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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2025-08-05 10:18 pm
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August 2025 Test Drive Meme

AUGUST 2025 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — IN THE WOODS SOMEWHERE: Interlopers take a walk through the woods, and discover who they are as a person in this Quiet Apocalypse.

PROMPT THREE — BEACHED: A threat emergences from the sands of The Coast, threatening to drown Interlopers in a tarry grave.

ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The sun is bright, enclosed in light fog. It is a strange kind of twilight.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.

IN THE WOODS SOMEWHERE


WHEN: The month of August.
WHERE: Everywhere…?
CONTENT WARNINGS: amnesia memory loss; skeletal remains of animals and humans; themes of honesty; themes of deep/thoughtful conversations/self-realisation; mention of eye-injury/body horror.

You do not remember falling asleep. You open your eyes to find yourself lying in the snowy undergrowth of a burned-out wood. The scent of charred trees hangs in the air, a little petrichor. The world is cold and empty and dead. The sky above you is a pale lavender-grey, a strange half-light gloom and a mist drifts around you. The stillness is not peaceful. Instead it feels like a sense of loss.

You do not remember your name. You do not know who you are.

There are only two things you do know: this is the ending of all things, and you must find out who you are.

When you look down, there are shapes in the snow and dead undergrowth. You reach for them, only to find the things you reach for— bones. Animal. Human. Scattered, half-bleached by the elements. You may be filled with horror, loud and jarring. You might be filled with sorrow. You might be filled with indignant and defiant rage. You might even be filled with something muted and quieter, something like resignation. Because, after all: this is the ending of all things.

You don’t recognise this place, nor do you know where you’re going but you still move forwards — picking any direction and hoping for the best. You trudge through the snow, looking for… answers. Even if you don’t know what those answers will be.

You find another, equally lost as you. Someone else who shares the same situation: not knowing they are and only knowing the same two things as you do. You walk for a while, trying to work it all out. But the woods are endless, and no matter which direction you head in, the burned and blackened trees never seem to thin.

Out of nowhere, a woman’s voice drifts through the trees: What kind of survivor are you?

The question settles on the air. You look at your companion, speechless for a moment. But if you take a little while, the words will come. The truth of yourself: what kind of survivor are you? And you’ll talk with your companion, talking about yourselves like it’s so new to you. You speak honestly. There are no lies here. You begin to remember a little more. A memory, an event, an instance. What kind of survivor you are. You will get your first answer.

Soon enough, another question will come: When you lost everything you knew and loved, how did you keep breathing?

Once again, the words will come. Between yourselves, you will answer and find the answer about yourself — speaking the words as if you are breathing life into your very existence. And more questions will come, giving you and your companion plenty to talk about.

The third question: Do you survive for yourself alone, revelling in the solitude? Or do you hunger for a connection, seeking out others?

The fourth: Do you settle into the silence, and embrace it? Or do you crawl into it whimpering and it crushes you?

The final question: Who are you and how will you face this Quiet Apocalypse?

You remember who you are now, don’t you? Your name. What kind of person you are, what shapes and guides you.

A woman stands before you in the woods. She is dressed in furs. She is gaunt, exhausted — her left side of her face is black and withered, her eye absent from the socket. Her other eye is blue and sad. She looks proud, and she smiles. This is Enola, the First Interloper.

“I see you.” she says softly.

With the blink of an eye, you are no longer in the woods but wherever you last remember being. Your companion is no longer with you, but you’ll find them again soon enough.

BEACHED


WHEN: The month of August
WHERE: Beaches/shorelines of The Coast, Silverpoint.
CONTENT WARNINGS:

The shorelines of the Northern Territories’ Coastal Region have been a boon to those who live there, thanks to the many opportunities for beachcombing and the occasional crates of random goods that will wash up on the shore from long-forgotten ships, along with regular fishing opportunities. However, in the month of August, there's a strange kind of emptiness to the beaches that even keeps some of the locals away. Interlopers who speak with Molly and Jace will be told that something about the beach creeps them out.

Jace in particular will mention that he has seen strange footprints in the sands made of tar. While he’ll point out where he’s seen them from a distance, he doesn't recommend Interlopers going to check it out. It’s bad vibes, and generally when that sort of thing goes down it’s best to stay away.

But he can't exactly stop anyone who wants to go see what the fuss is about.

Interlopers who go to explore the beaches will feel overcome with the strange sensation of hollowness; like something has clawed away at you from the inside. Some may describe it as a sense of sorrow or grief. Others might describe it as a strange kind of inner-disconnection. Some may describe it as a kind of stillness, the kind that comes after death, or standing in an empty room after someone has just left it.

The feeling is small at first but the longer an Interloper spends time on the beach, the bigger that feeling grows.

Interlopers who followed the footprints of tar in the sand after an extended period of time on the beach will notice that the footprints will actually be actively moving. You will see them being made in real time. Soon enough, the footprints will start to turn and walk towards the Interloper. They never hurry, but make a beeline at a steady pace — easy enough to outrun, but will catch the Interloper if they’re not careful enough. If the footprints catch up to them, they'll soon find out just exactly what is lurking within the sands.

Figures burst forth from the tar, writhing and scrambling towards you. A mass of several of them, a mob. The beings look human, but are twisted and distorted, and appear to be entirely made out of the tar. Their eyes are green and smoking, their hands are sharp and clawed. However, they’re extremely solid, as if they are a person after all. They hiss and shriek, trying to grab at you in hopes of pulling you down into the tar that pools and floods around them.

You can shake off one or two of them but let enough of them swamp you, and you’ll be dragged down into a tarry grave — never to be seen again.

The beings can be fought off — guns and bows can keep them back but won’t hurt them. Flames work well on them, too. If they manage to claw at you and draw blood, the blood itself will actually be harmful to them and they’ll cower away from even a few drops. Fighting them off will have them retreating back into the sands, leaving nothing but a pool of tar behind.

Leaving is also absolutely an option, if you can get off the sand itself and back onto land. The beings will not follow and seem to be stuck completely on the beaches.

But the experience will leave you feeling emotionally raw in the days that follow. Interlopers will be left feeling hollow, but spending time around others will have the feeling fading and you’ll feel like your usual self again.



FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

IN THE WOODS SOMEWHERE


1. Interlopers are compelled to speak about themselves honestly — describing who they are as a person, using the questions provided. They can talk about canon experiences or simply share their own thoughts about themselves concerning the question.

2. While they will find bones, there is nothing else living in these woods. There will be nothing they will be able to glean from the bones.


BEACHED


1. While the claws are sharp enough to cut an Interloper, the beings aren't aiming to maim — they're simply trying to grab hold of the person to drag them down into the tar.

crass: (pic#17857616)

victor vale / villains / ota

[personal profile] crass 2025-08-06 11:15 pm (UTC)(link)
ARRIVAL.

[ he coughs up dirt and dust, and then all of a sudden: it's cold.

victor glances around and almost calls out for - syd, anyone, but stops. he doesn't know where he is. he doesn't know who anyone is around him. a quick pat of his clothes and vic realizes he doesn't have his gun, but it's been placed beside his cot heedlessly like someone didn't really care for a handgun. he holsters it immediately. it might be useless in the cold, but at the very least, it's a weapon.

and more than that, he can always -

- always -

- victor's eyes widen. ]


That's not possible. [ he mutters. he clenches his hands to a fist around the edges of his cot, closes his eyes. breathe. tries to feel for his power and finds that he can't. in fact, the worst part of it all - he can feel things. he can feel everything. he can even feel the cold. not good. vic can feel a tension headache forming, and he feels like a little bitch knowing he has to endure it when normally it shouldn't be a damn problem.

more importantly: the coat he has isn't warm enough. turning to you - ]


D'you know if they have something stronger than soup? This isn't gonna cut it.


BEACHED.

[ the feeling of emptiness is comforting. it's familiar. it's that terrible ache he's felt inside of him since - he died, first time he did, that threatened to engulf him, which all of his greed and viciousness fed for years and years while waiting for eli. it's a lot better than staying in town. vic needs a moment to process the fact that he actually has emotions now: having such control of them for so long, losing his powers felt like losing a limb. the emptiness brings - funnily enough - a feeling of completion. relief that victor is somehow still capable of feeling beyond human. something other. extraordinary.

meditating on the sands on a name: eli, eli, eli. it's not the first time he's been in solitude to meditate on one cause, one reason, and -

- he doesn't realize the slight disturbance in the sands, at first. slow and careful as the footsteps made of tar come towards him. when the figures rise from the dark, victor fires one, two shots - the gunfire ringing in the cold and the quiet sharply. he doesn't kill anyone, and was tempted to fire again when he realizes, bad idea. he doesn't have an extra clip with him.

anyway he's going to zoom past you - ]


Beach is fucking haunted. [ yeah. ]


WILDCARD.

let me know if neither prompt works, or if you want something tailor-made for your character!
mikoshi: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (270)

Arrival

[personal profile] mikoshi 2025-08-06 11:40 pm (UTC)(link)
What, like booze? [ Vincent eyes this stranger up and down, noting his discomfort—those clenched fists are a universal language—but says nothing of it. ] If you're askin' me to get shit-faced to deal with whatever the fuck's going on, don't think downing a bottle of tequila would solve it.

[ But, unwilling to be totally useless, Vincent rummages inside his jacket's inner breast pocket for a pack of cigarettes, hits the carton's end on the table, then opens it one-handed, offering one to Victor. ] Nicotine's all I got, poison wise.
crass: (pic#17638033)

[personal profile] crass 2025-08-06 11:50 pm (UTC)(link)
I'm well aware a permanent solution isn't within reach, but that's why god made alcohol.

[ vic eyes the cigarettes. ] Not my kind of poison. You keep it.

[ he's not about to waste a man's limited stash by being adventurous now. ]
mikoshi: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (129)

[personal profile] mikoshi 2025-08-07 12:01 am (UTC)(link)
Amen. [ Cheekily, Vincent makes the sign of the cross.

Back into his pocket it goes. ]
Offer's open. 'Cause I know I had to have a smoke 'fore sitting down. This place... [ He shivers, and it has nothing to do with lacking the proper attire for the indoors. ] ...something's off. Like the weirdest kind of purgatory.
desperate_times_right: (Default)

Arrival

[personal profile] desperate_times_right 2025-08-07 01:13 am (UTC)(link)
There’s a moonshine operation here, but it's pretty fucking awful.

[Chloe’s pretty used to it by now, but she’d kill for some top-shelf whiskey.]

That's a myth, anyway. You'll feel warmer while you freeze your ass off.
meadqueen: (Default)

Arrival

[personal profile] meadqueen 2025-08-07 01:37 am (UTC)(link)
There is a communal area here where you can take warmer clothing if you need it.

[The woman’s voice is so grave that it's hard to tell whether or not this is a purposeful misunderstanding.]
astrogator: (pic#15928588)

Beached

[personal profile] astrogator 2025-08-07 02:21 pm (UTC)(link)
[Arilanna Tayrey is scouring the beach for washed-up crates, for supplies that might be of some use to her. Or of use to someone else. Tayrey might not have all the practical skills that some of the residents from less advanced societies do, but she does know trade.

At the sound of the gunshots, her task is forgotten. She runs down the beach, her bright blue military coat streaming out behind her. There's a compact energy weapon clipped to her belt, but she hasn't drawn it. Not yet.

As Victor runs towards her, she holds out a hand.]


Beach is a hazard. [Her counter, but it's sympathetic. She glances behind him, at the dark footsteps now advancing on the pair of them.] I'll help you chase them off?

[If he has a gun, she reasons, he's not some clueless civilian, and fighting off the creatures is more dignified than bolting across the sands.]
notarat: (012)

arrival

[personal profile] notarat 2025-08-11 09:34 pm (UTC)(link)
[ Stronger than soup, huh. Billy has been enough around certain kinds of men that he's pretty sure what the other means here, though he knows it's not like the other is going to find those sorts of drinks among what's being offered at the feast.

And though he could turn the other towards where that stuff is available in limited amounts in town, he can't help but say-- ]


There are better ways to handle having found yourself here. [ Just saying, Victor! Billy has seen that stuff do Some Shit to people in the past! ]