singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillppl2025-09-07 04:18 pm
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September 2025 Event Plotting

SEPTEMBER 2025 EVENT


PROMPT ONE — THE AURORA: ENOLA’S VISIT : Rather than visiting in dreams, Enola appears to the Interlopers with a warning, and another offering of help.
THE AURORA: — CONTENT WARNINGS: potentially disturbing dreams; dreams involving animal death; dreams involving fire/being burned alive.

PROMPT TWO — THE AURORA: KICKBACK Following Enola’s visit and the dream where Interlopers can gain a new ability, the Darkwalker bites back.
THE AURORA: KICKBACK — CONTENT WARNINGS: themes of violence; supernatural weather/altered environments; altered mental states; mental manipulation; themes of violence; potential character injury; potential character death; potential NPC death.

PROMPT THREE — AS THE DEAD SLEEP: In the dying world of the Quiet Apocalypse, Interlopers are driven to lay a part of themselves to rest.
THE VISITOR — AS THE DEAD SLEEP: mental manipulation; themes of loss; themes of grief; themes of death; themes of catharsis.

PROMPT FOUR — SIGNAL VOID: The radios fixed up by Marra and given to Interlopers lead to unexpected finds in the Northern Territories.
SIGNAL VOID — CONTENT WARNINGS: themes of survival/exploration; potentially dangerous situations; altered wildlife; wild animal attacks; potential character injuries; potential maiming; potential character death.


THE AURORA: ENOLA’S VISIT


WHEN: September 21st.
WHERE: Everywhere.

In the late afternoon, when the sky is still light, you hear the telltale signs of an Aurora. The endless hum, punctuated by cracks that echo across the air. There’s the strange ethereal shrill sounds made by no instrument known to man, faint at first but growing louder. As you look towards the skies, you can see the faint swirl of colours in the daylight. The electricity of the world comes to life, flickering and sparking erratically.

As the day shifts into evening and the skies darken, those colours in the sky begin to brighten: purples, pinks, red, greens and yellows — an abstract painting of colour and light that paints the sky brighter than any day, so bright the stars look like ghosts. The Aurora has come, and Interlopers settle in for a long night of noise and light.

Whenever you find yourself alone, she will come to you. You might be out in town, you might be sat in your cabin by the fire. You are alone and in a blink, she’s standing with you: a woman dressed in furs, one side of her face blackened and withered, the eye missing. Her remaining blue eye is bloodshot and exhausted. Her hands are caked in blood, old and new. She is dishevelled. Enola has seen better days, but she stands proud as she stares at you.

If you have spoken to, or seen Enola before — she greets you warmly like an old friend. If this is your first time seeing or speaking with Enola, she introduces herself: My name is Enola, I’m one of you. I’m here to help.

“Time is running out.” she tells you. “Things are changing. You’ve probably seen it, felt it. How the wildlife shifts, how the winters never end, how the world trembles.”

While prevalent long before Interlopers ever came to the Northern Territories, the seismic activity in the world has been a staple in recent times.

“Caged animals grow restless.” She’ll take a moment to walk around you, looking around with interest: examining homes of their contents, or taking a moment to appreciate the lush green trees. She takes genuine enjoyment out of it, smiling softly.

“I can still help.” she says suddenly, looking up at you. “I’ve seen you use your gifts well, learn how to control them. You learn so quickly. But more of you keep arriving, and this world keeps growing colder and crueller.”

She looks above you, or towards a window if you’re outside. She is silent for a long time.

“It was never supposed to be like this.” her voice is soft, sad. You notice there are tears in her eyes.

“Sleep, and it will come to you. If you choose for it.”

In an instant, she is gone. But when you go to sleep that night, a dream may come to you.

MOON TOUCHED: The colours of the Aurora dance around you in your dreamscape. You dream of running through the silent woods at night. The moon is full above you, the air is calm and still. Hunger draws you forward, everything is so sharp and vivid in your senses, even in this dreamscape. You hear the crispness of the snow beneath your feet, smell the scent of the pines on the air, feel how warm you are against the coldness around you.

The snuffling of a rabbit catches your attention, and you swiftly leap after it, jaws opening and closing around its neck as you capture it. You bite down hard, feeling the crunch of its bones as they break, the sweet coppery taste of blood filling your mouth and nose. You lift your head towards the stars, blood on your tongue. You realise you are not a person at all, but a beast on all fours: a wolf, content and filling your belly with meat.

You wonder, for a brief moment: were you ever a person at all?

You do not know the answer to the question. You do not seem to worry about such a thing but there’s a flash of warning on the air. Something you cannot quite place, but you know that you should not forget it.

When you awaken, you feel… different, somehow. Everything seems a little sharper, as if the world around you had been dull, or behind some pane of frosted glass. With it comes a strange balance of calmness and chaos, tameness and wildness, fear and bravery. You find yourself looking for the moon in the skies and when you finally find it, it hits you — this is what it means to be Moon Touched.

LIGHT BRINGER: The colours of the Aurora dance around you in your dreamscape. You dream of sitting by a lonely campfire in the mouth of a cave at night, warming your hands. As you sit, a strange feeling comes over you, a desire to reach out to the flames. And so you do, reaching with both hands into the fire — gripping at the white-hot embers. It burns you, and for a moment there is blinding hot pain as the fire suddenly explodes around you, consuming you whole. But the pain soon stops. The fire doesn’t burn you. No, you have become the blaze — your body warmed. You burn bright enough that the darkness around you turns into day.

When you awaken the next morning, you feel warmed and comfortable. As if even the coldest of winters couldn’t reach your bones. The warmth remains even when the Aurora ends, and you are left with the innate understanding:you are the Lightbringer. The power of flame is at your very fingertips. You master the light, life, warmth.

AURORA CALL: The colours of the Aurora dance around you in your dreamscape. You dream you are standing in the very sky itself, at the Aurora’s height. Colour and sound twirls around you, within you — and you feel it curl into your body. Your head fills with noise, a chorus of voices calling out, snippets of conversation echoing within you. Enola’s voice calls to you: “Don’t you understand it now? We are all connected. The Aurora connects us.”

And you do, you do understand it.

When you awaken, you feel connected to the world around you. To the very people who live amongst you. You feel less lonely, a kind of kinship with others. You have heard the Aurora’s Call and you have answered it, unlocked a connection with your fellow Interlopers. You will be heard.

NOTHING: The colours of the Aurora dance around you in your dreamscape, but only for a moment. The edges of your vision begin the blur with black, slowly closing in until everything goes dark and you fall into a deep, dreamless sleep. You awaken, and although you feel rested, as if the dreamless darkness has helped you feel a little more ready to take on the day — nothing else about you has changed.


THE AURORA: KICKBACK


WHEN: September 22nd.
WHERE: Everywhere.

When you awaken the next morning, the sky is impossibly dark. There is no daylight, there is only endless night. No moon, no stars, no sun. The sky is empty. A void. Just the darkness and the green gloom — the telltale sign of what is to come: the Darkwalker.

You awaken and the cold fear washes over you; a vice-like grip on your throat, squeezing, choking. The air is heavy, oppressive: fear, anxiety, anger. The day is eerily still, and even as you try to go about your day — you know something is coming, your instincts tell you as much.

And you’re right: the ancient, impossible voice finally crawls into your ear.

“The First is desperate.” the Darkwalker sneers.”Look at how she tries to protect her precious brethren. Arms you for a world that you were never meant to be in: the interloper in nature’s design.”

The earth shudders beneath you, things begin to shake and tremble around you.

“I am not some weak, powerless thing.” The Darkwalker tells you. “Even if I am bound, I am inevitable and so very hungry. The table is laid, and I will have my fill — as it is meant to be.”

The Darkwalker howls: indescribable, unnatural, demonic — breaking off into dark laughter. The earth shudders again.

“I will break you down from within, and if I cannot — I will break you down by one another’s hands once more. I am the Rot within you.”

Above you, white-hot green lightning streaks across the skies like cracks — impossibly bright. Something shifts within you, a growing tension. The anger within you builds. A familiar sensation for some: a bitter gnawing within you. The nightmarish green gloom above you persists and everything bubbles up from within.

It is not the first time the Darkwalker has done this. Many remember only too well the Summer Solstice of last year. By now, many wear talismans crafted to ward off the Darkwalker’s influence. But not everyone, and the Darkwalker’s influence is stronger now. From the dark, the anger within you becomes too much. The tension finally snaps with another crackle of lighting across the skies — and in the flash of it for a brief moment: the giant three-headed wolf skull, eyes glowing sickly green.

Another night of violence is upon the Interlopers: a vicious argument where you air your grievances, or finally let slip the things you’ve been holding close to your chest. A verbal beat down, incredibly hurtful in nature. For others, things may be drawn to getting physical. A literal beat down where your fists grow bruised and bloody, or perhaps even worse. Whatever it is, you want to do damage to someone else — there is darkness here, and so many things come out in the dark, don’t they?

Chaos erupts once more.

But there is noise above you this time, a furious unseen battle. The skies are not just empty and green, but a furious blaze of light of the Aurora streaks across the skies. Enola is grasping for control, and there are sounds of pain — as she tries to end the madness.

“Leave them be, Devourer.” Enola’s voice booms across the air like the cracking of ice of a frozen lake.

As Interlopers fall to chaos and madness with fists, weapons and words: Enola and the Darkwalker battle against one another. The skies flash violently with green streaks of lightning and the sharp colours of the Aurora: a frightening sight and it’s almost impossible to truly describe the sights before you — should you have a moment to look up.

Hide, or fight. Survive.

The night is long. The fight above you goes on for hours, and ends with a tearing of the skies and the world snaps to normal. You hear a gasp of pain from Enola, then nothing. The air is silent and clear above, but blood may have already been spilled below.


AS THE DEAD SLEEP


WHEN: The month of September.
WHERE: Everywhere.

In the Quiet Apocalypse, it is easy to see the world sitting on the long road of the End of Things. Everything must end, that is part of nature. All things begin and all things end. So many Interlopers have been ripped from their worlds, often in the midst of crisis, trouble or change. And with it comes a pause, something left unfinished. The end has not been completed.

It is a notion that greets you when you awaken one morning. A compulsion. An itch. One might try to press it down, ignore it as much as you can. But the longer it is ignored, the more the feeling becomes. You go about your business and the feeling grows: a blooming sensation in your chest and the innate understanding: all things must end. It is a desperate, lonely feeling.

Perhaps it is not the end of you, but the end of something else. A life, a friendship, a loved one. Perhaps something left unsaid, something left undone. Whatever it is, you find yourself thinking of it constantly, even when you particularly don’t want to. It feels… wrong, to leave such a thing unfinished. To keep putting such a thing off feels unnatural. And that feeling inside of you comes almost too much to bear.

Whatever it is, you must put it to rest.

For Interlopers, a different destination will come to them. They may wish to go out into the wilds. Others may wish to go to the Church in Milton, or at Silverpoint. Some may wish to travel to the edge of the ravine, or even to some part of Lakeside. Some may wish to stand on the edges of the ice upon the seas at the Coast. Whatever or wherever they feel they need to get to — a distance will need to be covered, to find somewhere quiet and alone. They will prepare themselves for the journey and leave to go on to put something, whatever it may be, to rest. To say goodbye.

And so you walk, through the snow and wind, your thoughts occupied. You must say goodbye, you must bury something, you must finish what needs to be finished. But… other thoughts mingle within your own. You cannot recall where they come from, but they feel like yours, somehow. Like something deep down within your spirit, pooling out from it and drifting into your mind. Soft prayers, hushed apologies — even if the words are not your own, they have never felt truer. They weigh upon you, so heavy despite their softness:

… The night was so bright, too bright to count the stars. We forgot about them. … And yet it was a bitter and empty place. Did you truly know, somehow?

Did who know? Did they know what? There are so many questions, but you cannot seem to find the answers to them. It is a quiet agony. There are more thoughts:


… I could not go. I would not. Why couldn't you hold out? Why couldn't I let go?

Who’s thoughts are these? Even if they are not your own, they seem to make sense, somehow. Perhaps you piece things together, make them your own thoughts. Perhaps there was something you could not let go of. Perhaps there was someone who could not hold on. Perhaps there you were stubborn, too stubborn.

… The world falling away. The lights, they used to go on. Please forgive me.

The final words linger within you as you finally come to a stop. Here. This is where you must stop. Here you will lay it to rest. Your hands reach for the snow, fingers clawing into the frozen white. Perhaps you wish to lay it beneath the ice. You prepare. Perhaps it is an item you bury, some small token that represents what it is you wish to finish. Perhaps you are drawn to write something down: a name, a secret, an apology. Or perhaps you simply wish to make some kind of symbolic grave: decorated with stones and even crafting some kind of marker for it.

You will not stop until it is done, even if the day grows darker and colder. You will work until you have finished it. If others have come with you, you will feel compelled to unburden yourself of this loss, this thing you must finally put to bed. You do not have to be alone in saying goodbye.

And when it is done, you feel lighter, somehow. Forgiven, perhaps. As if the very thing that has weighed down so terribly upon you has lessened, eased. Things feel right once more.

As the dead sleep, you are here and alive — for now.


SIGNAL VOID


WHEN: Aurora nights, the month of September, onwards.
WHERE: Everywhere.

In July, Interlopers who tackled the Cannery and fought against the Timberwolves that had made their home there managed to recover some shortwave radios. These radios were given to Marra, who has managed to get these devices working again despite the Aurora’s effects on electronics.

No one can say for sure how Marra has managed to do this, much like how she manages to ensure the lighthouse works at all times. Even her own answers have proved insufficient, but she cannot even explain it herself: for some reason I can keep this place going. I'm in here and the light still shines, and I don't know why.

Having been returned to Interlopers via Molly at the Frozen Angler, Interlopers across the Northern Territories will have access to these tools. While not enough for everyone to have one each, Interlopers will need to share the radios as they navigate the world. The radios don’t work like regular walkie-talkies, but will work by using them to send morse code messages — like how telegrams work. But in the month of September, during Aurora nights, these radios start picking up strange signals.

The signal seems to appear on the radios like some kind of radar, with the screen lighting up and flashing, and a beeping sound emitting from the radio. Following the flashing and beeping on the radios, Interlopers will find that they are being led to something — with the lights and sounds increasing in frequency and intensity the closer they get.

The signals will lead Interlopers to bunkers, buried in the snow. Interlopers will need to dig through the snow to reach the door, and the doors themselves will be heavy and difficult to open. Inside, Interlopers will find a shelter that has been carved into the earth, and modest caches of stocks that have been lost to time: food, water, medical supplies, tools, books, weapons. It looks as if these bunkers were created as places of protection in the event of some kind of nuclear war, or some kind of apocalypse prepper — clearly a great deal of work has gone into crafting these places.

However there are certain dangers when it comes to traversing the world during the Aurora. Wildlife tends to become more volatile during these nights, and will actively seek out Interlopers who are out in the wilds following the signals on their radios. Packs of wolves, solitary wolves or even bears and wild cats can be found stalking after Interlopers who may be out.

The threat of these predators is high, and they will actively attack Interlopers. But it’s worth the risk of more supplies: the endless night is on the way as the daylight hours grow thin and bitter winter draws in.

But it is not just these bunkers that the radios reveal: in addition, another signal is being broadcast. One that may be familiar to some Interlopers. A broken message from last year, recorded in the diary of a firewatcher:

- .... .. ... / .. ... / --- .--. . .-. .- - .. ...- . / -... . .- .-. --- .- -.- .-.-.- / .--. .-. --- .--- . -.-. - / .-- .. -. - . .-. -- ..- - . / -.. --- .-- -. .-.-.- / -.. .- -. --. . .-. ---... / .- ..- .-. --- .-. .- / .. -. ... - .- -... .. .-.. .. - -.-- .-.-.- / -.-. --- -- . / .- - / --- -. -.-. . .-.-.-


FAQs

THE AURORA: ENOLA'S VISIT


1. Aurora Feats are unlocked! For this round, RNG picked Lightbringer, Moon Touched and Aurora Call.

2. Please see the following page for more information. Aurora Feats are completely optional.

3. Interlopers will only receive ONE Aurora Event. The only time this is available is this month. After September, players will have to wait for the next Feat round for another chance at an Aurora Feat.

THE AURORA: KICKBACK


1. Characters are free to use this event to kill NPC Interlopers. Other NPCs, especially named ones (ie. Methuselah, Molly, Marra, etc.), are off the table, as are two marked NPC Interlopers. Please let Mods know if you intend on doing this for record keeping!

2. These acts of violence can be physical or verbal altercations, players are encouraged to work with the prompt however they'd like! However, anything potentially world-altering (ie. building destruction) must be first discussed with mods.

3. Interlopers under the Darkwalker's influence can be stopped in a number of ways. Showing genuine care and compassion in the face of violence is one way, saving them with the power of love/friendship. Knocking an Interloper out is another way. Sometimes killing an Interloper may be needed, or simply restraining them and keeping them locked up somewhere so they can't hurt anyone else until the night is over would also work.

4. Interlopers with the Darkwalker's Revenge Feat will be incredibly energised by the Darkwalker's influence on the world and feel at their physical peak. They will also be more susceptible to the Darkwalker's influence to be violent, meaning it will take extra work to break them out from the Darkwalker's hold.

5. Interlopers with warding talismans anointed with Interloper blood will be the least susceptible to the Darkwalker's influence to be violent, but can still be influenced eventually as the night goes on — especially if they have any grudges or interpersonal issues going on.

6. Interlopers who have natural penchants for violence or darker impulses will also be more susceptible to the Darkwalker's influence.

AS THE DEAD SLEEP


1. Items don't have to just be buried, they could also be burned, or sunk into a body of water.

2. It doesn't have to be a specific item, but could be something symbolic of the thing that the Interloper wants to 'put to rest'.

SIGNAL VOID


1. There are six bunkers in the world to be found. Two in the Milton region, two in the Lakeside region, and two in The Coast region.

2. The morse code message cannot be replied to as of yet.

3. The firewatcher refers to the Diary of Sam Bouchard, which can be read here.

PLOTTING FORM


shewhograspsthesky: (Default)

Maelle | Clair Obscur: Expedition 33

[personal profile] shewhograspsthesky 2025-09-07 05:03 pm (UTC)(link)
Player Name: Alex
Player Contact: PM DM PP come at me bro
Pacing: Bit spotty, semester ongoing. I'll try to do at least 1 round a day
OOC Limits: If you're worried, ask

Character Name: Maelle
Canon: Clair Obscur: Expedition 33

Wanted CR: Yes. I'm loving the CR she has so far, I would love more. Negative is also fine! So long as it makes sense.
Unwanted CR: Nah, I think we're good?

Event Ideas:
The Aurora: Enola's Visit
Ya girl is gonna be getting Light Bringer. Because she needed more fire in her life. lmao Who wants to watch her accidentally set something on fire? I KNOW YOU DO.

The Aurora: Kickback
Randvi made her a talisman so she'll be sane for this event and trying to help people snap out of it. Maybe by knocking them unconscious or, if she must, stabbing them. She's not against bloodshed and this kid isn't afraid of a fight or death (but no death pls ty). If you're close CR, she'll try to talk you out of fighting, but she won't hesitate for stabbery if she's given no other choice. Don't worry, she's a helper!

As the Dead Sleep
As the Dead Sleep : Clair Spoilers Present
Since she's well and good from Verso's ending, with all the goodbyes very established, if forced, there isn't much left to do in the direct sense. So!!

This kid is going to find a cliff and write in a book. Who wants to come for the ride? Or who wants to watch her write in a book? It's you. Of course it's you!

She has Gustave's journal with her and she's been ignoring it for a while, so it fits that she'd feel compelled to write in it again and catch up on what's happened. But it's gotta be a cliff, for whatever reason. I don't know where the nearest cliff is but we're doing it.


Signal Void
Maelle does not have a radio/walkie-talkie thingy. But we want to go with yooouuuu! Please take her along to explore for supplies, please and thank you~

Anything Else?:
markingnight: (default)

[personal profile] markingnight 2025-09-07 05:18 pm (UTC)(link)
Player Name: Tetra
Player Contact: [plurk.com profile] Tetradecimal or discord [profile] tetradraws
Pacing: I can usually tag back multiple times a day, but this may fluctuate a bit due to my workload.
OOC Limits: idk not looking to kill my character I guess?

Character Name: Ironeye
Canon: Elden Ring: Nightreign

Wanted CR: Friends, hunting/adventure/fighting off dangerous critter buddies, it'd be cool if he clicked with someone enough to offer to teach them weapons or hunting. Also, he is a medieval fantasy archer and therefore going to be a little confused initially, so if someone would be willing to explain a bit about the situation it would be much appreciated. Especially when the fights break out, because otherwise he might just assume it's Demons Again and that NPC interlopers are fair game 🙃.

I'd love for someone to teach him how to use a gun, otherwise he'll have to figure it out himself. Maybe as a trade?
Unwanted CR: Not a negative CR Andy, sorry. I like a little playful bickering, rivalry, etc. on occasion, but I'm generally in RP for cooperative play.

Event Ideas: Ironeye will be on those bunkers immediately, he loves dungeon diving! I'm also probably going with Moon Touched because one of his buddies is a weeb werewolf, so he might as well join the party. Any fellow wolves about?

Other than that, since he's a new character I'm mostly just planning to establish some CR and have him familiarize himself with his surroundings/tag into other people's starters. I might have him get attacked by a couple of NPC interlopers because he has a canon tendency to enrage every hostile in the immediate area.

Anything Else?:
markingnight: (Default)

[personal profile] markingnight 2025-09-07 05:22 pm (UTC)(link)
Do NPC interlopers have IC personalities/relationships that we need to follow? Or can they simply be made up by players?
markingnight: (before)

[personal profile] markingnight 2025-09-07 05:23 pm (UTC)(link)
Maelle, do you want to go exploring? Maybe they can find some sweet loot
shewhograspsthesky: (Default)

[personal profile] shewhograspsthesky 2025-09-07 05:26 pm (UTC)(link)
Yeeeeeeeeees
markingnight: (remembrance)

[personal profile] markingnight 2025-09-07 05:37 pm (UTC)(link)
Sweet, ty :)
pacificator: (Default)

[personal profile] pacificator 2025-09-07 05:40 pm (UTC)(link)
I'm interested in Wynonna having to deal with the quencies of murdering a guy last time around... would it be possible for Elias to have had a friend who has been pissed all year at her for killing him and the Darkwalker's influence tipping them over the edge into revenge?
pacificator: (Default)

[personal profile] pacificator 2025-09-07 05:47 pm (UTC)(link)
HELL YES
pacificator: (Default)

[personal profile] pacificator 2025-09-07 06:07 pm (UTC)(link)
Okay requesting Cris Velasco to be Wynonna's nemesis she knows nothing about... potentially to be messily murdered by Nedward (which I'll add to the other comment if we go that way)
friendsfordinner: (i am the only person finding this funny)

[personal profile] friendsfordinner 2025-09-07 06:23 pm (UTC)(link)
Let's goooo team wolves!!!

Hickey is also Moon Touched and is kind of weird about it in the way that a lot of other in-game wolves aren't. The moment he spots a new wolf, he will absolutely get up in Ironeye's business, hey how are you doing, wolves are cool aren't they, team up with him to hunt wolf pack style.
mikoshi: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (Default)

[personal profile] mikoshi 2025-09-07 07:02 pm (UTC)(link)
Player Name: Serge
Player Contact: PMs or [plurk.com profile] tsuchinoko
Pacing: Medium. College is kicking my ass. But! I try to tag at least once a day.
OOC Limits: Character death and the usual.

Character Name: V
Canon: Cyberpunk 2077

Wanted CR: Friends, definitely. Being an anti-capitalist Terminator was hard, and all his friends aside from Johnny are back home. Sparring partners? Sparring partners. He doesn't want to lose his gains, needs to test what his new limits are now. Hunting buddies, teamwork makes the dream work. Fellow collaborators towards improving their living situation. This place is an anarchist's dream come true. No corpos, no masters.

Unwanted CR: Romance's off the table as well as negative CR for the sake of it. Other than that? Go nuts.

Event Ideas: Signal Void, definitely. V is an urban ninja, he's great at recon, loves exploring places, especially dangerous places. Kickback has good opportunities for CR building since he can be both a 'power of friendship' kind of guy (won lots of people over in his canon that way) or he can use non-lethal takedowns to stop people from getting too crazy. Or he could lose his shit too, Berserk was his OS of choice and it did exactly what it sounds like. Plenty of regrets too, As The Dead Sleep would be good for building CR by getting some backstory outta a protagonist who hates talking about himself—he's chatty about dumb shit, the yapper's curse, but superficial about his past.

Powers-wise I'll be going with Aurora Call, but! He'll likely only use it on Johnny. He's all too aware of how violating it can be to have Some Guy saying shit inside your head without permission, so he'll be extremely hesitant to use it on people without permission. Also because it makes him feel crazy. Like you all can hear that? Shit.

Other than that, just want to focus on building CR since he's new, familiarize himself with the setting. A-OK with him getting attacked by fellow interlopers or NPCs. A-OK with him losing too, he's out of his depth without his cyberwear. His 100% fleshy body is foreign to him still, he's gonna struggle.

Anything Else?:

Edited 2025-09-07 19:05 (UTC)
markingnight: (remembrance)

[personal profile] markingnight 2025-09-07 07:21 pm (UTC)(link)
Dare I ask what kind of weird lol

But Ironeye would probably miss running with his proverbial pack at this point, so I'm game! Wolves ARE kind of cool, and he DOES like hunting... 👀
markingnight: (watching)

[personal profile] markingnight 2025-09-07 07:23 pm (UTC)(link)
Those chests stores aren't going to know what hit them 😡
markingnight: (leaving)

[personal profile] markingnight 2025-09-07 07:30 pm (UTC)(link)
Points at you, I don't know which one of those it's gonna be (maybe Signal Void?) but I'm gonna throw my dude at your dude
castitas: (Default)

cheryl | kate marsh / life is strange

[personal profile] castitas 2025-09-07 07:51 pm (UTC)(link)
Player Name: Cheryl
Player Contact: [plurk.com profile] heolstor / @ _heolstor on discord!
Pacing: Slow as beans. Being head mod plus a full time job means my time is often limited. Backtags are my friend, but I will try to boom if I have time and people are around!
OOC Limits: No death, pls.

Character Name: Kate Marsh
Canon: Life Is Strange.

Wanted CR: Pretty much everything! Friends!!! People around her own age to befriend!!! Fellow nerds!!! Religious sorts!!! Grumbly sorts she can win over by being good and soft!!! She's kind of fitting into a kind of Support Role route with things after she did her rosehip stuff, via foraging, cooking, medical/first aid, etc.

Unwanted CR: I prefer not to have negative CR for the sake of it. I like my negative CR to be interesting, or to develop eventually. Romance is also off the table for her as she's got a Thing with Tim Drake (they're Going Through It).

Event Ideas:

— ENOLA'S VISIT / KICKBACK A visit from Enola!! She will be thrilled, tbh. She's big on Enola tbh. Kate will be getting her final Aurora Feat: Lightbringer — giving her combo name of Messiah Complex, lmao. Meaning she's gonna be toasty to be close to, but also have the potential of burning things/others/herself by accident if she doesn't keep her emotions in check.

She has an warding talisman made by Heartman (OG Talisman, sob) so she'll be certainly keeping her wits about her and won't be hit by the Darkwalker's influence too much, but she'll absolutely be freaked out by what's going on. I'm down for getting her thrown into things and potentially having her defend herself or come to someone else's aid using newly acquired Lightbringer Feat — considering she was almost murdered last year. It's not gonna be perfect but still!!!

She also has Interloper's Sacrifice, meaning she's has healing powers. So I'm down for Kate throwing herself into things and helping to save others/heal them of injuries they get during the night.

— AS THE DEAD SLEEP I'm kinda torn on this one, as I'm not 100% sure I wanna go with this one. But Kate did receive her Dark Room Binder last year in the Painful Reminders prompt, containing all the photos Jeffershit took of her. She's just kind of... sat on and not addressed it. She could 'put this to rest' by way of thinking of moving forwards rather than looking back — she has people who love and care about her in game, compared to how alone she feels back home. So it could be potentially meaningful for her to let this go.

Alternatively, I am absolutely here for Kate being here for others when they're putting their own issues to rest and being supportive/comforting for them.

— SIGNAL VOID She won't be going off far from Milton, in all honesty so potentially down for Kate helping to find a bunker in the Milton region, provided she's going along with some responsible adults l-lol.


Anything Else?:

astrogator: (Default)

Ari Tayrey | Original

[personal profile] astrogator 2025-09-07 07:56 pm (UTC)(link)
Player Name: Mili
Player Contact: PM or [plurk.com profile] sailthesky
Pacing: Getting better! Probably twice a week at least
OOC Limits: Listed here but most are unlikely to come up.

Character Name: Lt. Ari Tayrey
Canon: Original

Wanted CR: She's most comfortable with military types or people from space, but I'm up for anything because I love unlikely friendships too. Deep platonic CR is my favorite, but I also enjoy mentoring (either direction) and the sort of negative CR that stays begrudgingly civil and can lead to mutual respect even if the characters continue to dislike each other. Tayrey's also a character who will be interested in casual hookups - I'll FTB for anything going down this route, but if anyone's interested, let me know!

Unwanted CR: No romance! It's not for her. I'm also not up for 'found family' CR if presented in that way, because she just won't understand it - 'friends and comrades' are what she's looking for.

Event Ideas: Tayrey will likely not be getting another Aurora Feat this time around, unless I come up with something I particularly want to do with Lightbringer.

Signal Void is the big and obvious one. She has a radio, she has been taught Morse Code, and she absolutely loves the idea of stockpiling. Investigate with her? Show up at the same time as her and argue over resources? Fight a bear together? I've got some flexibility on location.

The Aurora: Kickback. Tayrey is not a fan of the Darkwalker and will be telling him to get out of her head and shut up. Unfortunately, she doesn't believe in talismans and won't be wearing one, so there's the option for her to get suddenly violent. This is something I'd rather do as a closed starter with someone who at least knows her well enough to know how out of character it is! Her Code forbids initiating violence. Happy for her to lose the fight and get restrained or knocked out, but not for permanent injury. She'll feel terrible about it afterwards!

Anything Else?: Eh, I have nothing else today but good wishes for you all.
shewhograspsthesky: (Default)

Re: cheryl | kate marsh / life is strange

[personal profile] shewhograspsthesky 2025-09-07 08:35 pm (UTC)(link)
Hiiiiiiiiii

So I know we bounced off the idea of these two meeting. Wanna do something with that? Maelle's also getting Lightbringer and she's also an Enola fan, if you wanna do that route.

Alternatively, if Kate wants to come for Maelle's dumb journey to a cliff (do we have cliffs??), that'd also be an option c:
pacificator: (WE_22)

Wynonna Earp | Wynonna Earp

[personal profile] pacificator 2025-09-07 08:38 pm (UTC)(link)
Player Name: Lorna
Player Contact: [plurk.com profile] repeatandfade or blueofthebay @ disco
Pacing: I have been slow AF and will probably still be on the slower side, but aiming to tag within 1-3 days. I'm still behind on older threads so will probably try to keep mine to a reasonable number.
OOC Limits: Please don't actually kill her! You can try to kill her, though, that's fine.

Character Name: Wynonna Earp
Canon: Wynonna Earp

Wanted CR: Would love for her to meet some newbies and catch up with old friends!
Unwanted CR: She is full up on the romance department! I'm fine with negative CR for the hell of it, with the caveat that Wynonna is a petty bitch who holds a grudge so she's probably not great for that unless you want really negative CR (which could still go somewhere, but still).

Event Ideas:

THE AURORA: ENOLA’S VISIT/KICKBACK
Wynonna will probably be getting a third Feat this time around, though I haven't decided between Lightbringer and Aurora Call. She's already had a lot of Big Fights with people, she has a talisman, and honestly I don't think she has any grievances left to air, so she probably won't be one of the people beefing this time. She can, however, be utilized as a bouncer, especially if people are brawling in her saloon. The shoe's on the other foot now, huh, Wynonna?

The big thing will be that Wynonna will be facing the consequences of her own actions in the form of Cris Velasco, a friend of the man she killed last year, now out for revenge of his own. (Will this make Wynonna rethink her own revenge-tinged lifestyle? Stay tuned!) This will probably escalate to the point where Edward Little will intervene to save her life, but I'm happy to have them have a few run-ins first if anyone else wants to try their hand at talking Cris down from murder.

AS THE DEAD SLEEP
Wynonna has actually managed to grow and mature in her time here at Sing, and as she comes up on her 29th birthday and her second year here, I'm interested in having her finally put her guilt over accidentally killing her father to rest (the other option is her guilt over not finding Willa, but that's harder for her to let go.) This is a big thing for her and I would prefer it to be with known CR, especially someone who knows her terrible secret regarding her father's death. Strong chance this thread will involve cws like alcoholism, child abuse, patricide, gun violence.

Anything Else?:

Edited 2025-09-07 20:46 (UTC)
dies_irate: (Default)

John Doe | Malevolent

[personal profile] dies_irate 2025-09-07 09:07 pm (UTC)(link)
Player Name: Danii
Player Contact: [plurk.com profile] yarnzipan
Pacing: fast to start, slowing down a little as time goes on
OOC Limits: Please don't kill him. Also anything involving 'gaslighting' requires OOC communication first, please.

Character Name: John Doe
Canon: Malevolent

Wanted CR: Could use some of any!
Unwanted CR: Not particularly! Straight up anti-human bigotry at him in an unceasing and unmovable sense would be... less my cup of tea, though.

Event Ideas:
The Aurora: Kickback
I've been saying it for a while but John's getting AURORA CALL so you can all get to experience what it's like to be Arthur and have his voice in the back of your head. He's going to sound a little less human given that there's no physics to get in the way of him sounding like a Great Old One so that could be some fun.

Of the Darkstalker's bullshit, John is not at all frightened; do you know who you're talking to, buddy? But he is going to be very afraid for Arthur and Kostya and keeping an eye on known DR holders (like Dorian) and I'm up for doing something or not with that.
As the Dead Sleep
John will be burying a project he'd been working on for Charlie: a sweater. Originally, he'd intended to switch up the sizing and use the yarn for something for Arthur but the event will have him buyring the half-finished sweater, alongside the post it note that he'd once put on the message board for Charlie, anyone who gets in his way is going to get a *lot* of cranky eldritch horror.
Signal Void
John is going to argue to Arthur for them to make the journey; with Charlie gone, he'll not want to stay in the house and a part of him is convinced that their complacency and playing it safe is part of why he's gone. Once I've talked to Arthur's player more, happy to chat details.

Anything Else?: John just lost one of exactly *two* people he cares about from his own universe to a disappearance so he's not doing the best. The one thing that's keeping him buoyed is the fact that he has to stay alive to protect the goofy baby creature he's come to love.

Also he got Boris recently, so...

/cough
castitas: (Default)

[personal profile] castitas 2025-09-07 09:22 pm (UTC)(link)
Ooh, we could defo go down that route! Either maybe before the Darkwalker sends everyone absolutely apeshit, or once everything calms down again. Kate will be very worried for Enola :( :( :(

(Kate is not allowed near cliffs after her suicide attempt a couple of years ago at the top of the basin, oop.)
shewhograspsthesky: (Default)

[personal profile] shewhograspsthesky 2025-09-07 09:27 pm (UTC)(link)
Okay yep. No cliffs for you, missy.

Perhaps after things have calmed down? Idk what they can do with that, since they can't really look for Enola? So it might be more 'oh no what do' but I'm fine with that!

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