methuselah (
singmod) wrote in
singillppl2025-12-04 08:00 pm
Entry tags:
December 2025 Test Drive Meme
DECEMBER 2025 TDM
A FINAL APP ROUND IN FEBRUARY WILL BE POSTED FOR RETURNING PLAYERS / CURRENT PLAYERS ONLY.
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: The penultimate group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.
PROMPT TWO — JUST A SONG: A being arrives at the doors of Interlopers, causing mischief — and rewarding Interlopers for being such good sports.
PROMPT THREE — THE ICE CAVES: Interlopers find themselves as unwelcome guests in a labyrinth of ice caves.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
These are the words of the Darkwalker, you’ll soon come to find. This ancient creature that sneers at you, who does not want you here. Your fellow Interlopers will fill you in on this being soon enough.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.
Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
The sun is bright, enclosed in light fog. It is a strange kind of twilight.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Here we are, once again. This place continues to draw more souls in.” he nods gravely. “But I wonder for how much longer you turn up in this town. I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. This world has been long since changed by the lights. And more change is still to come, I feel. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.
JUST A SONG
WHEN: The month of December.
WHERE: Milton.
CONTENT WARNINGS: supernatural creatures; folklore-inspired creatures; skeletal beings (horses); pranks/mischief.
Sounds of revelry have been heard through the streets of Milton: music, singing, bells. You can hear them from your cabin, or even as you venture through the town. It really sounds like someone’s having a pretty good time. It’s actually kind of nice to hear it, all things considered. Interlopers often find themselves with little to be cheerful about with the long night, bitter cold and difficult daily life.
Going out to find the source of such festivities will come up with nothing, however, which is both disappointing and a little unnerving. Until one night you hear the noise right at your door, and there’s the sudden boom of a knock.
Opening the door will lead to silence, but instead stands a tall being that towers higher than the door frame. Slow to move, a skull moves into view and you find yourself staring at a horse skull, adorned with ribbons, bells and flowers, its ears flicking in curiosity. Its eyes glow white in the dark. The remainder of the being’s body is covered by a huge white shroud and while it appears as a rather frightening creature — it makes no move to attack you. Instead, it stands calmly, relaxed.
Its teeth chatter for a moment, and it bursts into song: slow and cheerful:
I am come, dear friend, why won’t you let me in?
If I trespass, tell me then, why that I must go.
If I trespass, state in song, you should tell me so.’
You must tell the creature, in song, why they cannot come in. It’s… almost like a game—?
So you try, singing to the creature why it cannot enter your home. But the creature is clever, and can come up with plenty of ways in which it can argue for coming inside an Interloper’s home — returning its arguments in song. It starts off a back and forth, a debate in song. Eventually, you’ll fail to come up with reasons against the creature gaining entry and fail to argue back a reply. The creature jaw chatters cheerfully and ducks — charging forwards and passes right through you. As you turn to look back inside, you’ll see nothing there — the creature is nowhere to be seen.
However, you’ll soon find yourself falling victim to a… well, it’s almost a harmless prank if anything:
Altered Speech: Interlopers find themselves talking backwards, no matter how hard they try to not. Even Interlopers with Aurora Call will find their ‘mental voice’ speaking backwards, too.
Animal Ears: Interlopers find themselves with some kind of animal ears. While they certainly don’t get the benefits of said animal’s hearing — it does make wearing hats a bit of a pain.
Confetti: Everywhere you go, rainbow-coloured confetti will fall from your head. It can either be a constant stream, like a little raincloud above your head. Or maybe it comes out when you sneeze, or cough, or even just speak.
They See You: There’s googly eyes. All shapes and sizes. Everywhere. On the furniture. On your toothbrush. On your soup can. On you. No one knows where they come from, and if you take them away — they will come back.
Plastic Wrap: When you try to go through a door, you’ll be hit in the face with plastic wrap. It won’t be every door, though. And you’ll never know if a door’s been booby-trapped with it. But any door might be one that gets you.
They keep finding a random item in every drawer
These shenanigans will keep up for several days. However, on the morning of the day after the effects have passed, Interlopers will awaken to find everything back to normal. They’ll also find at the foot of their bed a small parcel. Inside, they’ll find a sweet treat of their choice: maybe a cake or candy they like the most, something they can’t otherwise get in the Northern Territories.
Maybe it wasn’t so bad after all.
THE ICE CAVES
WHEN: The month of December.
WHERE: Everywhere…?
CONTENT WARNINGS: animal attacks / wolf attacks; supernatural animals; potential injuries, potential cold injuries/hyperthermia risk.
You wake up cold, to the sound of a great beast breathing restlessly. The sound echoes, and it feels far away and incredibly close at the same time. The air is humid, which makes the cold even more biting and the ground feels wet beneath you. As you sit up, you realise why: there are patches of ice that make up the floor, which now melt beneath your warm body. The light is dim, but you can see well enough with the soft blue glow that encompasses the area around you. As you get up to examine this glow, you realise it’s greeted by bioluminescent fungi which creep around the walls, floor and ceiling.
It’s an ice cave, and you find yourself not alone. Another is here with you.
Taking a few moments to recollect yourselves and take in your surroundings, you decide to traverse the caves in hopes of finding an exit. What meets you is a labyrinth of tunnels and atriums: all covered in the very same bioluminescent fungi and ice. The ground is slippery to walk on, and care should be taken. Every so often, the walls tremble and quake — not enough to cause any kind of cave-in, but enough to keep you on your toes.
But it’s not just you two in this cave. Not just the mysterious beast’s troubled breathing either. Something else is here, too — something far more familiar.
And soon you’ll find out: wolves.
You’ll find three here. Their eyes glowing green in the dim light. The first wolf is distinguishable by its more fluffy coat, their scruff poofs up a great deal more — tinged with white. Its approach is more softer, hoping to catch Interlopers unaware in the caves.
The second wolf is recognised by its scruffy coat, looking mangier than the others — missing chunks of it in places. This wolf is far more noisy compared to the others and tends to run more, barrelling into the Interlopers headfirst.
The third wolf is bigger than the other two, but its behaviour could only be described as being… sketchy. This wolf is far more silent, and likes to hide and stalk Interlopers from afar — even waiting for them to pass before it sneaks up from behind.
The wolves can be fought, they can even be killed — but they won’t stay down for long. Eventually, even if you’re sure they’re dead, they’ll get back up again and resume the chase of you through the caves. It’s best to keep moving and find a way out of this maze of a cave system.
You’ll find the opening soon enough, and stepping through the cave’s mouth will bring you back into a random location: you could find yourself outside a random cave in the Milton wilds, suddenly entering a long-abandonned cabin in Lakeside, or stepping inside the Frozen Angler in Silverpoint (to a confused-looking Molly). There seems to be no rhyme or reason to where you end up, and you certainly can’t go back — just hope you’re somewhere you’d like to be.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. The being is inspired heavily by a festive Welsh folk tradition Mari Lwyd, where participants would visit homes, singing and engaging in a rhyming battle of wits, known as pwnco. The Mari Lwyd is a figure of mischief and havoc, but also one of good luck to the homes they successfully win at entering.
2. The being can come to the same home multiple times, so Interlopers can be affected by multiple ‘prank’ effects.
3. Failure to sing at all will result in an automatic loss.
4. The being cannot be harmed, and attempts to hurt it will pass right through it. It will also mean an automatic loss — and the being might just leave you your WORST/LEAST FAVOURITE sweet treat instead.
1. The three wolves are a call out to the player-named unique wolves of The Long Dark who exist within internal locations: Fluffy, Scruffy and Sketchy.
2. Characters end up in the Ice Caves with whatever they happen to have on their person at the time.— if it’s typical for them to carry weapons, they’ll have this with them.
3. While the wolves will never stay dead for long, they can be killed by any means you would normally kill a wolf: bullets, knives, arrows, etc.

Nancy Wheeler | Stranger Things
ice caves
"Last time I was stuck in something like this, we had to tell a secret to get out. Don't think this is the same, though. This cave feels...different."
There's a pause before,
"Course, last time also had words written on the side of the cave telling us what to do. Maybe something like that's here, yeah? Can't hurt to look."
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“And there’s sometimes instructions written on the cave walls? That’s… useful.” Nancy shrugs. “Then we might as well start looking.” It’s a place to start, at least.
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"This is new, though. This on the walls? Haven't seen it before."
There's an exit to the current cave they're in. Based on the glowing walls, it's probably more cave, but Hickey heads towards it anyway, hoping that Nancy will follow...and absolutely missing the faint growl that's coming from the area he's currently walking towards.
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Follow Nancy does… only to hear the faint growl that her companion is missing, and she reaches out to grab his arm and try to pull him to a stop. “I don’t think we want to go that way. Unless something growling is a good thing, here?”
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Does this new person know that people can turn into wolves? Shit. She might not. Hickey looks back at Nancy before bluntly explaining,
“People can turn into wolves here. Is there another way out of this cave?”
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There are more important things to focus on, anyway. Like getting out of this cave. And avoiding the probably not a friendly wolf. “I’m not sure. But I think I saw another path back that way.” She indicates it with a tilt of her head, even as she’s starting to move in that direction. This time it’s her turn to hope he’s going to follow.
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feast
“Hey, Wheeler.”
It’s such a casual reaction, like this is an ordinary day and this is an old hat—which it is. After everything that happened in his Week from Hell back home, he’s prepared to believe and accept just about anything. People from home aren’t that uncommon, and he’s entertained himself and his anxiety by taking a guess at who might cycle through next and how long they’ll stay before disappearing again. It was Max once, Steve twice, and now he’s down to Dustin and a Mike who doesn’t even know him.
As he stares at her with wide eyes, that calm demeanor slips right off of him and concern slowly settles into his features. He pauses only briefly, then finally asks:
“So, uh…are you gone be the on who finally catches me up on what went down back home, or do I need to wait for the next person?”
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She’s leaning towards the weirdness explanation. She’d rather he be real. Rather he be alive. After everything that’s happened. It’d be really nice.
So she tightens her grip on her bowl of stew and scooches over to make room on the cot for him if he wants to join her. He might want to sit down for this, she thinks. “I can catch you up, yeah,” she tells him. She just wishes she had better news for him.
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“Shit,” he mumbles, more to himself than anyone else as he drops down beside her on the cot. His fingers twist together as his gazes shifts to the middle distance, like all his answers could possibly be found there.
“Yeah, so,” he begins, keeping his tone even. “I’m gonna go out on a limb and say I didn’t make it out, to start.”
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“And then it got worse. You…” Nancy can’t bring herself to say the word died. She should be able to, but saying it to his face? She can’t. “Protected Dustin.” He needs to know everything. “And Max died. Just long enough for it to count. Just long enough for Vecna to finish what he’d started. I think we hurt him enough slow him down. But the gates still opened. And two days later the Upside Down started to bleed into Hawkins. Ash falling from the sky, and red lightning over a decaying field.”
She'd been watching it, literally seconds before she'd found herself here.
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He frowns, eyebrows knitting together as he utters the understatement of the year. He really has suspected it for a long time, and maybe it’s something of a relief to finally know for sure, but it doesn’t suddenly make it good news. It opens up a whole new world of worries, but he does his best to tamp it all down, scrubbing his face with his hands and willing himself to keep it together while Nancy continues. He’d asked, and now he needs to listen.
He does a pretty decent job, but he nearly loses it when he hears the words Max died. His head snaps up, but Nancy doesn’t pause. Just long enough for it to count. What does that mean?
“But Mayfield is okay? Like—she’s alive?,” he asks, uncertain. He can’t see that kid going down without a hell of a fight. “And—the town? Did anyone else…?”
He shouldn’t give a shit. He knows that. Half the town hated him for merely existing, and he should feel no empathy for them, but he does, and that’s a hell of a flaw if you ask him.
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She sighs. “I don’t know about okay. She’s alive. But in a coma.” Which… isn’t great. And there’s so much… tiredness and sadness and worry in her voice for a minute. Before she continues. Answering his questions.
“The town is. Mostly still standing. Sort of. Not without… losses.” Casualties. “Less than you might expect after… everything. But enough. Too many.” And they don’t know what’s happening. What’s coming next. Just that something IS coming.
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Methuselah's Feast
He's similarly wrapped in a thick blanket, an oddly-shaped steering wheel clutched in one hand as he approaches her. He intends to offer a greeting, a friendly word of commiseration, since he guesses her situation is much like his.
The words die on his lips when he sees the shotgun. It's not that Felix objects, exactly. It's that it's a gun. Just sitting there. Felix Terzi is far too European to see this as normal.
'Hey, uh... is that yours?' he asks, his eyes flickering towards the firearm.
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Although she’s pretty sure it’s not HER Canada. Everything looks a little too… different. Like the TVs. And cars. Even if none of them work.
Arrival
“Good evening, sister,” he calls out. “Have you just arrived?”
As he treads closer, his hands go to the clasp of that thick cloak; he undoes the clasp and pulls it off of his shoulders, revealing the long silk robes he wears beneath. He is also carrying a leather bag over his shoulder and a sheathed sword at his hip.
“Come, take my cloak and I shall bring you into town where it’s warm.”
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She’ll take the cloak thankfully, though. She’s definitely not dressed for anything like this, and she’s FREEZING. “Thanks. I appreciate it.”
Feast
The wolf trots off towards the back of the Hall where there's an empty bunk with clothes that he keeps for just such moments like this. In a minute or two, the wolf is gone, replaced by a man in his early twenties with black hair, blue eyes, and fair skin. He's got the type of look that wouldn't be seen out of place in the illustration of a fairy tale prince. He goes around, chatting with some of those that live in the Hall and the new arrivals.
He stops when he sees Nancy. "New arrival?" he asks while already knowing the answer. Look, Connor is an extrovert and therefore must know everything about everyone.
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Shapeshifting. Huh.
Nancy looks up from her pile of blankets as he says something, giving him a little lopsided smile. “That obvious?”
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He sits down at the edge of the cot. "My name's Connor Wolf. What's yours?"
arrival 🥺
She'll hear him before she sees him, and the strange part is this: it won't be with her ears. Close enough, and it's like a radio signal coming into range, quiet and choppy right up until it's crystal clear. Her brother's voice, but as though it's being spoken into her mind, deeply familiar both in voice and in content:
fuck shit shit goddammit
He isn't immediately visible, and he won't respond to any shouts, not quite yet. Not with the wind blowing like this, and a pair of earmuffs firmly planted on Mike's head. But give it another minute of pushing through the frozen underbrush - punctuated by a telepathic stream of fresh and colorful language that grows louder and louder - and Nancy will finally break through to see it.
A snow-covered road, disturbed by strange prints, and a ways down, someone tall and thin and bundled in warm clothing, trying to pull a small sled. It doesn't seem to be going well.
stupid piece of shit how do you give someone rope burn through like three fucking pairs of gloves jesus christ
Safe to say she's found him.
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Nancy’s a little thrown off by hearing her brother’s voice without hearing her brother’s voice. It’s not the weirdest thing, but it is the weirdest thing RIGHT NOW. Well. Tied for weirdest. She’s going to follow it, for lack of a better word. Try and find him. Unless she’s hearing things. But you’d think that if she was going to hallucinate hearing her brother’s voice she’d be hearing it-hearing it. Not hearing it in her head.
It's not until she sees a figure that she picks up the pace. And yeah, she’s going to be shouting his name.
“MIKE!”
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When he sees his sister, his mind goes blank of everything else. The sled's pull rope slips from his hand, and he moves the best that he can to meet her. It's only a few steps, stiff on what's clearly an injured leg, but he'd burst into a sprint if he could.
"Nancy!" There's an unusual tone in his voice, more excited than he usually is at seeing her. Even with a scarf pulled over the lower half of his face, his grin is practically audible. "Jesus, Nancy, you're here?!"
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"Holy shit." It's muffled into her hair, just as his own - a wild tangle, curling down his neck - is making a strong attempt to smother Nancy. "Holy fucking shit, Nance."
Oh, yeah. More than just his hair is worse.
As soon as he does pull back, it's to start unwrapping the heavy scarf from around his neck, and pulling down the neck gaiter beneath it. Under all the layers it looks like he hasn't slept in weeks, even in this stretch of permanent night, but his grin almost uncharacteristically bright.
"Here, take-" He pushes the scarf toward her, and gets to work on unzipping his outermost coat. "And this. You're gonna die of hypothermia before we even get to town."
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