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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2024-09-05 06:00 pm
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September 2024 Event Plotting

SEPTEMBER 2024 EVENT


PROMPT ONE — PAINFUL REMINDERS: An Aurora briefly connects the Interlopers to their homeworlds, and with it are able to receive items from home — but these ones will bring no comfort to them.
PAINFUL REMINDERS — CONTENT WARNINGS: potentially upsetting themes; themes of loneliness/isolation.

PROMPT TWO — THE ENEMY WITHIN: Strange and familiar occurrences begin in Milton and Lakeside, growing in frequency and danger for the Interlopers. Who can truly be trusted among their numbers?
THE ENEMY WITHIN — CONTENT WARNINGS: kidnapping/attempted kidnapping; attempted murder; murder; vandalism; arson; assault; animal mutilation; corpse mutilation/manipulation/desecration; themes of peril/terror; possible character/npc injuries; possible character/npc death.

PROMPT THREE — BAD BLOOD: The Forest Fighters finally come to Milton, and with it: they bring the yawning grave.
BAD BLOOD — CONTENT WARNINGS: attempted murder; murder; vandalism; arson; assault; mentions of blood; themes of peril/terror; possible character/npc injuries; possible character death/npc death; actual NPC death.

PAINFUL REMINDERS


WHEN: 5th - 9th of September.
WHERE: Everywhere.

For many, the sight of the Aurora is now one they have become used to. There have been plenty of them over the year that has passed since the Interlopers first came to the Northern Territories. Often, they have been a sign of great danger, with plenty of unsettling and unnatural things happening when the skies light up. Other times they have been the herald of aid — a link between Interlopers and Enola, gifting them with abilities to help them survive in this world. There is no real knowing what kind of force the Aurora is, truly. And there is a tension that holds amongst the Interlopers as the day turns to night and there is the soft sound that grows louder.

The ethereal, high-pitched chorus of sounds, is difficult to place. Perhaps it sounds like voices, or discordant strings. And with it, the low-drone of electrical buzz — punctuated with the echoing pops and sharp cracks. The sky is alive with sound, and with it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as time goes on — greens, blues, pinks and purples shifting and dancing across the night. And much like every Aurora before this one, the electricals of the world come to life too. Homes, streetlamps, cars long-stranded in the snow. Man’s world comes alive, buzzing and flickering precariously.

But there are no ghosts like there once was a year ago. No terrible weather, no poisonous fog. If one could call it a ‘normal’ Aurora, that’s what it appears to be. But there is something else in amongst all the light and noise. Snatches of things: whispers of conversations, names called, laughter and tears.

You realise you recognise these voices. They are the voices of home. Perhaps you hear your mother, your siblings or friends. Whoever they are, you can hear them. And although they might not be able to hear you — for one brief night, the Aurora has connected you, bridged the gap between your world and this one. You may sit for a while, simply listening to the voices, relishing in hearing those from back home. If others join you, you will find yourself compelled to speak of them: to share in stories about those from back home — the connections you share with them.

It’s strange, though. These voices do not fill you with comfort or joy. Instead you are left with feelings of sadness, anger, and isolation. The Aurora has connected Interlopers, but now you feel so cut off from home, cut off from friends and loved ones — reminded of everything left behind. Everything you long for. Everything you have lost.

Something strange skips through the sky, a warping of the sound. It’s unsettling. Something feels... wrong, somehow.

It’s not just the voices that will remind you of this. Something else comes through the Aurora after that night. A small token will be brought through. Whatever the item may be, when you go to sleep and next wake, you will find said item. It may be placed on your bedside, on your desk or dining room table.

The item, you will find, will bring you a reminder of pain. Of sadness. Of horror. Perhaps it’s something you haven’t thought of in some time. Maybe it is something that has lingered in the back of your mind. Perhaps it is a part of you, waiting to be uncovered. A sign of something to come. A painful reminder of your past, or an ominous omen of your future.


THE ENEMY WITHIN


WHEN: The month of September.
WHERE: Everywhere.

It starts with strange happenings at night, things left to be found by the next morning. Those within Lakeside many find themselves unsurprised by it, given their location, but the scenes found in Milton are a foreboding sight.

Mutilated bodies of animals: rabbits, ptarmigans, even deer — mangled and strewn about the streets, blood upon the snow. Some may awaken in the middle of the night to the sounds of their windows breaking, with houses on the Outskirts being targeted more than those in the middle of town. There is… a kind of unrest in the world.

It escalates.

Some may leave their home for the day and return in the evening to find the place trashed: items broken, precious foodstuffs thrown about the place and destroyed. Those within the Outskirts are once again particularly vulnerable, as are those within Lakeside. Fires are started in some of the abandoned buildings of Milton. Something, someone is targeting the Interlopers.

It is hard to pin-point who exactly, and it only puts the Interlopers on high alert. Nothing like this has never happened before. This is new, especially in Milton.

As the month progresses, the acts become more serious. Fires may be started in the middle of the night in Interlopers’ homes while they sleep. Some are attacked in the night, others are taken from their beds. Some killed within their very homes. Of the Interlopers that go missing, their mutilated remains may be found days later out in the wilds.

In Milton, soon enough, someone is bold enough to come out from the darkness, out from the gloom of the night. Interlopers may be attacked in broad daylight — by those they may recognise as newer Interlopers of the community, who appeared from the wilds: lost and shivering, with nowhere else to go. Some of them have been within Milton for a few months now.

Those in Lakeside will face something similar: Forest Talkers are making a move, rogue and isolated incidents — done with sabotaging attempts at hunting and taking a more direct approach.

They have no qualms about being captured or killed, only determined to get rid of as many of the Interlopers as they can. They whisper, they scream: “You don’t belong here. You should never have come here. It wants you gone, it wants us all gone. The end is here, it’s too late for any of us. Nature must run its course. The yawning grave has been opened.”

The attack is on two fronts: the first of Forest Talkers in Lakeside amplifying their actions. The second in Milton, enemies within the ranks of the Interlopers, Forest Talkers hiding as Interlopers.

Within Milton, newer Interlopers will likely be met with suspicion as being some of the Forest Fighters as a result of these individual acts of violence. As the numbers of Milton have been infiltrated, and it’s easy to have mistrust amongst those newer to the community. In-fighting is likely, and the entire town is stuck in some terrible, tense state — unsure of who to trust within their own numbers. In the days and weeks that follow, it remains like this. Acts of violence and vandalism — chaos and disorder.


BAD BLOOD


WHEN: The night of 27th - 28th September.
WHERE: Milton.

Towards the end of the month, the moon is full. They call it the Harvest Moon, but colour seeps into it — oranges and reds: a blood moon, partially eclipsed. The night is calm and cloudless, but there’s an uneasy feeling in the night.

The earth groans, the rumble of another quake that’s plagued the Northern Territories since the beginning of August. It is the only warning Interlopers will get — if they may realise it as a warning. To some, when they look back, it’s a omen, a starting pistol.

They do not come through the Mines. Thanks to the efforts of Interlopers to guard the entrances of the Milton Mines, they know better. They come to town from the south, not the north.
The quakes of August and September have opened a new way from Lakeside to Milton. They are led by their Leader: a man dressed in white, a large deer skull upon his head. And while their numbers are small in comparison, they come armed and with the determination to get rid of the Interlopers once and for all. As they come into town, they launch their attack.

More fires will be set, Interlopers will be attacked with abandon. Shot at, stabbed, beaten. It is a mass execution. They will not stop until the Interlopers, or them, are dead.

Well, the majority of them. There are just under a dozen teenagers and younger people amongst their ranks who have shown hesitance toward violence in the past. Perhaps they can be reasoned with. Perhaps there may be a way to convince them to abandon their cause. There is fear in their eyes. Some of them do not want to die. They fear the yawning grave.

What will do you then, Interloper? Are you willing to fight for your life? Are you willing to take another’s to save your own, or a friends? Will you hide, or run? What choice will you make? The Forest Talkers have long since made their own choice. Now you must make yours.

It is another night of chaos on a town already scarred by the events of June. Interlopers will note two familiar faces in the fray: at some point during the night both Methuselah and Young Bill will arrive. While Methuselah will concentrate on aiding the wounded and trying to shelter Interlopers the best he can, Young Bill will help protect Interlopers from the Forest Talkers with his rifle in hand. But fortunately, it is just for one single night. Ammunition runs out, sides are switched, and people are killed. As dawn approaches, Forest Talker numbers dwindle. Either killed, incapacitated or defected. In the early morning light, bodies lie in the snow both Interloper and Forest Talker alike.

Those trying to hunt down the leader will see him slipping inside an empty cabin, heavily wounded. Following after him, they will find him settling himself down to kneel on the floor. The white of his tactical gear stained red with blood as it blooms from his wounds. Slowly, he removes the deer skull from his head to reveal a clean-shaven man in his late twenties with a shock of white-blond hair. His eyes are blue, calm.

He sets the skull down, panting and sweating. He is dying. He is not afraid.

“My name is Mallory, not that it matters now. We are dead, you and I.” he says softly. “We exist in a dying world.”

He is in much pain from his wounds. He moves again to sit cross-legged on the floor. A hand touches the bloodied fabric of his front and he laughs humourlessly.

“You don’t understand, do you? The end must come. That is the order of things. The end must come so the world can be reborn. That is how it’s always worked. When the world is swallowed, it will grow again from the earth.”

It is a story. The story of the Darkwalker. Some believe it to be the end of the world, but Young Bill had once said there is another telling of the tale. A creation myth. The Darkwalker swallows the world and returns to its slumber within the earth. Within it, everything its swallowed grows again and the world returns.

“We fought against man’s actions to ruin this place, not knowing our true purpose. The Devourer has shown me the truth, and I sought to put that into action.” His head tilts to one side. “The yawning grave is opened. Does new life not grow from the decay? It is a cycle. The grave and the cradle.”

He finds it difficult to breathe, but he presses on.

“You fight to live. You come here and you do not see what you are. You are only delaying the inevitable, perverting the true course. Prolonging the suffering. You are the Interlopers, you are not part of nature’s design. The Darkwalker does not want you here. And where it fails, we have tried to succeed.”

There’s another laugh, something catching in his throat. He coughs, blood bubbling from his lips.

“And failed. For now. The First Cursed cannot hold it forever. She, too, delays the inevitable." Even as he is dying, he still have the energy to sneer. He speaks of Enola. "A woman who plays at being a god. What right does she have? All must go into the Long Dark. ... As will I. Return me to the grave.”

Mallory’s head dips, his body sagging. He inhales once more and then stops.

FAQs

PAINFUL REMINDERS



1. Players must sign up for items. See the toplevel below.

2. Items will face the same warps/nerfs as everything else that is brought into the game.

3. Items can be no bigger than something your character can reasonably carry.

4. While items do not have to belong to your character, there has to be a good reason why they’d receive such an item — ie. something related to your character.


THE ENEMY WITHIN


1. The Forest Talkers within Milton are a number of NPCs that have been pre-selected from NPCs who arrived in April and August. Not all of them will show their true intentions as the month goes on but will continue to stay hidden.

2. Two NPCs killed in the June Event were also Forest Talkers. … Good… job?

3. The following NPC Interlopers will out themselves as Forest Talkers at this stage: Devon Busswood; Rita Yee; Realm Lovejoy.


BAD BLOOD


1. Following the events of this prompt, Interlopers now have an additional way into Lakeside. It’s still rather dangerous: it’s through a partially collapsed cave system that ends into abandoned bunker on the Lakeside side. The game map will be marked accordingly in due course.

2. Some Interlopers may recognise a familiar face in the Forest Talker ranks: the man who was kidnapped by Interlopers previously in July has returned. Looks like he made good on his promise. He's come back to cause problems.

3. The following NPC Interlopers will out themselves as Forest Talkers during the attack: Jackie Blackmore; Ross Huguet; Jennifer Kitchen; Daniel Kresco.

4. As a reminder of numbers: around fifty Forest Talkers will show up for the attack.

5. There is an OOC vote on the fate of the remaining Forest Talkers, the link is here.



PLOTTING FORM


sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 (babygirl's breakdown. ass up)

[personal profile] sputnik 2024-09-08 12:31 pm (UTC)(link)
I'll keep it!! Poor Gord is just standing there and then gets attacked by an entire alien... Have to make Kostya's life as difficult as I possibly can.

(Sorry about that, I swear I read things thoroughly, but apparently thoroughness is not the issue LMAO. Thank you!!)
burying: (pic#17225359)

[personal profile] burying 2024-09-08 12:47 pm (UTC)(link)
Player Name: Cheryl
Character Name: Kieren Walker.
Item: A hunting knife, covered in black blood.
Relevance: Kieren doesn't own this item, but it was briefly in his possession. The knife belongs to Bill Macy, which he used to murder his own son Rick — Kieren's best mate and the love of his life. The black blood is Rick's, as he was a PDS sufferer like Kieren.
wishiwasatree: (having a smoke)

[personal profile] wishiwasatree 2024-09-08 02:15 pm (UTC)(link)
Player Name: Gels
Character Name: Trixie
Item: a fist-sized nugget of gold
Relevance:
Given to her by the Widow Garrett from her rich claim, with the purpose of encouraging her Deadwood and starting a new life somewhere else, the gold is a symbol of all that Trixie cannot have in life. With that much gold she reasonably could leave Deadwood and prostitution behind, but Trixie is only reminded of how unfit she’d be anywhere else. She ultimately gives the gold to Al Swearengen, her employer, as a silent re-swearing of her loyalty to him over the rest of the camp.
afterdrop: (wednesday week)

[personal profile] afterdrop 2024-09-08 03:27 pm (UTC)(link)
So let's say our character is very likely to try to get rid of or destroy the item ASAP. Any chance that it might come back?
Edited 2024-09-08 15:27 (UTC)
afterdrop: (hey venus)

[personal profile] afterdrop 2024-09-08 03:30 pm (UTC)(link)
Down for either of those! Charles will definitely be trying to get rid of the baby doll head right away, which would make for an interesting encounter. And I'm always super on board with being-stubborn-about-greivous-injuries threads.
ployboy: theflyingwonder.tumblr (Voodoo economics)

Re: ITEM SIGN UPS

[personal profile] ployboy 2024-09-08 03:46 pm (UTC)(link)
Player Name: Fox
Character Name: Tim Drake
Item: Handgun used by Jack Drake
Relevance: A different piece than Jack's personal firearm. After Tim leaves with Batman, Jack finds a package addressed to Robin in the home. In it is what I'll call a standard 9mm glock-type. This is the gun Jack holds during the home invasion and the one he fires to kill Digger Harkness.
primaryignition: (Default)

[personal profile] primaryignition 2024-09-08 04:01 pm (UTC)(link)
As a Michonne/Andrea truther you have nooo idea how happy this makes me LMAOOO

Not to be like that wojak using his brain as a chair but seeing as I am in the presence of a scholar, my take is that in order for Rick/Michonne to work you have to read Michonne/Andrea as canon and genuine love because I think that Andrea is the first time she loves again and shows her that she is ABLE to love again (whether she wants to or not) when Michonne doesn't necessarily believe that she CAN love again.

Like I think she really thaws her out after this trauma response to her pre-canon backstory of just sort of shutting down because the pain of losing anyone else and the pain of her overall situation is just Too Much.

And RIGHT, same with Krennic - mourning alone is deeply unnatural, and he doesn't want ANYONE to see his soft underbelly... but he also doesn't want to be alone, because I think being bored and being underrecognized are the only things to him that are scarier than the idea of solitude, because despite (or even partly because of) his ASPD he has really, really high social needs.

So if anything I think that the compulsion in the prompt is like... The little spark to instigate it, the like little push that they both need to do something that is something they already subconsciously want to do but can't overcome their more conscious reservations to do.

For the setup I'm almost thinking like... They end up just sitting on the front steps of Krennic's little place he has now and having this conversation, starting in media res, but I'm not really sure what would bring Michonne over there when she's in such a reserved state. The one thing I'm thinking of is maybe she's heard talk about the bridge and wants to get more information directly from the source? And then after he sort of tells her what he's thinking they start hearing the voices midconversation and end up reminiscing that way?
wingbound: (bitching // i swear to fuck)

[personal profile] wingbound 2024-09-08 04:02 pm (UTC)(link)
If she appears to be in danger, he definitely could! He probably isn't going to insert himself into arguments/discussions unless they're really escalating though, as diplomacy isn't exactly his strong point. Unless kicking everyone involved to separate them counts as diplomacy. :')

(Also I'm not sure if you saw my plurk but if Lalo still hangs around Hydro Dam he'll probably be running into Levi and/or the Doctor pretty frequently if you want to do anything with that!)
thesamurai: (💀 49)

[personal profile] thesamurai 2024-09-08 04:37 pm (UTC)(link)
Michonne Grimes (née Hawthorne) could not and would not have been able to open her heart again if not for Andrea Harrison. After the loss of her son and boyfriend, the disassociation and pain created an impenetrable fortress around her heart to contain a chronic ache she couldn't fix. When she saved Andrea, that one decision started a chain of events that led to the carefully placed walls crumbling just enough to eventually open herself up to Rick. In this essay I—

OKAY BUT ANYWAY LOL. I hate what the writers did to Andrea, but I love so much that they gave it to us. It's bittersweet, and not enough people read between those lines and will play Michonne as leaning into what that relationship was. Andrea's line about pain never going anywhere, you just make room for it, is something that I think Michonne took to heart. I wonder what their final words were, all the time. That loss caused a backslide, but I feel like Andrea made her promise not to be the way she was when they found one another. Then Michonne realizes she can find Rick and Carl, and that's it. Andrea has forced Michonne to reconsider whether or not she can actually face being alone.

The truth is, she can't, and I think Krennic and Michonne both having that in common, is so good. She wants to open up, she has emotions that she refuses to acknowledge until they refuse to be ignored, and the times she breaks down in front of people are really interesting. She goes off alone most of the time, but if she gets caught in her emotions, she doesn't deny them. So that being said, I do have an idea!

When she gets her note from the future, she is going to rage. She's going to go out where she thinks she's alone, and she's going to fucking scream. Although I think that might be backward now that I think about it, her getting the note would be after the voices.

So then option two(!) is 100% going to the bridge after defending her and the Doctor's cabin, and asking Krennic...something something make it up then. And yeah to kick it off, what if it is Andrea's last words that we actually hear to Michonne: "I tried." And Michonne's response, which I headcanon is just a simple "I know." Then even more headcanon along the lines of 'Don't go back to who you were when I found you. go find them,' etc etc.

This is very rambly of me and loose, BUT that would for sure get a reaction that Krennic could observe and comment on 100%!!
singhelpers: (Default)

[personal profile] singhelpers 2024-09-08 04:40 pm (UTC)(link)
Approved!
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-08 04:49 pm (UTC)(link)
Ah okay, thank you!
goingtobeunwell: (drank)

[personal profile] goingtobeunwell 2024-09-08 04:51 pm (UTC)(link)

Player Name: Gels
Character Name: Francis Crozier
Item: a full bottle of whiskey, the kind he stocked on Terror
Relevance: Peepaw’s a recovering alcoholic :c

Edited 2024-09-08 16:52 (UTC)
castitas: (Default)

[personal profile] castitas 2024-09-08 04:58 pm (UTC)(link)
I know we've discussed it on plurk but yes, a thing will be happening!
unsheathedfromreality: (that i've been here before)

[personal profile] unsheathedfromreality 2024-09-08 05:00 pm (UTC)(link)
mmMMmMM oh boy, Illarion certainly recognizes that but cannot say he likes this use of animals.

Thank you!

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