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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2025-07-07 10:45 pm
Entry tags:

July 2025 Event Plotting

JULY 2025 EVENT


PROMPT ONE: BURIED ECHOES: The green fog from fissures that had begun to appear last month takes on a new form of attack, and Interlopers find themselves forced to share their greatest betrayals and deepest shames.
BURIED ECHOES — CONTENT WARNINGS: atmospheric changes; mild mental manipulation; memory sharing.

PROMPT TWO: ADURERE: The Interlopers are not the only ones caught in the current machinations, and return to Milton House once more.
ADURERE — CONTENT WARNINGS: fire; house fire; death of a child/children; hauntings; illusions of burning/being burned; potential injuries via falling/unstable building collapsing; dead bodies; gore/blood/maimed bodies; body horror; eye-related trauma/horror.

PROMPT THREE — TERRITORY: Interlopers who venture out to the Last Resort Cannery come face to face with the Timberwolf packs who have claimed the place as their own — high risk, high reward.
TERRITORY — CONTENT WARNINGS: themes of survival; gore; human remains; (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.

BURIED ECHOES


WHEN: The Month of July
WHERE: Everywhere.

In June, a green fog began to curl upwards from fissures dotted around the Northern Territories — warping Interlopers into frenzies of rage or fear. These afflictions have ended up easing as the month turns over into July but the vapours themselves don’t dissipate. At first, they begin the mingle in the air, like a drop of ink in water — causing a green hue to taint the atmosphere. When one looks around, it's almost like the faint sepia tone that obscures the lens of daylight at sunset some days. The skies feel darker, the days are dull, and green.

There’s a distinct tingle of fear in the air. Something low rumbling — a constant drone in the background.

The reach of these green vapours extend even further as the month goes on. The fogs will grow thicker in places and at times will extend to filling huge spaces of areas quickly and silently. You could be out in the wilds, travelling alone the tracks in Lakeside, or making your way down the Coastal Highway when the fog drifts in.

It doesn’t take long before it encompasses you entirely.

With it, the skies darken further. The world turns to night, lit by the eerie green, and everything feels empty and fraught. For plenty of Interlopers, this is a familiar experience, and a sensation of fear washes over you. Or most of you.

You hear whispers in the fog: a chorus of frightened voices chittering nervously. And then out of that chorus comes a voice that is old and terrible.

She binds me, but she cannot banish me. I am coming for you, Interloper. You cannot be rid of me. The Darkwalker, you realise. It is reaching out to you within the fog.

The Yawning Grave has been opened, and I am so very hungry. One way, or another — I am coming for you. I will break you, consume you. You will go into the Dark.

The Darkwalker has its ways of coming for Interlopers, that is well known by now. The fog shifts and swirls around you. As you watch it, familiar shapes begin to form — a room, a place. Somewhere familiar to you, but it doesn’t fill you with comfort. You remember this place, and you find yourself within a moment of your history. It is not a fond moment.

The memory that forms around you and begins to play out is a memory of your greatest betrayal, your deepest regret. The thing that brings you the most shame. You and your companion will witness this — and there's no escaping this.

The Darkwalker has ways of coming for Interlopers, yes. It has ways of trying to break you down. Your deepest fears and insecurities, showing you for what you truly are; isolating you from the world around you, finding ways to lead you into the Dark. You are the Interloper, after all. You are not part of nature’s design. One way or another, it will break you down and put an end to you. To pull you apart. Now it seeks to show who you truly are to others — a moment where you find yourself at your worst.

Bonds between Interlopers are strong, but are all secrets revealed to the ones you’ve come to know and trust? Do you still have skeletons in your closet? A moment you have tried so desperately to keep buried and hidden from those around you?

No more. The question is whether the people you’ve come to know and trust will be able to look at you the same way again.

ADURERE


WHEN: Late July.
WHERE: Milton House… ?

You wake up in a bed that is not yours. The air is still and cold, and for a moment everything is calm. It is night time. You are not the only one who wakes up with you, another Interloper has found themselves sharing the bed with you — maybe it’s someone you know, maybe it’s an Interloper you’ve yet to meet. But you’re in a strange home you don’t recognise, and you’re not sure what’s happened.

You have a little time to get your bearings, at least — to explore the room itself. The furniture is a little more refined from what you’ve come to know in Milton: well-made and old. The master bedroom is that of a husband and wife. There are family photos on one of the dressers: a wedding photo of a happy bride and groom in the late 1970s or early 1980s; a photo of two small boys stood in Milton Basin, holding up freshly-caught fish; a photo of a sad young girl on a tree swing.

Interlopers who have been in the Northern Territories for some time will come to realise that the family in these photos is the Barker family. The young girl is Enola. You have found yourselves within Milton House, before the fire.

If you had turned on a light to explore, power goes out. There is smoke in the air.

You hear the crackle of flames from beyond the bedroom door. Opening it into the corridor will reveal a fiery inferno, and the distant screams of children.

But there’s something different about this place, just as there has been last time. Even with the blaze, the home does not look at is should. While it looks like the burning, ruined insides of Milton House, it feels more like a maze than anything. The walls warp around you and at sudden moments, tree branches will break and jut out from the walls, burning and snapping and falling before you.

Together, you must work to escape the burning home. Getting out of this place will be far more difficult than those who found themselves in this place well over a year ago. Turning down the corridor in search of the stairs brings only more corridors, opening doors to bedrooms in search of a window will bring you to more corridors, too.

Persist, and you’ll find the stairs eventually. And like last time, the heat and smoke feel real and may even cause you pain but the flames won’t actually burn you. Whatever this is, as real as it feels, there’s some kind of illusion to all of this just as it had done before.

But what didn’t happen before is the sight that greets you as you finally head downstairs.

In the ruined mess of the blazing inferno that is the living room, bodies litter the floor. They pile on top of one another, covering every inch of floor, slumped against the walls. There must be some seventy or more bodies here. Some are harder to look at than others: some are coated in blood and wounds, some caused by animals, some by humans; some lie in crumpled, contorted messes; some are half-frozen; some are barely recognisable.

Looking at these bodies, as difficult as it may be, will bring the awful realisation: these are the bodies of Interlopers who have died within the Northern Territories. Some you recognise, people you knew only too well. Interlopers who have died at the hands of the Darkwalker, of Mother Nature itself, of other Interlopers; each of them appearing just as they had died in this place.

What’s more: scattered in amongst these bodies are the bodies of the Barker family: Thomas and his sons — half-charred and blackened by the smoke and flame.

In amongst this carnage, there’s a figure kneeling on the floor. A woman, dressed in furs, her hands covering her face. Some may recognise her as Enola, and you realise: this is Enola’s deepest regret. What brings her the most shame, her greatest betrayal.

Interlopers may choose to leave, if they wish. Making a break for a window or a door will bring them out into the snow and the world will snap to normal — you find yourselves outside Milton House, green fog swirling around you and fading with a low echo of laughter: the Darkwalker.

But others may choose to go to Enola, to try and help her, to try and end this memory of hers.

Enola feels real when you touch her. Managing to pull her hands away, you’ll realise something is very wrong. Even more wrong than all of this. Those who have seen her before in dreams, or when she appeared to Interlopers in June last year will note that she appears very different. Enola looks gaunt, exhausted — and more frightening: her left side of her face is black and withered, her eye absent from the socket.

It’s hard to say what’s happened to her, but Interlopers may draw their own conclusions and suspicions.

“It’s my fault.” she’ll whisper. “It’s all my fault, it’s all my fault. I caused it.”

Enola seems almost catatonic, and cannot seem to engage with Interlopers at first. She will rock slightly as she kneels, her one blue eye staring into nothing, her expression wounded.

“It’s my fault, it’s my fault— I couldn’t.. I couldn’t make it stop.” she continued. “I didn’t mean it, I— I tried, I tried so hard to stop it— I never meant for it, I’m sorry. I’m so sorry.”

The house groans and shudders around you. Enola will look up, tears streaming down her face.

“I didn’t mean for this. I didn’t mean it.”

Speaking to Enola softly, offering words of encouragement or comfort will slowly begin to calm her down. It will take some time to calm her in this terrible place, but she will respond to it. She seems almost child-like: cowed and broken and small. She looks so tired.

“They were meant to be home.” she tells you. “And I ruined it.”

When Interlopers have calmed her down enough, she’ll finally look at you, like she finally sees you again. For the first time in this moment, she sees you in a way that’s hard to put into words. She reaches for your face, your chest, touches you gently — her expression is so sad, quietly crushed by the care from you.

“I’m sorry.”

In a blink, everything snaps to normal. No bodies, no flames. No Enola. Just the rotted insides of a broken, ruined home — curls of green smoke drifting upwards, out through the cracks of the walls.

TERRITORY


WHEN: The Month of July.
WHERE: Last Resort Cannery, The Coast.

Moving towards the south east from the village of Silverpoint will bring Interlopers along the cracked and crumbling road that loads to Last Resort Cannery: a complex of several warehouses and workshops, and has long since fallen into disrepair. Most of its staff were employed by the village of Silverpoint, and with some even coming from Milton to work — but economic decline has seen the company fall into hard times.

Murmurings from around the village will have Interlopers discovering that there may be some leftover stock that is still usable, such as canned goods, but the villagers have found it incredibly difficult to scavenge there, due to the increase in hostile wildlife. Many villagers that have attempted to travel there have never returned, and those who have, have returned maimed, injured, often dying due to their injuries — and Silverpoint residents have often persuaded Interlopers not to go there.

Interlopers, however, are made of sturdier stuff these days, and maybe it’s worth checking the place out in hopes of finding some useful loot.

The Cannery itself sits right along the coastline, and incredibly bitter and open — much like most of the Coast’s area. As Interlopers head closer, they will soon discover exactly what the villagers spoke of: the frozen, grisly and often skeletal remains of those who have tried to venture forth scattered around the area, torn backpacks and clothing — as if the bodies have been consumed by animals.

Not even Jace has been out here to scavenge, either out of safety, or respect for the dead.

Most of the buildings are open to the elements, having been hit hard by the extreme weather — and provide little in the way of shelter. But not all of them are so open. There are some buildings that will provide ample shelter: warehouses and factory floors, even some small staff breakroom quarters. There are even spaces where it appears that some of the workers even lived on site, with bunk beds and shower facilities.

There will, indeed, be crates filled with canned goods that remain in relatively good condition: mostly canned sardines, tuna and salmon. Interlopers may find seafood soups, too. But there’s an overall theme: the Cannery is a processing place of fish and seafood, after all. However, that is not everything that is housed within the Cannery’s site. Explorers will be able to find heavy but durable work clothes and boots, along with survival tools and equipment that belonged to workers. There are workshops that could be used during the Aurora — which can be used to repair tools and… interestingly: craft ammunition.

A spray painted wall reads: THEY HATE THE LIGHT. Another reads: LOUD NOISES = GOOD FOR SCARES. Another, more ominously: THIS PLACE WANTS US ALL DEAD.

Why would such a plan require a workshop in order to craft ammunition? It might have something to do with the culprits behind the grisly finds Interlopers have come across in their approach to the Cannery itself: the packs of Timberwolves that have made their home here and often prowl the area. And soon enough, they will come running.

A lone howl on the wind, carried on the air. More joining the first. Then, the demonic chittering and growling as one of the packs descend upon the Interlopers. Fortunately, these timberwolves are not quite like the wolves faced by Interlopers right at the very start of their time in the Northern Territories — but they are still altered in terms of the Aurora: smarter, and far more aggressive that wolves have ever been known to be.

They do function in a similar manner, at least. Pack morale is important, and breaking that morale can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flares will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee.

And at least then, for a while, you might be able to scavenge in peace — and make it out alive.

NPC INTERACTION: MARRA


This month, with the world opening up and access gained into Silverpoint, Interlopers will be able to meet one of the other NPCs of Singillatim! The Silverpoint Lighthouse is the home of Marra, who has previously been unreachable.

Unlike Young Bill, Marra is curious about the Interlopers and will specifically reach out to them. She will have told Molly to tell any Interlopers who stop by the Frozen Angler to send them to the Lighthouse to speak with them.

This opens up another NPC interaction mechanic! Interlopers will be free to question Marra about what's going on, the situation within the Northern Territories, etc. What's more is Marra will have questions for Interlopers, and want to find out as much information as she can from them.

This is a one-off interaction, but it is not to say that Marra won't be around in the future!

Up to five characters may speak with Marra, so feel to plot amongst yourselves and choose sign yourself up for the interaction. The interaction will come in the form of a seperarte post to the event, which will go up on July 10th.

Players can fill out the following form as a sign up for the meeting.



FAQs

BURIED ECHOES



1. The memories cannot be interacted with in any way.

2. Interlopers with Darkwalker’s Revenge will feel slightly revitalised in general during the month of July and be extra revitalised during these heavy fog instances. They will feel fit, hale and alert — probably the best they’ve ever felt in a long time due to the polar sun.


ADURERE


1. All Interlopers who have died in game can be found within this prompt. This will also confirm the deaths of Interlopers who have been missing but never confirmed dead and also confirm Interlopers who have simply gone home. You can check out the Interloper Masterlist for further details.

2. Interacting with Enola is optional. Interlopers may choose to simply escape house and the memory.

3. Interlopers have limited interaction with the memory. They can look at things, or even touch the dead down in the living room, but not remove anything from the house.

4. Characters will not be physically burned in the fire, but only feel as if they have been. The effects of this illusion will last a short time after they're out the house before they will fade.

5. The only real injuries characters can sustain will be from fall damage, or if the floor gives way and their feet go through, etc. whilst in the house.

6. Please see the January 2024 Event Prompt ‘Adust’, or the Areas Page, or the October 2024 Mini Event under the February 1994 for further information/context.


TERRITORY


1. You do not have to kill a Timberwolf to scare off the pack, simply defeating the pack's morale with noise and flame is sufficient to scare them off for several hours.

2. Timberwolf packs typically range from three to seven wolves.

PLOTTING FORM


sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 | 𝑫𝑵𝑻 (Default)

Jhey's Horror Guys (a spaceman & a boatman)

[personal profile] sputnik 2025-07-08 02:10 am (UTC)(link)
Player Name: Jhey
Player Contact: [plurk.com profile] horreur, hagfishs @ discord, or pming either of my guys' accounts are all fine!
Pacing: I'm gently trying to come off a hiatus and while I'm not going to claim that I'm running much faster these days, I'm still hoping to re-establish my footing a bit here. I know I've fallen behind on things and am happy to keep backtagging, but I'm also cool to let go of anything and shift to something new this month if you like!
OOC Limits: N/A
Character Name: Konstantin Veshnyakov
Canon: Sputnik
Aurora Feat: Old Bear's Blessing — For a while, Kostya's been living his best life and indulging in the physical strength it gives him, but after experiencing heaping doses of the anger side-effect, is starting to be reminded of the ways it's changing him and how he thinks this place is continuing to turn him into a weapon the way he was being manipulated back home.

Wanted CR: Anyone with space, lab rat, or weird supernatural experience back in people's home worlds (Kostya is wanting to learn more about his own situation but also those of his equally-supernaturally-cursed close ones here), anyone who knows anything about ALIENS.... fellow parents, young folks to hit his Guilty Failed Dad Button, fellow extroverted folks to chat & hang with, people to do physical fitness / training with him... Folks with medical experience to offer any insight on his "condition" (or who might want to lowkey study him) are always a fun angle, too! Interactions with his alien parasite are also on the table, as although its capabilities are nerfed appropriately, it's still with him in game and definitely still causes problems :)

Event Ideas:
buried echoes. (warning: this prompt will come with parasitic / invasive body horror) The culmination of Kostya's worst regret, betrayal, & shame (it's #Complicated but all of this represents him abandoning his son / Running Away from people who need him / being "punished" for those things) came just as he was on his last mission to space before encountering an alien entity that broke into his shuttle, attacked his co-pilot, and then made Konstantin its unfortunate host body (via forcing itself down his throat). While several people in game know about his little alien problem and have even encountered the thing for themselves, this moment would be The One that he'd most be horrified to have anyone else witness & Perceive Him.

Funnily enough, he's recently been burned by the general public's reaction to Dorian Gray's murder confession (aka the public harsh judgment in the face of someone who can't control what dark thing is wrong with them!!) — Kostya's since been bitter and worried about people turning on him and his close ones here (many of whom are also various degrees of "cursed and dangerous") if he were to do the same. SO! Time to expose his Alien Problem in the worst way possible :) I'm wide open to any level of cr here, even brand-new!

I'm also down for Kostya to be the one witnessing someone else's memory and utilising that as some cr-development / new cr introduction!

territory. Kostya always needs A Mission and would absolutely jump on the chance to do something objectively dumb but brave. Team-ups, rescue opportunities, wolf battles, let's go 💪 He does come with some feat-given supernatural strength that could be useful here, but he also struggles with his "condition" making him ill very often, so there's a lot of ways this could go and fun stuff to play around with!

Anything Else?:


Character Name: Edward Little
Canon: The Terror
Aurora Feat: Moon Touched & Darkwalker's Revenge, as I turn Ned into the werewolf he's always been meant to be — Following starving himself and losing control of his cursed hunger (and attacking / munching on Kate Marsh's life force), Ned has been banishing himself for the past few months and staying very lowkey. He's been suffering with the relentless sunlight, so the reprieve in July will be a blessing for him (which will of course give him very mixed feelings!)

Wanted CR: Other old-timey folks for his Extremely Victorian Ass to vibe with, modern folks to give him heart palpitations, people for him to watch over & nervously nanny with his big Middle Manager energy... He's a good guard dog (pathetic but unflinchingly loyal) and can literally turn into a wolf here, so people who might need An Escort to and from some location... People with a feat that will trigger his Cursed Hunger... He's also easily manipulated due to being someone who obstinately and hopefully believes in The Best in people (RIP Ned) so things like that could also be on the table at some point.

Event Ideas:
buried echoes. (warning: major / ending spoilers for Edward & The Terror) Ned's biggest betrayal/regret is definitely the moment when he left behind the remaining sick men & headed off with the remaining capable survivors instead of leading a rescue party for their captain & others. It's #Complicated and was very much a case of "how much was actually in his control" / the other men literally held a vote against his wishes to lead said rescue party / there wasn't much he could actually realistically do, but it's this event that haunts him the most and was the moment in which he finally "lost himself." It also signifies not only his biggest betrayal of others, but the biggest betrayal towards him from others as well, and he has a lot of suppressed hurt and anger about it that I would love to finally dig into after literal years in game swallowing it all down! :D For this, I would prefer well-established cr.

I'm also wide open Edward to witnessing someone else's memory and utilising that as some cr-development / new cr introduction!

adurere. Ned experienced the Milton House before, where he succumbed to so much fire-related trauma / PTSD Things and froze the fuck up, but thankfully, Wynonna Earp was there to save the day. He'd still struggle a lot, but I think it'd be pretty meaningful if he got to help someone else through it this time! Also down to play with the horrors of finding dead Interlopers; Ned will be recognising quite a few on his end, given he's been in game since the start.

Anything Else?:

Edited 2025-07-08 11:55 (UTC)
tedandroses: (pic#17932026)

[personal profile] tedandroses 2025-07-08 03:23 pm (UTC)(link)
(On my phone between things, sorry in advance if autocorrect kicks in lol)

Hey so, obviously Teddy is Not The CR You Are Looking For re: Ned’s trauma here, but their regret moment is …not unrelated (read: weirdly emotionally similar given how not at all alike their backgrounds are —- in both an “I feel like I abandoned someone to die” and “I feel super betrayed by the people I was with who encouraged that, and/but they were My Guys?” way).

If you wanted Ned to see Teddy’s that could be a thing to dropkick CR? Could be interesting to view someone else dealing with that kind of guilt, or be a good kick off for his own.

I feel like Teds fits into a lot of those CR slots in weird slightly oblique ways, though, so if you don’t want anything quite that close to home, we should totally find another in! lbr I need yet another reason to watch the Terror, which I still haven’t somehow
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ʙʀᴏᴋᴇ ᴛʜᴇ ʀᴏᴘᴇ ʙᴜᴛ ɪ ᴄᴏᴍᴇ ʙᴀᴄᴋ)

[personal profile] fidior 2025-07-08 10:22 pm (UTC)(link)
Sign me up, I would absolutely be down for Ned to witness Teddy's Very-Familiar-Trauma! That sounds like some interesting potential for cr beginnings for sure, and I think it'd be super meaningful for him to get to witness that, especially in A Young Person TM. He's so hard on himself but would be sooo empathetic for them about things like this. And it sounds like there are plenty of cr angles to maybe explore with them after / during too!

I will also always recommend The Terror as some quality television, with the caveat that looking at some Helpful Guides before might be... helpful!! So many Muttonchopped Men who look just alike..... so, so many :'DDD
tedandroses: (grin)

[personal profile] tedandroses 2025-07-12 05:05 am (UTC)(link)
Totally intended to reply to this like. DAYS ago?? Sweet! I'm all for just revealing awkward shit and running with the varied reactions, and I think you're right, it could open up some interesting CR.

Haha, that's not a bad idea. Need to get flashcards, or something. A Tumblr-style "crew of the Terror 101" powerpoint.
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

[personal profile] fidior 2025-07-12 06:40 pm (UTC)(link)
Definitely down to see how things play out for sure! Are you planning to toplevel this time around? If so, I'm happy to hop in anytime, or I can toss up a closed starter if needed :>
tedandroses: (stressed)

[personal profile] tedandroses 2025-07-13 05:39 am (UTC)(link)
I am! I had a crazy start to the week so I'm shoving all of the work I should have done on Monday and Tuesday into the last couple days of the week D: it's left me a little too tired to get things done. Gonna see if I can manage tonight before my brain totally goes to bed -- otherwise, aiming for tomorrow!
tedandroses: (Default)

[personal profile] tedandroses 2025-07-15 04:14 pm (UTC)(link)
Hey, I thiiink you may have saved my Plurk but I’m at an airport so I didn’t want to mess with the app - just in case, got a starter up here - sorry if you’re seeing it twice!
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

[personal profile] fidior 2025-07-15 04:37 pm (UTC)(link)
I've got it bookmarked to hit up asap, thank you for checking!!
meadqueen: (Outside)

[personal profile] meadqueen 2025-07-08 06:49 pm (UTC)(link)
Randvi will also be heading to the Cannery if we want to have she and Kostya meet up either on the way to Silverpoint or during wolf shenanigans (since the poor worm may not like this at all).
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

[personal profile] fidior 2025-07-08 10:36 pm (UTC)(link)
I'd love to let them have a little team-up moment to take down some wolves at the Cannery! Kostya's never gotten to see Randvi in action himself I think, just knows from her Past Self that she was a warrior back home LOL so that'd be fun. Plus Wormy being rescued by its favourite wormsitter once again.... Randvi always coming in clutch... 🥺
meadqueen: (Default)

[personal profile] meadqueen 2025-07-09 06:18 pm (UTC)(link)
Right! See if that teen bragging lives up to scrutiny… She hasn't had much of a chance to see him use his new power either.

And one of the top worm haters once again saving its life, lol.
gildedlife: (38)

[personal profile] gildedlife 2025-07-10 12:37 am (UTC)(link)
We talked on plurk about James and Edward stuff but I also had to hit you up here because I feel like James should find out about Wormy and join its club of haters. He likes Kostya well enough so far but the whole alien worm thing... Gross...
sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 | 𝑫𝑵𝑻 (Default)

[personal profile] sputnik 2025-07-10 06:06 am (UTC)(link)
Oh my god, I'm so here for it — James is someone that Kostya especially wants to Maintain A Good Impression around, so it would actually be hilarious on some level... He'd be so mortified that James saw his alien worm.... Noooo!!

I'm happy to have that happen however you like, whether it's utilising the memshare (James could get to see space, which could be nice for a few moments until The Aliening happens!) or if that's too gnarly then I'm definitely down to do something else / general / play into your other plans! Kostya could yuck this thing up any day of the week... 😮‍💨
gildedlife: (34)

[personal profile] gildedlife 2025-07-14 02:25 pm (UTC)(link)
Lol oh no poor Kostya, embarrassed in front of his Victorian-era counterpart; stupid worm ruining EVERYTHING

I'm good with the memshare thing! Though if it's easier/funnier to have it happen through some other method/opportunity I'm also here for that. James would unsurprisingly, just like Wynonna, I think it was? have the urge to punt the thing if he ever saw it in person, so there's that.
sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 | 𝑫𝑵𝑻 (Default)

[personal profile] sputnik 2025-07-15 03:41 am (UTC)(link)
hfjkdkfglf okay now I'm thinking it would be too hilarious to let him actually meet the alien in person for the first time... potentially to punt... (it WAS Wynonna, which makes all of this so much funnier, why are she and Fitzjames such a Dynamic Duo...)

What if Kostya sees Fitzjames is back around Milton for a little bit and invites him over for Social Hour... only to black out and vomit up an entire alien

This is what happens when Horror Characters try to make friends!! 😔😔😔
gildedlife: (31)

[personal profile] gildedlife 2025-07-19 10:44 pm (UTC)(link)
YES let's do this it'll be horrible and stupid and I'm delighted by the entire idea

and yeah Fitzjames and Wynonna somehow continue being far too similar for anyone's good
sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 | 𝑫𝑵𝑻 (Default)

[personal profile] sputnik 2025-07-29 02:41 pm (UTC)(link)
It's so funny because it sounds like James could really use some normal, pleasant, non-stressful interactions in his life rn, and then here comes the exact opposite of that.... At least it's kind of a New Adventure for him?? A new discovery...

But I'm so here for it, and happy to set this up whenever you like, whether asap or if you'd like to wait until next month / have threads you need to let play out & see where James is at / have enough going on your plate rn! We could definitely do spooky things in August if needed!
Edited 2025-07-29 14:43 (UTC)
gildedlife: (32)

[personal profile] gildedlife 2025-07-30 01:12 am (UTC)(link)
He really could... But yeah, new adventure, this is definitely something he hasn't seen before at least, and it could possibly be funny in a morbid way? He is quite talented at pretending horrible experiences are fun after all, and meeting an alien worm isn't that horrifying, right? Right. Sure.

I'm so behind right now because of work being CRAZY but maybe like, after the first week of August? Things should've settled by then and I would love to have a fun/weird/slightly horrific thread. c:
Edited (don't even remember how to html... can't have shit after work) 2025-07-30 01:13 (UTC)
burying: (Default)

[personal profile] burying 2025-07-12 09:36 pm (UTC)(link)
does Kostya want to get some Dad Feels by witnessing Kieren's dad's S1 finale breakdown about confronting Kieren about his suicide y/y? 👀
sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 | 𝑫𝑵𝑻 (Default)

[personal profile] sputnik 2025-07-13 02:44 am (UTC)(link)
PLEASE I was actually peering at that so intently but I didn't want to jump on it before someone else could.... I would love to do this so much it would hurt me (and Kostya) deeply and horrifically 😌😌😌
burying: (Default)

[personal profile] burying 2025-07-13 12:41 pm (UTC)(link)
welcomes u with open arms...........

Kostya getting to see Kieren's whole fam in this scene but also just the sheer emotional devastation caused by Steve Walker........... right in the dad feels....
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[personal profile] sputnik 2025-07-13 11:40 pm (UTC)(link)
YELLS... The Steve Moment..... Seeing A Dad so openly break for his son?? Kostya simultaneously wishing he had a dad like that and feeling a surge of all the dad feels of his own towards Kieren :') Might have to finally give that boy a proper hug!! (worms and all)
burying: (Default)

[personal profile] burying 2025-07-16 05:34 pm (UTC)(link)
oh my god, a proper hug....

poor Kostya, Kieren has Cold Fusion. It won't be nice for him...
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[personal profile] sputnik 2025-07-19 11:54 pm (UTC)(link)
It's okay Kier, Kostya's warm enough for you both.... Wormy might not be too thrilled about it but he can get over it!!! Sometimes a sad zombie boy needs a real good bear hug!
castitas: (Default)

[personal profile] castitas 2025-07-20 06:43 pm (UTC)(link)
LMAO not now, wormy. Your big bro needs a hug, okay!!!!