methuselah (
singmod) wrote in
singillppl2024-02-05 02:31 pm
Entry tags:
February 2024 Test Drive Meme
FEBRUARY 2024 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: Yet another new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.
PROMPT TWO — OF FAIR FORTUNE: After spell of bad luck, finally, the Interlopers find A Very Good (albeit slightly spooky) Boy.
PROMPT THREE — BAD PICKINGS: An error is made when foraging for mushrooms that have been altered by the Aurora makes for some interesting situations for the Interlopers.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. Interlopers who arrive during the month of February will find themselves especially likely of falling foul to accidental injuries and the like. It's as if the bad luck of finding yourself in this place only gets much worse. Maybe you get yourself horrendously more lost than you mean to, maybe you end up with a sprained wrist or ankle after a fall, torn clothing from fighting through the thicker parts of the wilderness.
But soon enough, you'll be able to find a path to town. A little more worse for wear, but alive. It’s here you may find someone else in the same boat as yourself, equally freezing and confused — battered from the journey. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more. Some of them will direct you to the Community Hall, tell you to head there — you've been expected.
There is a sombre mood to the town. Although you can't quite place why, maybe you should ask?
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a community hall, by the looks of it. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face, but looks sad. He smiles warmly despite the sadness in him, and with pity, ushering you in with haste.
“Another batch of poor souls from the wilds.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. The lights are changing things, bringing more of you here. Come, we must get you warm and fed. Mother Nature has not been kind.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas and perhaps a rare canister of coffee, along with soup and stew and trays of charred deer and rabbit meats, plus some grilled fish, instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast. The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is very troubled, thoughtful. Much has been happening. The others from town will eventually trail in too, to eat and warm themselves, and search among the new faces.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, his mood is... low, mournful. but perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.
This time, if he is approached, particularly by those who have been in Milton for some time, he will frown in thought. He is… considering something. Finally, he will speak:
“I had hoped that the secret cache I and your fellow Newcomers had found two months past would be enough until the spring comes.” He hesitates for a moment, his gaze moving to one of the many windows of the Community Hall. “If she ever arrives, that is.”
He doesn’t believe it will.
“More and more of you come. Life will continue to get harder with the numbers rising.” Methuselah explains. “Milton is but one town, and the way out to the south is blocked.”
He means the road out — the one that follows out of town, past the gas station and through the mountains. The tunneled road ends there, caved in with snow and stone. There is no way out that way. Methuselah is quiet for a few moments.
“... There must be another way out. For all of our sakes. It must be found."
OF FAIR FORTUNE
WHEN: The month of February.
WHERE: Milton Outskirts, Milton area.
CONTENT WARNINGS: otherworldly animal;
The Interlopers have discovered that it is not best to trust the canines in this world. The wolves and volatile, aggressive — prone to attacking the town, people. There has even been an instance of a dog leading Interlopers off the beaten track some months ago, into trips and falls and all sorts of mischief. To come across any sort of dog these days would draw suspicion, perhaps even aggression from Interlopers.
And certainly, coming across this particular dog is enough to turn plenty around and start heading in the opposite direction.
There is something…. Otherworldly about this dog. In terms of breed, one might recognise it to look a great deal like an Old English Sheepdog — but far bigger and hardier. It almost looks as if moss and vines are matted in its long fur, which seems ridiculous — but it’s true enough. The dog does not bark, but instead will stop and look at you silently when you come across one another. If approached, it will not run off, but it does not want to be petted and prefers to keep a respectable distance between you and it.
Then, it will turn to look in one direction and begin heading that way. It looks as if it wants to take you somewhere, but it won’t run off for you to catch up. It keeps to your side, silent and steady as you head through the snow, the woods. Wherever you’re going, there seems to be no rush in getting there.
It’s a little unnerving: where did this dog come from? Why does it look so… strange? Where is it going? Where is it taking you? But even with these questions, it doesn’t seem like you’ll find much in terms of answers, not at first.
Soon enough, you’ll find it. It’s different for everyone, but it seems like it all has some recurring theme. Perhaps out in the cold wilds of the Northern Territories, you’re in desperate need of shelter or warmth — you and the dog will find yourselves facing an abandoned cabin, a place of safety from the cold, perhaps with warmer clothing within. Or perhaps the dog may lead you to some secret stash: a metal cache half-hidden in the snow, a small stone cairn — with vital loot hidden within: matches, flares, maybe even food. It may even lead you to foragable foods: mushrooms, berries or of the like — all safe to consume.
Whatever the strange dog leads you to, it is a fortune. A small one, but a fortune nonetheless. It seems as if it wanted to bring you to something to aid you in your time here. Upon finding whatever it is the dog leads you to, the dog disappears — never to be seen again.
BAD PICKINGS
WHEN: Mid-month onwards for a few weeks.
WHERE: The entirety of the Milton area.
CONTENT WARNINGS: altered food/foraged foods; drugs/hallucinogens / negative hallucinogenic trips; severely altered/warped moods; temporary amnesia; personality switches; loss of senses
The Northern Territories may be harsh, difficult conditions to survive in, but certainly not impossible. There is an abundance of wildlife, hardy enough to withstand the weather — even in the extreme, unpredictable times such as these. Foraging will soon come to be a staple for those stuck here in this world, and is just as important as hunting down any deer or rabbit. Flora is not only useful in terms of sustenance, but in its use in medicines and tinctures.
Mushrooms can be found here and there in particular areas: taking advantage of the wet, rotten wood of downed trees, or nestled in the sheltered undergrowth of the more densely wooded areas where it’s a little more suitable for fungi to grow. But not even the flora of this world is safe following the recent Auroras. The world is changing, and for the next few weeks — foraged mushrooms will have some… interesting effects, when consumed.
Interlopers that come across these mushrooms in the wilds will find themselves compelled to pick and eat these mushrooms right away. They're perfectly fine to eat raw, just more enjoyable to eat once cooked.
The effects of the mushrooms will last between eight hours to a full day, depending on how much was consumed. Nothing can be done to alleviate symptoms. You will feel incredibly hungover the day after the effects have subsided, and feel completely fine after that. The Aurora’s influence on mushrooms is only temporary, and the mushrooms will cease their effects after a few weeks.
Reishi mushrooms This mushroom will temporarily take away one of your five senses: sight, touch, smell, taste or hearing. You may find yourself feeling completely numb to touch; or unable to hear or see anything.
Oyster mushrooms Eating one of these mushrooms will give you temporary amnesia. You may forget yourself, things about your life, even your own name. Or maybe you will forget those around you. Or perhaps both.
Black Morel Eating this mushroom will seem to switch your personality to its complete opposite. Introverted sorts will become extroverted, those prone to anger will become more calm and chilled out, cheerful sorts will become more morose — and vice-versa.
Chanterelles Your mood is lifted and you become more cheerful and affectionate with those around you. You may even become more enamoured with the next person you happen to meet, regardless of your feelings towards them previously or your own orientation/attractions.
Amethyst Laccaria There is nothing supernatural or strange that happens when this mushroom is consumed. You just have a super bad hallucinogenic trip of your own horrible making. This mushroom is literally a nightmare. Sorry about that.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Please Do Not Pet That Dog.
1. Interlopers that pick a variety of the mushrooms and cook them together to eat will suffer the effects of whichever mushroom was in the largest quantity.
2. The mushrooms are fine to eat raw, and characters will feel compelled to eat them raw.

r.j. maccready | fallout 4
> 02. feast
> 03. bad pickings
3
When he hears someone approach from somewhere behind him, he's not paying it much mind at all. Milton is abuzz with new arrivals still settling in and in the relative safety in the center of it all during the precious few hours of daylight they've got, he's not particularly on guard. When it's obvious the footsteps are directly coming his way, he's already prepared to pause his tireless shoveling and give a friendly greeting, see if it's a familiar face or a new one—
Except he doesn't get the chance.
Suddenly the person is upon him, hands grabbing hold of his red pea-coat without warning and Vash drops his shovel with a startled yelp, twisting his torso to catch a glimpse of his assailant(?). ]
Ack, sorry!
[ Why is he the one apologizing when he's not the one doing the bumping and grabbing hapless strangers? Who knows. But fortunately, a glance is all that it takes for him to notice the distress and realize something's wrong. ]
Are you alright?
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Sh— Sorry!
[ Wait, why is the other guy apologising? His eyes, glassy and unseeing as they are, move towards the source of the sound, like he's trying to look at the man's face in spite of himself. There's still nothing, in and of itself, highly disconcerting. The question is enough to keep him grounded, though, and has him frowning deeply, offering a shake of his head. When he speaks, there's an anxious edge to his tone, seeping into his words. ]
No, no, I don't… Everything's gone dark, like I can't— [ realising he's still tightly holding onto the coat, he drops his hand at this point. ] I can't see anything.
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Oh.
[ Oh dear. ]
What happened?
[ Now that he's been released, he can turn around fully to face the unfortunate fellow properly. Once he's turned, he does offer a gentle, steadying hand to the man's elbow; providing a point of focus and maybe the tiniest bit of comfort to ease the anxiety that's (understandably) pouring off of him. ]
Do you know?
[ Because this is Milton and sometimes horrible things just happen for no clear reason. ]
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I- I don't know, I— [ now, hang on. ] There were some mushrooms, but they, they tasted fine.
[ Can mushrooms cause spontaneous loss of sight? He's never heard of anything like that happening before, not even with the weirdness that the radiation has likely caused with the mushrooms he grew up eating. He's heard of hallucinations, becoming ill suddenly, but nothing like this. ]
No one said not to eat the freaking mushrooms!
[ no one made him eat them… ]
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2
[The boy sitting near Mccready shrugs.]
But a deer can feed a lot of people so we bring in some just for this.
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[ Wiping his mouth with his sleeve, he regards the boy for a moment and holds his hands above his head in a mimicry of horns, before glancing back at the charred meat — it looks much the same as he'd expect of a radstag. He's seen pictures of deer in books, from before. ]
I'd love to see one in person… before it's food, I mean.
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Yeah, four legs and a brown pelt usually. They're out in the forest, but they're pretty skittish so you have to be quiet if you want to see one.
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That sounds like the deer we used to have. Before they grew some extra legs and a second head. [ … Normal. ] Still skittish when hunting, though, fast as anything when you spook them.
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1!
[ as he's close enough to get a good look at the person calling for help, he speeds up a little, expression concerned, though he is obviously not used to this weather as he shaking uncontrollable like a chihuahua. maybe not so intimidating after all. ]
Are ya hurt? Here, lean on me if ya have to!
[ offering his arm, though livio doesn't seem to be faring much better in this weather. but he is, at the very least, quite sturdy ]
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Yeah, okay. He might've lucked out in this specific instance. For now, anyway, maybe the shivering chihuahua thing is an act, to lull him into a false sense of security. Or, maybe he's just used to not trusting anyone. ]
I, uh— [ he pauses, balancing his weight on one side. ] Sprained my ankle or somethin' I dunno. Snow was hiding some branches.
[ Maccready doesn't take the opportunity to lean on the man, at least not right away, but he does regard him quietly before glancing off in the direction he came from. ]
Is there some place around here to pick up supplies?
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[ he does try to hunch down a little to make himself look less threatening, and also, easier to lean on if and when maccready does want to try leaning on him, but this combined with the uncontrollable shivering probably looks more ridiculous than anything ]
It's hard ta get around in this.... I thought snow was supposed ta be... light and fluffy.
[ from the very little he knows about it. ]
... Wish I knew that, myself. No idea where we are.
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Maybe in smaller amounts, [ he offers a half-hearted shrug. ] This is the first I've seen it, so I don't really know what it's supposed to be like.
[ He has vague ideas of it, how it used to be associated with winter or holidays, but nothing ever seemed to detail how treacherous or cold it is. ]
Oh. [ Doing nothing to hide his obvious disappointment. ] Wasn't there a path or anything back that way, or maybe a sign? I dunno about you, but I'd rather not be stuck out here…
shoot, am I allowed to wildcard you?
Of course, without a fire, it won't pass for a very satisfying shelter overnight - but he won't have to settle in for that long before his thoughts are interrupted. There aren't many warnings leading up to it, perhaps only the soft pad of an animal's footsteps outside the nearest window or the subtle scrape and click of the lock sliding out of place, before the door begins to creak open... ]
absolutely!!
Close quarters with his rifle are not his strong suit, but close quarters without, and he fares even worse.
Weighing up his options, he moves to stand just out of the immediate view of the door, but makes no attempt at moving deeper into the cabin. Subtlety won't do him any favours here, not when he could be trapping himself by moving further inside. No, he'll need to hope he's not trespassing in someone else's claim, or that they're understanding. One hand hovers in front of him, placating, the other behind his back — there's a rusted poker beside the fireplace, it's not ideal, but then nothing about this is. ]
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Mismatched eyes. One brown, and one blue. Not a very common feature, but he'd be forgiven for not recognizing a dog he hasn't seen in ten years, especially considering who it belongs to.
The dog doesn't seem perturbed by him, though. It gives a cheerful bark and wags its tail, causing whoever's on the other side of the door behind it to halt suddenly, just out of sight. ]
What? [ he asks, in a low and disbelieving tone clearly meant for the dog: ] You couldn't let me know before I got the door open?
[ Hefting the canvas bag off his shoulder, just in case, Tobi steps forward to peer into the dim cabin while he closes the door behind him — he's confident in Dogmeat's assessment that whoever it is isn't hostile, so he'll try talking first. Act like he's supposed to be here, and he didn't just break in. ]
Hey, you don't happen to own a big white dog, do you?
[ Is the familiarity of the accent reassuring to Maccready? Not that there are trees like these anywhere near where they're from, or cold like this even in the dead of winter. The figure speaking is a bit more dressed for it: some kind of dark grey recon armor under a leather jacket, face obscured by the pairing of a hat and sunglasses with a thick woolen scarf. But he's got a pip-boy on his arm, and that in itself is pretty telling. ]
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The voice has him glancing back up towards the door, prickles uncomfortably at something in the back of his mind. The figure steps inside, and Maccready takes the smallest of steps back, heel knocking against the rusted metal stand that holds the fireside tools. He clears his throat, awkwardly tries to cover up the noise of the clanging, and shakes his head. ]
A white dog? No…
[ It's less reassuring and more like it has him rooted to the spot, the absolute last thing he'd expect to have heard, but it is familiar. Doesn't even need to see the glaringly obvious pip-boy to connect the dots between the dog and his armoured owner — though, it at least helps in solidifying the pretty harrowing realisation. Suddenly he's ten years in the past, the relative dim in the cabin reminiscent to that of the low light of a cave that's worlds away. He's less foul-mouthed twelve-year-old that's overcompensating these days, but this sure is the closest he's come to feeling like it.
A dozen things go through his mind, namely about what the hell his play here is supposed to be. What are the chances of him being recognised, and more, if he manages to get out of this without being recognised, what are the chances he'll be able to do the same a second time? Keeping his head down, and his eyes on the dog, he huffs out a quiet sigh. ]
Look, I uh, I didn't know someone else had already claimed this spot. I can uh…
[ Does he want to go back out there? Not really. Does he want to be stuck in here? Not really! ]
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we are soooo mentally well and healthy in this chili's tonight
https://i.imgur.com/REslnH2.gif
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narrator: he was in fact not fine or dealing with it
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tells your oc about my oc through a mouthpiece
3
[ She rolls her arm to twist it away, and reaches to push at the hand while she verbally snaps. ]
Don't just grab people!
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Well- Don't just stand in the way!
[ He's glaring, but like, definitely not at her. ]
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You could just go around.
[ Max totally thinks he's glaring at her, regardless. Poor guy. She glares right back, arms crossed. ]
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cw implied drug use
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cw: attempted murder of a minor
2
He eats his own meal with an air of grim resignation, like it's his duty to keep himself nourished. Prior to his arrival here, he'd gone four years without meat.]
Meat. Deer probably.
Don't eat so fast. If you throw it up, you're not getting second servings. [He realizes he sounds like his mother, but well. When she's right, she's right.]
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All things considered, it's not out of the ordinary for him to hear someone so young speaking in such a way, it's just been a while. So, it's not the remark that grabs his attention, but the way the kid pokes at his own food. Growing up the way he did, a meal like this was something they saw only in books, faded pictures centuries old. ]
Maybe I'll steal yours, you don't seem to be enjoying it.
[ Maccready isn't above stealing, but he'd never actually consider taking food from a child, even with his history of food insecurity. ]
1
Rorschach looked at the figure before him, debating on how much of a threat he was. He hadn't seen him before and Rorschach knew almost all the Interlopers by sight if not by name due to his nightly patrolling. A new arrival then? He made no move to help but he also didn't move away. Clad lightly for the freezing weather they were in, he simply stood there and waited.]
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They're so out in the open here, and Maccready doesn't like feeling so exposed, vulnerable to both the elements and the man that stands across from him, but he doesn't dare turn his back. ]
Hey, uh… [ this is so fucking unsettling, he grips his coat tighter around his shoulders. ] I'm looking for some directions, you mind?
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Follow me.
[He said in a deep, raspy, and gravelly tone that somehow seemed to fit his strange appearance perfectly.
Rorschach waited until Maccready was next to him before he started walking. He wasn't about to turn his back to someone he didn't know and lead the way without being able to see where they were at all times. The vigilante trusted about two whole people in the entire population of Milton. Oddly enough, they both happened to be teenagers. But everyone else? No way.]
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