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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2023-08-10 12:13 am
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August 2023 Test Drive Meme

AUGUST 2023 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A group of newcomers find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter.

PROMPT TWO — HOPE NOBODY NEEDS THIS ANYMORE: Once recovered from their journey, newcomers are free to explore the town of Milton for supplies and find any signs of the townsfolk.

PROMPT THREE — THE SIREN OF MILTON BASIN: A mysterious woman haunts the frozen lake of the Milton Basin, trying to lure newcomers to their deaths.

ARRIVAL: METHUSELAH'S FEAST


WHEN: Day One.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

’You are the Interloper. You are not part of nature’s design.’

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several days, maybe longer. The fire is cold, the dishes in the sink are a little mouldy. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

But it won’t be long until you see it: the lazy trail of smoke rising in the air. Fire.

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. As you head into the outskirts and further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, are dark and lifeless, some of them are boarded up. Other than those heading in the same direction, towards the smoke, you won’t find any townsfolk coming to greet you, or even looking at you from behind curtains. … Where is everyone?

Towards the center of town, you’ll find the building from which the smoke rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“It seems like a great deal of you have come.” he muses finally. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. Please, warm yourselves. Eat. Get your bearings. Mother Nature has not been kind to you.”

The room is dim, lit mostly by the weak natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful…. and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, places to rest for a moment and get your bearings, or just trying to recover from the cold or any injuries. Down the other side are tables and chairs, and long, foldable tables laden with food, drinks and bottled water similar to one might find at a soup kitchen.

There are canisters with hot herbal teas and coffee, along with soup and stew and trays of charred moose, deer and rabbit meats, instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast. The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is troubled, thoughtful.

If you ask him where you are, he will simply respond: “This is Milton, of the Northern Territories.”

If you ask how you came to be here, he will shake his head: “Something has changed. The sky, it was… full of light. The Flare. I felt you coming, a great arrival. But I cannot say for certain how, or why you are here.”

He is regretful, genuinely so. He wishes he had more answers for you, but he does not. Instead he will simply insist you rest, get warm and eat. There is plenty to go around. Eventually, when you feel well enough, Methuselah will gesture to the door: “When you are ready and able, explore the town. Many left, others could not make it out. I have found no one but the dead. They will have no use of the place now, perhaps you might in the meantime.”

HOPE NOBODY NEEDS THIS ANYMORE


WHEN: First couple of weeks since arrival.
WHERE: Milton.
CONTENT WARNINGS: frozen dead bodies, unexplained deaths, suicide, murder.

Other than Methuselah in the Hall, the town of Milton is void of life. While not a particularly large town, there’s a few stores and even a gas station. Life here is rustic. Function over form. Homes are simple but sturdy and warm, it’s a rugged place and one can easily deduce that the folk living here led simple, self-sufficient lives.

Commercial buildings and stores of note include a bank and post office, a hunting/fishing supply store, a grocery store, and a clothing store. There is even a church just on the outskirts of town. The buildings are ripe for picking, with most of them still with the doors unlocked, including the residential buildings. Others are locked, but can be broken into easily enough. A few are even trickier, with some of them boarded up or with entrances blocked. In terms of contents, a third of the residential buildings seem to be almost empty, as if the owners moved out long ago. There might still be things left behind of use: old, warm clothes good for the wintery weather, tools and cooking utensils — but little in terms of food. Even if the former residents move some time ago, they didn’t completely empty their homes.


Most of the homes in Milton seem to be left as if the owner stepped out only a short while ago, and with very little disturbance. Some houses, however, seem to be abandoned in a hurry, with a mess of items strewn about in some last-minute dash to grab essentials: keys, identification, treasured personal items, supplies for a quick exit. Cupboards are typically filled with an abundance of canned goods, and some chilled goods might have survived in the cold weather within the fridge-freezers, but it might be a gamble if one wants to try and eat them. Any and all electronics within homes: televisions, computers, mobile-phones — although dated, will all appear cracked and damaged, and will not function or turn out at all. The same will go for any vehicles around the town: there is no hope of starting any of them.

Diaries and journals kept by the former residents may remark on a change in the weather, with the cold and harsh climate becoming more hostile as of late. Others remark strange lights in the skies, dating several weeks or so ago, strange noises in the air, issues with power and electrical items. Some make mentions of changes to the wildlife, with wolves coming close to the town even when they had never done so before. One or two mention problems on the Mainland, with increasing difficulty of reaching out to loved ones who don’t live in the Northern Territories, or deliveries being unable to arrive. The growing trend is that something odd and terrible has been happening, although no one can truly explain what, and the problems have been growing increasingly worse and worse up to the final entries. You might note that the actual years and dates might not line up with your own: the current year given in these entries is 2014.

The newcomers are free to take over these homes, if they wish. No one appears to be stopping them, and even Methuselah seems to shrug about moving in. And as he’d mentioned, he has found no one but the dead: and plenty of them can be found.

Bodies of the town’s former residence can be found scattered over the town. In homes, in stores, out in the snow. They appear still relatively fresh, although it may be hard to tell if it’s from the cold or if it’s from very little time passing. Most appear to have died from cold exposure, some appear to have simply dropped dead on the spot. Others may be found with a gun in hand. Some, worryingly, appear to have perished by another’s hand. You won’t find the entirety of the town’s population, but there’ll be at least several dozen. Men, women, children.

Methuselah seems to have begun laying the dead to rest, but there’s too many for one man to do. Maybe you can work out what to do with them, try to bury them in their backyards, or try to take them to the churchyard.

THE SIREN OF MILTON BASIN


WHEN: Until the next Aurora.
WHERE: Milton Basin.
CONTENT WARNINGS: mental manipulation, malevolent mythical creatures, falling through ice, attempted drowning/possible successful drowning, potential character death.


Those who venture further south of the town will find themselves traversing the steep, winding paths down towards the Milton Basin. The way down is treacherous, but if enough care is taken you should be able to make it down in one piece. The water is just about completely frozen over down here, thick and sturdy enough to walk over for the most part. Within the Basin there’s more wildlife to be found: deer and rabbit are plenty. And there’s even plenty of foragables, too.

Out on the water are two small ice-fishing cabins, enough to fit one or two people inside comfortably, which hold a few forgotten supplies to try out some ice-fishing if you want to see if anything bites. Both even hold little log burners to keep warm. An old hunter’s shack can be found along the water’s edge, for those not quite brave enough to travel out onto the ice, to take shelter in for when the weather gets a little too difficult, with an old log burner still working within it.

But it’s calm down here, for the most part. Peaceful even. It’s an excellent place for fishing and hunting, and a little more sheltered from the freezing winds.

Until you hear the voice. Something soft and feminine, echoing across the ice. The Basin helps to amplify the sound, and for a long time you can’t quite be sure of where exactly it’s coming from. It’s singing, she is singing. Something old, in a language you can’t quite understand. Maybe it’s not even a language at all, but simply melodic vocalizations. It’s... beautiful, you’ve never heard anything like it before in your life.

And then you see her: a woman standing upon the frozen waters of the Basin. You realise she’s probably the most beautiful woman you’ve ever seen in your life, even if you can’t quite even begin to describe her. She appears different to everyone who beholds her, some one might see her hair is long and dark, others might see her with neat red curls. Some swear her skin is dark and rich, that looks almost plum when the light hits it just so, others claim it to be cool-toned that glistens like sunlight on snow. Whatever someone might find aesthetically pleasing is how she’ll appear, and even then to describe her to others will bring you at a loss for words. And she’s singing… to you, for you.

You’re compelled to go to her, although you can’t explain why. You’re drawn to approach her, to hear her better, see her better. Your feet carry you onto the ice, out into the midst of the Basin. You ignore the calls of everyone and anyone around you, fixated on the woman before you. She smiles when you’re close enough, beckons you a little closer.

… Then everything changes. Without warning, the woman leaps for you, her face contorting into something hideous, mouth opening to scream to reveal rows upon rows of tiny, needle-like teeth. She collides with you, and the force (paired with the slippery ice below you) is enough to send you off your feet. As you fall back, the ice cracks beneath you with an almighty sound, plunging you into the frigid depths below.

The woman fights to put you beneath the water’s surface, those needle-like teeth bared like some ferocious beast. She can be fought off easily enough, but she might just drown you before you’re able to. If you’re lucky, someone might be able to help pull you out. Tools or weapons made of iron or silver are especially harmful to her.

Once you’re pulled from the water, getting somewhere warm will be the utmost priority — otherwise the cold will kill you quicker than the woman would. The woman, you’ll find, will have vanished, and the ice where you’d fallen will have restored itself, as if it had never been broken at all.


FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

2. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

3. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being.

4. If asked how he knew that the Newcomers were arriving, he concedes that although it is a strange thing to know, it is much like how one knows a storm is coming.

HOPE NOBODY NEEDS THIS ANYMORE


1. Characters are welcome to take up residency in any of the homes of Milton. Methuselah will strongly advise characters to leave a huge, dilapidated house — known as Milton House — well alone, due to extensive fire damage.

2. More information about Milton can be found here.

THE SIREN OF MILTON BASIN


1. Characters with hearing impairments will not be susceptible to the Siren's song, or may only be somewhat susceptible depending, but may be entranced to a degree by looking at the Siren. However, this will be far easier to snap out of.

2. The Siren cannot be killed, only fought off. She will disappear for a length of time to recover before she attempts to lure her next victim.

friendsfordinner: (i am affronted!!)

hope nobody needs this

[personal profile] friendsfordinner 2023-09-11 12:37 am (UTC)(link)
"Hey, fuck you!" Hickey yells to the man that he sees attempting to break into a house. "That's my place!"

At least, it is for the moment. Cornelius Hickey, a man who dreams of grandeur and of better things in life, isn't going to settle for long. But finding a house with a little shack attached? The sort of place where one would store garden tools? In his mind, that's a building fit for a king. Something he deserves. And now this whoever it is, this person's attempting to break in? Not going to happen.

His hand moves to his pocket, clutching his knife as he looks over the person in Inuit clothing. "You damn Eskimaux, get away from there!"

He's got no idea who this man is. But whoever he is, he's going to soon have to deal with fully vocal, not at all vivisected, in one piece, damn angry Cornelius Hickey.
Edited 2023-09-11 00:37 (UTC)
goingtobeunwell: (arctic. side eye)

[personal profile] goingtobeunwell 2023-09-11 01:13 am (UTC)(link)
Crozier ignores the shouting, assuming that it's not directed towards him and carrying on with his little B&E. Well. Tries to, at any rate, because the next thing shouted at him has him wheeling around, ready to throw his only remaining fist into someone's face.
friendsfordinner: (shit what's that naval term mean)

[personal profile] friendsfordinner 2023-09-11 01:26 am (UTC)(link)
Aaaand pop, guess who just got hit in the face. Good aim, Granddad.

"What the fuck?" Hickey splutters, backing up, one hand going to his now bruised cheek. His other hand goes to his knife, pulling it out of his pocket, ready to stab this bastard, when he realizes he's close enough to see this man's face. And he's close enough to recognize this man's face.

"Crozier?!"
goingtobeunwell: (grave)

[personal profile] goingtobeunwell 2023-09-11 01:57 am (UTC)(link)
Oh god damn god. Out of all the people in this bloody big world, it has to be him.

By now he's aware that some his men have been resurrected, pulled out of their early graves by some mysterious force and brought here, to this cursed little town on the edge of nowhere. He doesn't know how or why they were chosen, but there's certainly no divine hand behind it if the goddamned mutineer is here.

Crozier grits his teeth and immediately lunges towards him. Years of pent up rage and sorrow and unholy guilt pours out of him as he tries to pin the one who forcibly divided his men down into the snow.
friendsfordinner: (quietly plan that mutiny)

[personal profile] friendsfordinner 2023-09-11 01:11 pm (UTC)(link)
As Crozier lunges towards him, Hickey puts his hands up to try and push the man off of him, wanting to at least keep a barrier between himself and Crozier. He doesn't know how angry Crozier might be. Or even

But he does have two hands. And is willing to temporarily put the knife down so that both hands can be focused on shoving Crozier off of him, trying to push the man as far away from him as possible. Because whatever's happening here, whatever Crozier's feeling (and why he's wearing native garb to begin with, the always running, always calculating part of Hickey's mind points out), Crozier's running on adrenaline and anger.
goingtobeunwell: (two seconds away from kicking your ass)

[personal profile] goingtobeunwell 2023-09-12 01:20 am (UTC)(link)
He sure the hell is running on adrenaline and anger!

Despite the height difference Hickey manages to shove Crozier off, his equilibrium thrown off by his intense urge to throttle this goddamned person. Crozier stumbles and comes back at him, not caring one bit that Hickey might have the upper hand here.
friendsfordinner: (just not my day)

[personal profile] friendsfordinner 2023-09-12 02:23 am (UTC)(link)
When he manages to push Crozier off of him, Hickey immediately goes for his knife again. He takes a step back, pointing it directly at Crozier, before hissing,

"Now, Crozier. If I were you, I wouldn't do something I'd regret."

Truly, he doesn't want to stab the man. Hickey's in a new place here. He can make something more of himself. Maybe now, Crozier can finally see his true potential. That being said, he will not hesitate to slice a bitch if Crozier comes for his throat again. Let's see how the former captain handles things with no working hands.
goingtobeunwell: (grave)

[personal profile] goingtobeunwell 2023-09-12 03:02 am (UTC)(link)
The glint of the knife's enough to cool some of his ire, at least so that he's not actively throwing himself at Hickey.

"What, no 'Mr. Crozier'?" he sneers. If there was ever any forgiveness or peace on Crozier's part for Hickey's sins, they're long gone now that he sees him again.

Goodsir on the table.
Irving laid out with punctures to his chest.
The Netsilik family on the stones.
Hartnell's body being dragged to supper.
Fitzjames' looted corpse.

All he's had is time to dwell on each and every unforgivable thing Hickey's done. No amount of disembowelment or soul-consumption could be satisfying enough for him.
Edited 2023-09-12 03:02 (UTC)
friendsfordinner: (smirky little shit)

[personal profile] friendsfordinner 2023-09-12 03:37 am (UTC)(link)
That knife is still going to be pointed at Crozier as Hickey gives the former captain a smirk of a smile. They are going to have a conversation, thank you very much. Because there's something about this whole scenario that interests Hickey. After all, this man shouldn't be alive.

"You've got native. Which means that my plans for you didn't work exactly the way I would have hoped." Someone's 100% less eaten. "Mind filling me in on what happened?"

He suspects the answer to that is no. But who knows, maybe Crozier's become the sort of man to gloat as well as the sort of man to wear furs.
goingtobeunwell: (arctic. side eye)

[personal profile] goingtobeunwell 2023-09-13 01:36 am (UTC)(link)
Oh, the answer is absolutely a 'no'. A no with a snarl and a very obvious look to the knife in Hickey's hand, as though measuring the potential consequences of continuing to try to beat this man's face in.

"You can't tell me this shack's yours. No one's been here long enough to claim anything."

Crozier turns away from Hickey outright, deciding that no, he can kill the former caulker's mate later. If there is a later. He needs to get that axe.
friendsfordinner: (thinky think think)

[personal profile] friendsfordinner 2023-09-14 09:29 pm (UTC)(link)
"And yet I've already claimed it as mine," Hickey retorts. His house! Suck it up!

That being said, he is keeping an eye on Crozier, knife still in his hand, ready to stab the man if needed. Again: his shack.

"What happened to your hand?"
goingtobeunwell: (arctic. side eye)

[personal profile] goingtobeunwell 2023-09-17 01:11 pm (UTC)(link)
"Same thing that happened to your torso," he counters, finally turning away from the shack. This isn't a fight he wants to have today -- he'll sneak out here when Hickey's asleep or find another resource.
friendsfordinner: (just kind of a blank stare)

[personal profile] friendsfordinner 2023-09-17 02:06 pm (UTC)(link)
Unfortunately for Crozier, Hickey hasn't exactly gotten to the part in his timeline where he's a little tuunbaq snack. So he laughs, a small, bitter little laugh before continuing the conversation.

"That scurvy's gone to your brain. You never maimed my torso."

And try as he might to hide it, there's a hint of venom in Hickey's words at that. He's never truly forgiven Crozier for that punishment. He never will. He tried to help, he tried to save everyone's lives and what was his thanks for that? Humiliation. That sealed Crozier's fate more than anything else.
goingtobeunwell: (arctic. puzzling)

[personal profile] goingtobeunwell 2023-09-18 12:42 am (UTC)(link)
That's interesting. He straightens up slightly, looking back to Hickey with a deeply furrowed brow. Never mind the gibe at the lashing -- Hickey can be cross all he wants about that, he definitely deserved the punishment.

He should ask, shouldn't he? He needs to know.

"You don't remember your mutiny?"

A vague stab in the dark at some sort of timeline.
friendsfordinner: (quietly plan that mutiny)

[personal profile] friendsfordinner 2023-09-18 01:15 am (UTC)(link)
This is...odd. Hickey's almost instantly on the defensive, frowning at Crozier as he tries to piece all this together. Is Crozier having him on? What the hell's going on anyway?

"Course I remember the mutiny. Me. Gibson. Tozer. Hodgeson." A pause before, "Goodsir. Last thing that happened before waking up in this bloody forest was butchering the man." Which is a statement that he knows Crozier is going to take poorly no matter what—almost instinctively, he reaches towards his knife.