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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2025-08-05 10:18 pm
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August 2025 Test Drive Meme

AUGUST 2025 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — IN THE WOODS SOMEWHERE: Interlopers take a walk through the woods, and discover who they are as a person in this Quiet Apocalypse.

PROMPT THREE — BEACHED: A threat emergences from the sands of The Coast, threatening to drown Interlopers in a tarry grave.

ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The sun is bright, enclosed in light fog. It is a strange kind of twilight.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.

IN THE WOODS SOMEWHERE


WHEN: The month of August.
WHERE: Everywhere…?
CONTENT WARNINGS: amnesia memory loss; skeletal remains of animals and humans; themes of honesty; themes of deep/thoughtful conversations/self-realisation; mention of eye-injury/body horror.

You do not remember falling asleep. You open your eyes to find yourself lying in the snowy undergrowth of a burned-out wood. The scent of charred trees hangs in the air, a little petrichor. The world is cold and empty and dead. The sky above you is a pale lavender-grey, a strange half-light gloom and a mist drifts around you. The stillness is not peaceful. Instead it feels like a sense of loss.

You do not remember your name. You do not know who you are.

There are only two things you do know: this is the ending of all things, and you must find out who you are.

When you look down, there are shapes in the snow and dead undergrowth. You reach for them, only to find the things you reach for— bones. Animal. Human. Scattered, half-bleached by the elements. You may be filled with horror, loud and jarring. You might be filled with sorrow. You might be filled with indignant and defiant rage. You might even be filled with something muted and quieter, something like resignation. Because, after all: this is the ending of all things.

You don’t recognise this place, nor do you know where you’re going but you still move forwards — picking any direction and hoping for the best. You trudge through the snow, looking for… answers. Even if you don’t know what those answers will be.

You find another, equally lost as you. Someone else who shares the same situation: not knowing they are and only knowing the same two things as you do. You walk for a while, trying to work it all out. But the woods are endless, and no matter which direction you head in, the burned and blackened trees never seem to thin.

Out of nowhere, a woman’s voice drifts through the trees: What kind of survivor are you?

The question settles on the air. You look at your companion, speechless for a moment. But if you take a little while, the words will come. The truth of yourself: what kind of survivor are you? And you’ll talk with your companion, talking about yourselves like it’s so new to you. You speak honestly. There are no lies here. You begin to remember a little more. A memory, an event, an instance. What kind of survivor you are. You will get your first answer.

Soon enough, another question will come: When you lost everything you knew and loved, how did you keep breathing?

Once again, the words will come. Between yourselves, you will answer and find the answer about yourself — speaking the words as if you are breathing life into your very existence. And more questions will come, giving you and your companion plenty to talk about.

The third question: Do you survive for yourself alone, revelling in the solitude? Or do you hunger for a connection, seeking out others?

The fourth: Do you settle into the silence, and embrace it? Or do you crawl into it whimpering and it crushes you?

The final question: Who are you and how will you face this Quiet Apocalypse?

You remember who you are now, don’t you? Your name. What kind of person you are, what shapes and guides you.

A woman stands before you in the woods. She is dressed in furs. She is gaunt, exhausted — her left side of her face is black and withered, her eye absent from the socket. Her other eye is blue and sad. She looks proud, and she smiles. This is Enola, the First Interloper.

“I see you.” she says softly.

With the blink of an eye, you are no longer in the woods but wherever you last remember being. Your companion is no longer with you, but you’ll find them again soon enough.

BEACHED


WHEN: The month of August
WHERE: Beaches/shorelines of The Coast, Silverpoint.
CONTENT WARNINGS:

The shorelines of the Northern Territories’ Coastal Region have been a boon to those who live there, thanks to the many opportunities for beachcombing and the occasional crates of random goods that will wash up on the shore from long-forgotten ships, along with regular fishing opportunities. However, in the month of August, there's a strange kind of emptiness to the beaches that even keeps some of the locals away. Interlopers who speak with Molly and Jace will be told that something about the beach creeps them out.

Jace in particular will mention that he has seen strange footprints in the sands made of tar. While he’ll point out where he’s seen them from a distance, he doesn't recommend Interlopers going to check it out. It’s bad vibes, and generally when that sort of thing goes down it’s best to stay away.

But he can't exactly stop anyone who wants to go see what the fuss is about.

Interlopers who go to explore the beaches will feel overcome with the strange sensation of hollowness; like something has clawed away at you from the inside. Some may describe it as a sense of sorrow or grief. Others might describe it as a strange kind of inner-disconnection. Some may describe it as a kind of stillness, the kind that comes after death, or standing in an empty room after someone has just left it.

The feeling is small at first but the longer an Interloper spends time on the beach, the bigger that feeling grows.

Interlopers who followed the footprints of tar in the sand after an extended period of time on the beach will notice that the footprints will actually be actively moving. You will see them being made in real time. Soon enough, the footprints will start to turn and walk towards the Interloper. They never hurry, but make a beeline at a steady pace — easy enough to outrun, but will catch the Interloper if they’re not careful enough. If the footprints catch up to them, they'll soon find out just exactly what is lurking within the sands.

Figures burst forth from the tar, writhing and scrambling towards you. A mass of several of them, a mob. The beings look human, but are twisted and distorted, and appear to be entirely made out of the tar. Their eyes are green and smoking, their hands are sharp and clawed. However, they’re extremely solid, as if they are a person after all. They hiss and shriek, trying to grab at you in hopes of pulling you down into the tar that pools and floods around them.

You can shake off one or two of them but let enough of them swamp you, and you’ll be dragged down into a tarry grave — never to be seen again.

The beings can be fought off — guns and bows can keep them back but won’t hurt them. Flames work well on them, too. If they manage to claw at you and draw blood, the blood itself will actually be harmful to them and they’ll cower away from even a few drops. Fighting them off will have them retreating back into the sands, leaving nothing but a pool of tar behind.

Leaving is also absolutely an option, if you can get off the sand itself and back onto land. The beings will not follow and seem to be stuck completely on the beaches.

But the experience will leave you feeling emotionally raw in the days that follow. Interlopers will be left feeling hollow, but spending time around others will have the feeling fading and you’ll feel like your usual self again.



FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

IN THE WOODS SOMEWHERE


1. Interlopers are compelled to speak about themselves honestly — describing who they are as a person, using the questions provided. They can talk about canon experiences or simply share their own thoughts about themselves concerning the question.

2. While they will find bones, there is nothing else living in these woods. There will be nothing they will be able to glean from the bones.


BEACHED


1. While the claws are sharp enough to cut an Interloper, the beings aren't aiming to maim — they're simply trying to grab hold of the person to drag them down into the tar.

praetoriana: <lj user="katet"> (startled)

Re: Arrival

[personal profile] praetoriana 2025-08-16 05:10 am (UTC)(link)
Much of the explanation that Randvi gives sounds nonsensical, but not all of it - yes, Sabina thinks, she did see the aurora, dancing impossibly in the sky above the courtyard of her prison chambers. It was just as she had always imagined it, just as vivid and strange and unearthly as in her mother’s stories - like a ribbon made of light, like the trailing imprint of a god’s fingertips on the looking glass of the sky. And then - then as she was watching it, staring upwards in awe, the sky had turned suddenly sideways and she had fallen, and seen only darkness. And then, yes, there had been that voice, deep and cynical and ancient - and it had called her, “Interloper.”

She stares silently at Randvi for several moments, trying to understand. Trying to fit the notion into her head that she has been brought here by some unknown force in order to thwart a god, one who has spoken to her personally.

No. No, she thinks, clearly the woman in the blue fur has misunderstood the situation. Gods do not deign to talk to humans, after all, unless they are priests. And she does not know why anyone else is here, but surely she must be here because Thurinus wished her to come here. There can be no other explanation - no one else would call on her for help, no one but Thurinus would want to transport her anywhere. And, after all, he told her to wait for a sign.

She takes one step toward Randvi - her feet are already feeling like heavy, senseless bricks at the bottoms of her legs - but stops before she can come within arm’s reach.

“From where do you draw your power to create heat?” she asks suspiciously.
meadqueen: (Default)

Re: Arrival

[personal profile] meadqueen 2025-08-16 06:28 pm (UTC)(link)
“It happened here,” Randvi says simply. “One night I dreamt of being consumed by flames, and the next day I could create fire from nothing and alter my body’s temperature.”

It has been truly useful in this place, but her emotions can cause flare ups that can lead to significant damage.
praetoriana: <lj user="katet"> (standoffish)

Re: Arrival

[personal profile] praetoriana 2025-08-19 03:12 am (UTC)(link)
Sabina presses her lips together, looking very doubtful. That is… definitely not how magical skill is acquired, in Sabina’s experience. You can’t just suddenly wake up and find that you have the ability to wield magic; you have to study to cultivate magical skill. You can learn to channel magical energy fairly quickly, especially if you choose to channel only from specific places or through specific objects - but to actually use magic once you’ve channeled it, especially for a use as advanced as creating flame from nothing, you have to learn how.

Of course, the various uncivilized peoples from outside the Empire often say that magic can be acquired from strange and impossible sources: she can remember several shamans who believed that they had been given their magical abilities by their gods, and one mad medicine-maker who insisted that she had gained her magic after being struck by lightning. The barbarian peoples all have similar strange superstitions. No rational person actually believes them.

But it would be a mistake to assume that all foreign peoples were deluding themselves: as preposterous as their explanations might be, there is no doubt that some people from outside the Empire do know how to wield magic. Sabina nods once in challenge.

“Show me,” she says. It may strike Randvi as a foolish request at this point, especially given the raw red color of Sabina’s freezing extremities. But Sabina’s expression is firm: she will not approach any closer until she sees this magic for herself.
meadqueen: (Outside)

Re: Arrival

[personal profile] meadqueen 2025-08-19 03:26 am (UTC)(link)
Randvi does feel fortunate in these types of circumstances that one of her powers is fire. The Old Bear’s strength is impressive, but it's difficult to definitively prove that it is magical.

Usually when this happens she lights a candle, but out here in the cold she does not have that luxury. Randvi removes one of her thick mittens, flexing her fingers in discomfort at the cold. She holds out her hand for the other woman to inspect if she wishes, then holds it flat, as if she's waiting for an offering. Instead, a small flame begins to hover over her palm.

“Are you satisfied?”
praetoriana: <lj user="katet"> (curious)

Re: Arrival

[personal profile] praetoriana 2025-08-19 04:01 am (UTC)(link)
She peers closely at the flame in Randvi’s hand, leaning in slightly but not yet moving nearer. In this frigid, snowy environment she can’t even feel the flame’s warmth from this distance, but she can tell from the flicker and the smell of smoke on the wind that it is real fire. She can’t tell where the magic creating it originates, though… how strange.

Still, there are times when it is necessary to be cautious, and times when it is more prudent to take a risk and trust others, at least for a short while. This, her shaking body and frozen limbs tell her, is definitely one of the latter.

Abruptly, as if an invisible door between them has suddenly opened, Sabina dashes over to Randvi’s side.

“I thank you for your assistance,” she says formally, bowing low.
meadqueen: (Left)

Re: Arrival

[personal profile] meadqueen 2025-08-19 02:20 pm (UTC)(link)
Randvi inclines her head. She is, in another life, someone used to granting requests. She reaches for the clasp of her fox fur cloak.

“Please take this until we arrive. It makes me cold to look at you.”

Either way, they begin the walk to Milton. Randvi keeps the woman on her left side, both so that she can see her and so that her wolf Ulfrùn can stick close to her right.
praetoriana: <lj user="katet"> (Default)

Re: Arrival

[personal profile] praetoriana 2025-08-24 06:13 am (UTC)(link)
She does not protest when Randvi offers her her cloak; she wraps it around her shoulders gratefully. It smells warm and animal, and feels as soft as dandelion fuzz. And as it falls over her arms and shoulders, it gives her immediate relief from the terrible, biting cold. She begins to shiver even harder, as one always does while thawing out from intense cold, and legs break out in goosebumps anew. From the inside of the cloak, her hands reach out to grab the inner lining and pull it more snugly against her skin.

For a while she is silent as they walk; she focuses on each step, on feeling each toe on her freezing feet and each smarting finger on her thawing hands, breathing deeply and willing her blood to flow hot and fast into her coldest extremities. She sets her jaw and presses her teeth together hard to keep them from chattering audibly. Each step that brings her bare ankles into contact with the snow is painful, as if the tiny ice crystals themselves are cutting into her flesh. But the pain doesn’t slow her down: this pain is good, she knows, because while she can still feel pain in them, her feet are not frozen beyond repair.

“What is the name of this town?” she asks, apparently out of nowhere, as they crest the top of a hill.
meadqueen: (Outside)

Re: Arrival

[personal profile] meadqueen 2025-08-24 02:08 pm (UTC)(link)
Randvi had arrived here dressed to handle the cold - it had been summer in England but she’d spent so much time in her dark little map room - but that has not been the case for many. It always worries her, the idea that people are left in the wilderness with no way to protect themselves. She may have to start packing boots with her on these excursions.

“The town is called Milton. There are three villages that we have reached on this island: Milton, Lakeside and Silverpoint. Lakeside is around a day’s walk away, and Silverpoint is another week.”
praetoriana: <lj user="katet"> (conversation)

Re: Arrival

[personal profile] praetoriana 2025-08-26 01:44 am (UTC)(link)
"Mil-ton," Sabina repeats, pronouncing the strange syllables carefully. In her accent - Randvi may or may not be able to recognize it, but if she does, it will sound a lot like that of Christian bishops who come to English monasteries from Rome - it comes out as something like, "meel-tone."

"Why were you travelling outside of your town in such snowy weather?" she asks. Her tone isn't accusatory, but learning how sparsely-settled this place is reminds her that Randvi must be taking something of a risk by travelling outside of the village alone.
meadqueen: (Default)

Re: Arrival

[personal profile] meadqueen 2025-08-26 02:22 am (UTC)(link)
There are many odd words and names to learn in this place: names like Wynonna, Raylan, Bigby; other words like electricity, radio, eyeglasses. Randvi always feels a certain kinship with the people who are learning alongside her. There are never many like her here at once.

“This place has a particular rhythm to it,” she answers as she walks, “and now is the time that more people are taken from their worlds and brought here. I remember how frightened I was then, and I want to help others.”
praetoriana: <lj user="katet"> (conversation)

Re: Arrival

[personal profile] praetoriana 2025-08-27 05:54 am (UTC)(link)
This explanation doesn't worry Sabina. It doesn't worry her because, although other people have been kidnapped and spirited by some nameless force to this place, the same thing cannot possibly be true for her. Her handler would not allow her to be kidnapped by any unknown force or entity: he still needs her. If she has been transported here concurrently with other people, and if she has been transported at exactly the same predictable time as such people, then that is only a coincidence. Or an act of subterfuge, perhaps - her arrival would be noted if it occurred at the wrong time. She has not been brought here by the will of this Darkwalker, whatever that may be. She has been sent here by Thurinus. Obviously.

"You carry a spear," she points out, nodding over to it as they begin to traipse down the hill. "And you are accompanied by a wolf. That suggests that you do not expect to help everyone that you meet."
meadqueen: (Default)

Re: Arrival

[personal profile] meadqueen 2025-08-27 01:36 pm (UTC)(link)
“There are animals,” Randvi points out. “Wolves, wildcats and bears, among others.”

She had not yet begun carrying the spear when a bear attack had cost her her right eye.

“And sometimes when people have just arrived, they think that their enemies have brought them here and attack the first person they encounter. Being armed myself helps to deter foolish decisions.”