methuselah (
singmod) wrote in
singillppl2023-10-09 11:52 pm
Entry tags:
October 2023 Test Drive Meme
OCTOBER 2023 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.
PROMPT TWO — GUILTY PARTY: Interlopers are kidnapped and held captive by a being and forced to confess their wrong doings, or face fatal consequences.
PROMPT THREE — OFF THE BEATEN TRACK: Interlopers get more than they bargained for when a mysterious albeit friendly dog comes across them and persuades them to follow them into the wilds.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-October.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah, more of you have come.” he nods, just as he suspected you might. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas and coffee, along with soup and stew and trays of charred deer and rabbit meats, plus some grilled fish, instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast. The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is troubled, thoughtful. The arrival of so many is not something that sits well with him. The others from town will eventually trail in too, to eat and warm themselves, and search amongst the new faces.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.
GUILTY PARTY
WHEN: Over the next month.
WHERE: Paradise Farm Outbuildings.
CONTENT WARNINGS: forced imprisonment; forced honesty; supernatural beings; confessional themes; threat of death; possible character death; possible death by throat injury.
You don’t remember how you came to be here. The air is cold and damp, the rot of wood is strong, and… blood. Why does it smell of so much blood? You can’t seem to see all that much in the gloom, but you think you’re in some kind of outbuilding of sorts. You find yourself chained to a chair, the metal is heavy and cold against you and no matter whatever you seem to do, you can’t seem to free yourself from them. No struggling can ease their hold, and there’s no lock to unpick or break. They weigh you down in your seat, you can't even seem to tip yourself over.
But you’re not the only one here. Across from you in the dark is someone else. One of your fellow Interlopers is trapped here with you, too. They too don’t remember anything either, they’re equally as confused and uncertain as you. Perhaps frightened. Not only this, they’re also sat chained up just as tightly. You have a little time to talk before you realise the two of you aren’t alone.
There's a glooming green light, the feeling of a presence. A huge figure steps into view, cloaked in black. It’s hard to tell whether it’s a man or a woman, and it’s difficult to make out much detail of them. Their face is obscured by a stone mask in the shape of a monstrous, horned and fanged Jackal. Green light glows from behind it, foreboding in the dark. It will not answer you if you try to speak with it.
“WICKEDNESS LIES WITHIN YOU.” The voice is a fierce chorus of whispers, but yet so loud. It sends a shiver down your spine. “I HAVE SEEN IT.”
... You can’t help but know it to be true. Something inside you knows what they speak of is true. Any misdeed or wrongdoing done by your hand, any cruel word you spoke, any life you took or heart you broke. You feel exposed, seen. The figure knows what you have done.
“CONFESS.” the figure demands. “UNBURDEN YOUR HEART AND BE FREE. BE SILENT AND CARRY IT TO THE GRAVE.”
The figure holds an item in its hand, something that glints in the light that glows from its mask. Now you realise why there’s so much blood in the air: it’s a sickle, dripping with blood. You are not the first to be brought here. You will not be the last.
Speak, unburden yourself, and if the figure is satisfied — you will, in fact, go free. Refuse, or not take the demand seriously, and the figure will deem you unworthy. They will move within the blink of an eye, striking you with the sickle in the neck — let it be a mercy that they kill you quickly.
OFF THE BEATEN TRACK
WHEN: Over the next month.
WHERE: Milton / Milton Outskirts.
CONTENT WARNINGS: supernatural creature; trickster creature; themes of peril; possible character injury; possible dead body discoveries; potential cold injuries/hyperthermia risk; possible character death.
The weather will continue to prove difficult for all who try to navigate this world, but with the current footfall in and around Milton, it’s at least helped to keep paths and roads somewhat clear despite the snow’s best efforts to cover up these walkways. Still, it’s a pain to get around, especially on particularly snowy days. Unfortunately, it’s sometimes necessary to go out on such days — survival doesn’t stop for the weather to pass.
And so journeys must be made, hunting must be done, forageables must be collected. You try to keep to the paths and trails, where the terrain yields before you for an easier journey.
… Until you hear barking through the trees, the sound of paws through the snow. Given the recent wolf activity of the last month, it’s understandable to be on edge. However, it isn’t a wolf that comes into view: it’s a large dog, bigger than any dog you’ve seen before. Coated in thick and shaggy black fur, this animal doesn’t seem to be like the wolves that have been found so far in this world. While the wildlife has certainly been altered, this dog remains very much like anyone would expect a dog to act in terms of behaviour. It’s playful with some, certainly friendly, constantly trying to play chase with you as it loops around in circles with a wagging tail.
However, there’s an insistence with this dog. It wants you to follow it. It will bark incessantly, trying to pull you from the path to go after it into the woods. It wants to show you something, take you somewhere. It will even try to gently pull at a coat-sleeve or trouser-leg to coax your forwards before heading off, keeping just in sight for you to go after it.
You’ll find it increasingly difficult to keep up, even if you pick up the pace as you head further into the woods. There’s less snow here, but the forest floor is filled with holes and tree roots that will trip you up. Falls are likely. But even worse is when before you know it, the ground simply gives way beneath you, sending you tumbling into a small valley or getting you stuck deep into soft, muddy earth. With it, perhaps, twisted ankles or worse. Or perhaps simply battered and bruised and unable to climb out of trench of earth. Maybe you come face to face with the body of some other poor Interloper who'd met their own end in similar manner — trapped and injured in the ditch.
Or worse still, the dog might just have you stumbling over a cliff face and tumbling into the Basin. Whatever fate befalls you, it’s as if the dog simply led you into it. And said dog, however, will be nowhere to be seen. It will have left you stuck, hurt, lost in the woods.
You’re sure you can hear some dark chuckling on the wind. Maybe it’s just the trees.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Characters will find that once they have confessed, they will pass out. When they awaken, they will find themselves lying or sitting on the floor — the being, chairs and chains have gone. They are free to leave.
2. Attempts to search the outbuildings at later dates will prove fruitless. There is no sign of the being, nor the chairs or chains that held characters, but there will be blood on the floor that can be found.
3. One character can confess, or both. Player choice! As long as someone's doing some confessing.
1. Gyests, sometimes called Ghests or Bargyests are evil creatures from Northumberland, UK folklore. They seek to lure travelers away from a known and safe road to their miry and marshy demise, or perhaps lead them to walk in the darkness of a Cheviot night over the edge of a precipice. Often taking the shape of horses, donkeys or large dogs, Gyests could also shape-shift to appear as men, or even stacks of hay. But always their intention was to trick humans, for their own amusement, and lure them to their doom.
2. Attempts to lure or trap the Gyest will not work.

Benton Fraser | Due South
guilty party.
off the beaten track
arrival.
La'an knows she should be the first one to greet every single person who arrives here, but she just can't always manage it. The last batch had stumbled in through the snow while she'd been ill, and even now that the worst of it is long behind her, there are times when she pushes herself too hard and overdoes it. Being forced to rest because her body isn't doing what she's trained it to is beyond frustrating, but there's nothing she can do about it except slowly work to rebuild her stamina and strength.
Which is how she happens to be outside to spot that splotch of red in the distance moving toward the town. She stops to observe its approach, enough of her self-appointed perimeter patrol behind her to take a break, and before long she realizes it's a person coming toward her. A person and a... wolf. That's definitely a wolf.
When they finally reach her, La'an is grateful to see that the wolf is just a normal canine and not the type that attacked the town a few months back. Despite that, she still looks confused as she accepts the man's hand in a firm shake. ]
Right. A license...
[ She glances up at the giant hat and then back to the impossible-to-miss red coat, a frown deepening as she considers how dangerous it might be for him to walk around out there like that. Even she removes her red scarf when she ventures beyond the borders. ]
You've just arrived, haven't you? [ The answer is obvious, but she has to be sure. ]
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[ His grip is firm without being crushing, and his blue eyes are steady as he meets her gaze. ]
Constable Benton Fraser, Royal Canadian Mountain Police, at your service. And as happy as I am to be back up north, I admit I'm a little surprised to be here. I – Diefenbaker, no.
[ This, along with a stern look, is directed at the wolf, who has been sniffing at the woman's boots. ]
You're being extremely rude.
[ The wolf whines, but settles back onto his haunches, and Fraser turns a slightly abashed glance back on the woman. ]
Please excuse him. He seems to have picked up some shocking manners during our time in Chicago. City living, you know.
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Of course.
[ Said because she's not sure how else to respond to such a comment. (She really isn't the person who should be making this hellscape's version of First Contact, is she?) Tucking her hands into her coat pockets, she takes a deep breath and steels herself for the task ahead. First up: introductions. ]
Lieutenant La'an Noonien-Singh, Starfleet. [ The briefest pause, and then: ] Constable Fraser, what year was it for you? Wherever you were before this.
[ She says it like it's a perfectly normal question, as normal as asking if he had breakfast that morning. How he reacts to what comes next will tell her a lot about him, good or bad. ]
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It was 1994, sir.
[ He answers crisply and adroitly, apparently having decided that a superior officer can ask whatever bizarre questions she deems necessary. His own curiosity is running rampant, but he locks it behind a straight-faced expression, unwilling to presume overmuch. In a moment, perhaps, once she's asked whatever else she needs to ask. ]
And it was Chicago, Illinois. Where I was, that is. I was at the Canadian Consulate, where I work. Diefenbaker was there, too – in Chicago, I mean, not at the Consulate, of course. He does occasionally accompany me, but I distinctly recall leaving him in the apartment this morning when I left for work.
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Interesting. I don't think I've heard of anyone arriving together from separate locations.
[ The comment is mostly said to herself, her gaze falling back down to the wolf so obediently at his side. But then she lets out a heavy sigh and nods in the direction of town before turning to head back toward the Community Hall. ]
Come on. There are some things you need to know. We'll talk on the way.
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off the beaten track!
The barking that people have been speaking of hearing.... the phantom call of a dog in the distance. Could it be Neptune? Such a thought should be impossible, but if some of the men have arrived here, then why not the Captain? Perhaps with the dog at his side.... or perhaps the dog could lead him to Crozier, or to anyone. Perhaps he's wrong, but Edward could not rest until he found out for certain.
And so he's spent a couple of hours in pursuit, following the sound of barking and the occasional flash of dark fur somewhere up ahead. Something within his chest knows this feels wrong; Neptune is not so lithe and quick, and would come if his name were to be called, which Edward has been doing consistently, voice ringing loud through the trees which grow thicker and thicker. But he still has to try... Faithfully following the dog until—
—he feels his feet faltering, crying out in alarm as he realises the snow is crumbling inwards. He hadn't realised there was a trench up ahead, the ground sloping steeply inwards. The man ends up right at the bottom, and it's a miracle he'd kept his gun from going off in the process, though it's ended up banging against his back a few times. Fortunately his greatcoat is a thick padding, but he's still groaning in pain as he sits up, covered in snow, looking around for his cap which tumbled off in the process. That's when he hears a voice calling — had someone seen his fall? Quickly, he calls back out in return, loudly. ]
Down here—! Take caution, there's a slope!
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Thank you!
[ Called down, before he takes stock of the situation. The snow had given way suddenly beneath the man's weight, and the path down is rocky and steep. It's too far for him to lower the end of his belt for the other man to reach, and Fraser disappears for a moment to look about himself, searching for a likely looking branch. In the meantime... ]
Diefenbaker, fetch.
[ He looks back over the edge again as the wolf comes trotting over the edge, skidding down in a scree of rocks and ice. ]
Please don't be alarmed, he's quite safe! But he is mostly deaf, so I encourage you to speak loudly and as clearly as you can. Hang onto him, he'll help pull you up the slope – I'm just –
[ His voice fading as he turns toward the woods, tromping off in search. Meanwhile, the wolf, upon reaching the bottom of the gorge, comes trotting up to the fallen man with his tail waving like a banner, ears pricked, sniffing curiously at him. ]
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So here he is, in an unfortunate situation, but there's someone there. Edward lifts one of his arms in response, even if it aches, before the man pops off again and he's left alone again for the moment — er, wait, not alone actually, because there is a very large dog coming down the slope now— no, no, that's a wolf. That is! A wolf!
Edward ogles the creature, heart skipping several beats in his chest. Unfortunately for Diefenbaker, wolves have recently plagued and terrorised the town of Milton, and Edward himself was even attacked directly.... Instinct wants him to scramble away from the animal, but fear keeps him frozen in place. He goes extremely rigid, eyes wide and horrified as it approaches him.
But the man up above treated the beast almost as though... a pet? Is any of this really happening to him! Edward stiffens, one hand lifting up almost placatingly to the wolf. Its manner is nothing like the creatures that had torn through the town, howling and snarling, and he is aware of that.... Trying to keep his fright in check, Edward's speaking to it as one would a dog one is unsure about. Voice just slightly higher in pitch, and lilted at the end, like a lingering question. ]
Ahhhh, yes, hello....? It's all right....
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In the next moment, Fraser appears again at the top of the slope. ]
Diefenbaker!
[ When the wolf looks up, Fraser undoes and tosses down his Sam Browne belt. Diefenbaker retrieves it, holding one end securely in his mouth, and pants, waiting, hot breath misting in the air as Fraser directs his next words to the man who had fallen down. Despite the volume of his voice as he projects, he sounds perfectly calm, almost conversational. ]
If you'll just grab hold of the other end of that belt there, Dief will help you up the slope, and then –
[ He lowers a sturdy branch, a little out of the man's reach. ]
Grab hold onto this and I'll have you at the top in no time at all.
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Until the man calls the word again, and Edward's quickly looking back up the slope, completely taken aback by this entire experience. He witnesses, in real time, the wolf... take the belt from the man and... offer it to him, as though it has not only heard what the man said but understood it.
Is it.... possible to domesticate a wolf to this severity...? Did he hit his head on the way down? Perhaps it's the poison...
...But Edward is in no position to refuse whatever is happening right now. Almost numbly, as though in a dream, he reaches for his cap to put it back on his head (even though there's snow all over his hair....) and takes hold of the other end of the belt as directed, trying to get himself up to his feet. With the wolf's strength helping pull him it'll be a much easier feat, and the man stumbles to, blinking widely as he then lets the animal begin to pull him up....
It's surreal, to be certain. So many things these days are!!!
Once he's close enough, he'll reach out for the man's hand as instructed to get himself up and over the edge, fumbling forwards with a sharp gasp as he grasps hold of his arm, a little breathless from the exertion. ]
Ah—! Thank you!
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Arrival
You have...what?
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Diefenbaker, please. You can't blame him for being alarmed.
A license. Now, it's for the state of Illinois, but it should suffice as identification and proof of ownership. You see?
[ Slowly, he reaches into his coat and retrieves a piece of paper, which he offers to the young man for his perusal.
(It is definitely not a wolf license, it's a dog license that's been Xeroxed, the word dog crossed out and wolf written in.) ]
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He looks at the paper for a moment.]
I'm not sure that means anything. But if you can control it that its fine.
[Hopefully.]
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[ He stops just short of saying 'man,' looks thoughtful for a moment, then continues. ]
Ah, person. Well, wolf, but he's more than capable of telling right from wrong and making good choices, aren't you, Diefenbaker?
[ This last – spoken to the wolf – has the underlying faint exasperation of a parent reminding their child to behave, please. ]
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[He's never had a pet, so he's not really sure what he's watching here. But the wolf continuing not to attack was a good sign.]
As long as it doesn't attack people. But we had trouble with wolves not long ago, so some people might be less, um, friendly.
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[ No offense to this mountie looking guy. Sorry, this mountie full stop, it's definitely official with how snazzy the uniform is. There's his attack dog that's huger than a goddamn bear and wild animals are not a thing whatsoever with March sans the scant few times he's been to the zoo. March stays almost completely behind Fraser out of the intense need for self preservation.
March flashes half an apologetic smile--no offense, bud, he's like this with everyone--until something catches up with him. This is probably not the time. This is also probably not the place. It comes out anyway. ]
Did you just say your dogs name was Diefenbaker?
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[ He glances over his shoulder at the other man, apparently unconcerned by March using him as cover. ]
Are you familiar?
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[ Because the large black dog has decided to trot closer, dipping its nose toward Fraser's sleeve, and Diefenbaker explodes into silent, furious action, barreling into the dog with his hackles raised and fangs showing. ]
Diefenbaker!
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He's still slightly behind the mountie, of course, but he's stepping to get clear from him and aiming his pistol with practiced precision towards the very minor kerfuffle. Classic American escalation. ]
And what the fuck is that?!
[ Does he mean the black dog that's been there the entire time, or Fraser's wolf who has been there for the same amount? who knows. ]
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arrival;
The other man is almost as fascinating as the large dog the stranger apparently needs a license for. Is it a dog? Heartman flashes a quick, polite smile at the man but his gaze immediately dips back to the fascinatingly well behaved animal beside them, cheeks and the tips of his hears red from the cold, glasses glinting as the angle reflects the sun off of the snow snow as he kneels down. ]
Canis lupus familiaris? [ He doesn't extend a hand to the dog, not yet, instead looking up and over at the other man for permission. ]
May I? [ He absolutely wants to pet the dog. ]
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[ Fraser turns to the wolf, clearly enunciating his next words. ]
Diefenbaker, this gentleman would like to say hello. Now, I know I don't need to tell you I expect you to be on your best behavior. Good manners cost us nothing.
[ The wolf makes a little half-whine, half-growl in his chest, then gets up and comes trotting over to the newcomer, sniffing at him with interest. If petted, it will become immediately clear that yes, this is certainly a wolf, shaggy coarse guard hairs in the outer coat, wide paws, and all... and also that his ears are absolutely as soft as they look. ]
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Curious for a man to be so close with an animal. [ They seem almost like friends. Heartman is perfectly content with crouching down and petting for as long as Diefenbaker allows him to, though he glances up briefly on occasion, pleasant smile still lingering. ]
You're uniform, you're.... a Canadian Officer, yes? [ What had they been called...? ]
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[ Not in his experience, certainly... unless the other man meant it's strange for a man to be close with a wolf, in which case he would have to agree that their case is quite unique. But at the question, he comes back to himself, a little abashed that he hadn't introduced himself. ]
Yes. Constable Benton Fraser, Royal Canadian Mounted Police. And this is Diefenbaker.
[ Who has submitted to several pats and is now slinking out of reach. Well, who could blame him, after everything Gladys put him through? ]
And you are?
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