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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2023-08-10 12:13 am
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August 2023 Test Drive Meme

AUGUST 2023 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A group of newcomers find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter.

PROMPT TWO — HOPE NOBODY NEEDS THIS ANYMORE: Once recovered from their journey, newcomers are free to explore the town of Milton for supplies and find any signs of the townsfolk.

PROMPT THREE — THE SIREN OF MILTON BASIN: A mysterious woman haunts the frozen lake of the Milton Basin, trying to lure newcomers to their deaths.

ARRIVAL: METHUSELAH'S FEAST


WHEN: Day One.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

’You are the Interloper. You are not part of nature’s design.’

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several days, maybe longer. The fire is cold, the dishes in the sink are a little mouldy. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

But it won’t be long until you see it: the lazy trail of smoke rising in the air. Fire.

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. As you head into the outskirts and further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, are dark and lifeless, some of them are boarded up. Other than those heading in the same direction, towards the smoke, you won’t find any townsfolk coming to greet you, or even looking at you from behind curtains. … Where is everyone?

Towards the center of town, you’ll find the building from which the smoke rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“It seems like a great deal of you have come.” he muses finally. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. Please, warm yourselves. Eat. Get your bearings. Mother Nature has not been kind to you.”

The room is dim, lit mostly by the weak natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful…. and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, places to rest for a moment and get your bearings, or just trying to recover from the cold or any injuries. Down the other side are tables and chairs, and long, foldable tables laden with food, drinks and bottled water similar to one might find at a soup kitchen.

There are canisters with hot herbal teas and coffee, along with soup and stew and trays of charred moose, deer and rabbit meats, instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast. The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is troubled, thoughtful.

If you ask him where you are, he will simply respond: “This is Milton, of the Northern Territories.”

If you ask how you came to be here, he will shake his head: “Something has changed. The sky, it was… full of light. The Flare. I felt you coming, a great arrival. But I cannot say for certain how, or why you are here.”

He is regretful, genuinely so. He wishes he had more answers for you, but he does not. Instead he will simply insist you rest, get warm and eat. There is plenty to go around. Eventually, when you feel well enough, Methuselah will gesture to the door: “When you are ready and able, explore the town. Many left, others could not make it out. I have found no one but the dead. They will have no use of the place now, perhaps you might in the meantime.”

HOPE NOBODY NEEDS THIS ANYMORE


WHEN: First couple of weeks since arrival.
WHERE: Milton.
CONTENT WARNINGS: frozen dead bodies, unexplained deaths, suicide, murder.

Other than Methuselah in the Hall, the town of Milton is void of life. While not a particularly large town, there’s a few stores and even a gas station. Life here is rustic. Function over form. Homes are simple but sturdy and warm, it’s a rugged place and one can easily deduce that the folk living here led simple, self-sufficient lives.

Commercial buildings and stores of note include a bank and post office, a hunting/fishing supply store, a grocery store, and a clothing store. There is even a church just on the outskirts of town. The buildings are ripe for picking, with most of them still with the doors unlocked, including the residential buildings. Others are locked, but can be broken into easily enough. A few are even trickier, with some of them boarded up or with entrances blocked. In terms of contents, a third of the residential buildings seem to be almost empty, as if the owners moved out long ago. There might still be things left behind of use: old, warm clothes good for the wintery weather, tools and cooking utensils — but little in terms of food. Even if the former residents move some time ago, they didn’t completely empty their homes.


Most of the homes in Milton seem to be left as if the owner stepped out only a short while ago, and with very little disturbance. Some houses, however, seem to be abandoned in a hurry, with a mess of items strewn about in some last-minute dash to grab essentials: keys, identification, treasured personal items, supplies for a quick exit. Cupboards are typically filled with an abundance of canned goods, and some chilled goods might have survived in the cold weather within the fridge-freezers, but it might be a gamble if one wants to try and eat them. Any and all electronics within homes: televisions, computers, mobile-phones — although dated, will all appear cracked and damaged, and will not function or turn out at all. The same will go for any vehicles around the town: there is no hope of starting any of them.

Diaries and journals kept by the former residents may remark on a change in the weather, with the cold and harsh climate becoming more hostile as of late. Others remark strange lights in the skies, dating several weeks or so ago, strange noises in the air, issues with power and electrical items. Some make mentions of changes to the wildlife, with wolves coming close to the town even when they had never done so before. One or two mention problems on the Mainland, with increasing difficulty of reaching out to loved ones who don’t live in the Northern Territories, or deliveries being unable to arrive. The growing trend is that something odd and terrible has been happening, although no one can truly explain what, and the problems have been growing increasingly worse and worse up to the final entries. You might note that the actual years and dates might not line up with your own: the current year given in these entries is 2014.

The newcomers are free to take over these homes, if they wish. No one appears to be stopping them, and even Methuselah seems to shrug about moving in. And as he’d mentioned, he has found no one but the dead: and plenty of them can be found.

Bodies of the town’s former residence can be found scattered over the town. In homes, in stores, out in the snow. They appear still relatively fresh, although it may be hard to tell if it’s from the cold or if it’s from very little time passing. Most appear to have died from cold exposure, some appear to have simply dropped dead on the spot. Others may be found with a gun in hand. Some, worryingly, appear to have perished by another’s hand. You won’t find the entirety of the town’s population, but there’ll be at least several dozen. Men, women, children.

Methuselah seems to have begun laying the dead to rest, but there’s too many for one man to do. Maybe you can work out what to do with them, try to bury them in their backyards, or try to take them to the churchyard.

THE SIREN OF MILTON BASIN


WHEN: Until the next Aurora.
WHERE: Milton Basin.
CONTENT WARNINGS: mental manipulation, malevolent mythical creatures, falling through ice, attempted drowning/possible successful drowning, potential character death.


Those who venture further south of the town will find themselves traversing the steep, winding paths down towards the Milton Basin. The way down is treacherous, but if enough care is taken you should be able to make it down in one piece. The water is just about completely frozen over down here, thick and sturdy enough to walk over for the most part. Within the Basin there’s more wildlife to be found: deer and rabbit are plenty. And there’s even plenty of foragables, too.

Out on the water are two small ice-fishing cabins, enough to fit one or two people inside comfortably, which hold a few forgotten supplies to try out some ice-fishing if you want to see if anything bites. Both even hold little log burners to keep warm. An old hunter’s shack can be found along the water’s edge, for those not quite brave enough to travel out onto the ice, to take shelter in for when the weather gets a little too difficult, with an old log burner still working within it.

But it’s calm down here, for the most part. Peaceful even. It’s an excellent place for fishing and hunting, and a little more sheltered from the freezing winds.

Until you hear the voice. Something soft and feminine, echoing across the ice. The Basin helps to amplify the sound, and for a long time you can’t quite be sure of where exactly it’s coming from. It’s singing, she is singing. Something old, in a language you can’t quite understand. Maybe it’s not even a language at all, but simply melodic vocalizations. It’s... beautiful, you’ve never heard anything like it before in your life.

And then you see her: a woman standing upon the frozen waters of the Basin. You realise she’s probably the most beautiful woman you’ve ever seen in your life, even if you can’t quite even begin to describe her. She appears different to everyone who beholds her, some one might see her hair is long and dark, others might see her with neat red curls. Some swear her skin is dark and rich, that looks almost plum when the light hits it just so, others claim it to be cool-toned that glistens like sunlight on snow. Whatever someone might find aesthetically pleasing is how she’ll appear, and even then to describe her to others will bring you at a loss for words. And she’s singing… to you, for you.

You’re compelled to go to her, although you can’t explain why. You’re drawn to approach her, to hear her better, see her better. Your feet carry you onto the ice, out into the midst of the Basin. You ignore the calls of everyone and anyone around you, fixated on the woman before you. She smiles when you’re close enough, beckons you a little closer.

… Then everything changes. Without warning, the woman leaps for you, her face contorting into something hideous, mouth opening to scream to reveal rows upon rows of tiny, needle-like teeth. She collides with you, and the force (paired with the slippery ice below you) is enough to send you off your feet. As you fall back, the ice cracks beneath you with an almighty sound, plunging you into the frigid depths below.

The woman fights to put you beneath the water’s surface, those needle-like teeth bared like some ferocious beast. She can be fought off easily enough, but she might just drown you before you’re able to. If you’re lucky, someone might be able to help pull you out. Tools or weapons made of iron or silver are especially harmful to her.

Once you’re pulled from the water, getting somewhere warm will be the utmost priority — otherwise the cold will kill you quicker than the woman would. The woman, you’ll find, will have vanished, and the ice where you’d fallen will have restored itself, as if it had never been broken at all.


FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

2. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

3. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being.

4. If asked how he knew that the Newcomers were arriving, he concedes that although it is a strange thing to know, it is much like how one knows a storm is coming.

HOPE NOBODY NEEDS THIS ANYMORE


1. Characters are welcome to take up residency in any of the homes of Milton. Methuselah will strongly advise characters to leave a huge, dilapidated house — known as Milton House — well alone, due to extensive fire damage.

2. More information about Milton can be found here.

THE SIREN OF MILTON BASIN


1. Characters with hearing impairments will not be susceptible to the Siren's song, or may only be somewhat susceptible depending, but may be entranced to a degree by looking at the Siren. However, this will be far easier to snap out of.

2. The Siren cannot be killed, only fought off. She will disappear for a length of time to recover before she attempts to lure her next victim.

fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ᴅᴏɴ'ᴛ ᴜɴᴛɪᴇ ᴍᴇ)

[personal profile] fidior 2023-08-30 10:08 pm (UTC)(link)
Edward's eyes widen, again, with some contradiction of feeling — a sweep of horror to that expression Goodsir takes, rivaled with the news that he has seen the captain, and his heart skips a beat and then pounds, mind a static thrum. Goodsir hopes that Crozier yet lives.... it is not good news, but it's something. It's more than he's had since he woke in this place, this dreamlike Hell.

"Yes— Please—" Even now, Little's own manners persist, a professionalism he continues to hold onto. But his emotion does leak through (he has felt so alone here), and as he moves closer to the doorframe, his gloved hands reach to grasp for the other man's forearms, offering a soft squeeze.

"It means... more than I can say to see you. I had feared the worst." He swallows again, unable to find the words to adequately convey it all. Is this real...? He must assume that it is, must carry forwards, and so the lieutenant moves into the home, heavy boots thudding against wooden floorboards before he turns to face Goodsir again, waiting to hear what he may say, wondering what horrors those words may foreshadow. This poor man, what must he have faced....?
bestsir: (I am trying)

[personal profile] bestsir 2023-08-31 01:50 am (UTC)(link)

Goodsir flinches slightly at the touch to his arm, even though there's no pain. But he pats the back of Little's hand and gestures toward the nearest chair.

"Sit, please. You can put your coat there—" a row of hooks on the wall. "There is tea here, if you like."

He hasn't really answered anything Little has said directly—he's stalling, in fact, trying to work out how he's going to put it.

fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ʙᴜᴛ ᴏɴᴇ sᴛᴏɴᴇ)

[personal profile] fidior 2023-08-31 04:23 am (UTC)(link)
Little moves, shedding his greatcoat to hang against one of the gestured hooks, and slowly settling down into a seat. His movements may seem robotic, even obedient: step by step. Here and then there. His head remains a static thrum of thought, of confusion, uncertainty, and he folds his hands into his lap, feet flat against the floorboards, gazing quietly downwards for a few moments before slowly looking back up.

Tea. Something so— so normal, so typical, and yet how it feels so foreign to him now. But he finds himself nodding, softly. "Tea would be nice." Thoughts of a man he no longer is certain he is, within. (After what he's done? What all of them have done?) After another lingering silence, his own words come through, and he tries to keep himself calmed.

"You said... you believe our captain is still alive?" He pauses, brow furrowed, feeling sick. "Was Hickey..... harming him, when last you saw him?"
Edited 2023-08-31 04:24 (UTC)
bestsir: (bad news)

[personal profile] bestsir 2023-08-31 05:37 pm (UTC)(link)

It took Goodsir a while to work out how the appliances in this kitchen worked, but he's gotten to where he can put a kettle on without fearing that he's going to set the place on fire. He does so, and while the water heats, he returns to talk to Little, sitting down across from him.

"When he arrived at Hickey's camp, someone had struck him—gave him a wound on his forehead, but not a serious one. And Hickey gave orders that he be harmed no further. And so I think that he is safe."

Waiting for you, he thinks, remembering Crozier's confidence. I know Lieutenant Little's nature. He'll be here by day's end with a dozen armed men.

fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ʜᴇᴀʀs ʟɪᴋᴇ ᴀ ʟᴏᴠᴇʀ's ᴋɪss)

[personal profile] fidior 2023-09-01 03:45 am (UTC)(link)
Gave orders that he be harmed no further...? Little's eyes are widening slightly at that, surprised — confused. What did that man truly want....? What was it? What he'd done to Irving... the brutality, it all feels surreal, some nightmare. A great part of him was expecting to hear news that Crozier would already have met such a fate.

The lieutenant swallows, that sick feeling rising, rising. His hands shift, restless against his lap. His heart is pounding.

"When I woke here, in this place, I— I tried to find him. To find the rest. I checked the bodies in the town to make certain none were our men." He swallows again, stomach queasy, sensitive even now to the idea of it. He isn't like Goodsir; he cannot handle such things with grace. (He still thinks of Irving, opened up before his eyes, things taken out.)

"If you also made it here, then surely some of the others may have...!" Desperation widens his eyes, turning the warm browns of them darker, and he leans forwards where he is sitting. "Have you seen any of them? The other officers? Hodgson?"
bestsir: (dammit)

[personal profile] bestsir 2023-09-01 10:12 am (UTC)(link)

Harry's expression darkens.

"I last saw Hodgson amongst the mutineers," he says, "and the only one of our complement I've met here is their leader."

fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ᴍʏ ᴛɪᴍᴇ ᴡɪᴛʜ ʏᴏᴜ)

[personal profile] fidior 2023-09-01 01:21 pm (UTC)(link)
The mutineers. Little wants to ask (as much as he simultaneously does not want to voice it), to know — was George there by choice? Surely not.... surely that demon captured Hodgson, forced his hand....

But the next matter steals all of his focus. There is time to learn such horrible truths, but for the moment— Edward startles, body flinching as though it's been struck. He's been... dazed, in the days that have last transpired, dazed from it all. But he has also learned of Hickey's arrival here, and alarm widens his eyes again.

"Yes— I have also seen Hickey here. I tried to apprehend him, but he escaped me."

He leans forwards, brows furrowed, a renewed fervor in his voice. Damn that Hickey.

"Is he after you, Doctor? I'll not let him take you again."
bestsir: (dirty deeds)

[personal profile] bestsir 2023-09-02 01:23 am (UTC)(link)

"I've nothing he needs here," Goodsir says, shaking his head and putting a steadying hand on Little's arm. "I can deal with him; you needn't fear on my account."

fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ʟᴇᴛ ᴍᴇ ʀᴜɴ ʟɪᴋᴇ ɪ ᴅɪᴅ ᴛʜᴀᴛ ᴅᴀʏ)

[personal profile] fidior 2023-09-02 08:52 pm (UTC)(link)
How is it that Goodsir remains so calm and resilient, even when speaking of his own fresh horror of being taken by that man? Little sits as a counter to the other, stomach tight with anxiety, nostrils slightly flared, body tense. Though the touch helps ground him; he gives another soft exhale, searching the other man's eyes with that pressing desperation.

"You do not fear that he may try to take you by force again?" He has no doubts it was indeed with force that poor Goodsir was taken; he would never have gone of his own accord.

"Or harm you? When I spoke with him here, he had no remorse for any of it. What he's done." Little swallows again. "For Lieutenant Irving."
bestsir: (Default)

[personal profile] bestsir 2023-09-05 01:27 pm (UTC)(link)

[ Continuing here if you like? ]