methuselah (
singmod) wrote in
singillppl2023-12-06 12:21 am
Entry tags:
December 2023 Test Drive Meme
DECEMBER 2023 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.
PROMPT TWO — MISTY FALLS CAVE: The Interlopers go out in search of a hidden cave in the mountains found by Methuselah, which may still contain the hidden stash of a doomsday prepper. However, they get a little more than they bargained for when they venture inside.
PROMPT THREE — SERPENT'S BREATH: Interlopers investigate the mysterious cause of whatever is killing and poisoning the wildlife and vegetation of the area — and discover a supernatural creature is behind it.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-Decmber.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in a long time. The fire is cold, the dishes in the sink are pretty mouldy. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
It’s possible you may come across someone here. Another fellow Interloper, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilisation…?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People. In The town!
As you head into the outskirts and further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah, even more, still. Just as I thought.” he muses. “I wonder if this is perhaps the new status quo. I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. They bring more of you every so often. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful…. and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas and coffee, along with soup and stew and trays of charred deer and rabbit meats, plus grilled fish. There's also things like instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast, although newcomers will note from others who have been here some time that this particular feast is less bountiful this time.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is troubled, thoughtful.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the time and find one of the many empty homes to call their own. He will not speak much, but perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.
However, he will speak of something important, and will gladly share with others: “I have been looking for something for you all. There was once a townsfolk I knew of: Matthew. A suspicious, paranoid old miner who was interested in Prepping. He often spoke of the world coming to an end and strived to survive it. He often spoke of a cache hidden in the mountains, where he collected things of value. I have found the place, a hidden cave, but I am unable to get through, myself.”
… Well, he is an old man, after all.
“There are signs outside, so it is promising it is still intact. Perhaps the cache is still there. It might provide something useful for your growing numbers.”
MISTY FALLS CAVE
WHEN: Mid-month, onwards.
WHERE: Milton Outskirts.
CONTENT WARNINGS: booby traps; claustrophobic situations; potential injury/maiming; potential hyperthermic situations; exploration horror;
Methuselah gives directions to those willing to check out the lead for the old prepper cache. Following the river up from Milton Basin will lead to rugged, difficult pathways up towards Misty Falls — a waterfall, the river source itself. Most of the river is completely frozen with the freezing temperatures, but it is not completely so the closer to the source you go. Misty Falls is certainly idyllic, or it would be perhaps on a fine summer’s day — good for a nice hike. But the place looks desolate in the eternal winter cursing the Northern Territories.
The half-frozen waterfall is a din of sound, but the water itself is incredibly fresh and cooling for those hot and tired from the hike up. Those paying attention might notice a small space between the water and rock, big enough to squeeze through to get behind the waterfall itself. In the small space, the entrance to a small cave can be found. There are faded handmade signs, all in the same hand, reading ‘DANGER KEEP OUT’ and it isn’t too far of a stretch to wonder if perhaps this might be the secret stash of the old miner that Methuselah spoke of.
Venturing into the cave will not be an easy task. It seems the old miner was keen to keep any trespassers out, and most of this comes down to the cave itself. The walls of the cave quickly narrow, with only enough space to walk in single file. Jutting stone will easily make those stumble and trip. Occasionally the cave’s passage becomes narrower, meaning one might have to stoop or even crawl to carry on through. Here and there, the uneven floor dips, and your feet will find themselves in shin-deep frigid water. It’s slow-going, even if the actual passage itself isn’t incredibly long.
But perhaps the worst of all is the pressing darkness. A darkness so black even with lanterns switched off, one’s eyes cannot adjust to it. It is smothering, pressing. The air is stale and damp, you feel small — and the cave itself still presses in on you. The miner also kept a few tricks up his sleeve in order to keep out intruders. There are dead-ends, making it easy to get lost. Trip wires are hidden in the darkness, causing small man-made cave-ins to fall upon unsuspecting heads.
It might be safer, saner to give up and turn back. But persevering will see the cave opening up once more, this time widening into a room. The place is fashioned into some crude shelter. There is furniture, lanterns to be lit.
With more light, the miner’s stash is revealed: the painstaking, time-costing work of a paranoid old recluse. Crates of non-perishable foods, MREs, and bottled water. Medicines and basic medical supplies, flares and tools.
A perfect supply of survival goods, ripe for the taking.
SERPENT'S BREATH
WHEN: Throughout the month.
WHERE: The entirety of the Milton area.
CONTENT WARNINGS: mentions of dead animals; malevolent creature; snakes/serpents; poison/airborne toxins; potential poisonings; potential burn injuries; potential (temporary) blinding.
It’s noticed in different ways: perhaps a trail of dead animals stands before you, each one with no particular injury other than what appears to be burned hides and flesh — it is as if the wildlife simply dropped dead, for the most part. Perhaps you notice huge, tunnel-like grooves in the deepest parts of the snow, a few feet in width — as if something long and thick had made its way through to clear a path. More worryingly for some, they might notice trails of rot: destroyed trees, decaying plant life, as if the very earth itself has been scorched in the wake of something passing through, leaving nothing but destruction and devastation.
Something is destroying the flora and fauna of the world. There seems to be no pattern, simply the random trails all over the place. There appears to be no other tracks, other than the long, smooth tunnel-like pathways. Whatever it is, it must be stopped. Resources are so precious in this world, if the beast is allowed to continue then all who live here will soon starve due to lack of animals to hunt and plants to gather.
Following the tunnels is a sure-way to hunt the beast down, although these paths will lead far from town. It is best to go prepared. But soon enough, you may come across the slumbering beast, curled up on the snow or coiled underneath some jutting space of stone along the mountains. You’ll hear and smell it before you see it: the long grumbling snores as it sleeps, and the putrid stench of rot. Everything in you tells you to flee, much like when an animal senses something toxic, or poisoning.
You press on, finally stumbling across the beast: a long, serpent-like dragon, with tremendous horns and fangs, coloured with muted grey scales and huge, glowing, flamed eyes.
The element of surprise will work in your favour to try and kill the beast, but it will give up a good fight. It will take several rounds of fights with it before it will finally be taken down permanently. It moves quickly, with scales like steel. Its eyes and mouth are its weakest spots, as is the soft underbelly of its body — fire will work well on harming this beast, especially with a well aimed shot into its mouth.
Its open mouth is where it holds its most powerful weapon. Not the fangs, no. The very reason why the air smells of rot, why the wildlife lay dead, why the earth decays at your feet: its breath. The beast’s breath is highly toxic, it will burn the skin of those it comes into contact with. Breathing in the fumes will poison those who breathe it in, and will cause a weakening, sickly illness. The breath may even temporarily blind.
These injuries are not fatal, and will heal with time and the basic medical attention available in the world. Victims will require rest for at least a week, depending on how severe the blast of the serpent’s breath. But killing the best will ensure its havoc is brought to an end.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Tools found would be basic survival/camping tools one might expect: knives, hand axes, rope, handsaws, torches, batteries, etc.
1. The Stoor Worm, or Mester Stoor Worm, was a gigantic evil sea serpent of Orcadian folklore, capable of contaminating plants and destroying animals and humans with its putrid breath. Assipattle, the youngest son of a local farmer, defeated the creature by flinging still-burning peat into its mouth. As it died its teeth fell out to become the islands of Orkney, Shetland and the Faroes, and its body became Iceland.
2. It is possible the harvest the beast once it is killed, particularly for its fangs and skin. The skin/scales will provide ample protection to try to use it for armouring themselves. The fangs would provide useful for crafting knives or weapons.
3. It is... technically possible to eat the meat of the beast. Care should be taken in butchering, however. And it is not advised to eat the head.

Nicholas D Wolfwood | Trigun Maximum
[ After a lifetime of suffering through the desert's heat it only makes sense, Wolfwood thinks miserably, that Hell would be frozen. It's a whole different kind of torment, and one that he wasn't at all ready for. Hell is supposed to be hot! Isn't it?
He didn't expect there to be a Hell at all, not really. He'd thought that after death, that was it – there was the great darkness that rose up beneath you and pulled you under and bam. Nothingness, forever. But here he is, clearly dead – his tattered suit shows every bullet that he took, every tear from Chapel's great stabbing weapon, the old blood crusted and stiff in the black fabric. He's dead. He remembers dying.
But his heart is beating, he's breathing, and he's cold, colder than he's ever been in his life. So this must be Hell. What other explanation is there?
And okay, he's been cold before, of course he has – nights in the desert, especially in the high places, get down cold enough to freeze the water in a man's canteen solid as a rock – but the dim light in the sky that passes for sunlight says that it's day, which means that this is as warm as it's going to get. And there's ice on the ground. There's ice crusting in his cuffs, melting in freezing rivulets into his shoes, there's ice still in his hair from when he dug himself out of the frozen ground. There's ice down the back of his suit jacket. His jaw aches from clenching it, but if he doesn't clench, his teeth clatter together until he was worried they'd crack. The dirty bedsheet that he's got pulled tight around his head and shoulders isn't doing a damn bit of good against the cold, but he doesn't dare throw it aside – it feels warmer, having it wrapped around him, even if the thin material is wet with snow and lets every gust of wind right through to his bones.
When he takes a proper step, his feet slip on the ice and tangle themselves in the lumpy ground. He's never seen trees before, not outside of a rich man's park, and has no idea what roots are – all he knows is that the road beneath the ice isn't even, and that there are things underneath that snag at his feet, twisting his ankles and sending him to the ground over and over.
Hell really sucks, is what he's learning.
Step by shuffling step, the man in the black suit works his way towards town, following the path and the faint scent of smoke. ]
In the Community Hall
[ He's added a blanket over top his sheet cloak, and found himself a place near the fire, but he doesn't trust the food. Not yet. It smells delicious, rich and warm, but this is Hell, and he's not desperate enough yet to find out what secret poisons there are, or... or curses, or whatever Hell puts in their food! This supernatural stuff is all new to him, okay? So he sits quietly on his bench, hands out to the fire, watching everyone else in the place milling about, cataloging threats and assessing weaknesses, just in case.
Wildcard
[ Want to meet up with this dead priest somewhere else? Let's do it! Hit me up on plurk (
In the Community Hall
The vampire's movements were smooth, even if the large blue jacket he found himself wearing was not doing his body much justice, and his steps were silent as he approached. No malice in that, though, as he announced his presence before being at arm distance with the other man.]
Looks like I'm not the only one not trusting this food in this... oh so happy place. Good thing to know someone else still has his head on his shoulders.
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In his experience, it's always the worse option, isn't it? He grins viciously in response, showing off canines that a discerning eye might notice are just a little bit longer and sharper than human teeth usually are. ]
Seem to have lost my appetite.
[ At least his stomach has the courtesy not to growl right then and there. The food does smell amazing, and it's been long enough since his last meal that he's pretty sure he could put away two bowlsful of that stew without ever needing to come up for air. But he's been hungry before, and the wait won't kill him. ]
Who're you?
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The grin is taken in and the vampire nods, taking note of the long fangs but paying no attention to it. Either his nose is also much weaker that it used to be, or he cannot smell the blood of one of his kin in the other man. Whatever Wolfwood is, the message seems clear. "you're dealing with a predator". He could return the favor, sure, but he's doing nothing to attract attention to his own sharp fangs.]
Ah, same. This is so different from the elegant banquets I'm used to. Where is the rich and velvety vine? Where the fine young couples dancing around? You can't tell me people organize a party and there isn't even a single bard around.
[The man sighs, vaguely gesturing around them. His posture is a bit stiff, but he's doing his best to look the part of a fish completely out of water. Who is he if not an inoffensive nobleman who was taken to this plane of existence?]
Astarion. A magistrate in the city I live in. And you are...?
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Arrival
She's bundled up in her winter gear pretty snuggly, if anything it looked like she was on her way back from hunting. But seeing Wolfwood like that gave her brief pause and she quickly approached with a hint of worry in her eyes.]
Hey.
Uh- I'm really hoping your excuse for being dressed like that is that you just got here? And not that you're getting chased by a bunch of thugs with guns.
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[ He hears her coming from a ways away -- one benefit of all this ice, he's learning, is how loud it is to walk through! -- but he's too cold to even care about responding. His gun stays in its holster under his arm, his hands stay clenched in that thin sheet that he's pretending so hard is a blanket, and when he opens his mouth to reply, his teeth clatter together so loudly it's a wonder she can hear him. ]
Just got here.
[ Who is she? If this is really Hell, then is she a demon, or is she dead like he is? His foot slips again on the ice -- his shoes are for sliding over sand, not picking his way across frozen ground -- and he only barely manages to stop himself from falling again. He's so cold his limbs aren't responding right -- his legs feel heavy, stiff, and he's not sure he could unknot his hands from that sheet if his life depended on it. ]
Where...?
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A wave of concern washes over her and while she doesn't exactly have much to give, she can spare some warmth. She moves to take off her coat and though it takes a bit of a hop to reach, she drapes it over his shoulders. She then offers a shoulder for him to lean on.]
A town called Milton- I'm not exactly from around here either. So you might have to ask someone else for the specifics.
But come on. Let's get you somewhere where you can warm up.
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Gosh. Sorry! This got misplaced in my inbox
in the community hall
You come here often?
[ Bad pickup lines and a wry grin-- shorthand for "this is weird but hey let's not be total strangers". ]
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Nope. First time.
[ The coffee in her mug smells even better than the stew does, and it takes a real effort to ignore it. The longer he sits here, the hungrier he's getting, but there's no way in hell -- to coin a phrase -- that he's going to risk eating anything here yet. Maybe it's stupid to refrain, but he doesn't know the rules here yet, and that core of survival instinct doesn't want him taking any chances. ]
I earned my ticket though. How about you?
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[ But enough about her. ]
I don't know what they're doing to keep coffee stocked, but I hope they keep it up. [ She has a sip. Hats off to these people, honestly. ] My name's Dom.
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community hall :)
neither his brother or v were around the church when knives returned from the frozen basin and so, after dropping off his equipment, he headed for the community hall to start the process of dragging his kin back before it got well and truly dark.
the piano settled off to the side tempts him lightly as he comes inside, tapping the snow off his boots, but he resists for now. his fingers too cold to play anything decent. he picks his way slowly around the large meeting space, keeping a fine distance from others mingling - new faces, new interlopers. too many mouths to feed and a slowly dwindling supply to feed them with, eventually there would be a breaking point. knives scans around the room as he makes his way over towards the fire, searching for those familiar faces. he could warm his fingers for a moment or two before heading back towards the kitchens, suspecting that may be where he finds one wayward brother.]
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It's not a smell, not really, but that's as good a way to describe the sensation as any other. He knows Knives is there before he registers what his eyes are showing him. He knows it in his gut, in his soul. Can feel it between his teeth.
His hair is black, his frame hidden in layers of warm clothing, but there's no mistaking the man walking slowly towards the fire. In a single sinuous movement Wolfwood rises off the bench he's been warming his own self at, eyes, locked on his prey. When he'd fought Legato, he'd made the mistake of announcing his arrival. He'd hesitated, and he'd nearly failed.
He's not going to fail this time.
It's only a handful of steps to close the distance between himself and Knives, and he'll do it silently and quick, hands flexing with readiness. He's in Hell, and that's the Devil, and he's going to squeeze that bastard's throat until his head pops off. ]
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that was his first mistake, obviously.
knives immediately recognizes his blunder a moment too late, when strong hands are already wrapping around his throat. his own hands coming up to grab at those wrists, eyes widening in recognition - chapel, no, punisher - blunted nails digging into sunburned skin and enough strength aiming to crack wrist bones. lips pulling up over sharpened fangs as he snarls, voice crackling with fury.]
You-
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https://tenor.com/zwWc.gif
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arrival
Um. Do you want help?
[Says the boy in the oversized coat with the rifle on his back.]
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So when the kid appears, gun slung across his back, Wolfwood can't help but bark out a laugh. ]
Took you long enough!
[ He's not waiting for the kid to start shooting -- digging his feet into the frozen ground beneath the crust of ice, Wolfwood tries to lunge for that rifle. But there's no grip at all on his shoes, and he slips again, arms and legs pinwheeling and he goes down. ]
Just get it over with!
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[He cants his head at Wolfwood's initial response before jumping out back, keeping himself and his rifle out of the other mans grasp.]
I-I'm not here to fight!
[Well, this was familiar, only he was on the other side before.]
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Community Hall
Whoo! What a day, huh? You fresh off almost freezing to death too?
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I used to complain about the heat.
[ He doesn't turn his face away from the fire as he speaks, focused on watching the embers flare and crumble in the warming blaze. ]
Wish I could take it all back now.
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[Chloe had been sweating through a hot evening in a public square in India not even three hours ago.]
I don't mind the cold, but usually I've got time to at least pack a jacket, yeah?
[She sticks her hopelessly soaked-through boots toward the fire, hoping to warm her feet a bit.]
Shit, that stings. I'm Chloe, by the way.
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community hall
Is this seat taken?
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Today he doesn't have either luxury. Today he's tied to this fire, until the blood in his veins warms enough that he can feel his hands and feet. So he shrugs instead, just a hitch of one shoulder, and turns back to the fire, holding up his hands until the heat of the flames makes his fingertips tingle. ]
You new?
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No, I'm Renny. Renny Oldoak.
[Said with a small smile as he takes a seat beside Wolfwood. Most of the Big Folk treat halflings as amusements - especially when they're presented with a gesture of goodwill and an open demeanor. He hopes this is the case.]
Jests aside, yes. I'm a fellow lost soul.
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1/2
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rolled a d20 and it was a fail :/
i use rng for most of my fight scenes... and usually fail >.<
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— take me to (plant) church
[ His heart feels like it's beating in his throat as he swings the doors to the church open and sets foot inside. It's a frantic staccato beat, almost forming a rhythm in tandem with the sound of his swift footsteps carrying him deeper into their little sanctuary. It all feels too loud. He's too aware of the noise, of the slight echo in the space, of Wolfwood's presence behind him, steadfast as it's always been at his back. He'd be lying if he said the urge to turn around, grab Wolfwood, and just flee before anything messy can happen — or rather, even messier than what already has — wasn't there. It's such a tempting one. He's gotten real good at delaying the inevitable if the manner in which he and V continue to dance around each other is any indication. What's one more thing to delay?
But Vash persists, for better or for worse. He crosses the aisle between the pews, moving right past the stage to the door that will take them to the church's small living area. He marches with a confidence he doesn't feel, his best friend in tow — simultaneously a source of comfort and the very reason he's feeling anxious in the space that's become the closest thing to a home he has here in spite of his nomadic habits.
He pushes it all down and refuses to look back, taking in a deep breath to fill his lungs with the extra oxygen he needs to call out. ]
I'm back! I brought food and company!
[ He's announcing it loudly in an even tone before he's reached the door. It's the only heads-up he's able to give his brothers and he hopes it's enough as he opens the door and leads Wolfwood into the heart of their sanctum. It will just have to be. ]
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the silence stretches on - broken only by the sloshing of water in a bucket - ice cold and stinging his hand - as vee wrings out the cloth to wrap around knives' throat, wincing at the purpling bruises lining the skin, the mark of a thumb standing out dark over his bobbing windpipe. there's nothing much that can be done about it besides rest and time, neither of which they have in abundance - not when he knows that they must be on the way soon. there is no way that his other self wouldn't. this is their safe place, a sanctuary of sorts that they have built for themselves - making room, first, for him, and now the man that he only vaguely recognises as someone familiar.
he works mechanically - a hand pressing at the edge of knives' shoulder, forcing him to stillness; packing the bucket in with more snow gathered at the edge of the back entrance; leaving it by the door to keep cold. what else is there to do? cleaning up, maybe. they need more firewood. the remains of what breakfast they threw together still sitting in the kitchen. there is a myriad of things to do but for now, he stands almost stubbornly leaning against the door, feeling the cold air blowing through the small gap at the bottom. he wriggles his toes inside the boots, absently knocking loose a small clump of ice at the heel. the way vash's voice had broken still catches at the edge of his hearing, and he has to stop himself from tilting his head, chasing the phantom echo of the noise.
but it isn't an echo. it is a brighter sound - something almost forced in the evenness of it, but something that vee chooses to ignore in favour of pushing himself off the door and making his way towards the other two, peeking around the doorway from the little kitchen with a (hopefully steady) smile. ]
We're over here!
[ with a glance over at knives (who better stay put in the chair that he's deposited him on, by the way), vee trots over to the others, his hands half-raised in a placating gesture towards vash. he drops his voice in a quick whisper, his right hand briefly closing around the bend of the other's elbow, before letting go with a quick, startled jerk - almost apologetic in the way he ducks his head. ]
He's okay, don't worry. Just ... I've put some ice on his throat. Keep him quiet?
[ the last part is almost a hopeless suggestion, as vee doesn't think that knives will readily consent to that ... ]
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he can't say he really enjoys being the one taken care of, more than a few times the urge to reach out and take the wrung towel or the bucket of ice water from vee rose up. there were other tasks vee could handle instead of this, instead of him, but...
the towel is carefully packed around his throat, cold prickling the abused flesh. he hasn't looked at the damage in a mirror yet, but from what he could judge on vee's expression as his fingers lingered over the bruises, he knows it must look bad. it was just like that lying bastard of a priest to come in and make things unnecessarily worse. the last thing his brothers' needed were more reasons to worry.
vee flits off with a not-so subtle command to stay seated in the chair, set close by the fire, and knives can't be bothered yet to disobey. he leans forward, elbows resting against his spread knees, deep in thought with only the flames quietly clicking and vee's muted movements to play as background noise. it isn't long until vash's presence is heard, as quiet as it is, along with the promise of wolfwood at his side. vee approaches them first and knives can hear him whispering, turning his head to stare into the fire.
ah... watching the flames, he suddenly remembers he left the hunting knife behind at the community hall. it'll be a waste if someone else snatches it for themselves.]
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