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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2024-09-05 06:00 pm
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September 2024 Event Plotting

SEPTEMBER 2024 EVENT


PROMPT ONE — PAINFUL REMINDERS: An Aurora briefly connects the Interlopers to their homeworlds, and with it are able to receive items from home — but these ones will bring no comfort to them.
PAINFUL REMINDERS — CONTENT WARNINGS: potentially upsetting themes; themes of loneliness/isolation.

PROMPT TWO — THE ENEMY WITHIN: Strange and familiar occurrences begin in Milton and Lakeside, growing in frequency and danger for the Interlopers. Who can truly be trusted among their numbers?
THE ENEMY WITHIN — CONTENT WARNINGS: kidnapping/attempted kidnapping; attempted murder; murder; vandalism; arson; assault; animal mutilation; corpse mutilation/manipulation/desecration; themes of peril/terror; possible character/npc injuries; possible character/npc death.

PROMPT THREE — BAD BLOOD: The Forest Fighters finally come to Milton, and with it: they bring the yawning grave.
BAD BLOOD — CONTENT WARNINGS: attempted murder; murder; vandalism; arson; assault; mentions of blood; themes of peril/terror; possible character/npc injuries; possible character death/npc death; actual NPC death.

PAINFUL REMINDERS


WHEN: 5th - 9th of September.
WHERE: Everywhere.

For many, the sight of the Aurora is now one they have become used to. There have been plenty of them over the year that has passed since the Interlopers first came to the Northern Territories. Often, they have been a sign of great danger, with plenty of unsettling and unnatural things happening when the skies light up. Other times they have been the herald of aid — a link between Interlopers and Enola, gifting them with abilities to help them survive in this world. There is no real knowing what kind of force the Aurora is, truly. And there is a tension that holds amongst the Interlopers as the day turns to night and there is the soft sound that grows louder.

The ethereal, high-pitched chorus of sounds, is difficult to place. Perhaps it sounds like voices, or discordant strings. And with it, the low-drone of electrical buzz — punctuated with the echoing pops and sharp cracks. The sky is alive with sound, and with it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as time goes on — greens, blues, pinks and purples shifting and dancing across the night. And much like every Aurora before this one, the electricals of the world come to life too. Homes, streetlamps, cars long-stranded in the snow. Man’s world comes alive, buzzing and flickering precariously.

But there are no ghosts like there once was a year ago. No terrible weather, no poisonous fog. If one could call it a ‘normal’ Aurora, that’s what it appears to be. But there is something else in amongst all the light and noise. Snatches of things: whispers of conversations, names called, laughter and tears.

You realise you recognise these voices. They are the voices of home. Perhaps you hear your mother, your siblings or friends. Whoever they are, you can hear them. And although they might not be able to hear you — for one brief night, the Aurora has connected you, bridged the gap between your world and this one. You may sit for a while, simply listening to the voices, relishing in hearing those from back home. If others join you, you will find yourself compelled to speak of them: to share in stories about those from back home — the connections you share with them.

It’s strange, though. These voices do not fill you with comfort or joy. Instead you are left with feelings of sadness, anger, and isolation. The Aurora has connected Interlopers, but now you feel so cut off from home, cut off from friends and loved ones — reminded of everything left behind. Everything you long for. Everything you have lost.

Something strange skips through the sky, a warping of the sound. It’s unsettling. Something feels... wrong, somehow.

It’s not just the voices that will remind you of this. Something else comes through the Aurora after that night. A small token will be brought through. Whatever the item may be, when you go to sleep and next wake, you will find said item. It may be placed on your bedside, on your desk or dining room table.

The item, you will find, will bring you a reminder of pain. Of sadness. Of horror. Perhaps it’s something you haven’t thought of in some time. Maybe it is something that has lingered in the back of your mind. Perhaps it is a part of you, waiting to be uncovered. A sign of something to come. A painful reminder of your past, or an ominous omen of your future.


THE ENEMY WITHIN


WHEN: The month of September.
WHERE: Everywhere.

It starts with strange happenings at night, things left to be found by the next morning. Those within Lakeside many find themselves unsurprised by it, given their location, but the scenes found in Milton are a foreboding sight.

Mutilated bodies of animals: rabbits, ptarmigans, even deer — mangled and strewn about the streets, blood upon the snow. Some may awaken in the middle of the night to the sounds of their windows breaking, with houses on the Outskirts being targeted more than those in the middle of town. There is… a kind of unrest in the world.

It escalates.

Some may leave their home for the day and return in the evening to find the place trashed: items broken, precious foodstuffs thrown about the place and destroyed. Those within the Outskirts are once again particularly vulnerable, as are those within Lakeside. Fires are started in some of the abandoned buildings of Milton. Something, someone is targeting the Interlopers.

It is hard to pin-point who exactly, and it only puts the Interlopers on high alert. Nothing like this has never happened before. This is new, especially in Milton.

As the month progresses, the acts become more serious. Fires may be started in the middle of the night in Interlopers’ homes while they sleep. Some are attacked in the night, others are taken from their beds. Some killed within their very homes. Of the Interlopers that go missing, their mutilated remains may be found days later out in the wilds.

In Milton, soon enough, someone is bold enough to come out from the darkness, out from the gloom of the night. Interlopers may be attacked in broad daylight — by those they may recognise as newer Interlopers of the community, who appeared from the wilds: lost and shivering, with nowhere else to go. Some of them have been within Milton for a few months now.

Those in Lakeside will face something similar: Forest Talkers are making a move, rogue and isolated incidents — done with sabotaging attempts at hunting and taking a more direct approach.

They have no qualms about being captured or killed, only determined to get rid of as many of the Interlopers as they can. They whisper, they scream: “You don’t belong here. You should never have come here. It wants you gone, it wants us all gone. The end is here, it’s too late for any of us. Nature must run its course. The yawning grave has been opened.”

The attack is on two fronts: the first of Forest Talkers in Lakeside amplifying their actions. The second in Milton, enemies within the ranks of the Interlopers, Forest Talkers hiding as Interlopers.

Within Milton, newer Interlopers will likely be met with suspicion as being some of the Forest Fighters as a result of these individual acts of violence. As the numbers of Milton have been infiltrated, and it’s easy to have mistrust amongst those newer to the community. In-fighting is likely, and the entire town is stuck in some terrible, tense state — unsure of who to trust within their own numbers. In the days and weeks that follow, it remains like this. Acts of violence and vandalism — chaos and disorder.


BAD BLOOD


WHEN: The night of 27th - 28th September.
WHERE: Milton.

Towards the end of the month, the moon is full. They call it the Harvest Moon, but colour seeps into it — oranges and reds: a blood moon, partially eclipsed. The night is calm and cloudless, but there’s an uneasy feeling in the night.

The earth groans, the rumble of another quake that’s plagued the Northern Territories since the beginning of August. It is the only warning Interlopers will get — if they may realise it as a warning. To some, when they look back, it’s a omen, a starting pistol.

They do not come through the Mines. Thanks to the efforts of Interlopers to guard the entrances of the Milton Mines, they know better. They come to town from the south, not the north.
The quakes of August and September have opened a new way from Lakeside to Milton. They are led by their Leader: a man dressed in white, a large deer skull upon his head. And while their numbers are small in comparison, they come armed and with the determination to get rid of the Interlopers once and for all. As they come into town, they launch their attack.

More fires will be set, Interlopers will be attacked with abandon. Shot at, stabbed, beaten. It is a mass execution. They will not stop until the Interlopers, or them, are dead.

Well, the majority of them. There are just under a dozen teenagers and younger people amongst their ranks who have shown hesitance toward violence in the past. Perhaps they can be reasoned with. Perhaps there may be a way to convince them to abandon their cause. There is fear in their eyes. Some of them do not want to die. They fear the yawning grave.

What will do you then, Interloper? Are you willing to fight for your life? Are you willing to take another’s to save your own, or a friends? Will you hide, or run? What choice will you make? The Forest Talkers have long since made their own choice. Now you must make yours.

It is another night of chaos on a town already scarred by the events of June. Interlopers will note two familiar faces in the fray: at some point during the night both Methuselah and Young Bill will arrive. While Methuselah will concentrate on aiding the wounded and trying to shelter Interlopers the best he can, Young Bill will help protect Interlopers from the Forest Talkers with his rifle in hand. But fortunately, it is just for one single night. Ammunition runs out, sides are switched, and people are killed. As dawn approaches, Forest Talker numbers dwindle. Either killed, incapacitated or defected. In the early morning light, bodies lie in the snow both Interloper and Forest Talker alike.

Those trying to hunt down the leader will see him slipping inside an empty cabin, heavily wounded. Following after him, they will find him settling himself down to kneel on the floor. The white of his tactical gear stained red with blood as it blooms from his wounds. Slowly, he removes the deer skull from his head to reveal a clean-shaven man in his late twenties with a shock of white-blond hair. His eyes are blue, calm.

He sets the skull down, panting and sweating. He is dying. He is not afraid.

“My name is Mallory, not that it matters now. We are dead, you and I.” he says softly. “We exist in a dying world.”

He is in much pain from his wounds. He moves again to sit cross-legged on the floor. A hand touches the bloodied fabric of his front and he laughs humourlessly.

“You don’t understand, do you? The end must come. That is the order of things. The end must come so the world can be reborn. That is how it’s always worked. When the world is swallowed, it will grow again from the earth.”

It is a story. The story of the Darkwalker. Some believe it to be the end of the world, but Young Bill had once said there is another telling of the tale. A creation myth. The Darkwalker swallows the world and returns to its slumber within the earth. Within it, everything its swallowed grows again and the world returns.

“We fought against man’s actions to ruin this place, not knowing our true purpose. The Devourer has shown me the truth, and I sought to put that into action.” His head tilts to one side. “The yawning grave is opened. Does new life not grow from the decay? It is a cycle. The grave and the cradle.”

He finds it difficult to breathe, but he presses on.

“You fight to live. You come here and you do not see what you are. You are only delaying the inevitable, perverting the true course. Prolonging the suffering. You are the Interlopers, you are not part of nature’s design. The Darkwalker does not want you here. And where it fails, we have tried to succeed.”

There’s another laugh, something catching in his throat. He coughs, blood bubbling from his lips.

“And failed. For now. The First Cursed cannot hold it forever. She, too, delays the inevitable." Even as he is dying, he still have the energy to sneer. He speaks of Enola. "A woman who plays at being a god. What right does she have? All must go into the Long Dark. ... As will I. Return me to the grave.”

Mallory’s head dips, his body sagging. He inhales once more and then stops.

FAQs

PAINFUL REMINDERS



1. Players must sign up for items. See the toplevel below.

2. Items will face the same warps/nerfs as everything else that is brought into the game.

3. Items can be no bigger than something your character can reasonably carry.

4. While items do not have to belong to your character, there has to be a good reason why they’d receive such an item — ie. something related to your character.


THE ENEMY WITHIN


1. The Forest Talkers within Milton are a number of NPCs that have been pre-selected from NPCs who arrived in April and August. Not all of them will show their true intentions as the month goes on but will continue to stay hidden.

2. Two NPCs killed in the June Event were also Forest Talkers. … Good… job?

3. The following NPC Interlopers will out themselves as Forest Talkers at this stage: Devon Busswood; Rita Yee; Realm Lovejoy.


BAD BLOOD


1. Following the events of this prompt, Interlopers now have an additional way into Lakeside. It’s still rather dangerous: it’s through a partially collapsed cave system that ends into abandoned bunker on the Lakeside side. The game map will be marked accordingly in due course.

2. Some Interlopers may recognise a familiar face in the Forest Talker ranks: the man who was kidnapped by Interlopers previously in July has returned. Looks like he made good on his promise. He's come back to cause problems.

3. The following NPC Interlopers will out themselves as Forest Talkers during the attack: Jackie Blackmore; Ross Huguet; Jennifer Kitchen; Daniel Kresco.

4. As a reminder of numbers: around fifty Forest Talkers will show up for the attack.

5. There is an OOC vote on the fate of the remaining Forest Talkers, the link is here.



PLOTTING FORM


load_aim_shoot: (Default)

A. Rama Raju | RRR

[personal profile] load_aim_shoot 2024-09-06 08:58 pm (UTC)(link)
Player Name: Xil
Player Contact: Comment or PM me here, or I'm anustornadus on discord.
Pacing: When I keep my tag load low I can usually reply at least once a day
OOC Limits: None that are allowed in this game I think

Character Name: A. Rama Raju
Canon: RRR
Aurora Feat: lightbringer! He's very very slowly realizing that he can sometimes tell when he's about to have an emotion that will make the fires start. Sometimes he can force himself to feel those emotions that will make the fires start. Mostly he has a hard time exerting conscious or fine control over it, but during fights his emotional state is going to give him perfect control. It's much easier to kill someone than to light the fireplace.

Wanted CR: I'm playing it by ear atm. After that town meeting where everyone got voted not guilty and he got very visibly angry and left he hasn't really been back to town, and he's got no reason to go there now either unless Francis Crozier goes, so anyone he talks to would have to be in or near the outskirts in Milton.
Unwanted CR: No romance, I'm good with everything else!

Event Ideas:
Raju's another one of those characters who's going to be going full murder mode, both throughout the month and at the end of it. He's boarding over the cabin windows, spending as much time as he can bodyguarding Francis Crozier, and hanging out at home. Anyone who seems like they're about to mess with the cabin is getting shot with an arrow or set on fire. He's probably going to burn the bodies afterward, and possibly wheelbarrow them over to the mine entrance to warn off forest talkers (once it becomes clear that's who they're dealing with).

Let me know if you want your character to:
- Need help somewhere near Milton Outskirts. He won't go out of his way to find people in distress, but he will murder for anyone he notices being attacked.
- Come across him scavenger hunting for different places to put the bodies. (The quakes have opened up a lot of holes...)
- something to do with the younger, more doubtful members of the forest talkers during that last battle? Raju is not going to be treating them any differently than the others, but if someone else is and that attempt seems like it might work, he'll be inclined to help
gildedlife: (42)

[personal profile] gildedlife 2024-09-08 08:59 pm (UTC)(link)
These two should definitely meet at some point in this; James will want to check in on Francis, and he has a vague description of where he lives plus more than enough stubbornness to find it, so he and Raju could end up crossing paths that way?
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-08 09:49 pm (UTC)(link)
I would love that! My first thought is that maybe James finds it when Raju's on edge and keeping watch, Raju sees a stranger and points a bow and arrow at him and tells him to back off, that goes however it goes for a bit and then Crozier comes out and recognizes James and they all talk - no worries if a two person thread would be better than three characters, but Gels says she's game to play that out with Crozier there if you are!
gildedlife: (21)

[personal profile] gildedlife 2024-09-08 09:54 pm (UTC)(link)
Yeeeees excellent, that sounds perfect! And I'm totally here for a three person thread, so this plan sounds great. c:
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-08 10:21 pm (UTC)(link)
Yes, I'm excited! Who should do the starter? And would it be better to wait a bit so you guys know what Fitzjames and Crozier would have talked about or should we just head into it whenever the event starts?
gildedlife: (19)

[personal profile] gildedlife 2024-09-08 11:51 pm (UTC)(link)
I'm good to get to it whenever we're feeling it; we can always just vague rp handwave any continuity problems if they come up. c: And I can start unless you wanted to set the scene! Either way is totally fine for me.
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-09 12:31 am (UTC)(link)
Cool, that works! I look forward to Raju making an excellent first impression XD
gildedlife: (38)

[personal profile] gildedlife 2024-09-09 12:58 am (UTC)(link)
Hey, at least it'll be a new experience; he's had plenty of guns pointed at him, but never a bow and arrow, so that's... Something...
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-09 01:06 am (UTC)(link)
And new experiences are so important. this will enrich him as a person
gildedlife: (21)

[personal profile] gildedlife 2024-09-10 11:51 pm (UTC)(link)
This is true and he'll have a new topic for annoying stories, so bonus

And here is a starter, but if it doesn't work for you just let me know and I can edit!
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-11 12:34 am (UTC)(link)
That works well, thank you!
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

[personal profile] fidior 2024-09-09 01:43 am (UTC)(link)
I feel like these two definitely need to bump into each other again sometime soon — whether during the event or later on, if that works better! But goddd after what went down in June and then The Trial... there's truly some good follow-up food to the recurring theme of "Doing The Right Thing / When To Take A Life" etc... So now that Ned's faced his first Necessary Murder (and has been agonising over it ever since), I think it could be really interesting to have him talk with Raju again!
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-09 11:28 am (UTC)(link)
Yeah that sounds great! I think your comment for Ned said he was going to be avoiding killing people in that big fight, so Raju could swing by and save him from someone and that might be a good jumping off point for them to talk later about just why he wasn't defending himself 'properly'?
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

[personal profile] fidior 2024-09-10 02:37 am (UTC)(link)
Oh I love that, that would be a perfect set-up for all of these good complicated talks! Ned is definitely going to be avoiding hurting anyone ever again and make himself a stupidly easy target in the process, I'm so sorry about him, Raju... I'd be happy to toss up a starter for this in the coming days, or if you're planning to toplevel I can catch you there!
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-10 01:14 pm (UTC)(link)
I'm probably not going to toplevel, so I'll keep an eye out for your starter! I love that they're so opposite on this.
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

[personal profile] fidior 2024-09-13 04:15 am (UTC)(link)
And here we go, Ned about to get shish-kabobbed... Feel free to let me know if you'd prefer anything adjusted!
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-13 06:07 pm (UTC)(link)
That works great, thank you!
primaryignition: (Default)

[personal profile] primaryignition 2024-09-14 06:25 pm (UTC)(link)
So I just looked up his canon and A) goddamn that's right up my period film alley and now I really want to watch it and B) I feel like CR between these two could be super interesting - Krennic is an admiral in a violent imperialist army which could be an interesting juxtaposition, and to a character from outside of the Star Wars universe, he would sound pretty working class English.

I feel like a really interesting angle to potentially work with in this event is the burning of bodies - the only funeral I've encountered in the films/material I draw his characterization from is Vader's open-air cremation on a funeral pyre, so I tend to write that as being the norm for most humans in that universe/time period as opposed to the more Judeochristian 'burial of intact bodies' MO that tends to pop up amongst the Interlopers every time there's a massacre-like event. Krennic is also currently grieving the loss of the one super important person in his life and struggling to come to grips with the lack of a proper funeral, and completely cut off from his homeworld, so I think he'd find some familiarity in that form of body disposal and be interested enough to approach - plus there's the angle that he's quite utilitarian and would likely volunteer to assist because he sees the danger of keeping bodies around + is completely unbothered by immolation (both because of lack of empathy and it just being the norm for him).

Lmk if any of that would interest!!
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-14 09:38 pm (UTC)(link)
If you feel RRR would be up your alley I do recommend it, it's a blast! It's long but it's designed for a break in the middle and the 3 hours really do fly by. On Netflix is the easiest way to get a hold of it and the Hindi version they have is good, I think the main two actors dubbed that version as well so you're still getting their performances.

Burial practices, particularly in the context of burying people who'd tried to kill them, would be an interesting conversation to have! Maybe something set after the last battle when Raju's still cleaning up. In the questions for this post I think someone got an answer saying the younger forest talkers who got talked over to the Interlopers' side, if asked, will request the dead Forest Talkers be buried. I wonder if we could do something with that? Like maybe one of the former Forest Talkers asks for that and either Raju or Krennic or both of them react in some way. Raju already quietly thinks spending the degree of effort it takes to bury interlopers in frozen ground is a little silly, and he's not going to be inclined to show the people who'd attacked them a whole lot of respect, so he'll have an opinion.
primaryignition: (Default)

tw talk of body disposal/decomposition

[personal profile] primaryignition 2024-09-18 01:42 pm (UTC)(link)
Oh that would be SUPER interesting. I could definitely toss up a starter for that. Krennic would be in the same camp - he is a pragmatist and doesn't experience any kind of empathy or compassion for other people, so he'd find it laughable. I think he can experience disgust but not disgust that comes from a sympathetic response - so like body horror doesn't elicit a reaction, but I think he still experiences like, distaste at the thought of things like rot and decomposition, which is where his mind would immediately go with whole-body burial - that could potentially be the catalyst for them to realize that they come from societies with similar burial practices? Bc once the forest talker is gone I think he'd be very scoffing, very eyeroll, like "why would you WANT to put a whole body of anyone you cared about in the ground to just slowly rot".

Idr if I already mentioned this but it's also an interesting sticking point for some rare emotions on Orson's part—he's working through some feelings about the fact that his best friend/unrequited love interest's body was left out to presumably decompose and not even buried - and the lack of a culturally typical funerary event is sort of keeping him from getting closure and processing that Galen is really truly dead by watching him burn down to nonexistence. He got a lock of hair he kind of unconsciously knows he SHOULD burn to get that closure, but he's presently stricken with the very human urge to not let go, so currently at an impasse - all of which will likely factor into this interaction for sure.
load_aim_shoot: (Default)

[personal profile] load_aim_shoot 2024-09-18 06:24 pm (UTC)(link)
That all sounds great! If you're cool with doing the starter that also works. If while we're writing there's something I can have Raju do to bring Orson's feelings about his best friend's lack of burial up, let me know!
primaryignition: (Default)

[personal profile] primaryignition 2024-09-19 01:45 pm (UTC)(link)
Ooh I will definitely keep that in mind.

Here it is!