singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillppl2026-01-10 12:47 am
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January 2026 Event Plotting

JANUARY 2026 EVENT


PROMPT ONE — SUNDERED PASS: The sun does not rise, and a new pathway is unlocked to Timberwolf Mountain: through the Sundered Pass.
SUNDERED PASS — CONTENT WARNINGS: themes of exploration/survival; potential injuries from rocks, potential cold injuries/hyperthermia risk.

PROMPT TWO — THE GRAVEYARD: Interloper explore Bittermarsh Muskeg, and find an unusual graveyard of forgotten things.
THE GRAVEYARD — CONTENT WARNINGS: themes of exploration/survival; memory-sharing themes; potential disturbing scenes; dead bodies of humans, beings and animals; possible gore/decomposition;

PROMPT THREE — THE LAST RIDE: Interlopers come across a deadly steed and become potential victims of a watery grave.
THE LAST RIDE — CONTENT WARNINGS: malevolent mythical creatures, horse-creatures/kelpies; falling through ice, attempted drowning/possible successful drowning, potential character death; potential npc death.


SUNDERED PASS


WHEN: Mid-January, onwards.
WHERE: Milton Region, Timberwolf Mountain region.

Marra had once said that access to Bittermarsh Muskeg to the north was a treacherous journey, and often blocked off by the winter weather — even long before the lights went out. Now, the area is essentially cut off. The harsh, unforgiving weather has meant that the usual pathways have never revealed themselves. No thaw, no warm weather to allow passage to Timberwolf Mountain.

When Interlopers dream of Enola and the Darkwalker on the night of January 1st, a new pathway opens — even if it isn’t as obvious as first. The trembling of the world Interlopers wake to has been a shifting of the world: the mountains that envelope the Milton area crack and shift. Snow gives way, and a route lost to time is revealed: the Sundered Pass.

On January 14th, the first sunrise of the year is expected: those brief forty minutes of daylight to signify and end of the winter. Enola had warned you: The Darkwalker has been waiting, the solstice has only just come but it doesn’t intend for the light to return.

The sun does not rise, but lights can be seen to the east, growing closer to town: the flames of torchlights. Methuselah leads them, having found them in the wilds.

There are five, all women: four appear to be middle aged, one is no more than fifteen. They come to Milton, dressed in thick furs to protect them from the winter chill.

“They are natives from Mountain’s Watch.” Methuselah explains. “They say they have come through the Sundered Pass. It has been a pathway to the east long closed off by the quakes, but it seems the recent shifts have rendered it accessible.”

The women are fed in the Community Hall. They are exhausted from their journey, a couple of days traversing through the mountain pathways. They explain that while they are largely dependent on themselves, their trade routes with Silverpoint have been cut off for over two years now — making it difficult to get through the winters. Their numbers are low.

“There were others, but they’ve gone now.” the youngest tells you. “They went east with the one from here.”

They’re open to trade: they’ve brought caribou pelts and meats/jerky; cattail pollen flour; arrowheads made of bone skillfully crafted.

Methuselah looks at Interlopers carefully before offering: “If Enola is east, perhaps it is wise you travel there to meet her. Offer the people of Mountain’s Watch aid. You know only too well the hardships of this world, and how you have suffered in the face of it.”

After a few days rest, the women will depart to return home. Interlopers are free to go with them, journeying east towards the mountains that curve around the Milton region. They warn Interlopers to pack well: the journey is difficult and cold — climbing is involved. They will mark down maps for those who wish to venture forth at a larger date, advising the path is marked along the way.

The journey through Sundered Pass begins at a gorge between the mountains: a long, winding path that rises and falls through altitudes. In places, the space will open up, and travellers will have to climb and zigzag through the rocky ledges to pass through. The snow is thick and uneven in places, making it even more difficult to get through.

While sheltered from the worst of the weather, the tremors of the earth makes the rock tremble and can send broken pieces of rock tumbling down below. There are rest places here and there, overhangs and shallow caves where Interlopers can camp for the night. There are fallen trees remaining, ideal to use for fires to keep Interlopers warm through the night.

Coming out the other side of the mountains on the second day will reveal a mass expanse of open land and muskeg — dwarfed by the silent giant of a mountain to the north: Timberwolf Mountain. You see the small shapes of Mountain’s Watch up ahead, and with it: foreign and strange shapes of things dotted around Bittermarsh Muskeg.

THE GRAVEYARD


WHEN: Mid January, onwards.
WHERE: Timberwolf Mountain.
CONTENT WARNINGS:. themes of exploration/survival; memory-sharing themes; potential disturbing scenes; dead bodies of humans, beings and animals; possible gore/decomposition;

Bittermarsh Muskeg is an expanse of frozen muskeg that lies in the shadow of Timberwolf Mountain. The boggy pools differ in both size and depth, with some being marshy enough to sink an unsuspecting traveller into knee-deep frozen peat and others being several metres deep. While frozen over, the sections of pools are not sturdy ice and you may find yourself walking onto ice that cracks and splinters — sending you into the chilly water below. Sometimes it might be a better idea to take the long route and skirt the edges of the muskeg, where it’s far safer to travel.

While rugged and harsh, there’s a peaceful kind of beauty to the muskeg. Before the Flare, you could understand why people travelled here: teeming with wildlife, but a stillness too — the looming mountain above you.

They call Bittermarsh Muskeg ‘The Graveyard’ now.

You’ll have seen it as you first entered the region: the shapes of things in the distance — strange and out of place amongst nature. From Mountain’s Watch, these shapes become clearer, but seem to make no more sense. The people of Mountain’s Watch keep well away from these shapes, but they mention one from the Mainland who can often be found out there. The objects out on the muskeg disturb them, and they don’t seem keen to scavenge through — although they can hardly be blamed, considering how disturbing the scene is.

Throughout Bittermarsh Muskeg lies the remains of various things: objects and beings that were once living things, now dead, and their remains left behind.

Some of the things found are huge: sections of buildings from different points in time: the corner walling and windows of a Georgian townhouse; broken columns that one would find from a temple in Greece; the front door and mantle of a library. They lie in a heap, scattered across and half-sunk in the muskeg: brickwork warped and strange. There are smaller objects: vehicles, vessels, aircrafts, broken and useless in the snow and bog — warped and half-melted, rusting in the silence.

Among the buildings and objects lie the remains of both humans and animals alike — in varying states of completion and decomposition. Fortunately the cold keeps the rot away, and the remains are well preserved, half-mummified by ice or the peat from the muskeg. But Interlopers can find bodies of people, wide ranges of animals from whales to domesticated animals. They can also find remains of strange, otherworldly creatures — some of them no more than bones and frozen skin or scales.

But it is not just physical things that lie scattered across the muskeg. Throughout the Graveyard lie whispers and glimmers: ghostly visions of brief moments in time. It might be a simple, mundane thing: someone turns away, someone walking; an argument between friends, an embrace between lovers. Each of them on loop, playing over and over again for a time before they fizzle out, lost. Some of these moments you might recognise as moments from your own life: a few seconds of yourself, with a loved one. Tiny moments, significant and insignificant. Memories colliding between worlds. There for a few moments, then gone.

It’s not just yourself you can see in these moments, but moments from Enola can be found in amongst the ruin of the muskeg — sporadic instances throughout her life:

You see her as you recognise her now, but before her face was injured. Her face is grave, apprehension lingers. She turns to someone unseen: “I’ll keep you safe, I promise.”

As a child, she sits, clicking clumsy fingers to make them ignite with flames. She is barely seven, her eyes are wide and afraid. But there is wonder here, too.

Another, she is even younger. She sits with two boys, who you recognise as the Barker boys. The boys bicker as they fish. Enola is silent and sad as she watches them.

As a woman, she bites down her pain as she tends to a wife bite on her arm. She works with shaking fingers to clean the wound and stem the bleeding. The wolf lies dead, she pays it no mind.

As a teenager, she stands awkwardly in borrowed black clothes in the churchyard. The funeral is done. Methuselah puts his hand on her shoulder in comfort. Enola doesn’t cry, only looks down. “Where am I gonna go now?” she asks. Her lips do not move.

Another as a child, she kneels in snow in a stun, coughing and choking. Above her, a woman stands holding her arm, injured as she dry heaves: ... what did you do, Beatrice?! What did you do?! You have heard this voice before, in a dream, and now as you see her — you feel this woman is very familiar to you.

All these moments, all these relics. Held in this place. More questions.

THE LAST RIDE


WHEN: The month of January
WHERE: Everywhere, particularly near bodies of water.

The Northern Territories are home to many members of the Cervidae family: moose, deer, caribou — a good choice for the hungry Interloper looking to capture a decent bounty of meat. Interlopers these days are well accustomed to the sounds: their calls, how they flit through the woods. Given how long it’s been, hearing a different kind of animal may initially draw confusion.

Off in the distance, you hear the soft whinnying and snorts of a horse.

It’s hard to say just where a horse might have come from. Maybe it belongs to another Inteloper, because it’s not unheard of for Interlopers to bring animals from their words here. Curiosity gets the better of you, and you go in search for this mystery horse.

And you’ll find it, soon enough — snorting and stomping one of its feet at the water’s edge, trying to press at the ice.

At a glance, it looks like any ordinary horse. No saddle or reigns. But the horse will appear and behave to Interlopers depending on the Interlopers. It might come across as a favoured colour of coat or pattern — maybe a horse you once owned, or a horse you liked in a movie or TV show. Even the breed itself may differ: some Interlopers come across a warm-coloured Thoroughbred, or a powerful Shire. It might even appear as a Shetland Pony. Its behaviour towards you also differs depending on the Interloper. It might be skittish, or playful. It may be calm, just patiently watching you when it realises you are close.

However it appears: congratulations, you’ve just found a horse.

The horse will warm to you, with even the most aloof horses finally coming around. But however long it takes, the horse will seem to invite you to be close to it. To even climb on to ride it — maybe there’s a nearby trunk you can use to help get you on, or you could just hop on and try for the best. Either way, the horse is patient enough to wait for you. It seems relatively well-trained, and will even listen to your directions as you try to maneuver it towards civilisation. A horse could be pretty useful, for travel or for tasks back in Milton.

Until it decides it’s no longer listening to you and it bolts: back towards the direction of water.

Whatever body of what you might find yourself by, a river or pond or lake or muskeg, or even the sea itself — the horse gallops in the direction of it and onto the ice. You realise, as you hang on and try to correct the animal that the beast is no usual horse. The beast’s fur shifts into a mottled green-grey; pale and wet and sticky. It’s mane (perhaps the only thing you could hold on to) shifts from hair into thick clumps of ragged, wet reeds. You’re seemingly stuck to this creature, and it’s taking you straight for one thing: the water.

As the ‘horse’ moves onto the frozen water, the ice begins to crack beneath you — pings echoing in the air, sharp snaps as the surface begins to give way. The beast bears down hard, its hooves driving into the ice to break it and the ice finally gives way — slowing down as it begins to sink into the water, and dragging you with it.

Soon enough, you’ll find yourself submerged in the waters, stuck to the beast and slowly sinking down into what will be your watery grave. The beast plows onwards, breaking ice as it goes — and you can’t help but feel you’re stepping into your death in slow motion.

Perhaps you might have a friend close by. One who might be able to carefully brave the fragile ice to rescue you. There are ways to stop the beast from killing you, at least.

And after that, the beast will vanish — leaving you to flounder in the frozen waters. Pray you were in the shallows, and you might find yourself reaching a watery end still — or fall victim to hyperthermia.

FAQs

SUNDERED PASS


1. Timberwolf Mountain is now unlocked! The areas page will be updated to show the new details of the new area.

2. Players are free to ask for more information from the women of Mountain's Watch if they wish.

THE GRAVEYARD


(tba)

THE LAST RIDE


1. This creature is based off of Kelpies, a creature of folklore who would lure weary travellers and then drag them to their watery graves.

2. Many of the typical ways to defeat kelpies can be used: they are susceptible to iron and silver, along with religious iconography/symbols. Bridling the creature while its transformed into its true self will also stop the creature from its course of action.

3. Players cannot keep the kelpies. Sorry.


PLOTTING FORM


faa: (Default)

Re: QUESTIONS

[personal profile] faa 2026-01-10 09:19 pm (UTC)(link)
A few questions about the downed aircraft in "The Graveyard"!

1) What kind of aircraft?
2) Is there anything that an expert on planes would be able to discern about the nature of the crashes, what caused them, etc?
3) Would Freddie be able to find any of the fireproof/waterproof flight recorders ("black box"es) for any of the aircraft for the next aurora?
friendsfordinner: (smirky little shit)

Re: QUESTIONS

[personal profile] friendsfordinner 2026-01-10 10:27 pm (UTC)(link)
Will there be any physical/spiritual repercussions for grave-robbing any items on any of the bodies or vehicles in 'The Graveyard' prompt? Do the bodies/vehicles have anything of use to begin with?

(For the record, Hickey would be looking for everyday/emergency tools like knives, needles, flares, etc. as well as any printed material.)
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2026-01-10 11:54 pm (UTC)(link)
okay Levi's not going there any time soon but i need to know.

are there dinosaurs in the graveyard
simplyam: (8.)

Frankenstein’s Creature | Frankenstein 2025

[personal profile] simplyam 2026-01-10 01:36 am (UTC)(link)
Player Name: Reid
Player Contact: DM or [plurk.com profile] ladybastet92
Pacing: I try to get to a few tags a week at least.
OOC Limits: No graphic descriptions of animal deaths please, but mentioning hunting/meat is fine.

Character Name: Frankenstein’s Creature, but you can call him Adam.
Canon: Frankenstein 2025
Aurora Feat: Efficient Machine

Wanted CR: Please give this guy some friends PLEASE. Open to romance if it goes that way! Antagonistic is also great, just be warned that this guy has a temper. (At least he can’t rip a man’s jaw straight off his face anymore? But he still might be able to throw you around.)
Unwanted CR: Open to anything tbh.

Event Ideas:
- He’s New In Town, and he will want to help out in any way he can, especially after being given shelter and medical care after arriving. Give him tasks to do, including escorting the women back up the mountain, and he will do them if you are even a little nice to him. He’ll be a bit skittish and cover his face as much as possible at first, but he’ll reveal himself after he trusts you.

- I love memory sharing events, and Adam would have the interesting angle of discovering the memories of the dead men he’s made up of. His sense of self and his humanity would definitely be challenged by seeing memories that aren't “his”. Also very down for just good ol’ fashion memory sharing! Either way, he’s going to need some coaxing to leave the Graveyard behind, since part of him believes he belongs there, amongst the frozen and dead.

- (cw suicidal ideation) Happy to have him trapped by the kelpie and/or rescue someone from one. If he’s the rescued, there’s a good chance he won’t fight hard to escape for at least a moment, part of him tempted to welcome a death that will stick, so someone will have to snap him out of it. He can also save someone from the ice since he’s fairly strong, and he’d probably get hypothermia from that, which I’m down for! (Love me some hurt/comfort.)

Anything Else?: happy to chat on plurk or just DM!
powersuited: (pic#14004107)

[personal profile] powersuited 2026-01-10 04:18 pm (UTC)(link)
I would love love LOVE CR with Adam! Snow's spoken for in terms of romance, but she has a habit of spotting newbies and bending over backwards to make them feel welcome, which I think could lend itself to potential friendship, especially if she notices him trying to help out in little ways
simplyam: (14.)

[personal profile] simplyam 2026-01-11 03:21 pm (UTC)(link)
Absolutely yes!! This guy needs some genuine friends, and I think Snow would really help him feel more acclimated!! I also just love Snow, she’s the best
pythianwoman: (Default)

Bri's ladies

[personal profile] pythianwoman 2026-01-10 12:23 pm (UTC)(link)
Player Name: Bri
Player Contact: PM, or [plurk.com profile] ThriceWiddershins feel free to add!
Pacing: Slow has hell, generally. Backtags are my friend. Most of my tagging happens during night owl hours.
OOC Limits: Character death and non-con
pythianwoman: (lost in thought)

Zoey Westen | Original Character

[personal profile] pythianwoman 2026-01-10 12:25 pm (UTC)(link)
Character Name: Zoey Westen
Canon: original character
Aurora Feat: telepathic fire wolf for the win!
Lightbringer: she’s got this one DOWN, as it’s the first Aurora feat she ever got.
Moon Touched: running around as a wolf is so much fun, and Zoey loves it. She’s gotten a good handle on this one, too. And uses it all the time.
Aurora Call: it’s her most recent feat, and the one closest to some of the powers she used to have, so she’s feeling the most like herself than she has since arriving in Milton. She had an easy time getting a handle on this one since it wasn’t exactly new to her.

Wanted CR: FRIENDS! Definitely friends. Found family. Snark friends! Hunting/exploring/patrol buddies. Information gatherers/research partners, because she 1000% has an information wall she’s working on in her home (and she’s been using another wall for a map). Sparring buddies. Travel/adventure friends. Absolutely not opposed to lovers/romance, either. LET HER SMOOCH PEOPLE lol. She’s still going to be building a still. Wolf friend times, both for shifting shenanigans, hunting, and for puppy times. Plus she’s got Aurora Call, now, so she’s feeling more like herself. So if anyone wants to have some mind communication that’d be wonderful!
Unwanted CR: Negative CR for the sake of negative CR. Negative CR for a reason is fine! Although I’d like the chance to slow burn that to something a little less negative if possible. No mortal enemies, please.

Event Ideas:
SUNDERED PASS. Hell yes count Zoey in for a field trip. She’ll want to add the pass and the area beyond to her map, so she’ll definitely go. (No, she’s not running from what happened the previous event. She’s FINE.)
THE GRAVEYARD. Who wants to see weird little snippets through Zoey’s travels through the multiverse? She’s been a lot of places and through a lot in general. Or see glimpse into the life of a seer. See her parents. Or the friends she’s made through her different games. Otherwise she’s going to be drawing EVERYTHING she sees. Taking notes.
THE LAST RIDE. Look, Zoey knows exactly what kelpies are. She’s not fucking with a mystery horse. But she will absolutely be there to go haring off into danger to try and pry others off said kelpies. Or bridle them to stop them from being assholes.

PRE-AND-POST-EVENT PLANS. Pre-trekking to Sundered Pass and Timberwolf mountain there’s going to be some perching on rooftops and drinking. Because she got a case of the weird booze she’d collected throughout all her CRAU multiversal travels. Who wants to try Romulan ale?
Anything Else?:
consistentpatterns: (Default)

Nancy Wheeler | Stranger Things

[personal profile] consistentpatterns 2026-01-10 12:29 pm (UTC)(link)
Character Name: Nancy Wheeler
Canon: Stranger Things (her canon point is the end of season 4, so she is season 5 spoiler-free)
Aurora Feat: None! She is new and shiny and has not a single Aurora feat yet.

Wanted CR: Honestly everything. She’s brand new and met a handful of people on the TDM and knows all of three people from back home, here. Come meet a teenaged badass! Give her friends! People to be badass with. Chill with. Talk weird shit with.
Unwanted CR: No mortal enemies, please. Not a big fan of negative CR for negative CRs sake. But negative CR with a reason and a chance to slowburn it towards something a little more neutral is good.

Event Ideas:
SUNDERED PASS. For Nancy her plans will depend on whether or not her brother, Eddie, and Dustin go. She’s going to try and stick close to them for a while. Protect them. (She’s not letting Eddie die again. Absolutely not.)
THE GRAVEYARD. If she does end up going… who wants to see the Upside Down? Or a quaint little 80s town filled with weird shit.
THE LAST RIDE. I could go either way with her for this one. Leaning towards helping others with kelpies, though.

PRE-AND-POST-EVENT PLANS. Overall she’s just going to be settling in. Scrounging warmer clothes. Keeping an eye on her friends. Finding a place to crash. Collecting weaponry. And ammo. Planning. Plotting. Figuring shit out.
Anything Else?:
Edited 2026-01-10 12:30 (UTC)
micycle: (neutron dance)

[personal profile] micycle 2026-01-11 04:22 pm (UTC)(link)
If she's determined to stick close to baby bro then she'll have a very easy time of it, since he can't physically make it to the graveyard due to his leg, and can't accidentally get on a kelpie for the same reason lmao. But he's definitely good to help her scrounge up supplies or get settled into the cabin! It will probably be a squeeze 😬
somethingtosay: (Default)

Lucy Gray Baird | The Hunger Games: The Ballad of Songbirds & Snakes (2023)

[personal profile] somethingtosay 2026-01-10 12:39 pm (UTC)(link)
Character Name: Lucy Gray Baird
Canon: Hunger Games: The Ballad of Songbirds and Snakes (2023)
Aurora Feat: None! She’s not yet gotten one.

Wanted CR: EVERYONE! EVERYTHING! Give this girl friends. She’s spent the past who knows how long fighting to survive and was just singing to some snakes to try not to DIE before she ended up here. She could use some people who are just friendly. Musician friends! Post-apocalyptic buddies! Folks she can talk to about STUFF.
Unwanted CR: Negative CR for the sake of negative CR. Negative CR for a reason is fine! Although I’d like the chance to slow burn that to something a little less negative if possible. No mortal enemies, please.

Event Ideas:
SUNDERED PASS. Honestly I have no idea if she’s going or not, yet. I feel like yes? The Covey have been stuck in District 12 for A While. It might be nice to roam a little again. Without fear of getting murdered by Peacekeepers.
THE GRAVEYARD. HOO BOY. Who wants to experience snippets of the 10th Hunger Games? See Lucy Gray sing to snakes. See her stuff a snake down the girl who got her daddy to rig the reaping’s dress. See her sing to earn sponsors (and stick it to her cheating ex and his girlfriend). See her charm children. See her be cunning and survive. Or see happier moments with the Covey.
THE LAST RIDE. I feel like Lucy Gray really likes horses. (Especially because I feel like they weren’t really a frequently seen thing in District 12 at the point in time she’s from). So she might end up falling afoul of the kelpies and need help. Or she might come close.

PRE-AND-POST-EVENT PLANS. She’s just going to be settling in. Playing her guitar. Finding a little home to call her own. Drinking, too, probably. Collecting colourful, warm clothes. Probably making them more her style, too.
Anything Else?: You know what to do.

afterdrop: (trans global express)

[personal profile] afterdrop 2026-01-11 04:39 pm (UTC)(link)
Also Giz here with my other, less stressful boy!! He's Lucy's age, has the personality of a lovable dog, and is very much into music and drinking. Let him tell you all about 1980s British punk, Lucy. I was also planning on him having to save someone from a Kelpie drowning since he has fear of water and I'm mean, so if you go that route I'll definitely throw him her way for a rescue.
m1895: (Default)

Yasmine's lads!

[personal profile] m1895 2026-01-10 04:13 pm (UTC)(link)
Player Name: Yasmine
Player Contact: redmaresociety on discord (preferred, even if we've never spoken before!); PP [plurk.com profile] bluehellgazette; PM this journal.
Pacing: I'm pretty slow and mostly a weekend tagger. Life's been pretty chaotic for me, so I've been backtagging. I have periods where I'm able to boom (usually weekend mornings) and then am usually pretty quiet over the week.
OOC Limits: Eye/nail/dental trauma, horse/dog death.
m1895: (pic#16986664)

[personal profile] m1895 2026-01-10 04:34 pm (UTC)(link)
Character Name: Vasiliy Yegorovich Ardankin
Canon: Original Character
Aurora Feat: Nope! He's a normie.

Wanted CR: Friends! People to open up to a little bit! I'm always particularly interested in having Vasiliy meet/bond with other people from a similar socioeconomic/ideological background - he has a lot of respect and recognition for others who 1) have lived experience with poverty and 2) have an altruistic mindset.
Unwanted CR: Romance - he is very happily taken.

Event Ideas:
Sundered Pass. Vasiliy will be going to Timberwolf Mountain and bringing, as always, his very surefooted companion, the reindeer Lyudmila. He was an EMT before he came to Milton, and comes along on these sorts of journeys mostly to provide medical support, so I plan on having some open starters for him tending to people who have succumbed to the cold/to exhaustion and generally checking in on people, which could potentially be a hook for meeting/making some new friends. He's also very, very fit and comparatively small—the 5'7" stature that was tall for a 1930s Russian is now pretty short compared to the average Milton resident—so he, like Lyudmila, is pretty surefooted and able to help anyone who slips/ends up in a tricky situation.

The Graveyard. As a second-generation Bolshevik from Soviet Russia, Vasiliy is very utilitarian and very atheist. Though he does believe in respecting the dead, his priority is the living—not just himself, but the community on the whole. Ergo, he will be (respectively and somberly) poking around the remains in the muskeg and looking for any useful items - perhaps others see this as ghoulish looting, or step in to help him out?

The Last Ride. Vasiliy will only be available to help characters out after they get submerged; he doesn't know how to ride, so he definitely won't be getting on any horses. He'll walk, thank you very much. He can go up to the waist in icy water and absolutely will risk his own safety to go in fairly deep and submerge himself, but he can't actually go out into the lake because he doesn't know how to swim. He'll gladly haul characters onto the land and treat them, though.

Anything Else?:

Actual photo of Vasiliy hauling ass up that mountain with an EMS bag on the reindeer and a fucking piece shoved into his waistband:
faa: (Default)

[personal profile] faa 2026-01-10 05:04 pm (UTC)(link)
Character Name: Frédéric "Freddie" Lavoie
Canon: Original character, just a regular modern universe. It was April 2025 when he came to Sing.
Aurora Feat: None!

Wanted CR: Anything and everything! I had some rl stuff happen right when I was first getting him in the game, so I'm still expanding his web of CR. I'm particularly interested in having him make new friends - Freddie is very desperate for human connection, but he may default to flirting first if a character is eligible because his friend-making skills are kind of rusty and he's been using one-night stands as a bandaid and shallow, temporary fix for a very long time. Other soldiers/veterans, even from other worlds/fantasy or sci-fi settings, are also loved - Freddie has a much easier time relating to people with combat/military experience because it was his whole reality for the past decade.
Unwanted CR: Not interested in having anyone immediately figure out the sundry health/mental health issues he's been hiding right off of the bat - it got this bad because he is very, very good at appearing normal and confident, and because of the emotional gravity of his assorted issues, that's something I'm more interested in exploring with close CR.

Event Ideas:
Sundered Pass. Freddie will be going up that mountain, but he is woefully ill-prepared for that kind of intense physical action because he's still just not fully getting the nutrition he needs. Expect to see him (and his giant malamute cross, Togo) resting a lot. I'd love to have him meet some new people who are catching a breather in his vicinity. Come pet his huge fluffy dog!

The Graveyard. As a pilot, Freddie will be drawn to the aircraft wreckage and will be trying to see what he can glean from it—but he'll be troubled by that, as well as the dead bodies in general—he was a bomber pilot for his 10 years in the military and was deployed three times and took place in a battle that had major collateral destruction and civilian loss of life, so he's probably going to be reminded of that and start feeling funky. I'd love to thread out him investigating with another character or two, especially if they also have experience with mass casualties in a context like a battlefield or something. I also love a good memshare - it will be possible for characters to catch glimpses of airborne combat and both beautiful memories (like descending into NYC at night and seeing the whole city lit up from above) and memories of post-bombing wreckage. There's a lot to do with this! Also down for him to receive memories.

The Last Ride. Like Vasiliy, Freddie won't end up getting dragged down into the lake, but this is because he's afraid of horses in addition to not knowing how to ride. There would pretty much need to be a gun to his head to get him to get on one, and then he'd fall off if he did. BUT. I am very interested in having him use his SERE training to provide immediate critical care to anyone who emerges with hypothermia. Bonding opportunity!
Anything Else?:

POV: Freddie Lavoie is your pilot
Edited 2026-01-10 21:21 (UTC)
nicehobbit: (Default)

Frodo Baggins // Lord of the Rings

[personal profile] nicehobbit 2026-01-10 07:59 pm (UTC)(link)
Player Name: Tossino
Player Contact: [plurk.com profile] Tossino, Discord @ Tossino or PM!
Pacing: Depends on the current workload (I'm a teacher and sometimes lots of grading must happen) but I try to tag at least every few days. I also usually try to focus on newer threads to get to the important bits.
OOC Limits: N/A

Character Name: Frodo Baggins
Canon: Lord of the Rings
Aurora Feat: Old Bear's Blessing, Aurora Call, Interloper's Sacrifice

Wanted CR: Helpfully nothing in particular.
Unwanted CR: N/A

Event Ideas:

Sundered Pass - Frodo will definitely go on the expedition. Any new area that opens up he immediately wants to see. But also, he's very short and deep snow is difficult so he'd want to make sure there are people he trusts coming along on this journey that he can ask for help, such as: Randvi, Chloe, Levi, Rorschach.

The Graveyard - He won't back down from taking a closer look at the objects The Graveyard and conclude this must be somehow connected to whatever brought them all here.

The Last Ride Not sure he'll trust the horse. He definitely grew up on stories like this. What's it doing out here? What does it want??

Anything Else?: -
brushoff: (this will never be used icky)

kates & her boys

[personal profile] brushoff 2026-01-10 10:04 pm (UTC)(link)
Player Name: Kates
Player Contact: allikateor @ plurk or discord
Pacing: slower! I'll try to knock out tags every other day or so. Weekends are when I'm quickest
OOC Limits: n/a
brushoff: (Default)

Dorian Gray | The Confessions of Dorian Gray

[personal profile] brushoff 2026-01-10 10:21 pm (UTC)(link)
Character Name: Dorian Gray
Canon: The Confessions of Dorian Gray
Aurora Feat: Darkwalker's Revenge, Cold Fusion. He is becoming a horrible vampire man who will have such a rough time in the summer.

Wanted CR: Friends, one-night stands, anybody who Dorian can mooch survival skills off of. He has been relying a lot on the goodwill of others and is profoundly useless otherwise. I'm also up for people to have a back and forth or fun moralistic conversations with him. It's public knowledge that Dorian's killed some people here! It's also public knowledge that he's a weird Darkwalker-influenced mess. Dorian is weirdly fine with both of those things.
Unwanted CR: While I'm fine with romance, Dorian isn't going to be monogamous—let's aim for more of the one-night-stand or casual fling sort of vibes. Likewise, while murder or grievous body harm isn't entirely off the table, I do want to do some heavy plotting before threading any of that.

Event Ideas:
SUNDERED PASS: god help him, Dorian's going on the expedition to Timberwolf Mountain. He...actually isn't the worst person to travel with (and thankfully they're walking—this man cannot drive in snow), but he is certainly going to bitch and moan the entire way up there. His reasons for going up the mountain aren't as altruistic as everyone else, but he is keeping those to himself. Please ignore all of his bitching about travel and please help him with rock climbing, that's hard and he hasn't done it in a while.

THE GRAVEYARD: Dorian is a cornucopia of memories that would be great out of context for people to see. Possible choices include one of the other murders he's done, summoning a demon during a seance, or that time he was in a really shitty mod band. This is also a good time to learn about his immortality—Dorian's a bit more open about it now (no use for secrets if the world's going to end), so if you want to see a memory anywhere from 1860ish to 2016ish, pick a time period!

As for everything else, he's not going to loot the bodies, simply because that's how you get fucking cursed. The skeletons/bodies of otherworldy things will interest him the most, and he'll probably try to make a few sketches of the bodies just so people not on the trip can see what they are.

THE LAST RIDE: Dorian will be ignoring the shit out of that horse. He's good, thanks!

Anything Else?: hey close CR, who wants some of that cocaine he got for Christmas.
Edited 2026-01-10 22:21 (UTC)
friendsfordinner: (thinky think think)

Cornelius Hickey | The Terror

[personal profile] friendsfordinner 2026-01-11 05:43 am (UTC)(link)
Character Name: Cornelius Hickey
Canon: The Terror
Aurora Feat: Free Runner, Moon Touched, Old Bear's Blessing. He is annoyingly good at all of his feats but unfortunately will eat you out of house and home.

Wanted CR: Friends, hunting buddies, people who can call him out about how weird he's being. Hickey likes to think of himself as a paragon of the community (he isn't) and will happily give people meat/food/etc. because he's just such a nice guy. Isn't he nice? He's so nice. Join his cult. If you've got anybody who's struggling, Hickey is fine helping them out.
Unwanted CR: Hickey is married, so no romance here! Other than that, I'm fine with anything.

Event Ideas:
SUNDERED PASS: due to his feats, Hickey is going to be annoyingly good at climbing things, powering his way through the pass, clambering over rocks, etc. He is built for long distance hikes and is good at that. Will he like it? No. But you can find him just taking a little break and having a little catnap, sunning himself on the rock like a lizard while annoyingly not being anywhere close to out of breath.

THE GRAVEYARD: hey who wants to loot a body. I'm less interested in the memory share aspect with regards to Hickey and more interested in the 'he is going to break into this Chevy Silverado and steal a tire iron from the truck's trunk.' Hickey is absolutely going to end up with a random assortment of items gotten entirely from graverobbing. That being said, if you have a cool memory that you think it'd be good for him to see, I'm up for that!

THE LAST RIDE: good news: Hickey is over his belief that every magical creature wants to be his special friend. bad news: Hickey has no idea how horses work. He is absolutely going to hang around this horse and possibly be dragged into a lake—but before that, he's going to fail so hard at trying to ride a horse. Please help him (or save him from drowning). Are they supposed to look at him like that? It looks stupid, are horses stupid?

Anything Else?:
comfortablyerect: (Default)

[personal profile] comfortablyerect 2026-01-11 12:36 am (UTC)(link)
Player Name: Raye
Player Contact: [plurk.com profile] raye_nbow or discord (falonlea)
Pacing: Slow-med as I'm trying to get back into the swing of things after the holidays did me in.
OOC Limits: None!

Character Name: Tim Gutterson
Canon: Justified
Aurora Feat: Lightbringer. At this point Tim is fairly well versed in his fire bending powers and uses them quite casually for light and heat and whatnot. He also has Interloper's Sacrifice, which he has only used once on a very minor scale. He's both compelled to use it again and morbidly curious to know the extend of its use.

Wanted CR: Pretty much anything! Friends, adversaries, hunting buddies, fellow military types, other sardonic, sarcastic assholes. I'm hoping to expand his CR pool a bit before end game!
Unwanted CR: No romance as he's spoken for but you can still flirt with him. He loves flirting.

Event Ideas: SUNDERED PASS. Tim will absolutely be making the trip to Timberwolf Mountain. He's actually very well versed at navigating/climbing rocky mountainsides/cliffs from being a sniper in Afghanistan/Iraq so this is entirely in his comfort zone. He'll be happy to offer either aurora feat for the journey! He wants to follow Enola, but once in Mountain's Watch proper, he'll be keen to explore further to the muskeg, Climbers Retreat, Keeper's Pass, etc.

THE GRAVEYARD. (cw for child abuse, war stuff, homophobia -- no descriptions.) There's a lot of memory share things for Tim. His father was an abusive alcoholic, he grew up gay in a rural southern area, he was in the military for almost ten years. Snippets could range anywhere from good warm moments with his mother, the men he served with, or his high school boyfriend (or his current boyfriend lmfao), to much darker things revolving around his father or the carnage of war.

Either way he's going to absolutely hate sharing any of these memories with anyone because he's such a secretive/private guy.

THE LAST RIDE. I haven't really made any decisions here? Tim is from Kentucky but sadly his family never had horse money so he was never A Horse Guy. He won't be particularly compelled to try to climb on and ride a mysterious horse, but I'd be down for him to save someone from it!

Anything Else?:
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (Default)

Jhey's Spooky Troupe

[personal profile] fidior 2026-01-11 12:46 am (UTC)(link)
Player Name: Jhey
Player Contact: hagfishs @ discord & plurk
Pacing: I'm generally slower through the week, with more availability on weekends!
OOC Limits: None that I can think of, apart from death. Though Miss Huang is a baby and I'd prefer to hash out any details for threads that might involve physical harm to her, first!
fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ᴡʜᴇɴ ɪ ʀᴜɴ ᴜɴʜᴏᴏᴋᴇᴅ)

Edward Little | The Terror

[personal profile] fidior 2026-01-11 01:03 am (UTC)(link)
Character Name: Lt. Edward Little
Canon: The Terror
Aurora Feat: Moon-Touched, Darkwalker's Revenge, & Aurora Call for Dark Side of the Moon, aka my take on a werewolf riddled with anxiety and empathy | details here

Event Ideas:
sundered pass. Honestly, whether Ned goes or not will depend on how much of his close cr will be making the journey, so if you're one of those please let me know! He's thriving right now due to the darkness, so he'd be up for it, but he absolutely wouldn't leave behind his close ones, since he's not too sure whether or not he'd make it back :') If he does end up going, then I'd be down for a couple threads there / with the graveyard prompt, but I'll be keeping his thread load light this month!

the last ride. Ned will definitely try to bring back a horse as a helpful addition to the community, and end up almost drowning for it, so if anyone wants to save him... I'd only like to play this out once, so only one taker, please!

sputnik: — 𝑺𝑷𝑼𝑻𝑵𝑰𝑲 (pic#17994415)

Konstantin Veshnyakov | Sputnik

[personal profile] sputnik 2026-01-11 01:14 am (UTC)(link)
Character Name: Cmdr. Konstantin Veshnyakov
Canon: Sputnik
Aurora Feat: Old Bear's Blessing & Free Runner

Event Ideas:
sundered pass. Kostya will absolutely be heading out. He's always looking for An Adventure TM if anyone wants to team up along the way. I'd be interested doing a couple of little threads for journey times or when taking a rest for the night in some cave, etc.

the graveyard. Let's go! I'd love to play with the memory factor most of all — Kostya seeing snippets of your character's memories or vice-versa, or a bit of both. On the table for him: a memory of his mother or of the doctor who helped him before he came here would be meaningful, or even something from when he was up in space. He also has a ton of spooky things that could be fun for brief doses: his first encounter with the alien, his crash-landing, little pieces of when he was being kept in a research facility or even of his death... whatever u like
Edited 2026-01-11 01:33 (UTC)
faa: (Default)

[personal profile] faa 2026-01-11 03:16 pm (UTC)(link)
wrong account but just roll with me here

- them cuddling with lyudmila in their tent when it's rest time on the journey
- kostya assisting vasiliy in his search of the graveyard and seeing little fragments of memories vasya hasn't mentioned before that give him a glimpse into the people he knew and what life was like, or maybe even some tsarist childhood flashbacks....
afterdrop: (three card trick)

[personal profile] afterdrop 2026-01-11 04:52 pm (UTC)(link)
Okay but I do think it might be time for Charles to finally learn that his Trustworthy Adult has some weird sci-fi shit going on. We can focus on Kostya's trauma for once.
misshuang: — ᴍɪssʜᴜᴀɴɢ (pic#18008389)

Miss Huang | Severance

[personal profile] misshuang 2026-01-11 01:31 am (UTC)(link)
Character Name: Deputy Manager Miss Huang | info since she's new
Canon: Severance
Aurora Feat: N/A

Wanted CR: This creepy corporate child is coming in brand-new this month, so I'm wide open for developing CR and really just seeing how it goes! She's very weird, the world she comes from is even weirder, and so the way she'll be reacting to various people will be dependent on how things go. She thinks this is part of her training, so she'll be looking to learn as much as she can to impress her superiors, and also will be keeping notes on everyone here so she can report on their performance, LOL... So if you see a weird child following you around who seems to be writing things on her clipboard about you... she is. I'd love for people to help her actually survive, people she can latch onto for any kind of guidance (or for her to play Assistant Manager to, let her be your little helper), people she creeps out... I am totally fine for people to peg something Odd about her and the things she says because it's pretty obvious something's up... She's also coming into game with the bust of a man's head as one of her inventory items, which is very normal (it isn't at all)

I won't actually be doing event things with her this time around, but will be focusing on introductions & cr-building. I have a catchall for her that is ota, and am happy to slap down starters for anything else!

castitas: (Default)

cheryl | team blonde

[personal profile] castitas 2026-01-11 01:12 am (UTC)(link)
Player Name: Cheryl
Player Contact: [plurk.com profile] heolstor / _heolstor on disco
Pacing: Slow as balls, with sporadic periods of boomerang availability. I'm on hiatus this month too, so I'm not looking to put too much on my plate this month!
OOC Limits: Character death, pls and ty.
castitas: (090)

kate marsh | life is strange

[personal profile] castitas 2026-01-11 01:27 am (UTC)(link)
Character Name: Kate Marsh
Canon: Life is Strange
Aurora Feat: Aurora Call, Interloper's Sacrifice, Lightbringer — she got that Messiah Complex build.

Event Ideas:
— sundered pass / the graveyard I'm undecided on whether she'll go or not, since it might be heavily down to if her close CR is going or not. But I do feel that Kate will be willing to go in search of Enola since she does have a positive rapport/relationship with her. She'll still be disturbed by the dream Interlopers had, so yeah. She's also a Lightbringer, so she has the power of FIRE — even if she's not 100% got a handle on it. She'll be less bothered by the cold and also be very warm huddle up with. Potential hilarity could ensue.

I'm more interested in following the memories about Enola if anyone's interested in that. I've done mem-share stuff with her before, so her bases are covered in regards to that. Alternatively, she can be around to witness moments from other characters' lives. She will be disapproving of graverobbing / not great about the dead/partial bodies lying around, though because that's absolutely horrifying to see. Thanks for writing this, me.

— the last ride Kate always wears her cross, so she does have religious iconography/symbols on her — so she could actually prove very useful in saving someone from a watery horse-death! I'm somewhat tempted to have her be lured by a pretty horse, but I think it'd be good to have her do some rescuing.


Anything Else?:

afterdrop: (waterloo sunset)

[personal profile] afterdrop 2026-01-11 05:08 pm (UTC)(link)
Cheryl I'm so sad I managed to lose track of our thread during my mid-fall shitshow 🥺 but I'd love for them to talk again. I feel like he's probably been kind of avoiding her, thinking that she'd be afraid after seeing him kill someone. I'd love for a chat up in the mountains if you want something more chill, or a kelpie save if you want something more dramatic. I've been wanting him to save someone from cold water as part of his Character Development.
manges: (pic#17347396)

george hodgson | the terror

[personal profile] manges 2026-01-11 01:36 am (UTC)(link)
Character Name: George Hodgson
Canon: The Terror
Aurora Feat: Old Bear's Blessing; possibly giving him Efficient Machine with the latest Feat opportunity!

Event Ideas:
— sundered pass / the graveyard Again, likely down to if his fellow Terrors are going on this journey, but I do think he'll be game for going on an Expedition to Timberwolf Mountain! At least it'll a lot more successful than the Other Expedition he was on. :') But this is his ballgame! He's... mostly good at this! I'm pretty open on the Graveyard stuff for Hodge, whether it be him witnessing memories from his own life, or of others. Either way, he'll be quite perturbed by the whole experience. Also down for general exploring of the area.

— the last ride this fucking dumbass of a man would 100% get himself lured and almost drowned by the fucking kelpie trying to get himself a horse. I just know it. I feel it my bones. He fucked up, he knows he fucked up. Please help him.


Anything Else?:

faa: (Default)

[personal profile] faa 2026-01-11 03:17 pm (UTC)(link)
please please please can freddie rescue that sopping wet man when he comes out of the lake with hypothermia