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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2025-10-06 11:02 pm
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October 2025 Test Drive Meme

OCTOBER 2025 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — POWER IN WORDS: Interlopers gather around the campfire and decide to tell stories: only to find their stories begin to come alive right before their very eyes.

PROMPT THREE — FRONTIER COMFORTS: Interlopers come across a surprise baker in Milton, offering up tasty treats — with unexpected effects.


ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The sun is bright, enclosed in light fog. It is a strange kind of twilight.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.

POWER IN WORDS


WHEN: The month of October.
WHERE: Everywhere.
CONTENT WARNINGS: reality warping; potential fourth-walling; horror monsters/creatures; potential character injury; potential character death.

They say there’s nothing more powerful than stories. Tales of caution told to little children to mind the great and terrible things out in the darkness of the world. Accounts of folk horrors or great adventures to thrill and entertain. Or perhaps stories of valour and hope to help inspire the hearts of the downtrodden and destitute. Words have been spoken over campfires for eons, passed down from lips to lips.

In the Northern Territories, there is plenty of time on one’s hands. The hours seem to crawl by, and there is very little in terms of entertainment to keep one’s mind busy after the chores and business needed to survive is done. Sometimes all there is left to do is to sit by the fire and talk. And with winter quickly approaching, huddling around a fire certainly isn’t a bad idea after all.

And certainly, Interlopers have found themselves compelled to gather around fires as of late. To spend time with their fellow Interlopers, to enjoy the sense of community and togetherness.

Considering the time of year, it’s October — a favourite time of year for some. Halloween draws close, and what better way to celebrate it in a world where nothing much can be celebrated by telling some of your favourite spooky stories for the evening? It feels like as good a time as any, after all.

So you gather around a fire with your fellow Interlopers and begin to tell one another stories. They might be retellings of your favourite horror movies, folktales from your country, stories that freaked you out as a kid. Stories of cryptids or the monsters under the bed. Maybe it might be some supernatural encounter you once experienced. Something to really spook your fellow Interlopers for fun.

… only it isn’t just for fun.

In a world where there are bigger powers at play, there is so much power in words spoken. As you tell your story, something… unexpected happens. Interlopers will find that the horror stories they tell around the fire will start to become a reality. The cryptid from your hometown may just start stalking you from the shadows. The werewolf from that favourite horror film of yours? You hear it howl in the distance. The ghosts you swear you saw once as a kid will appear before you.

You have brought these stories to life, accidentally.

How do you deal with such a thing? Well, how does it end in the story? Your creations only have as much power as the stories that hold them. Stake through the heart for a vampire, a ring of salt for ghosts, silver for werewolves. And you better deal with it quickly, less you become just another victim in the story.

Fortunately, if you’ve talked yourself into a bit of a jam, the monsters you’ve spoken into life will eventually disappear into nothing by the time the sun rises again. You only have to survive the night first.


FRONTIER COMFORTS


WHEN: The month of October.
WHERE: Milton.
CONTENT WARNINGS: altered/magical food items; severely altered/warped behaviours; potential personality switches/animalistic behavioural characteristics; minor body horror; loss of senses; physical age changes; precognition/future visions.

In the month of October, Interlopers have been practically plagued by the delicious scents of homebaking that fill the air in and around Milton. Following their noses, however, has turned up nothing,and no one’s been able to find the source of those smells no matter how hard anyone’s tried to look. Interlopers aren’t exactly living on the most luxurious of diets, and often the most basic and simple of meals is what’s on the table for them in the general day to day. Whatever this is smells practically divine, and no one is immune to being enraptured by them.

One particular day, as you walk around Milton, the scent is particularly strong and this time you’re determined to find the source of the baking. Maybe whoever it is might be in a particularly charitable mood, or might be willing to trade for whatever it is you’re baking.

You see lights on in one of the cabins that had once otherwise been empty, or maybe you’d just never noticed someone lived there. But as you draw closer to the front door, the scents of home cooking are overpowering and you knock, hoping and praying for an answer.

The man who answers the doors isn’t someone you recognise. There’s nothing out of the ordinary about him: he is middle-aged and tall, with a thick beard. Behind him is a busy scene: a roaring fire and the ongoing process of baking. He chuckles at your staring and invites you in. Inside, you find the source of the smell: home-cooked pies of varying types; some more rustic than others, with golden pastry and rich-smelling fillings.

You’re not sure if the man is a fellow Interloper, or perhaps one of the folks from Silverpoint — a Milton native who’s returned home. Or maybe he’s neither. He doesn’t speak much, and only beckons you to pull up a chair at the large kitchen table and eat.

He offers a selection. The choice is yours, Interlopers. But trying out one of these pies might have you biting off more than you can chew.

STALKER’S PIE: A rich pie made with Bear and Wolf meat. Dangerous, mysterious filling. This pie gives the Interloper eating it an animalistic instinct. Your senses are sharp, keen. You hear, smell and see as an animal would. Your nails are sharp like claws, your teeth are now fangs to bear and snap. You see the world in black and white: predator and prey.

PREPPER’S PIE: A dense pie made from foraged vegetables. Rough around the edges. After eating this pie, you feel your mind is clear and untroubled. You feel prepared… in a way you didn’t think possible. For a time, you are able to see things in the immediate future around you. And with that, you are ready for anything.

DOCKWORKER’S PIE: A satisfying pie made from the day's catch. The taste of the sea. As you eat this pie, you feel a sensation of waves washing over you. A gentle rocking, as if you are a vessel on the ocean. With each gentle rock, you feel yourself shift. You’re still you, but another kind of you. Maybe if you’d made another choice, or maybe you hadn’t been chosen. In this world, this timeline, things had gone differently. And now so are you. Different. An alternative version of yourself, rippling through.

BREYERHOUSE PIE: A pie any meateater would love. Lunchbox-ready. Chowing down on this heavy, meat-filled pie reminds you that you too are just meat. And like the game butchered and broken down to make it, the same can be done to you. This pie will temporarily take away one of your five senses: sight, touch, smell, taste or hearing. You may find yourself feeling completely numb to touch; or unable to hear or see anything.

PEACH PIE: A pie filled with sweet, canned peaches. Reminds one of warmer seasons and brighter days. Eating this pie will change your physical age to a younger version of yourself. It will be of a time when things were simpler, happier. The world around you did not feel so empty and terrifying, and you now see it with eyes of wonder and an unbridled heart.

Afterwards, you’ll find you can’t find the man or his cabin again. Once you leave the area and try to return, you’ll find the cabin empty, with no trace of the man or his baking to be found.



FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

POWER IN WORDS


1. While any monsters are fine to bring in, we do ask that players are mindful of bringing in gigantic monsters (ie. Godzilla) that could potentially break the game's setting.

2. Players are welcome to go with monsters from their character's canons, or make up their own ghost stories or go with real-life examples of ghost stories.


FRONTIER COMFORTS


1. The effects of the pies will last between eight hours to a week, depending on how much was consumed. Nothing can be done to alleviate symptoms. You will feel incredibly hungover the day after the effects have subsided, like you've eaten something way too rich, but feel completely fine after that.

2. Dockworker's Pie can be any kind of AU, whether that's a canon AU (ie. Endverse in Supernatural) or a player-made up AU. Genderswaps would also be acceptable in this instance.

3. Peach Pie is flexible in how it can be played out. Characters can keep their normal mind/memories, or they can revert themselves to their literal child stage. Or even an in-between point where they find others around them (ie. CR/canonmates) familiar but can't really truly suss out their current situation.

fardareismai: (pic#18027133)

[personal profile] fardareismai 2025-10-12 04:50 pm (UTC)(link)
[Aviendha nods. Though she wonders if a weeks journey to this woman is more similar to that of Wetlanders or Aiel. Such a statement might mean two different distances and well, it would make sense to her that for someone else it'd be perhaps a third.]

Arrived is a strange way of putting it.

[There'd been no plans on being here, not even discussions of the mythical gateways that the age of legends had spoken of. Instead she's awoken here with no source to touch and well, it's surprising. Though she does take note that such maps should be looked at.]

One moment I was suddenly here yes. I am Aviendha of the Nine Valleys sept of the Taardad Aiel.

[Though she gets the idea that this woman has never heard of Aiel let alone met any.]
meadqueen: (Left)

[personal profile] meadqueen 2025-10-13 04:01 am (UTC)(link)
Aviendha, well met. I am Randvi, of the Raven Clan. I was kidnapped to this place from the shores of the River Nene in England two years ago.

[Which may explain why she speaks so mildly of arrival.]

All of us here, the ones they call Interlopers, are very far from home.
fardareismai: (pic#18027126)

[personal profile] fardareismai 2025-10-13 05:34 pm (UTC)(link)
[The timeframe isn't lost on her, but what it does do is feel her heart drop. Two years? How long that must be and it's a pain at the idea of finding her way home sooner then she'd hoped. The last battle looming with the heaviness still at the forefront of her mind. Is this what that prophecy had meant? Still she shoves that aside for the time being.]

I've not heard of England. Is this a place know here?

[Perhaps across the Aryth ocean somewhere?]

I was across the spine of the world, in the waste when I awoke here.
Edited 2025-10-13 17:35 (UTC)
meadqueen: (Left)

[personal profile] meadqueen 2025-10-14 02:52 am (UTC)(link)
I believe that England is known to most here, but it is far: several weeks by sea in the longships my people use for travel.

I have not heard of the places you describe, but this place is strange. It draws people here from many realms, and from many time periods within each.

This is the realm that I hail from, but many centuries into its future. There are many things here that would have been unimaginable to me in Ravensthorpe.
fardareismai: (pic#18027127)

[personal profile] fardareismai 2025-10-14 03:51 pm (UTC)(link)
People from different realms? As though they're from different turnings of the Wheel?

[She shifts uncomfortably tugging the blanket from her lap back around her shoulders as her eyes narrow. This place keeps getting stranger and stranger. It occurs to her that perhaps things are just so far out of what she can imagine. She shakes her head.]

Never mind that. All of these people, you work together?
meadqueen: (Default)

[personal profile] meadqueen 2025-10-15 01:22 am (UTC)(link)
It may be so.

[Randvi has never heard of a wheel in this context, but she’d scoffed when Astarion had said that planets were round, too, and he’d proven her wrong there. She has an open mind.]

It is not always easy or simple, but we need to work together if we want to survive.
fardareismai: (pic#18027136)

[personal profile] fardareismai 2025-10-15 08:51 pm (UTC)(link)
I come from a place with harsh living conditions, that much is not difficult to grasp...

[What she is surprised is that so many seem able to do it. Perhaps these people are less like wet landers then she'd previously expected.]

How do you deal with the cold?

[The Aiel had come with many ways to deal with the hot dry sun, passed down from generation to generation. She would be an idiot if not to learn from the people who have been adapting here.]
meadqueen: (Default)

[personal profile] meadqueen 2025-10-16 12:50 pm (UTC)(link)
There were people living here before we arrived. We scavenge many of their materials.

[It's clear that Randvi has supplemented her own warm clothing with local weatherproofed items, such as her lined mittens and rubber-soled boots.]

And some of us have been given abilities by a spirit of this place that help us to fight back the cold.

I would say to try and limit your time out in the open, but sometimes that is unavoidable.
fardareismai: (pic#18027125)

[personal profile] fardareismai 2025-10-18 10:21 pm (UTC)(link)
[There's a nod of acknowledgement. Using shelter seems logical. She thinks of the traditional greeting Aiel give upon meeting. May you always find water and shade. The advice isn't really that different from how they lived either. Just a different type of shelter.]

Are they still available somewhere? Where should I look.

[Her hand moves to lift the blanket from around her shoulders so Randvi might see what she'd arrived in. Cool loose fabrics suited for the desert.]

I know this will do me no good.
meadqueen: (Default)

[personal profile] meadqueen 2025-10-25 08:35 pm (UTC)(link)
[Randvi nods. The loose layers of the travellers from Constantinople had not helped them much in Fornburg, either.]

There is a rack here with clothing you can take. It is not beautiful and the fabrics are strange, but it will keep you warm.
fardareismai: (pic#18027126)

[personal profile] fardareismai 2025-10-25 10:43 pm (UTC)(link)
I appreciate it.

[Her eyes look from Randvi to the rest of the people in the room and then back to her.]

In truth all of the fabrics here are strange to me.
meadqueen: (Default)

[personal profile] meadqueen 2025-11-03 03:43 pm (UTC)(link)
The people here could dye their fabrics in very strange colours, and even the ones that feel thin and lightweight can hold in more warmth than you would expect. But some of them make a lot of noise, which is something to keep in mind if you hunt.