methuselah (
singmod) wrote in
singillppl2025-08-05 10:18 pm
Entry tags:
August 2025 Test Drive Meme
AUGUST 2025 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.
PROMPT TWO — IN THE WOODS SOMEWHERE: Interlopers take a walk through the woods, and discover who they are as a person in this Quiet Apocalypse.
PROMPT THREE — BEACHED: A threat emergences from the sands of The Coast, threatening to drown Interlopers in a tarry grave.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
These are the words of the Darkwalker, you’ll soon come to find.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.
Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
The sun is bright, enclosed in light fog. It is a strange kind of twilight.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.
IN THE WOODS SOMEWHERE
WHEN: The month of August.
WHERE: Everywhere…?
CONTENT WARNINGS: amnesia memory loss; skeletal remains of animals and humans; themes of honesty; themes of deep/thoughtful conversations/self-realisation; mention of eye-injury/body horror.
You do not remember falling asleep. You open your eyes to find yourself lying in the snowy undergrowth of a burned-out wood. The scent of charred trees hangs in the air, a little petrichor. The world is cold and empty and dead. The sky above you is a pale lavender-grey, a strange half-light gloom and a mist drifts around you. The stillness is not peaceful. Instead it feels like a sense of loss.
You do not remember your name. You do not know who you are.
There are only two things you do know: this is the ending of all things, and you must find out who you are.
When you look down, there are shapes in the snow and dead undergrowth. You reach for them, only to find the things you reach for— bones. Animal. Human. Scattered, half-bleached by the elements. You may be filled with horror, loud and jarring. You might be filled with sorrow. You might be filled with indignant and defiant rage. You might even be filled with something muted and quieter, something like resignation. Because, after all: this is the ending of all things.
You don’t recognise this place, nor do you know where you’re going but you still move forwards — picking any direction and hoping for the best. You trudge through the snow, looking for… answers. Even if you don’t know what those answers will be.
You find another, equally lost as you. Someone else who shares the same situation: not knowing they are and only knowing the same two things as you do. You walk for a while, trying to work it all out. But the woods are endless, and no matter which direction you head in, the burned and blackened trees never seem to thin.
Out of nowhere, a woman’s voice drifts through the trees: What kind of survivor are you?
The question settles on the air. You look at your companion, speechless for a moment. But if you take a little while, the words will come. The truth of yourself: what kind of survivor are you? And you’ll talk with your companion, talking about yourselves like it’s so new to you. You speak honestly. There are no lies here. You begin to remember a little more. A memory, an event, an instance. What kind of survivor you are. You will get your first answer.
Soon enough, another question will come: When you lost everything you knew and loved, how did you keep breathing?
Once again, the words will come. Between yourselves, you will answer and find the answer about yourself — speaking the words as if you are breathing life into your very existence. And more questions will come, giving you and your companion plenty to talk about.
The third question: Do you survive for yourself alone, revelling in the solitude? Or do you hunger for a connection, seeking out others?
The fourth: Do you settle into the silence, and embrace it? Or do you crawl into it whimpering and it crushes you?
The final question: Who are you and how will you face this Quiet Apocalypse?
You remember who you are now, don’t you? Your name. What kind of person you are, what shapes and guides you.
A woman stands before you in the woods. She is dressed in furs. She is gaunt, exhausted — her left side of her face is black and withered, her eye absent from the socket. Her other eye is blue and sad. She looks proud, and she smiles. This is Enola, the First Interloper.
“I see you.” she says softly.
With the blink of an eye, you are no longer in the woods but wherever you last remember being. Your companion is no longer with you, but you’ll find them again soon enough.
BEACHED
WHEN: The month of August
WHERE: Beaches/shorelines of The Coast, Silverpoint.
CONTENT WARNINGS:
The shorelines of the Northern Territories’ Coastal Region have been a boon to those who live there, thanks to the many opportunities for beachcombing and the occasional crates of random goods that will wash up on the shore from long-forgotten ships, along with regular fishing opportunities. However, in the month of August, there's a strange kind of emptiness to the beaches that even keeps some of the locals away. Interlopers who speak with Molly and Jace will be told that something about the beach creeps them out.
Jace in particular will mention that he has seen strange footprints in the sands made of tar. While he’ll point out where he’s seen them from a distance, he doesn't recommend Interlopers going to check it out. It’s bad vibes, and generally when that sort of thing goes down it’s best to stay away.
But he can't exactly stop anyone who wants to go see what the fuss is about.
Interlopers who go to explore the beaches will feel overcome with the strange sensation of hollowness; like something has clawed away at you from the inside. Some may describe it as a sense of sorrow or grief. Others might describe it as a strange kind of inner-disconnection. Some may describe it as a kind of stillness, the kind that comes after death, or standing in an empty room after someone has just left it.
The feeling is small at first but the longer an Interloper spends time on the beach, the bigger that feeling grows.
Interlopers who followed the footprints of tar in the sand after an extended period of time on the beach will notice that the footprints will actually be actively moving. You will see them being made in real time. Soon enough, the footprints will start to turn and walk towards the Interloper. They never hurry, but make a beeline at a steady pace — easy enough to outrun, but will catch the Interloper if they’re not careful enough. If the footprints catch up to them, they'll soon find out just exactly what is lurking within the sands.
Figures burst forth from the tar, writhing and scrambling towards you. A mass of several of them, a mob. The beings look human, but are twisted and distorted, and appear to be entirely made out of the tar. Their eyes are green and smoking, their hands are sharp and clawed. However, they’re extremely solid, as if they are a person after all. They hiss and shriek, trying to grab at you in hopes of pulling you down into the tar that pools and floods around them.
You can shake off one or two of them but let enough of them swamp you, and you’ll be dragged down into a tarry grave — never to be seen again.
The beings can be fought off — guns and bows can keep them back but won’t hurt them. Flames work well on them, too. If they manage to claw at you and draw blood, the blood itself will actually be harmful to them and they’ll cower away from even a few drops. Fighting them off will have them retreating back into the sands, leaving nothing but a pool of tar behind.
Leaving is also absolutely an option, if you can get off the sand itself and back onto land. The beings will not follow and seem to be stuck completely on the beaches.
But the experience will leave you feeling emotionally raw in the days that follow. Interlopers will be left feeling hollow, but spending time around others will have the feeling fading and you’ll feel like your usual self again.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Interlopers are compelled to speak about themselves honestly — describing who they are as a person, using the questions provided. They can talk about canon experiences or simply share their own thoughts about themselves concerning the question.
2. While they will find bones, there is nothing else living in these woods. There will be nothing they will be able to glean from the bones.
1. While the claws are sharp enough to cut an Interloper, the beings aren't aiming to maim — they're simply trying to grab hold of the person to drag them down into the tar.

mike wheeler ❯❯ stranger things
𝒊. 𝒂𝒓𝒓𝒊𝒗𝒂𝒍
𝒊𝒊. 𝒇𝒆𝒂𝒔𝒕
ii
Do you really think there’d be so many of us here if there was a way out? We’re not hanging out in this hellhole for our health, kid.
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I don't know! There are people who live in places like this on purpose all the time! That's why there's already houses and shit here, right?
[Okay, maybe he'll make another attempt at the rabbit, after seeing this lady seeming to enjoy hers. He gets as far as sticking a fork in it before his stomach turns again, and his frown deepens.]
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[That reaction to eating meat does have her thinking, though.]
Hey, you're not a Tradeliner, are you?
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I- What? No? I don't even know what that is. [It sounds like someone's fancy boat.] They called us Sleepers, though, back where I came from.
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I
Do you want help?
[She’s heard him yelling for quite some time, but he doesn't seem that pleased to see her.]
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Fuck. [Mike scrabbles backwards the best he can with one good leg.] Is that, uh. Is that yours?
[A stupid question, since the thing is staying politely at the lady's side, looking domesticated enough. There goes any chance of looking like he has his shit together, though. His voice goes up half an octave.]
I'm- I'm not hurt. Just tripped.
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There is a village nearby where you can warm up, get your bearings.
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What month is it?
[It was the first question on his mind when he felt the chill, and he hasn't quite managed to put the rest of the pieces together. The evergreen trees, the eerie silence; this woman's unusual attire, and her spear. Everything he's processed is still telling him he's returned to his world, albeit at the wrong time, and in the wrong place.]
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i. arrival
He's in a tree some distance away -- far enough that even at this height advantage, he can't see anything. But that shouting echoes off the trees and rocks, sending birds scattering and a herd of deer bolting from behind a cover of snowy shrubs.
So much for hunting.
By the time he does find the owner of the voice, only having to backtrack once with the noise bouncing aimlessly in the hills, the owner of it (presumably, he hasn't ran into anyone else out here) is laying face down in the snow. A kid. Well, more accurately a teenager, but Tim doesn't ever care to differentiate. They're all kids to him.
He's still holding the hunting rifle in his hand, the butt of it resting on his hip with the barrel pointed up towards the branches. His expression is impassive and flat even when all that righteous teenage anger is directed at him. ]
Yeah, mostly to tell you to shut the fuck up. You're scarin' the deer.
[ Probably, he should have a little sympathy. Maybe even empathy since he was in a similar position only a few months ago, with the added fun of PTSD induced paranoia making him point his gun at the first people he saw. But realistically, the only reason he hesitates to leave is because he can already hear how huffy Raylan would get with him if he knew.
So fine. He'll offer a hand to the kid in the snow. ]
C'mon. You're just gonna lower your core temp lyin' in the snow.
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It's not like it's that cold. [As if he wasn't just complaining about it being "fucking freezing". When faced with an actual adult offering help, though, he doesn't want to seem pathetic.] I'm not getting hypothermia or anything.
[He takes the offered hand, though, and starts the grueling process of trying to get up off the ground. Sometimes he imagines that he can hear the hardware in his leg creaking when he jostles it.]
How far out of town are we?
[A reasonable question, if he wasn't thinking of the wrong town.]
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If you wanna lay there and find out, be my guest.
[ But the kid takes his hand and--
Jesus, he's handicapped. Or there's something wrong with his leg at least, very apparent in the extra support he needs, the way it's favored as he gets himself up. The sympathy he feels now is primarily from being a war veteran and knowing one too many people with fucked up or missing limbs.
This is not the sort of place you want to have that disadvantage.
It's a reasonable question, but it strikes Tim as a little odd. 'How far out of town are we?' instead of 'is there a town?' ]
Mile and a half, maybe two. [ A pause. ] Where do you think you are right now?
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Eyes cast firmly away, he fights the ache until he's finally on his feet, knee trembling and fists clenched.
And then, well-
That is a worrying question.]
... Indiana?
[He glances around, the wrongness finally starting to settle in. Thick, evergreen trees, their branches too high to climb. A silence flatter than he's ever heard before.]
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ii...micycle.....
But his concerns aren’t on the stew today. Eddie is already staring at Mike with a furrowed brow long before he even begins speaking, trying to make sense of what he’s seeing. He knows who he thinks he’s looking at, but there’s some marked differences, albeit mostly subtle. A face that isn’t quite right (broken nose in the past, maybe) and just a little older. A little more height, and Eddie would assume the long hair was thanks to his influence and be totally flattered if not for the awful knot it’s been pulled back into…
He lets him ask his questions, then he takes a shot in the dark. ]
Jesus Christ, Wheeler. Was California was really that bad?
[ Eddie has been through this enough times to know by now not to be even remotely fazed, though. Even the lack of recognition is normal. Between actual Victorian sailors and a zombie best friend, things here are out of the norm more often than they’re not, and he's more concerned than anything. Mike can be a dour, glum sort of kid with a mean, argumentative streak, but this is different. Maybe the girlfriend was real after all, and maybe she's just really intense... ]
And, uh, no. To most of the above.
[ He begins to count off on his fingers: ]
No, haven’t seen him. Henderson is here, though. No boats. No steam trains. Cars don't work either. Guy tried to leave once and we never heard from him again. But maybe Advil if you check with the right people.
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Wheeler.
Mike lets the guy finish, face still stuck in slow confusion. The pieces have started to come together, though, filtering in from memories two years past. Standing in a dark kitchen, looking blankly at Steve Harrington in a stupid costume, talking about a future Mike hadn't yet seen.]
I'm- [He shakes his head, scanning the stranger with wide, guilty eyes.] Sorry, I don't-
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Uh huh. It’s cool, dude. Seriously. Harrington didn’t know me the first time either. Apparently I am very forgettable.
[ It was hard not to be a little offended back then, but he has a better grasp on the way things work now. There’s no pattern, no rhyme or reason for any of it. This place does what it wants, and what it wants is to be as weird and nonsensical as possible. He grins easily to show there’s no real hard feelings (even though it’s always him who gets forgotten apparently…why couldn’t it be Steve for once?) and gestures to the seat opposite of his own. ]
But honestly, I'd really love if you didn't crack your head open, so, uh…take a seat. I’m Eddie.
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i
Less thankfully is the fact that the adult that's shown up looks thoroughly unimpressed by what Mike is saying. At least Bigby is used to this sort of attitude coming from teens at this point, but it doesn't mean he has to like it, right.. ]
Sorry. [ There's nothing genuine about the sorry. It sounds dry and sarcastic as all hell. ] You didn't ring the 'welcome party' bell.
[ There's pause, and then Bigby raises an eyebrow, mentioning: ]
You look like you've been rolling around in the snow. [ More like crashed into it, Bigby.. But considering he didn't see it, he doesn't know about the other's not-so-elegant fall earlier. ]
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It's not like I put it here. [He gestures around him at the snow, voice pouring with sarcasm, and tries to prop up a bit higher on his elbows.] Do I look like I'm trying to make a snow angel?
[In a sweater, jeans, and sneakers, he certainly doesn't. But he's too cold and in too much pain to make his jabs any harder-hitting.]
Can't wait to freeze to death while you're just standing here being an asshole.
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Even he seems to realize as much, since Bigby lets out a very exasperated sigh. How come this stuff always falls on his shoulders? Does he look like a teen counselor? He's told people multiple times that he isn't good with kids!
But even if he's bad with them, it's not like he's actually going to let the other freeze to death out here. Something that might actually be pretty likely to happen, given how Mike is looking right now.
He steps closer to the other before shrugging off his very warm-looking coat, holding it out towards the other. ]
Here, wear this until we get to town. I don't want people to blame me if you end up dying out here. [ There's an edge of gruffness to his tone, but it doesn't seem pointed. Almost like it's kind of always there. Resting gruff voice.. ]
It's not that far, so if you just follow me back there and avoid any more fully body snow contact, you'll be fine.
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arrival.
Dustin hears Mike before he sees him; his voice carries even against the chill wind and despite the scope and the layers of winter wear, complete with a toboggan cap with ear flaps, he acts before answering, stumbling through the snow off his perch like a man possessed.
When he manages to make it into the clearing, he's covered in the wet powder from the snow and the muck and mud from beneath clumped onto his boots. ]
Mike!! Mike?? Is that you?
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Dustin?! [His voice is hoarse by now, his nose pink and running from the cold, and he knows he looks like absolute shit, but this is the first bit of tenuous hope he's felt. And when Dustin finally enters the clearing, it shows on his face in a shaky smile.] Holy shit, man.
[If his eyes are a little bit misty with relief, no one has to mention it.]
I'm so glad to see you. Jesus.
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[ Still lanky, but a lot older and pushing fifteen with his head on straight about the stats on survival for the winter wasteland around them.
Dustin pulls Mike into a hug to ground them both and provide a little warmth on the way back to the schoolhouse. ]
First things first, let's get someplace warm.
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feast;
Holy shit.
[ Then he's waving his hand and saying loudly to get the teen's attention: ] Hey, Mike!
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Well, he kind of starts to cry a little bit.]
... Steve?
[Mike quickly wipes a hand - the five-fingered one, at least - across his face, trying to mask the action as getting something out of his eyes. He clenches his jaw, and holds onto the nearest table, and tries really hard to not look at Steve as though his heart is in his throat.]
You're- [You're here, too? he almost asks, which is a stupid question.] How long have you been here?
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And - oh shit, is he crying? ]
Hey - Whoa, whoa, dude. [ Said non-judgmentally, as only Steve can really manage. ] You're fine, okay? You're gonna be fine. I've been here a few months and I'm totally fine, see?
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