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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2024-04-06 07:44 pm
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April 2024 Test Drive Meme

APRIL 2024 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: Yet another new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.

PROMPT TWO — FROM FROTH-CORRUPTED LUNGS: The heavy fog plaguing the Northern Territories takes a far more deadly and sinister turn.

PROMPT THREE — SHARP CLAWS, YAWNING MAWS: Interlopers come face to face with another native animal to the Northern Territories stalking the rockier areas — and unfortunately, these feline beasts have also been warped by the Aurora.


ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. Interlopers who arrive during the month of April will find themselves waking up in a world filled with freezing cold fog, cold enough that it will feel as if your skin is burning. A kind of cold that will not shake easily. It will be easy to get lost in the fog. Best hope there's someone out here that might come across you to help you find your way.

Soon enough, you'll be able to find a path to town. A little more worse for wear, but alive. It’s here you may find someone else in the same boat as yourself, equally freezing and confused — battered from the journey. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you smell it through the fog: the scent of smoke that seems to cling in the still air. Fire. Not just one, but several perhaps. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the foggy mountainous forests, you’ll see the most welcome of sights, even if it may appear a little eerie in the half-light gloom: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more. Some of them will direct you to the Community Hall, tell you to head there — you've been expected.

Towards the center of town, you’ll find the building where many people seem to gather: a community hall, by the looks of it. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Everyone looks as though they could faint from the cold at any second, damp and shivering.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face, but looks sad. He smiles warmly despite the sadness in him, and with pity, ushering you in with haste.

“Another batch of poor souls from the wilds, this fog has made it so difficult.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. The lights are changing things, bringing more of you here. Come, we must get you warm and fed. Mother Nature has not been kind.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas and perhaps a rare canister of coffee, along with soup and stew and trays of charred deer and rabbit meats, plus some grilled fish, instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast. The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is very troubled, thoughtful. Much has been happening. The others from town will eventually trail in too, to eat and warm themselves, and search among the new faces.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, his mood is... low, mournful. But perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.

FROM FROTH-CORRUPTED LUNGS


WHEN: The month of April.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural/extreme weather; poisonous fog; potential respiratory/lung-related illness/injury; potential burn injuries; themes of peril

A thick fog has descended onto the Northern Territories as April comes, often difficult to navigate in and a kind of cloying damp that often brings a certain kind of wicked chill to Interlopers out travelling in it. The kind that sinks in one’s bones and takes too long to be chased away with heat and dry clothes. Sometimes, it feels almost suffocating, like it’s exhausting to be out in it — as if one might feel more like they’re underwater than on dry land, struggling to breathe if they’re out in it for too long.

It’s certainly a miserable affair for those in this world, the cold was bad enough without this.

And certainly, it can get even worse.

Maybe it’s a trick of the light, the strange thickness of the fog in the pale Spring light, but you notice in certain patches there’s… an almost green tint to the fog. You don’t have time to look at it for long. It descends upon you with a fluid steadiness, silent in its approach.

To touch the fog with bare skin, a hand, even the exposed face — you will be met with a sudden burning pain, far different to the biting cold pain of the rest of the fog. As soon as the green fog comes into contact with you, it slowly begins to burn at you — searing away at any flesh, a slow and terrible experience.

To breathe it in will be an even worse experience: it will feel as if one is slowly inhaling tiny fragments of glass, and each breath will be painful and suffocating. Coughing up blood is likely, and being out in it for too long will bring a slow, agonising death of suffocation.

Heading indoors is the best bet to ensure survival, with plugging up any doors and windows or drafty spaces to ensure the fog doesn’t seep inside. After that, it seems like the only thing you can do is wait it out. Hopefully you're stuck inside with a friendly face, and somewhere with a fire. Otherwise, it's going to be a bad time trapped inside waiting it out. The fog will eventually dissipate, and all that Interlopers will be able to see is the usual cold fog — but that could take hours of waiting.

Burns to the skin can be treated with typical medical care, and bathing the wounds will cleanse them of any lingering poison, but Interlopers should take care of signs of infection in the days afterwards. For those who suffer from inhalation of this green fog, Methuselah will direct them to Reishi mushrooms — known for their antibiotic healing properties and can be found in abundance in the world. Interlopers will find that breathing in the steam from boiling and steeping these mushrooms in water will soothe their lungs and help in the healing process.

SHARP CLAWS, YAWNING MAWS


WHEN: April, onwards.
WHERE: Milton wilds; Milton Mines (Lakeside Entrance) area; The Ravine area.
CONTENT WARNINGS: animal attacks, altered wildlife, gore, possible character injury/death, possible animal injury/death.

Certain kinds of wildcats are native to Canada and thus the Northern Territories. They are elusive animals, often keeping to themselves and have largely gone unseen by the Interlopers during their time here in this world. But the world is changing, and it has long been understood that wildlife has been altered due to the Aurora’s influence — particularly with wolves. Unfortunately, these solitary and evasive felines will not remain this way for long.

The wildcats tend to stick to the more mountainous areas of the Northern Territories: Milton’s outskirts being a primary example of this, but also the sheltered and rocky passage Interlopers must take if they are to travel through the mines and down the train tracks that lead into Lakeside. It is here in particular that they make their appearance with the recent footfall between the areas.

For newer Interlopers, it is a frightening sight. For some Interlopers who have been in this world for some time, it is an all too familiar sight to behold but no less terrifying. These beasts are warped by the Aurora and are far bigger and faster than any usual wildcat, with huge, hulking bodies, elongated fangs and unlike wolves: they can climb. Green, glowing smoke curls from their bodies and eyes, a kind of electrical current rippling over their coats with a strange shimmer. They lurk from above and wait for the opportune moment to strike — a far more silent and deadly attack than the wolf packs of last year. But if you’re paying attention, you might be able to spot them before they make their move.

These altered beasts will come no more than three at a time, but will usually attack alone. They will work with a frenzied determination to bring you down and make you their next meal. Cats, after all, are obligate carnivores. They will enjoy giving chase, and running will be the worst thing to do in dealing with them. It is best to stand your ground and try to fight back this way.

They are frightened of flames, and loud noises from gunfire or flares will keep them at a distance — but it’ll take a decent amount of ammunition to take them down, much like their canine counterparts Interlopers already encountered. Taking one down will be no small feat, but there will likely be the reward of a thick, warm pelt for those interested.

FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

FROM FROTH-CORRUPTED LUNGS


1. Skin open to the elements is at the most risk of being burned, so it's best to wrap up/cover any bare skin. Covered skin would eventually burn if Interlopers spent enough time in the fog to have their clothes saturated by the damp.

2. Breathing in the fog is the most pressing issue for everyone as a whole. The green fog can affect Interlopers who don't breathe.

SHARP CLAWS, YAWNING MAWS


1. Bobcat, Canada Lynx, and Cougar are the three kinds of wildcat native to Canada. Due to the Aurora's influence, these wildcats are bigger, faster and stronger than typical wildcats — with Cougars being the largest of the three.

2. Killing them is difficult, but not impossible. Scaring them will be far easier to accomplish than killing them.

3. Wildcat activity will continue onwards from April, but will reduce with the Interlopers' efforts to fight them back.

4. Wildcat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wildcats they kill, however.

clothed: (herge-sansa13)

[personal profile] clothed 2024-04-08 12:08 am (UTC)(link)
[ no matches. nothing she could part with that isn't useful to her; she'd jumped from the wall with only the clothes on her and little else. almost nothing. she was ready to die in the cold of the north than return to ramsay alive. ]

I have my cloak, [ she answers, speaking slowly in case her cadence might spook the— lynx, the man had called it. an altered beast, as he'd said; how is that possible? magic? curses? she's never quite believed in such things, but what does she know? ] My gloves. Few else that I can throw that I'm not already wearing.

[ without meaning to she rocks back on her heels half a step, and the beast lowers, snaps its teeth menacingly. ]

You mean to distract it, [ she tries to guess. ] It will run after what moves first. What can I do?
dreamaturgy: (sure i can swim)

[personal profile] dreamaturgy 2024-04-08 12:24 am (UTC)(link)

nothing that would successfully harm the beast and save them from becoming its next meal, then. fire might have been useful, if this particular type of wildcat is anything like its non-altered feline cousins, but. as powerful a being as dream might be — or might have been, in this case — it’s incredibly humbling to realize that most humans could thrive here, easier and better than he ever could without his powers.

so what do they do?

the obvious answer lies beside her. it’s a high risk to take, especially for her, but without any kind of weapons, they don’t have much of a choice.


Your companion might prove agile enough to outrun it. lure it away, give them a chance to escape. There is a town, not too far from here. Could it follow your scent? the wolf, that is. not the lynx. if they can make it there unscathed anyway.

clothed: (herge-sansa5)

[personal profile] clothed 2024-04-08 05:42 am (UTC)(link)
No. Not Lady.

[ sansa has never been quick to anger. quick to cry, perhaps, easy to maneuver into an emotional state, but true anger is a rare thing for her. what she feels now is not that, not yet, but something just as primal and raw: she'd stood aside when the hound had lopped off lady's head on the whims of a bastard prince. even if the man from across the clearing is nothing like joffrey, she won't give lady up like that again. ]

I'll run. You can take her to the town and get her collar removed, and you let her be free. You're stronger than a girl like me and she's young, you can take her with you.

[ no matter how this ends up, it'll be better than going back. ]

Tell me when to run and I will.
dreamaturgy: (follow the white rabbit)

[personal profile] dreamaturgy 2024-04-08 04:51 pm (UTC)(link)
You would forfeit your life to save hers?

as disappointing as they can often be, humans are particularly fascinating, a mishmash of strengths and weaknesses that never fail to intrigue him. this child here is no exception, a hint of compassion beginning its slow creep into the subtleties of his face; he can’t let her sacrifice herself. she was, before all of this, one of his dreamers, safe in his realm where she could learn to grow and bask in her personal joys. it seems entirely too abominable to abandon her to such a fate here, when she might have eventually thrived in front of a nightmare of his creation. terrifying, sure. but not unsurmountable.

so he shakes his head, resolute.
You will run. But only once I have secured its full attention. one step. two. slowly he reaches for a pocket inside of his coat, palming his pouch of sand as he stalks the beast the same way it might have stalked him, and finally it turns its enormous head, a guttural growl to warn him. there. dream approaches closer still, forcing the beast lower on the ground, preparing itself to pounce as he pulls the strings of the pouch and grabs a fistful of sand. it’s useless in many ways now, minus one.

dream briefly looks up, making sure to catch her gaze.
Now.

clothed: (harlem-sansa11)

[personal profile] clothed 2024-04-09 03:20 am (UTC)(link)
My father gave her to me.

[ her father, whose death she had unwittingly been party to. one can say she couldn't be blamed, that she was a child, that she was used by people who knew better. but they had known better, in their cruel ways: it was sansa's hand that wrote to robb, it was sansa's pleading that echoed in king's landing when her father's head had been cleaved from his neck. she stood there, fighting to smile, foolishly holding others to their promises of mercy.

stupid girl. she should have fought. she could fight for lady now.

she doesn't know the man's name, only that he holds himself with honour, true honour. she watches as he moves and draws the beast's attention to him. a growl; lady growls in response, but quieter, crouched so low now that she's near-flat against the snow.

he looks up. she stands still.

then she runs as fast as her feet can take her.
]
dreamaturgy: (look at my cloak)

[personal profile] dreamaturgy 2024-04-18 12:47 am (UTC)(link)

it’s just a matter of timing. she runs, the beast’s ears twitch, and dream throws his fistful of sand at its face, aiming for the eyes. half of it drifts away in the wind; for a fraction of a second, he braces himself for an impact that doesn’t come, certain that his newfound humanity doesn’t measure up to the fiend’s strength. he’s probably right, but he won’t have to find out; the beast snarls guttural, furiously pawing at its eyes, and dream, just as stunned but in a completely different way, hurtles backward before dashing off towards wispy threads of smoke in the not-so-far distance.

he’s never really had to literally run for his life before, and his lungs burn, the creature’s growls behind him forcing his legs to move through the snow despite the ache. fear is an excellent motivator, apparently — mostly instinctive, too — and dream makes it to an actual road after what feels like an eternity.

nine of his toes he can’t feel any longer, and the one that he can, he wishes he didn’t. he’s wet, impossibly cold, annoyed and unsettled still, but the beast has stopped following him; he doesn’t take another step further, straining to discern the girl’s voice, maybe, beyond the howls of wolves.

clothed: (Default)

[personal profile] clothed 2024-05-11 06:18 pm (UTC)(link)