckled, roads are damaged and undrivable and the bridge that leads out towards the coast has crumbled away.
But the damage extends beyond the roads and railway tracks, something which Interlopers will, unfortunately, discover as they go out travelling or exploring the world.
It is hard to tell which part of the ground will give way, it often happens without warning. Interlopers will simply be out walking and the ground will suddenly collapse from beneath them into small pits and ravines. They’re easy enough to climb out of for the most part, but Interlopers are in danger of sprains and even broken bones if they don’t land right. But they may end up being completely submerged in the snow, leaving them not too worse for wear but very cold. They’ll certainly need to be dug out, and hopefully, they’re not left for too long, either. Hopefully some kind-hearted stranger may find them.
The most dangerous of all are the frozen lakes, ponds and streams. It feels like the Northern Territories have been a place of endless winter. The snow has never left, and the thick ice of almost all water sources remains. While certain smaller bodies of water have thawed enough for Interlopers to fish, most have remained in a permanent state of frozen solidity. Interlopers have been free to walk across the ice untroubled. But the quakes have… endangered the solidity of what seemed to be unmeltable ice.
What was once a rare safe bet will become no more. Unsuspecting Interlopers travelling or exploring these ‘frozen’ waters may find themselves in for a nasty surprise. Without warning, the ice will creak and groan beneath their feet — the sound echoing, a strange kind of sharp snap. Then, with a groan, the ice will give way: plummeting whichever poor soul stands upon it down into the frigid waters below.
Such cold water is dangerous no matter the depth, but some will be much luckier than others. Some of the smaller ponds within the Northern Territories will only reach waist or chest height, but the much deeper bodies of water like the Basin and Lakeside Lake will prove far deadlier. Getting victims out of the waters is half the battle, trying to do so risks yourself. Many may find themselves falling in with their companions — and although a way out can be achieved, the harder part is warmth.
Getting the poor souls who fall victim to falling into the water or trapped in the snow indoors and close to a fire is a good start. Building a fire takes time, though. It could be a while before a roaring fire is going. So alternate plans might need to be put into action. Let’s hope there are some dry blankets nearby, and it’d be a good idea to get out of any soaked clothes before they freeze on a person.
They do say that sharing body heat is also a good way of heating up a person who’s suffering from the cold. Hypothermia is deadly, after all. Skin-on-skin contact works best, wrapped up in blankets. Who has time for getting awkward about it? Getting cosy might just save someone’s life.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. The effects of the Burdock, Reishi and Birch Bark teas will last for 24 hours.
2. Physical changes to characters (ie. getting animal ears) will be purely aesthetic.
1. For those down in the Basin, there is a small hut/shack with a fireplace that Interlopers can use for refuge to warm up. Shelter in other places isn't too far off. Best get warmed up quickly!
2. Interlopers already in-game with the Cold Fusion Feat won't be susceptible to cold damage/hypothermia if they fall into the waters but will also not be able to warm up their fellow Interlopers who end up taking an icy plunge.
3. Interlopers already in-game with the Lightbringer or Moon Touched Feats will be hugely beneficial/vital in warming up their fellow Interlopers who fall into the waters.
no subject
He almost says me in answer to Billy's question, but that would be more explanation than he cares to go into. Anyway, he wasn't always a monster (well…he was, but that's complicated).
"…Titans," he finally says, aware that it's unlikely that Billy will have heard of them. No one else has so far. "Giant monsters that eat people."
no subject
Oh.
Hm.
Well.
That sure makes the confused expression lead outright into concern.
"Those.. exist in your world?" He doesn't even mean to doubt Eren here, really. It just seems like the very idea of it somewhat rattles Billy. It was bad enough to encounter the singular monster they did back home - and at least that had been relatively close to an animal. To have multiple giant things around that eat people.. "How is it possible for anyone to live among those things?"
no subject
Now that threat is Eren, the Attack Titan and then some.
Not that it matters much here and now. That grates on him, the inability to access all that power he had.
"They can be killed, just like anything," Eren says. "It's just not easy. The city I grew up in was walled in, 50 metre walls all around us. It kept the titans out, but it kept us in, too. Penned in like livestock."
He shakes his head.
"People learn to live through almost anything, I think. I can't imagine the world without titans. What was the place you came from like, then?"
He imagines (wrongly) that there weren't any monsters there.
no subject
He's partially speculating because he's just nosy, but he's also figuring it means Eren might be able to do something about the Darkwalker. Or at least try. It would certainly help them here.
Billy doesn't bring it up just yet though. It's the sort of thought he has to ruminate on first, especially when he never says stuff carelessly. Instead he speaks up when he's addressed once more with that question.
"No titans, though I imagine you already understood as much," he first says. "There are no real things there that anyone would classify as a monster, if that makes sense. The only real monsters are fellow men."
There's a slight pause, and his eyebrows draw closer together as he adds: "Or so I believed, either way. I went to the Arctic as part of my work for the Discovery Service, and we-- we did run into a monster there. It seemed like a bear at first, but it was more than that."
no subject
He is the kind of person who would wage a futile war against a malevolent entity, though.
He listens.
No titans, Billy says. Though it is still his hope that titans will die with him in his world, he can't be sure of it. He doesn't know what happens when the lights go out for him. Not even Eren can see that far into the future. He can only hope that the insane gamble pays off. He can only hope that some of the world survives to see it.
"Men are always the worst monsters," Eren says, and means it. Titans were once people, but that's not what he's thinking. He's thinking of himself, of the people outside the walls that hate them, of the people inside the walls that kept them in the dark for a hundred years. Men are pretty terrible; he's not surprised that that's universal.
He looks surprised at the next thing Billy says, though.
"I…don't know what arctic is," he says. He's never heard the word, though he has heard (seen?) that there are places in his own world much like this one here, where there is only snow and ice as far as you can see. But the word for it is unknown to him.
"A monster…bear? What do you mean?" He asks the question genuinely, without judgment. He has no reason to not believe Billy's words, he's just trying to imagine this creature.
no subject
"It is a region very far up north where I come from," he explains, trying to keep it as basic as possible. It feels strange to explain it in terms that usually would be reserved for small children, but despite having been here for a while now, Billy is still getting used to the cultural clashes.
Still, he sounds polite about it as he speaks.
"It is very cold there. It mostly consists of ice-- so not many creatures or people can live there. There are bears there though that have adapted to the climate, those are called polar bears." It would have been an easier explanation of Eren knew what those were, but if he doesn't know about the Arctic, then of course he wouldn't know about those either. Where else would those animals have to live? "The one we met was not a regular bear at all. It seemed.. intelligent."
Billy frowns a little as he says it. It still feels ridiculous, like he's talking about something impossible, but he can no longer deny this just is what was going on in his world.
"It was hunting us down the way a human might, not the way a beast might, if that makes any sense at all."
no subject
Polar bear, he imagines something that isn't really accurate. But it probably doesn't matter.
There is so much he never knew about the world he came from, and much more still he cannot imagine about other worlds.
He's not sure he understands entirely, but he'll accept smart bear. It's not the weirdest shit he's heard even in the last 24 hours, so what the hell. Why not.
"Why the hell would you wanna go to someplace no one but bears could live?" he asks.
no subject
Sure, there's a lot more details to it than that, but he's not going to bother someone from another world with those. Billy feels like Eren knows enough if Billy just says this much.
"Although we might be the wrong word for it. I was not particularly trying to look for it. It is just that everyone needs to make money to live in some way or another, right?" .. though, you know, most people don't exactly do that by going on clearly doomed journeys on a ship.
But Billy doesn't seem to be pointing out that fact. Instead he speaks about this relatively calmly - more easily than he spoke of the bear, considering this feels much more normal to him than that creature ever did.