methuselah (
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June 2025 Test Drive Meme
JUNE 2025 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.
PROMPT TWO — WHAT LIES BENEATH: New fissures caused by seismic activity within the Northern Territories physiologically alters the Interlopers who check them out.
PROMPT THREE — SUFFOCATION RISK: Interlopers find it hard to breathe, and need a helping hand to catch a breather.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
These are the words of the Darkwalker, you’ll soon come to find.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.
Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
The sun is bright, enclosed in light fog. It is a strange kind of twilight.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.
WHAT LIES BENEATH
WHEN: The month of June.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural ailments; mental manipulation; altered physiological states; potential character injuries; potential dangerous situations; potential cold injuries.
The world has gone quiet since last month’s quake that caused a considerable amount of damage around the Milton and Lakeside regions. Newer Interlopers have been met with a town still in the process of being repaired and rebuilt, and some properties have been abandoned all together, used only for spares and repairs of homes that are actually occupied. Milton was home to some thousand people in its hey-day, now it remains a shell of itself. Some hundred or so people making this place a home in a harsh and unforgiving world.
But the world is not completely quiet: tremors and minor quakes can still be felt as time goes on. These tremors don’t have the same impact as earlier quakes, but they’re enough to give someone pause — keeping Interlopers on their toes.
What’s more is the damage caused by this ongoing seismic activity is dotted all over the landscape: scars are beginning to show in the earth itself, or rather — open wounds.
The fissures are small and unassuming, but can easily snag someone’s attention. Even more curious about them is the occasional strange vapours that seem to curl and lazily rise from these fissures. The vapours are a faint green in colour, almost sickly, and there’s plenty enough in you to make you feel like you should keep well away from these rising fogs. But there’s something about curiosity and cats, after all.
The vapours won’t kill you, no. They certainly won’t do you any physical harm, either. No instant burning of the strange, caustic fog that plagued Interlopers last year, nor the sickness that Glimmerfog brought.
But getting close enough to the vapours to examine them will cause a change in you. It’s more of an insidious thing: gradual and slow, changes in your behaviour over the course of a week. Feeling a little more anxious than normal; snapping at people you interact with; avoidance of others; the feeling of being watched and a growing paranoia. You feel like the animal that has known the feel of the snare, or seen the barrel of the gun. Hunted and small.
Soon enough, this slow chipping away at your mind is enough to cause you to snap: fight or flight.
Fighters are lost into states of pure rage. They are combative, blind to anger in a desperate bid to survive — seeking out their dangers to face them head on. They are volatile, difficult to reason with. They will cause damage to anything around them, or anyone. They will cause damage to buildings, objects — smashing their way through whatever stands in their way. They will fight with those around them — their fellow Interlopers — lost in perceived threats.
Flighters are lost into states of pure fear. They’ll break down in crying fits, hysteria and abandon all logic — avoiding their dangers. They will try to escape from wherever they may be — wanting to run out into the wilds, putting them in potentially more dangerous situations. They could end up getting lost in the wilds, or encountering dangerous wildlife like moose, wolves or bears. Or perhaps even onto thin ice on bodies of water. They will hide whenever they can: under beds, in caves, anywhere their minds might tell them are places of safety.
To those around them, it’s finding a way to try and bring the affected Interloper back to their senses. It’s a little stumbling in the dark: wrangling flighters back to the safety of town, like trying to calm a spooked horse and give them a sense of safety and care and connection might be enough to bring them back to their sense. Fighters can arguably be dealt with the same way, but some might need restraining or fighting back in order to knock some sense into them. Perhaps even literally. Drawing blood in a fight with Fighters will also… strangely calm the affected Interloper down.
Affected Interlopers will be a little shaky afterwards. But a stiff drink or a hot meal and some rest will end up soothing them. Hopefully they won’t go poking around those fissures again.
SUFFOCATION RISK
WHEN: The month of June.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural afflictions; themes of suffocation; themes of co-dependency/unhealthy codependency; potential character death/near-death experience; medical emergencies.
You think that maybe it’s the weather. The Northern Territories have been known for unsettled and sometimes ferocious climate — this is the world of endless winter, after all. But June marks a period of calm as the midsummer draws near. Occasional biting winds are the only disturbances to that calm. Other than that, it’s just damn freezing. Even with the midsummer upon the world and the still weather — the world is frigid.
The cold often bites at one’s lungs, and maybe that’s all you think it is at first. Each breath is like ice, hard to catch, and you feel like you’re suffocating sometimes. Overexertion seems to make it worse, whether you’re hiking up a particularly difficult piece of terrain or carrying a heavy load.
Interlopers will need to stop to rest often, and even then it feels like you still can’t quite get your breath back. This breathlessness will slowly get worse over time, until it’s almost unbearable.
Until it ends up nosediving into something more horrifying. One day, it’s the worst it’s ever been. It feels like you’re drowning. Your breaths are shallow and quick. Your vision blurs and warps, a shimmer of dull prismatic at the corners of your eyes. The world grows smaller around you, your hearing growing dim and distorted. You cough and splutter, gasping for air that you cannot seem to breathe in.
Panic sets in. You are suffocating, and if something isn’t done quickly enough, you will die.
But there’s a strange pull in you, too. A need. A person. You get a sensation of them, something about them. Their hair colour, their voice, their smile. Maybe it’s someone you know, maybe it’s a complete stranger, but something in you pulls you towards them.
As the world closes in on you, everything zeros in on that person. They can help. Hopefully you have enough time to reach them, hopefully you can find them. Maybe they’re searching for you too, in the exact same predicament — unable to breathe and trying to find that person to help.
Reaching that person and touching them will finally allow you to breathe. Like the air is clear, and breaths are painless again. It’s like an instant balm, and slowly the world grows back again — vision and hearing restored. You don’t know why, but this person, whoever they are — has given you your breath back.
You’re spared from the affliction, for a short time. Soon enough, it will return, and you’ll need to find that person again. Or just keep them close for a little while.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Characters can be affected multiple times by the vapours.
1. The length of time Interlopers are 'stuck' together to combat the Suffocation Risk affliction is player choice. It could be a couple of days or even weeks — with the affliction itself ending by the end of the month.
2. Both Interlopers can be suffering from Suffocation Risk, or just one.
3. Interlopers who do not reach the person in time will die. They could potentially be revived through CPR, however — provided they are found quick enough.
frédéric "freddie" lavoie | original character - modern realistic setting | current player!
I. JE N'VEUX PAS ÊTRE UN AMÉRICAIN IDIOT (BIENVENUE À UN NOUVEAU GENRE DE TENSIONS!)
arrival | CWs: contextual pejoratives, discussion of complex irl ethnolinguistic tension, mentions of french-canadian stereotypes
II. I'VE BEEN LIVING IN A MOVIE SCENE, PUKING AMERICAN DREAMS
methuselah's feast | CWs: binging and purging, internalized fatphobia, orthorexic thoughts, emetoIII. I'M UP ON ZILLOW, ACCENT PILLOWS
misc arrival | CWs: standard character-specific warnings.IV. WILDCARD
iii - I'll be using spoiler tabs until collapse kicks in c:
Le Spoilers
[A teenager with long red hair turns to his question. Her face warped from scars of fire and her right eye missing, an empty socket that contrasts the light blue of her left. Her voice sounds like grating sand against soft tissue. With an emphasized shrug she gestures around them.]
I was told to just pick one. It doesn't seem like too many are bothered where you go.
np! cw eye trauma
The empty socket, on the other hand, is nauseating, and he wishes she'd cover it and is kind of shocked that she hasn't. Especially given that she seems to be a teenager, college aged at the absolute oldest. A sensitive time, where looks are concerned, though he supposes at the level of mutilation she's faced she may have moved on in a way he apparently never did.
But he doesn't let any of his internal reaction make it to his face; it would be cruel. She's already gone through a lot, maybe was in a war zone or a house fire or something. ]
Did you hear anything about where most of the ones that aren't taken are? There's a lot of people here. Doesn't seem like there would be much free around the center of town.
no subject
Spoiler Tab~
[She is aware of her appearance, all too aware. But what can she do?
She crosses her arms, maybe in part for warmth. How does he consider this a 'lot' of people? It feels so... empty to her. It's nothing like Paris. Even Lumiere was more lively.]
You could try knocking. I doubt anyone would mind.
[That's her tactic, anyway. It's not great advice, but then again. She's just a 16 year old.]
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[ It's cold out, like Upstate New York dead of winter cold, and he'd really rather avoid being out here too long. He'd also like to find somewhere to sleep that isn't the community center before nightfall, or what would be nighttime hours in a place further from the Arctic Circle. ]
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She'll point to one house that has smoke rising from its chimney.]
You can tell when someone's home at least. Who lives where. [She shrugs.] It can't be that hard.
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[ He's heard that there's another development here, more recently discovered, called Lakeside, but it's further away from the center of town than he'd really like to be. He cants his head in the direction opposite the town square. ]
I'm going to start at the outskirts and work my way in, if you want to come. It's probably more likely that there are some places free further away from everything.
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I guess it can't hurt to see what's out there.
[She can always trudge back to the center and start knocking on doors as planned. Surely if it was owned and someone was out it'd be locked or something.]
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[ Not that he wants to part with what little warmth his uninsulated suit jacket offers, because he most certainly does not. But she's built on a slight frame, and she doesn't give the impression of robustness or good health. She seems to need it more than him, and he's the adult here. ]
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Which I forgot to mention. But she certainly underestimated the cold.]I'll be fine. But maybe you aren't.
[She'll give a tilted smile.]
The community hall has some spare they've left out for us. Maybe we should go there first.
cw nongraphic mentions of binge/purge cycle
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i.
《 Hello, sir. Yes, I will help you. You are in the... 》er, the Northwest Territories, I-I can...《 take you to... food. Manges? 》
[ He makes a gesture with his hand like he's putting food in his mouth, since that seemed to work the last time he encountered a language barrier. Not that this is really a barrier in so much as... Irving just doesn't want to be rude and force someone who might not be a native English speaker to think they have to switch to English, even though in the end there is effectively no difference. ]
《 I speak only a little not very good French, sorry, but can understand all here speaking. 》[ He gestures to himself now, then to Freddie. ] Um... that is,《 everyone language understanding? But warm inside, you can follow me please. 》
[ Dammit, where is Hodgson when you need him? He's always been more comfortable speaking French. Irving is well-aware he is making himself look very foolish unnecessarily, and now that he's gotten this far, he regrets making the attempt to begin with. His face flushes pink, equal parts from cold and from embarrassment. ]
Sorry, can you... did you understand anything I just said?
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He has a very, very strong English accent, and further, he's dressed like he's English, and... possibly from a time much earlier than his own. From the time half of his own ancestors came over from France and the other half were still living in County Cork under English rule. None of this seems particularly out-of-place in such an outlandish dream. ]
All of it. Getting out of the cold sounds good. ...where am I?
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Ah well. At least the man seems to have not taken offense at Irving's clumsy, if still well-intentioned, efforts with the language. ]
I'll confess I've not had much cause for speaking French since back when I was still a schoolboy, [ he says sheepishly, by way of apology. Appropriately, his French proficiency is certainly reflective of someone who took French lessons in school, but then has barely needed it in the many years since. ] But you're in the Northern Territories of Canada— near the Arctic. We're closest to a town called Milton.
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Do you mean the Northwest Territory?
[ That's near the Arctic, and it seems like an easy enough thing for a foreigner to get mixed up. If most of the English can't accurately identify the states in America, he imagines they don't have a standing chance at accurately labeling a map of Canada's far fewer provinces.
Either way, it's valuable information. If they're close to the Arctic and to the west, this place is likely almost exclusively populated by English speakers and indigenous people speaking their languages. The aren't that many French speakers this far north. ]
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I... yes, I suppose I must, [ he allows hesitantly, brows knitting in mild confusion. Not that it doesn't make perfect sense: if they're this near the Arctic — or perhaps, for all he knows, even within its broader geographical boundary — then of course it must be Northwest, as in Northwest Passage. Why hadn't he thought of that before? ] Though as far as I know, they don't refer to it as such here.
[ Not that he's heard, anyway, but then, it isn't exactly like Irving to be proactively investigating situations he finds too overwhelming and/or upsetting to comprehend— and wherever they are really is nowhere he's actually ever been before, although certainly it must still be somewhat close to King William's Land, if clearly not quite within shouting distance. ]
But we've mostly only found notes and literature, to that effect. All the locals and natives have long since... moved on, apparently.
cw mentions of Canada's genocides
[ He trails off when he says moved on in a way that gives Freddie the not-so-vague sense that he's trying to be polite about an unpolite reality, like the English often do—even if he's never met a Victorian Englishman before, he's met enough tourists over the past year flying commercial to start to pick up on a general pattern of behavior vis-a-vis how unpleasant topics are addressed.
Is he talking about colonialism? Locals as in the indigenous people who were here before the takeover? There seem to be plenty of people here now, though he's seen very, very few faces that look remotely Inuit or First Nations to his eye, so that's the conclusion he falls on — an Arctic 'explorer' who doesn't quite know how to address the topic of Canada's genocides. The whole conversational guidelines around Truth and Reconciliation haven't reached him yet, it'd seem. ]
iv. @gildedlife
It's true enough that people dream about celebrities. But Captain Fitzjames from the doomed Franklin expedition Papa told him about on one of his custody days when he was like 12 isn't really that, he's just... a notable figure in history most Americans don't even know of.
But he still makes the walk. All the way to Lakeside, in fact, where he's been told Captain Fitzjames resides. He's not sure what the goal of the visit is—obviously he has some questions he'd like to ask if this is actually real, but he's not really at the step of mentally composing them yet. He's just seeing if anyone answers when he knocks on the front door of the cabin with the correct number on it.
So that's what he does. He stands there catching his breath after the trek and knocks on, allegedly, Captain James Fitzjames' door. ]
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It also means he's very stressed, at the moment. Although he doesn't feel too horrible in any way other than the difficulty breathing, that in itself is more than enough to be upsetting, even without the memories and associated emotions it brings up in him. At this point he's not sure what to do about it, still hoping it will simply resolve itself, but he'd wanted to be closer to the people he cares for if it doesn't.
So he's indeed in his cabin, though neither in much of a state nor expecting to have any visitors. The knock is therefore a surprise, and he imagines it must be either one of the lieutenants or Zane, and so doesn't bother to make himself any more presentable than he already is, which is... Presentable enough, at least for this place. The sweater he's wearing is one he'd found on the way to Silverpoint, a soft cranberry color and mostly intact, unlike his other sweater which still needs repairs after the bear attack a few months earlier; his hair is somewhat-messily chopped to a length shorter than he likes but still certainly not considered short, and as he's not wearing a hat the grey streak is prominent enough to be noticed.
Had he thought it would be a stranger at his door, or even just an acquaintance, he might've taken the time to compose himself despite feeling unwell. But he doesn't consider the possibility, and so he opens the door, and is met with someone he has certainly never spoken with before.
He should say hello first, and be polite, but that would take breath he doesn't have much desire to waste and he's not exactly in the mood to be entertaining unknown guests anyway. So poor Freddie gets a stare instead, as James is making what's surely not the greatest first impression.]
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That does not stop Freddie from asking regardless. ]
I'm sorry, are you... [ This is ridiculous. ] You're Captain Fitzjames. [ Said warily, experimentally, seeking confirmation. It's not a confident statement, despite the striking resemblance to the nondescript features he remembers. ]
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I am, yes.
[His voice is fainter than he'd like it to be, but he'd rather sound a little worse and better hide his shortness of breath than the other way around. And he remembers his manners, belatedly, and steps aside to allow Freddie in; he doesn't seem dangerous and it's cold outside, so it's only polite to at least not make him stand in the doorway.]
Did one of the lieutenants send you here?
[They're some of the few of know where he lives--it's not out of secrecy, just a relatively recent change--and likely the only ones who would've referred to him as 'captain', so it seems a reasonable guess. It might also explain the uncertainty, perhaps.]
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He steps inside enough for the door to be closed behind him, but doesn't venture much further into the cabin. For a moment, he just watches the dream figure, processing. Then he realizes that even if this isn't real, he should be polite, so he holds out a hand for the other to shake, his own voice a little muted, still disbelieving. ]
Major Lavoie, American Air Force. —sorry, you wouldn't... I was in the military. It would have been the far future for you. Two-thousand fourteen. [ He hasn't really picked up on any chronological dates in this world, yet. ] ...You died. You all did. But you're here.
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James shuts the door when given room, and then turns his attention back toward Freddie for that little ramble, and finds himself torn between amusement and irritation; on one hand, the disjointed stumbling over what he's saying is kind of endearing, on the other... Freddie could've chosen a better comment to end on.
So James fixes him with another look, this time intentionally, though he does shake the offered hand after a moment's delay.]
I'm well aware.
[He's none too enthused about either the dying or finding himself here parts of things, and doesn't care to be reminded of them. But he gathers his patience, takes as deep a breath as he can, and continues.]
Did you just arrive?
[This seems like the behavior of someone who's just woken up in this place, and if so, James can be forgiving.]
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[ A beat passes as Freddie takes in the sparse domestic scenery behind his host. This all feels so very unreal, and so vivid, all at the same time. Fitzjames lacks the ethereal flimsiness of a figure in one of his dreams; the man standing across from him is real, slight of build but still obviously solid flesh and blood, having substance and realness he could reach out and touch. It's deeply, deeply unnerving, as is standing across from a dead man in the same destination.
And that triggers, for the first time, a thought that he can't keep himself from seeking reassurance for the moment it surfaces. His voice comes out small. ]
Am I dead?
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I don't know.
[He wishes he could say otherwise, but he truly doesn't know. It doesn't seem so, but it certainly would make the most sense, although--]
But it does seem that this would be something of a disappointing afterlife.
[Though then again, perhaps that would be fitting in itself in some way. Still, that thought is perhaps even less reassuring than the uncertainty, and he's well aware of that.]
And it's one indistinguishable from life, in many ways. Tea?
[It isn't 'have you eaten' but it's adjacent.]
(no subject)
II cw dumb teen boy; referenced drug dealing, emeto; brief injury mentions
[And Tim has never felt more confident that he's somehow chased the wrong calling in his life: telling his wares to the rickety walls of the men's room, stared down by a man who wants him squashed (Tim's just going by vibes- there wasn't a lot going on in his head when he had just needed to pee. sue him.), debating washing his hands when he knows the water from the sink will make him wish for the sweet release of death, knowing he has a cure (not 'the' cure, 'a' cure)... is neat.
But despite the smooth brained adolescent shit going on in his head, Tim grimaces and turns on the faucet- and he's frowning, too. The broken mirror in front of him is where he looks to this guy, eyes nervous in that way that speaks to the fact that, no, he doesn't make a habit of staring in the men's room. He's sorry.
But he had also heard-- well, yeah.
So Tim cuts his gaze back to that communal bar of soap and his hands hurt from the splash of water he had dared get on them to lather up good and proper. Compared to his unfortunate companion, Tim's a shrimp. And it hadn't occurred to him how deconditioned he was until he'd nearly gotten stomped by an angry cow a week or so ago. His arm still shocks him sometimes with how deep the aches go; the smell of animal still clings repugnant to his nose. He'll avoid the big feast here at the Center...
if the other doesn't, like, beat him up first.
That would suck. Guy looks ticked. It's understandable.
So Tim, awkward but insistent... insists, shrugs a shoulder to move the plain old burgundy backpack on him,] If you want. It took me a while to get used to the food here too. So I stocked up on, like, all the gummies. The good stuff.
[Tim thinks, shaking his red hands dry- yeah. He'd want to beat himself up too if he'd just barfed and had to listen to that.]