singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillppl2025-07-07 10:45 pm
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July 2025 Event Plotting

JULY 2025 EVENT


PROMPT ONE: BURIED ECHOES: The green fog from fissures that had begun to appear last month takes on a new form of attack, and Interlopers find themselves forced to share their greatest betrayals and deepest shames.
BURIED ECHOES — CONTENT WARNINGS: atmospheric changes; mild mental manipulation; memory sharing.

PROMPT TWO: ADURERE: The Interlopers are not the only ones caught in the current machinations, and return to Milton House once more.
ADURERE — CONTENT WARNINGS: fire; house fire; death of a child/children; hauntings; illusions of burning/being burned; potential injuries via falling/unstable building collapsing; dead bodies; gore/blood/maimed bodies; body horror; eye-related trauma/horror.

PROMPT THREE — TERRITORY: Interlopers who venture out to the Last Resort Cannery come face to face with the Timberwolf packs who have claimed the place as their own — high risk, high reward.
TERRITORY — CONTENT WARNINGS: themes of survival; gore; human remains; (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.

BURIED ECHOES


WHEN: The Month of July
WHERE: Everywhere.

In June, a green fog began to curl upwards from fissures dotted around the Northern Territories — warping Interlopers into frenzies of rage or fear. These afflictions have ended up easing as the month turns over into July but the vapours themselves don’t dissipate. At first, they begin the mingle in the air, like a drop of ink in water — causing a green hue to taint the atmosphere. When one looks around, it's almost like the faint sepia tone that obscures the lens of daylight at sunset some days. The skies feel darker, the days are dull, and green.

There’s a distinct tingle of fear in the air. Something low rumbling — a constant drone in the background.

The reach of these green vapours extend even further as the month goes on. The fogs will grow thicker in places and at times will extend to filling huge spaces of areas quickly and silently. You could be out in the wilds, travelling alone the tracks in Lakeside, or making your way down the Coastal Highway when the fog drifts in.

It doesn’t take long before it encompasses you entirely.

With it, the skies darken further. The world turns to night, lit by the eerie green, and everything feels empty and fraught. For plenty of Interlopers, this is a familiar experience, and a sensation of fear washes over you. Or most of you.

You hear whispers in the fog: a chorus of frightened voices chittering nervously. And then out of that chorus comes a voice that is old and terrible.

She binds me, but she cannot banish me. I am coming for you, Interloper. You cannot be rid of me. The Darkwalker, you realise. It is reaching out to you within the fog.

The Yawning Grave has been opened, and I am so very hungry. One way, or another — I am coming for you. I will break you, consume you. You will go into the Dark.

The Darkwalker has its ways of coming for Interlopers, that is well known by now. The fog shifts and swirls around you. As you watch it, familiar shapes begin to form — a room, a place. Somewhere familiar to you, but it doesn’t fill you with comfort. You remember this place, and you find yourself within a moment of your history. It is not a fond moment.

The memory that forms around you and begins to play out is a memory of your greatest betrayal, your deepest regret. The thing that brings you the most shame. You and your companion will witness this — and there's no escaping this.

The Darkwalker has ways of coming for Interlopers, yes. It has ways of trying to break you down. Your deepest fears and insecurities, showing you for what you truly are; isolating you from the world around you, finding ways to lead you into the Dark. You are the Interloper, after all. You are not part of nature’s design. One way or another, it will break you down and put an end to you. To pull you apart. Now it seeks to show who you truly are to others — a moment where you find yourself at your worst.

Bonds between Interlopers are strong, but are all secrets revealed to the ones you’ve come to know and trust? Do you still have skeletons in your closet? A moment you have tried so desperately to keep buried and hidden from those around you?

No more. The question is whether the people you’ve come to know and trust will be able to look at you the same way again.

ADURERE


WHEN: Late July.
WHERE: Milton House… ?

You wake up in a bed that is not yours. The air is still and cold, and for a moment everything is calm. It is night time. You are not the only one who wakes up with you, another Interloper has found themselves sharing the bed with you — maybe it’s someone you know, maybe it’s an Interloper you’ve yet to meet. But you’re in a strange home you don’t recognise, and you’re not sure what’s happened.

You have a little time to get your bearings, at least — to explore the room itself. The furniture is a little more refined from what you’ve come to know in Milton: well-made and old. The master bedroom is that of a husband and wife. There are family photos on one of the dressers: a wedding photo of a happy bride and groom in the late 1970s or early 1980s; a photo of two small boys stood in Milton Basin, holding up freshly-caught fish; a photo of a sad young girl on a tree swing.

Interlopers who have been in the Northern Territories for some time will come to realise that the family in these photos is the Barker family. The young girl is Enola. You have found yourselves within Milton House, before the fire.

If you had turned on a light to explore, power goes out. There is smoke in the air.

You hear the crackle of flames from beyond the bedroom door. Opening it into the corridor will reveal a fiery inferno, and the distant screams of children.

But there’s something different about this place, just as there has been last time. Even with the blaze, the home does not look at is should. While it looks like the burning, ruined insides of Milton House, it feels more like a maze than anything. The walls warp around you and at sudden moments, tree branches will break and jut out from the walls, burning and snapping and falling before you.

Together, you must work to escape the burning home. Getting out of this place will be far more difficult than those who found themselves in this place well over a year ago. Turning down the corridor in search of the stairs brings only more corridors, opening doors to bedrooms in search of a window will bring you to more corridors, too.

Persist, and you’ll find the stairs eventually. And like last time, the heat and smoke feel real and may even cause you pain but the flames won’t actually burn you. Whatever this is, as real as it feels, there’s some kind of illusion to all of this just as it had done before.

But what didn’t happen before is the sight that greets you as you finally head downstairs.

In the ruined mess of the blazing inferno that is the living room, bodies litter the floor. They pile on top of one another, covering every inch of floor, slumped against the walls. There must be some seventy or more bodies here. Some are harder to look at than others: some are coated in blood and wounds, some caused by animals, some by humans; some lie in crumpled, contorted messes; some are half-frozen; some are barely recognisable.

Looking at these bodies, as difficult as it may be, will bring the awful realisation: these are the bodies of Interlopers who have died within the Northern Territories. Some you recognise, people you knew only too well. Interlopers who have died at the hands of the Darkwalker, of Mother Nature itself, of other Interlopers; each of them appearing just as they had died in this place.

What’s more: scattered in amongst these bodies are the bodies of the Barker family: Thomas and his sons — half-charred and blackened by the smoke and flame.

In amongst this carnage, there’s a figure kneeling on the floor. A woman, dressed in furs, her hands covering her face. Some may recognise her as Enola, and you realise: this is Enola’s deepest regret. What brings her the most shame, her greatest betrayal.

Interlopers may choose to leave, if they wish. Making a break for a window or a door will bring them out into the snow and the world will snap to normal — you find yourselves outside Milton House, green fog swirling around you and fading with a low echo of laughter: the Darkwalker.

But others may choose to go to Enola, to try and help her, to try and end this memory of hers.

Enola feels real when you touch her. Managing to pull her hands away, you’ll realise something is very wrong. Even more wrong than all of this. Those who have seen her before in dreams, or when she appeared to Interlopers in June last year will note that she appears very different. Enola looks gaunt, exhausted — and more frightening: her left side of her face is black and withered, her eye absent from the socket.

It’s hard to say what’s happened to her, but Interlopers may draw their own conclusions and suspicions.

“It’s my fault.” she’ll whisper. “It’s all my fault, it’s all my fault. I caused it.”

Enola seems almost catatonic, and cannot seem to engage with Interlopers at first. She will rock slightly as she kneels, her one blue eye staring into nothing, her expression wounded.

“It’s my fault, it’s my fault— I couldn’t.. I couldn’t make it stop.” she continued. “I didn’t mean it, I— I tried, I tried so hard to stop it— I never meant for it, I’m sorry. I’m so sorry.”

The house groans and shudders around you. Enola will look up, tears streaming down her face.

“I didn’t mean for this. I didn’t mean it.”

Speaking to Enola softly, offering words of encouragement or comfort will slowly begin to calm her down. It will take some time to calm her in this terrible place, but she will respond to it. She seems almost child-like: cowed and broken and small. She looks so tired.

“They were meant to be home.” she tells you. “And I ruined it.”

When Interlopers have calmed her down enough, she’ll finally look at you, like she finally sees you again. For the first time in this moment, she sees you in a way that’s hard to put into words. She reaches for your face, your chest, touches you gently — her expression is so sad, quietly crushed by the care from you.

“I’m sorry.”

In a blink, everything snaps to normal. No bodies, no flames. No Enola. Just the rotted insides of a broken, ruined home — curls of green smoke drifting upwards, out through the cracks of the walls.

TERRITORY


WHEN: The Month of July.
WHERE: Last Resort Cannery, The Coast.

Moving towards the south east from the village of Silverpoint will bring Interlopers along the cracked and crumbling road that loads to Last Resort Cannery: a complex of several warehouses and workshops, and has long since fallen into disrepair. Most of its staff were employed by the village of Silverpoint, and with some even coming from Milton to work — but economic decline has seen the company fall into hard times.

Murmurings from around the village will have Interlopers discovering that there may be some leftover stock that is still usable, such as canned goods, but the villagers have found it incredibly difficult to scavenge there, due to the increase in hostile wildlife. Many villagers that have attempted to travel there have never returned, and those who have, have returned maimed, injured, often dying due to their injuries — and Silverpoint residents have often persuaded Interlopers not to go there.

Interlopers, however, are made of sturdier stuff these days, and maybe it’s worth checking the place out in hopes of finding some useful loot.

The Cannery itself sits right along the coastline, and incredibly bitter and open — much like most of the Coast’s area. As Interlopers head closer, they will soon discover exactly what the villagers spoke of: the frozen, grisly and often skeletal remains of those who have tried to venture forth scattered around the area, torn backpacks and clothing — as if the bodies have been consumed by animals.

Not even Jace has been out here to scavenge, either out of safety, or respect for the dead.

Most of the buildings are open to the elements, having been hit hard by the extreme weather — and provide little in the way of shelter. But not all of them are so open. There are some buildings that will provide ample shelter: warehouses and factory floors, even some small staff breakroom quarters. There are even spaces where it appears that some of the workers even lived on site, with bunk beds and shower facilities.

There will, indeed, be crates filled with canned goods that remain in relatively good condition: mostly canned sardines, tuna and salmon. Interlopers may find seafood soups, too. But there’s an overall theme: the Cannery is a processing place of fish and seafood, after all. However, that is not everything that is housed within the Cannery’s site. Explorers will be able to find heavy but durable work clothes and boots, along with survival tools and equipment that belonged to workers. There are workshops that could be used during the Aurora — which can be used to repair tools and… interestingly: craft ammunition.

A spray painted wall reads: THEY HATE THE LIGHT. Another reads: LOUD NOISES = GOOD FOR SCARES. Another, more ominously: THIS PLACE WANTS US ALL DEAD.

Why would such a plan require a workshop in order to craft ammunition? It might have something to do with the culprits behind the grisly finds Interlopers have come across in their approach to the Cannery itself: the packs of Timberwolves that have made their home here and often prowl the area. And soon enough, they will come running.

A lone howl on the wind, carried on the air. More joining the first. Then, the demonic chittering and growling as one of the packs descend upon the Interlopers. Fortunately, these timberwolves are not quite like the wolves faced by Interlopers right at the very start of their time in the Northern Territories — but they are still altered in terms of the Aurora: smarter, and far more aggressive that wolves have ever been known to be.

They do function in a similar manner, at least. Pack morale is important, and breaking that morale can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flares will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee.

And at least then, for a while, you might be able to scavenge in peace — and make it out alive.

NPC INTERACTION: MARRA


This month, with the world opening up and access gained into Silverpoint, Interlopers will be able to meet one of the other NPCs of Singillatim! The Silverpoint Lighthouse is the home of Marra, who has previously been unreachable.

Unlike Young Bill, Marra is curious about the Interlopers and will specifically reach out to them. She will have told Molly to tell any Interlopers who stop by the Frozen Angler to send them to the Lighthouse to speak with them.

This opens up another NPC interaction mechanic! Interlopers will be free to question Marra about what's going on, the situation within the Northern Territories, etc. What's more is Marra will have questions for Interlopers, and want to find out as much information as she can from them.

This is a one-off interaction, but it is not to say that Marra won't be around in the future!

Up to five characters may speak with Marra, so feel to plot amongst yourselves and choose sign yourself up for the interaction. The interaction will come in the form of a seperarte post to the event, which will go up on July 10th.

Players can fill out the following form as a sign up for the meeting.



FAQs

BURIED ECHOES



1. The memories cannot be interacted with in any way.

2. Interlopers with Darkwalker’s Revenge will feel slightly revitalised in general during the month of July and be extra revitalised during these heavy fog instances. They will feel fit, hale and alert — probably the best they’ve ever felt in a long time due to the polar sun.


ADURERE


1. All Interlopers who have died in game can be found within this prompt. This will also confirm the deaths of Interlopers who have been missing but never confirmed dead and also confirm Interlopers who have simply gone home. You can check out the Interloper Masterlist for further details.

2. Interacting with Enola is optional. Interlopers may choose to simply escape house and the memory.

3. Interlopers have limited interaction with the memory. They can look at things, or even touch the dead down in the living room, but not remove anything from the house.

4. Characters will not be physically burned in the fire, but only feel as if they have been. The effects of this illusion will last a short time after they're out the house before they will fade.

5. The only real injuries characters can sustain will be from fall damage, or if the floor gives way and their feet go through, etc. whilst in the house.

6. Please see the January 2024 Event Prompt ‘Adust’, or the Areas Page, or the October 2024 Mini Event under the February 1994 for further information/context.


TERRITORY


1. You do not have to kill a Timberwolf to scare off the pack, simply defeating the pack's morale with noise and flame is sufficient to scare them off for several hours.

2. Timberwolf packs typically range from three to seven wolves.

PLOTTING FORM


friendsfordinner: (shithead smile)

kates (& hickey & dorian)

[personal profile] friendsfordinner 2025-07-09 01:42 pm (UTC)(link)
Player Name: Kates
Player Contact: allikateor @ plurk or discord
Pacing: normally I'm pretty good, clear out the inbox once a day. However! I'll be going on vacation for the next week and a bit. I'll be able to toss out a phone tag every now and then, but don't expect consistent tagging. This also means that I will not be putting up top levels just for my own sanity—I'm more than happy to tag in, tho, so hmu if you want my guys!
OOC Limits: none comes to mind

Character Name: Cornelius Hickey
Canon: The Terror
Aurora Feat: Free Runner, Moon Touched, Old Bear's Blessing. Unfortunately for everybody, he's thriving with his feats.

Wanted CR: Friends, hunting buddies, people who will tolerate his weird wolf beliefs and his conspiracy theories, people who will point out that his conspiracy theories make no sense, people who can overlook the "if you ask around, it's easy to learn that Hickey ate a guy" of it all, people who will confront him on the "if you ask around, it's easy to learn that Hickey ate a guy" of it all, anyone who can serve as impulse control.
Unwanted CR: No romance, as Hickey's married.

Event Ideas:
BURIED ECHOS: Hickey's greatest shame is pretty dang intense! It's when he was "punished as a boy," which for the non canon familiar means that he was stripped naked and lashed on his rear. It's pretty intense and absolutely the sort of thing that I'm not going to throw on people without prior plotting! At the same time, it would definitely be interesting for CR purposes, simply because it's not the lashing that Hickey's ashamed of, but the fact that he misread a situation so badly and so poorly that he ended up getting lashed. I'm up for threading this out with someone (or having Hickey stumble into your character's memory as well), but we'll definitely need some prior plotting because yeah. It sucks.

TERRITORY: lord help us, Hickey wants to fight a wolf. He was interested in the cannery during his first Silverpoint visit and now that he's heard there are wolves, he's double interested. As someone who's on Team Wolf and is certain that his Team Wolf is like, 100% better than these punkass wolves, Hickey will happily try to prove his mettle by killing some dogs. He will be exceedingly weird and protective of any close CR for this prompt, please try to convince him that buddy, you don't have to kill the wolves, you can just try to scare them away. Old Bear's Blessing gonna be out for blood, babes.

Anything Else?:


---

Character Name: Dorian Gray
Canon: Confessions of Dorian Gray
Aurora Feat: Darkwalker's Revenge. This is his month, baby! First time in months he doesn't feel like complete dogshit!

Wanted CR: Friends, enemies, people who he can happily have a one-night stand with, people who he can happily gaslight/manipulate into thinking he's just such a good guy, fellow weird Darkwalker vampires, people willing to call him out on some bullshit/talk to him about the murder confession. Though he won't admit it to the general public, Dorian is very annoyed at how the reception went, but he'll still answer questions about it (he will happily bitch about it to close CR though, don't people realize he's done nothing wrong in his life???)
Unwanted CR: Dorian is still keeping mum about the fact that he's a weird immortal and also THAT Dorian Gray! He's only directly told three people 'surprise, I'm an immortal' (and only one person knows about the fact that the cursed portrait is real), though he's told bits and pieces of his backstory to everybody else. While I don't mind people making painting in the attic jokes or calling him out on the fact that he's a callous murdering asshole, please drop me a line if you've got an inquisitive sort who'd be poking into his bullshit. now that he's publicly outed himself as a murderer, I'm more than happy to work with people if they want to figure out the entirety of what this guy's problem is, I just want to do it in a way that stays clear of infomodding.

also, not looking for monogamy/endgame romance. Dorian is a skank. And when you're stuck in the Arctic with nothing to do, time to skank it up baby.

Event Ideas:
BURIED ECHOS: why do I play people who's greatest shame involves so many content warnings. Dorian's greatest shame & regret is not stopping his boyfriend from committing suicide (said boyfriend is a vampire named Tobias, who committed suicide via sunlight). Though Dorian will try to seem calm and collected if anyone sees this memory, it's obvious that it fucked him up real good (in canon, he spiraled into a decade long depression after Toby's death, healthy coping is for suckers). I'm up for people seeing this memory! But again, it's something I'd want to plot out ahead of time due to the nature of it.

ADURERE: Dorian is going to be weirdly jazzed about being in the creepy burned house. Haunted houses are his bread and butter and he was talking about exploring the creepy house with other people! He will also take the basement full of corpses weirdly calmly, hey buddy you really are doing such a good job of poking holes in your "I'm just a normal guy!!" story. If anybody wants someone to help forcibly drag them through all this nonsense, Dorian's your guy. If other people want to help Enola, he'll follow them to her, though Dorian's attitude when dealing with Enola will be very much "stop your bitching and do something." Somebody else needs to fill that 'speak softly' prompt.

Anything Else?:
Edited 2025-07-09 13:43 (UTC)
meadqueen: (Default)

[personal profile] meadqueen 2025-07-09 06:22 pm (UTC)(link)
Chloe had talked to Dorian one time about exploring the house, hadn't she? It would be funny if they shared the dream, she’d be like I'm never offering you anything out loud again.
Edited (Clarity) 2025-07-09 18:23 (UTC)
brushoff: (you're trying to use merlin caps)

[personal profile] brushoff 2025-07-10 02:52 am (UTC)(link)
Dorian just the most smug person in existence, Chloe visibly and audibly despairing.
meadqueen: (Thinking)

[personal profile] meadqueen 2025-07-10 11:26 am (UTC)(link)
This is justice, usually she's the smug one.
brushoff: (actually having fun with something??)

[personal profile] brushoff 2025-07-15 10:14 pm (UTC)(link)
now that I'm back home, I'll slam into Chloe's starter with a 'stuck in the fire house' prompt if you want!
meadqueen: (Default)

[personal profile] meadqueen 2025-07-16 12:10 am (UTC)(link)
Sounds good! You can just wildcard on her TL if that works.
comfortablyerect: (Default)

[personal profile] comfortablyerect 2025-07-14 04:41 am (UTC)(link)
hi! not sure how familiar you are with tim's canon (i'm admittedly entirely canon blind to hickey and know dorian through other dorian gray medias), but I think cr with either of your boys could be fun! tim needs hunting buddies and conspiracy theories are right up his weird ass alley tbh. he could honestly go either way on the eating a guy thing depending on the context LMAO.

he also happens to be a skank that's fond of one night stands, so ¯\_(ツ)_/¯ dorian being a murderer takes nothing off the table bc tim's killed people just because someone told him to.

here is my plotting post if you wanted to peep it, maybe we can do memory shenanigans with two people who've never met (because what's more traumatizing than that) but i'm open to everything!
Edited (oops html lmao) 2025-07-14 04:41 (UTC)
friendsfordinner: (Default)

[personal profile] friendsfordinner 2025-07-15 10:05 pm (UTC)(link)
So Hickey has absolutely decided that Raylan is 100% no regrets absolutely one of his people—ergo a friend of Raylan's is a friend of Hickey's, sorry Tim, you're stuck with him. I am absolutely up for the two of them taking a trip to the cannery and fighting some wolves!
comfortablyerect: (Default)

[personal profile] comfortablyerect 2025-07-20 02:19 am (UTC)(link)
that is how he's getting a grand majority of his friends lmao. I finally have a top-level up for him on the event if you're still interested!!