methuselah (
singmod) wrote in
singillppl2025-08-05 10:18 pm
Entry tags:
August 2025 Test Drive Meme
AUGUST 2025 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.
PROMPT TWO — IN THE WOODS SOMEWHERE: Interlopers take a walk through the woods, and discover who they are as a person in this Quiet Apocalypse.
PROMPT THREE — BEACHED: A threat emergences from the sands of The Coast, threatening to drown Interlopers in a tarry grave.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
These are the words of the Darkwalker, you’ll soon come to find.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.
Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
The sun is bright, enclosed in light fog. It is a strange kind of twilight.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.
IN THE WOODS SOMEWHERE
WHEN: The month of August.
WHERE: Everywhere…?
CONTENT WARNINGS: amnesia memory loss; skeletal remains of animals and humans; themes of honesty; themes of deep/thoughtful conversations/self-realisation; mention of eye-injury/body horror.
You do not remember falling asleep. You open your eyes to find yourself lying in the snowy undergrowth of a burned-out wood. The scent of charred trees hangs in the air, a little petrichor. The world is cold and empty and dead. The sky above you is a pale lavender-grey, a strange half-light gloom and a mist drifts around you. The stillness is not peaceful. Instead it feels like a sense of loss.
You do not remember your name. You do not know who you are.
There are only two things you do know: this is the ending of all things, and you must find out who you are.
When you look down, there are shapes in the snow and dead undergrowth. You reach for them, only to find the things you reach for— bones. Animal. Human. Scattered, half-bleached by the elements. You may be filled with horror, loud and jarring. You might be filled with sorrow. You might be filled with indignant and defiant rage. You might even be filled with something muted and quieter, something like resignation. Because, after all: this is the ending of all things.
You don’t recognise this place, nor do you know where you’re going but you still move forwards — picking any direction and hoping for the best. You trudge through the snow, looking for… answers. Even if you don’t know what those answers will be.
You find another, equally lost as you. Someone else who shares the same situation: not knowing they are and only knowing the same two things as you do. You walk for a while, trying to work it all out. But the woods are endless, and no matter which direction you head in, the burned and blackened trees never seem to thin.
Out of nowhere, a woman’s voice drifts through the trees: What kind of survivor are you?
The question settles on the air. You look at your companion, speechless for a moment. But if you take a little while, the words will come. The truth of yourself: what kind of survivor are you? And you’ll talk with your companion, talking about yourselves like it’s so new to you. You speak honestly. There are no lies here. You begin to remember a little more. A memory, an event, an instance. What kind of survivor you are. You will get your first answer.
Soon enough, another question will come: When you lost everything you knew and loved, how did you keep breathing?
Once again, the words will come. Between yourselves, you will answer and find the answer about yourself — speaking the words as if you are breathing life into your very existence. And more questions will come, giving you and your companion plenty to talk about.
The third question: Do you survive for yourself alone, revelling in the solitude? Or do you hunger for a connection, seeking out others?
The fourth: Do you settle into the silence, and embrace it? Or do you crawl into it whimpering and it crushes you?
The final question: Who are you and how will you face this Quiet Apocalypse?
You remember who you are now, don’t you? Your name. What kind of person you are, what shapes and guides you.
A woman stands before you in the woods. She is dressed in furs. She is gaunt, exhausted — her left side of her face is black and withered, her eye absent from the socket. Her other eye is blue and sad. She looks proud, and she smiles. This is Enola, the First Interloper.
“I see you.” she says softly.
With the blink of an eye, you are no longer in the woods but wherever you last remember being. Your companion is no longer with you, but you’ll find them again soon enough.
BEACHED
WHEN: The month of August
WHERE: Beaches/shorelines of The Coast, Silverpoint.
CONTENT WARNINGS:
The shorelines of the Northern Territories’ Coastal Region have been a boon to those who live there, thanks to the many opportunities for beachcombing and the occasional crates of random goods that will wash up on the shore from long-forgotten ships, along with regular fishing opportunities. However, in the month of August, there's a strange kind of emptiness to the beaches that even keeps some of the locals away. Interlopers who speak with Molly and Jace will be told that something about the beach creeps them out.
Jace in particular will mention that he has seen strange footprints in the sands made of tar. While he’ll point out where he’s seen them from a distance, he doesn't recommend Interlopers going to check it out. It’s bad vibes, and generally when that sort of thing goes down it’s best to stay away.
But he can't exactly stop anyone who wants to go see what the fuss is about.
Interlopers who go to explore the beaches will feel overcome with the strange sensation of hollowness; like something has clawed away at you from the inside. Some may describe it as a sense of sorrow or grief. Others might describe it as a strange kind of inner-disconnection. Some may describe it as a kind of stillness, the kind that comes after death, or standing in an empty room after someone has just left it.
The feeling is small at first but the longer an Interloper spends time on the beach, the bigger that feeling grows.
Interlopers who followed the footprints of tar in the sand after an extended period of time on the beach will notice that the footprints will actually be actively moving. You will see them being made in real time. Soon enough, the footprints will start to turn and walk towards the Interloper. They never hurry, but make a beeline at a steady pace — easy enough to outrun, but will catch the Interloper if they’re not careful enough. If the footprints catch up to them, they'll soon find out just exactly what is lurking within the sands.
Figures burst forth from the tar, writhing and scrambling towards you. A mass of several of them, a mob. The beings look human, but are twisted and distorted, and appear to be entirely made out of the tar. Their eyes are green and smoking, their hands are sharp and clawed. However, they’re extremely solid, as if they are a person after all. They hiss and shriek, trying to grab at you in hopes of pulling you down into the tar that pools and floods around them.
You can shake off one or two of them but let enough of them swamp you, and you’ll be dragged down into a tarry grave — never to be seen again.
The beings can be fought off — guns and bows can keep them back but won’t hurt them. Flames work well on them, too. If they manage to claw at you and draw blood, the blood itself will actually be harmful to them and they’ll cower away from even a few drops. Fighting them off will have them retreating back into the sands, leaving nothing but a pool of tar behind.
Leaving is also absolutely an option, if you can get off the sand itself and back onto land. The beings will not follow and seem to be stuck completely on the beaches.
But the experience will leave you feeling emotionally raw in the days that follow. Interlopers will be left feeling hollow, but spending time around others will have the feeling fading and you’ll feel like your usual self again.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Interlopers are compelled to speak about themselves honestly — describing who they are as a person, using the questions provided. They can talk about canon experiences or simply share their own thoughts about themselves concerning the question.
2. While they will find bones, there is nothing else living in these woods. There will be nothing they will be able to glean from the bones.
1. While the claws are sharp enough to cut an Interloper, the beings aren't aiming to maim — they're simply trying to grab hold of the person to drag them down into the tar.

Gale Dekarios | Baldur's Gate 3
There is a wizard, face down in the snow, just really having a bad time. It takes Gale a moment to push himself to his feet. Baldur's Gate was an actual city, a proper city with things like 'cobblestone streets' and 'halfway decent temperatures' and not 'a foot of snow.' It's obvious he's not dressed for the weather.
Still, easy enough to fix! As he stands to his feet, Gale huffs to himself, "If this is some sort of trickery by the Absolute, I will be very annoyed." A quick application of Burning Hands should be enough to sort this out—an unorthodox application, of course, but something to warm himself up and clear away the snow would kill two birds with one stone.
Except when he says the word, when the incantation is on his lips, he realizes something. The Weave isn't here. The Weave, the source of magic, something Gale's always known and always interacted with, something part of his very being...it's not here.
Hmm. This is worrying.
"Hello?" he loudly calls out, pushing down the worry and confusion in his voice. "Hello, is anyone out there? I could use a hand!"
methuselah's feast
Truth be told, Gale is still very worried about the lack of the Weave here. After all, he can still feel the Netherese bomb in his chest. Without the Weave, the magic that powers that bomb shouldn't work, right? Things should be fine. But what if it isn't? The Weave isn't here but based on what he's eavesdropped about the situation here, there is obviously some form of magic. Perhaps that could trigger the bomb? After all, it is only held in place due to the gifts and influence of Mystra, a goddess who's not here (and who Gale also has mixed feelings about not feeling her influence, but we can only deal with one problem at a time, alright?)
Logically speaking, he should tell people about the possibility that he might explode. Practically speaking, is he going to tell people about the possibility that he can explode? Like hell he will, we are keeping that a secret as long as possible!
Instead, Gale sits at a table, eating some stew. "You know, this is hardly the worst thing I've eaten on the road," he muses, striking up conversation with whoever's next to him. That's what he needs, conversation, something to distract himself from the ten thousand questions swarming around his head. "In fact, I'd say this is quite good! When one is tired, hungry, cold, and stuck somewhere they never expected, a hearty bowl of stew can go a long way."
wildcard
( free to go somewhere different if something else strikes your fancy! )
feast
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She's seen a lot of bad mushroom effects here.
“And yeah, there's meat. Usually.”
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"That sounds fantastic. I traveled quite a lot before arriving here and honestly? A little stability sounds wonderful. Do you need any help with the greenhouse?"
Please let him help. Please let him do something.
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“I’m always happy for any help I can get. Stop by the farm any time.”
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Arrival
Randvi moves toward the call for help, her spear on her back and Ulfrùn at her right side.
“Hail,” she calls as she approaches. “I hear you.”
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"Hello there!" Oh, wait, there's a dog! Gale bends down to look at Ulfrùn with a, "And hello there to you as well. Odd question, but do either of you know where we are? Or where the nearest building with a roof and a fireplace might be?"
Yes, he's asking the question to both Randvi and Ulfrùn. He doesn't know where he is, he doesn't know if dogs here are like dogs back home!
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“This land is called Canada. There is a nearby town called Milton where you can rest and get your bearings. The rest of us have been brought here against our will as you have.”
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"I can't say I've ever heard of it. But I have to say, I am very grateful that there's a town nearby. What sort of amenities does it have? Please tell me there's at least an inn, I am very tired of sleeping outside."
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“My people call this land Vinland if that name might be more familiar to you.” It's doubtful because he does not seem Norse to her but her own clan does have diverse allies.
“I am not certain that I would say that Milton possesses 'amenities'. All of the local residents have abandoned it or died, so it is full of people who have been kidnapped here as you have. There is a sort of barracks at the community centre, or you can choose an abandoned home to live in.”
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Arrival~
Clair Spoilies
It's probably not the greatest comfort when a teenager is the one responding to a call for help, peeking her head out from behind a tree. Her red hair is a stark contrast amongst the white snow and dark evergreens. There is a wolfdog at her heels when she approaches. Since Gale doesn't seem particularly injured, she doesn't do much more than walk, her boots carefully leaving deep marks in the snow.
"Are you all right?" She asks once she's a bit closer, her voice is a harsh rasping, grating sound, something that sounds like it could be easily whisked away by the wind at any moment. Her left eye looks him over, her right eye a missing and empty socket with scars coating what parts of her face aren't burrowed in a hat and scarf. She looks way warmer than he does at least. "You must be new." There's almost a laugh against him, more amused than belittling.
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"But yes, I'm all right." No he's not, what's going on, why is he here, why can't he feel the damn Weave? But like Gale's going to admit that. Like he's going to admit this entire situation weirds him out and scares him slightly. Nope, he'll just put on a happy face and a light tone of voice as he continues with,
"A bit cold, but physically fine. At least, physically fine for the moment, I can't make any promises the longer I'm out here. There must be a nearby town or building or something...is there?"
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"It's.. a bit of a walk." She says reluctantly, it's not the best news to hear. "Here," she takes off her hat and scarf to offer him. "I'll take you there, but it's not much. Sorry I don't really have much else either.." Her coat is way too small and her mittens are hardly any better. But she tried. "You're pretty lucky it's summer right now."
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It truly is impressive how horrified Gale is to hear that this cold, freezing, awful, snowy weather is the summer. Winter must be...well, he doesn't want to think about what winter would be. Winter wouldn't be fun. Winter would end up with him more than slightly frozen.
Gale will happily tale Maelle's scarf and hat. He plops the hat on his head and wraps the scarf around his neck. And as he walks, Gale adjusts his position so that his arms are crossed over his chest so he can warm his hands in between his arm and his chest.
"Well. In that case, I suppose I am lucky when I arrived when I did. Out of curiosity, how cold does it get in winter?"
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Le Spoilers
She smiles at his reaction, the scars on her face warping the smile a little. She had the same reaction. It's very strange to realize that maybe everyone would react to this place in the same way. To his question, however, she can only shrug. "I.. haven't been here that long. Maybe some weeks? But yeah, summer is what I was told. The sun is out almost all day so I guess winter would mean.."
No sun.
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Clair Spoils intensify so I can use icons lol
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Feast
And it is, given the tower of empty plates pushed to the front of him. This is his fifth bowl of the stew. "Never had rabbit before. Shit, never had real meat before." The corner of his eyes are watery, struggling not to get choked up about the injustice of his culinary experiences prior to this place. "I hate corpos so fuckin' much..."
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Gale doesn't ask that question. Instead, he's finishes chewing and swallowing his stew before musing, "It's a damn shame that this place doesn't seem to have much in the way of livestock. If you haven't had real meat before, you'd love pork. A good, warm sausage can do wonders, especially in a place like this."
'A place like this' is accompanied with a gesture towards the door, where it is very cold and gross and snowy outside.
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"Might be somethin' to look into? Raising animals. Had real eggs once, shit's delicious." Too bad poultry—and all domestic animals reared for meat—are banned from cities due to fear of pathogens. Not that the nomads ever cared about insignificant things such as laws. Vincent remembers helping out a convoy that reared chickens and goats once. Aside from the smell, chickens and goats were funny creatures. "Buildin' a coop shouldn't be too hard..." No, it's getting the chicken first. Or the egg? Hm.
"V, by the way. Name's V." He offers his hand for a shake. Calloused atop the knuckles, bruised.
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"I know everybody says that this place is horrible, it's too damn cold, there's nobody else here...but surely, there must be a chicken or two. Real eggs should be easy to obtain. Or hell, perhaps there's one the next town over!"
Unfortunately, Gale is thinking about this with his fantasy world experience, not fully realizing that this is a post-apocalypse that happened closer to modern day, where people don't have chickens hanging out in their backyard all the time.
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Arrival
Doesn't mean he wishes to stick in it, however. Doesn't mean he wishes to see others stuck in it, particularly people whose attire looks much less appropriate for the weather than his. Particularly when they're screaming for help.
His hand hovers the hilt of his sword without thought, drawing it a single fluid motion. A reflex of a lifetime as a soldier. "Are you alright?!" Instinctively, Cullen rushes to stand in front of this stranger, fearing wolves or, worse, some sort of demon, shield up. Without lyrium for years now he wouldn't be able to cast the spells of templars, but presenting yourself as an impenetrable bulwark still dissuades many things from attacking. "Are you hurt?"
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Gale moves towards Cullen, taking the awkward steps of someone in snow who is absolutely not wearing shoes fit for the snow. "Perfectly fine, thank you for asking—well, perfectly fine except for the fact that I'm cold, I don't know where I am, and I don't know how I got here. But other than that? Just dandy. You wouldn't happen to know where the next town is, would you?"
Please know where the next town is, he can feel his nose about to start dripping.
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He points towards a faint light on the horizon, some smoke. The gentle fall of snowflakes makes it difficult to see, but it is there if one fixates on the point long enough. "If I had to guess, that's probably a village. We have a timberline and there are signs of logging. That'd be an ideal direction for a permanent settlement to develop."
"Can you walk?" His pale eyebrows furrow in concern. "Would you like my cloak? Name's Cullen."
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"But yes, I would appreciate that cloak. As you can see, I'm not exactly equipped for winter travel," says the wizard wearing light robes that provide no sense of armor or protection. "And it's a pleasure to meet you, Cullen. I'm Gale Dekarios."
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feast
"Isn't it?" he agrees, happily enjoying his own food. "Considering we have to ration and make things stretch between the feasts, it really is fantastic to be able to sit and enjoy a proper dinner once in a while."
Although Casper does tend to hermit himself away with his research, he's fairly good at remembering faces, and realizes he doesn't recognize the one next to him. "Sorry, I don't think we've met," he smiles, offering a hand in greeting. "Doctor Casper Darling, formerly of New York City, in America."