methuselah (
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singillppl2024-04-06 07:44 pm
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April 2024 Test Drive Meme
APRIL 2024 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: Yet another new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — not to mention the fact they are not the first to come here.
PROMPT TWO — FROM FROTH-CORRUPTED LUNGS: The heavy fog plaguing the Northern Territories takes a far more deadly and sinister turn.
PROMPT THREE — SHARP CLAWS, YAWNING MAWS: Interlopers come face to face with another native animal to the Northern Territories stalking the rockier areas — and unfortunately, these feline beasts have also been warped by the Aurora.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. You look around, it seems like no one has been here in several weeks, maybe longer. The fire is stone cold, the dishes in the sink are mouldy — it's possible the place has been ransacked, as if they've gone through the drawers and cupboards looking for something. It is quiet. The wood creaks around you. Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. Interlopers who arrive during the month of April will find themselves waking up in a world filled with freezing cold fog, cold enough that it will feel as if your skin is burning. A kind of cold that will not shake easily. It will be easy to get lost in the fog. Best hope there's someone out here that might come across you to help you find your way.
Soon enough, you'll be able to find a path to town. A little more worse for wear, but alive. It’s here you may find someone else in the same boat as yourself, equally freezing and confused — battered from the journey. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you smell it through the fog: the scent of smoke that seems to cling in the still air. Fire. Not just one, but several perhaps. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the foggy mountainous forests, you’ll see the most welcome of sights, even if it may appear a little eerie in the half-light gloom: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more. Some of them will direct you to the Community Hall, tell you to head there — you've been expected.
Towards the center of town, you’ll find the building where many people seem to gather: a community hall, by the looks of it. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Everyone looks as though they could faint from the cold at any second, damp and shivering.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face, but looks sad. He smiles warmly despite the sadness in him, and with pity, ushering you in with haste.
“Another batch of poor souls from the wilds, this fog has made it so difficult.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. The lights are changing things, bringing more of you here. Come, we must get you warm and fed. Mother Nature has not been kind.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas and perhaps a rare canister of coffee, along with soup and stew and trays of charred deer and rabbit meats, plus some grilled fish, instant mashed potatoes, and tinned vegetables. It’s very basic, but it’s hot and filling. A feast. The old man has been busy. And Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames. He is very troubled, thoughtful. Much has been happening. The others from town will eventually trail in too, to eat and warm themselves, and search among the new faces.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, his mood is... low, mournful. But perhaps you might be able to get some answers from those fellow arrivals who’ve been in this place for some time now.
FROM FROTH-CORRUPTED LUNGS
WHEN: The month of April.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural/extreme weather; poisonous fog; potential respiratory/lung-related illness/injury; potential burn injuries; themes of peril
A thick fog has descended onto the Northern Territories as April comes, often difficult to navigate in and a kind of cloying damp that often brings a certain kind of wicked chill to Interlopers out travelling in it. The kind that sinks in one’s bones and takes too long to be chased away with heat and dry clothes. Sometimes, it feels almost suffocating, like it’s exhausting to be out in it — as if one might feel more like they’re underwater than on dry land, struggling to breathe if they’re out in it for too long.
It’s certainly a miserable affair for those in this world, the cold was bad enough without this.
And certainly, it can get even worse.
Maybe it’s a trick of the light, the strange thickness of the fog in the pale Spring light, but you notice in certain patches there’s… an almost green tint to the fog. You don’t have time to look at it for long. It descends upon you with a fluid steadiness, silent in its approach.
To touch the fog with bare skin, a hand, even the exposed face — you will be met with a sudden burning pain, far different to the biting cold pain of the rest of the fog. As soon as the green fog comes into contact with you, it slowly begins to burn at you — searing away at any flesh, a slow and terrible experience.
To breathe it in will be an even worse experience: it will feel as if one is slowly inhaling tiny fragments of glass, and each breath will be painful and suffocating. Coughing up blood is likely, and being out in it for too long will bring a slow, agonising death of suffocation.
Heading indoors is the best bet to ensure survival, with plugging up any doors and windows or drafty spaces to ensure the fog doesn’t seep inside. After that, it seems like the only thing you can do is wait it out. Hopefully you're stuck inside with a friendly face, and somewhere with a fire. Otherwise, it's going to be a bad time trapped inside waiting it out. The fog will eventually dissipate, and all that Interlopers will be able to see is the usual cold fog — but that could take hours of waiting.
Burns to the skin can be treated with typical medical care, and bathing the wounds will cleanse them of any lingering poison, but Interlopers should take care of signs of infection in the days afterwards. For those who suffer from inhalation of this green fog, Methuselah will direct them to Reishi mushrooms — known for their antibiotic healing properties and can be found in abundance in the world. Interlopers will find that breathing in the steam from boiling and steeping these mushrooms in water will soothe their lungs and help in the healing process.
SHARP CLAWS, YAWNING MAWS
WHEN: April, onwards.
WHERE: Milton wilds; Milton Mines (Lakeside Entrance) area; The Ravine area.
CONTENT WARNINGS: animal attacks, altered wildlife, gore, possible character injury/death, possible animal injury/death.
Certain kinds of wildcats are native to Canada and thus the Northern Territories. They are elusive animals, often keeping to themselves and have largely gone unseen by the Interlopers during their time here in this world. But the world is changing, and it has long been understood that wildlife has been altered due to the Aurora’s influence — particularly with wolves. Unfortunately, these solitary and evasive felines will not remain this way for long.
The wildcats tend to stick to the more mountainous areas of the Northern Territories: Milton’s outskirts being a primary example of this, but also the sheltered and rocky passage Interlopers must take if they are to travel through the mines and down the train tracks that lead into Lakeside. It is here in particular that they make their appearance with the recent footfall between the areas.
For newer Interlopers, it is a frightening sight. For some Interlopers who have been in this world for some time, it is an all too familiar sight to behold but no less terrifying. These beasts are warped by the Aurora and are far bigger and faster than any usual wildcat, with huge, hulking bodies, elongated fangs and unlike wolves: they can climb. Green, glowing smoke curls from their bodies and eyes, a kind of electrical current rippling over their coats with a strange shimmer. They lurk from above and wait for the opportune moment to strike — a far more silent and deadly attack than the wolf packs of last year. But if you’re paying attention, you might be able to spot them before they make their move.
These altered beasts will come no more than three at a time, but will usually attack alone. They will work with a frenzied determination to bring you down and make you their next meal. Cats, after all, are obligate carnivores. They will enjoy giving chase, and running will be the worst thing to do in dealing with them. It is best to stand your ground and try to fight back this way.
They are frightened of flames, and loud noises from gunfire or flares will keep them at a distance — but it’ll take a decent amount of ammunition to take them down, much like their canine counterparts Interlopers already encountered. Taking one down will be no small feat, but there will likely be the reward of a thick, warm pelt for those interested.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Skin open to the elements is at the most risk of being burned, so it's best to wrap up/cover any bare skin. Covered skin would eventually burn if Interlopers spent enough time in the fog to have their clothes saturated by the damp.
2. Breathing in the fog is the most pressing issue for everyone as a whole. The green fog can affect Interlopers who don't breathe.
1. Bobcat, Canada Lynx, and Cougar are the three kinds of wildcat native to Canada. Due to the Aurora's influence, these wildcats are bigger, faster and stronger than typical wildcats — with Cougars being the largest of the three.
2. Killing them is difficult, but not impossible. Scaring them will be far easier to accomplish than killing them.
3. Wildcat activity will continue onwards from April, but will reduce with the Interlopers' efforts to fight them back.
4. Wildcat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wildcats they kill, however.
🏴☠️ Jack Rackham | Black Sails
a – in the snow;
[ Jack comes to slowly, nestled beneath a tree outlining a sort of clearing – not that it happens to be all that clear, with all the snow. It isn’t the creeping daylight that pulls him from his rest, but the cold. His clothing, while layered and attention catching with a smart little scarf and bright yellow coat, are made with lighter fabrics, linen and cotton, meant to be breathable in warmer climates. But it is evident, quite quickly, that he’s not in Nassau anymore.
He scrambles to his feet, snarling at the snow beneath him as if he means to intimidate it into retreat, and when that doesn’t work, he looks around. Trees, snow, and in the distance, smoke. The pirate calls out, loudly, ]
Hello? Is anyone out there? Anne?
[ If there’s smoke, there’s someone. He shoves his hands into his armpits to warm them, and sets off in the direction of what he hopes is some measure of civilization. ]
b – at the feast;
Is it always so hard to get a straight answer out of him?
[ Jack asks with his mouth full, jabbing his fork in the air, in Methuselah’s general direction. He'd tried interrogating the man before fixing his plate, until it quickly became clear that his efforts were futile. It’s a good thing for everyone that he’s starving, then, and wolfing down what he can, while he can, until he’s turned over to the wolves. By the looks of some of the others around here, that may not be strictly a figure of speech. ]
If he knows to have all this prepared, he must know how we’ve suddenly arrived halfway across the world, yes?
b. Corrupted lungs;
[ Cold is not something that Jack Rackham deals with very well, even in the best of circumstances. As a young man, he left England for the Caribbean, never to look back. The weather where he was born was not the reason, but it was among many that made the decision an easy one. It’s been more than a decade now, so he’s gotten used to feeling the sun on his skin, even during the cooler months.
All this to say, he’s not having a very good time here. He's not just trudging through snow, something he thought he would never have to do again, but fighting with the air itself. It’s so thick with cold, it’s like falling into a lake through the ice, as if his lungs are filled with piercing cold themselves. As he traverses through the place, back towards a modest cabin (more of a shack, really) that he’s posted himself up in, he has to breathe through the mittens he’s scrounged up, to keep the air from freezing him from the inside out.
He’s looking down at his feet, making sure that he doesn’t slip on the ice, instead of up at the sickly-looking haze, and doesn’t realize until his lungs are suddenly burning, with a sudden, wild heat that brings him to his knees. Even after the mist drifts elsewhere, Jack hacks and coughs, spitting blood onto the snow, and clawing at the ground to right himself and finding only (you guessed it) more goddamn snow. When he looks up, still wheezing with the pained expression of a dying animal, there’s a figure, dark and obscured through the heavy fog, but human, or at least something like it. ]
Over here! [ More coughing, more blood. Fuck, it burns. ] A hand, [ hack ] if you would.
c. Sharp claws;
You’re bleeding, it’ll smell you.
[ That’s his justification for keeping the door closed, when someone asks for entrance, on account of a crazed wildcat prowling around, because as long as he stays here and stays quiet, it doesn’t have to be his problem. And that is how he’d prefer it, because he’s not so sure this little shack will hold up to a large cat attack, if it’s got a mind to get in.
...but someone getting mauled and bleeding out even more right in front of his door could invite more. He rubs his temples, and asks through the door: ]
It is close?
d. wildcard;
[ or choose your own adventure! You can PM me or hit me up at
1a.
But she follows him for a little while anyway, just to make sure he's trustworthy. His mind is, as far as she can tell, completely devoid of thought, which is enough for her to keep her guard up. If only she'd been able to travel, to learn more about her kind and her own limitations – maybe that would have explained why his thoughts are untouchable to her.
Eventually, after a little while, Claudia makes herself known, making her footsteps louder as she crunches through the thick snow and dead branches at her feet. She clears her throat, too, to catch his attention. ]
I'm not her.
[ Anne. He'd called for her; Claudia heard him holler the name. His wife? His sister? ]
no subject
Until the footsteps approach, and he whips around, the spark of hope in his eyes quickly draining. ]
You certainly are not.
[ Annoyed, though not at the girl. At all of this. Since he’s ruled out the possibility that it’s a dream (too cold, he can’t recall ever shivering in a dream), then someone must have done something, which leaves him with more questions than answers. Not a position he likes to be in. ]
Do you know where we are?
1b
He can predict the aurora that brings people here. They do run on a particular schedule, but the first one... Something must have told him about it.
no subject
The first one. How long has this been going on?
[ He casts suspicious eyes over towards their host, and then returns it to his plate. He ought to fill up while he can, as he’s not exactly a hunter. ]
no subject
1b
I wouldn't know, myself. I've only just arrived.
[ sansa's a little more delicate with her plate, now that she's gotten her bearings somewhat and cleaned up a little. though her coloring is still wan from the cold, there's some pink to her cleaned cheeks, and her hair has been brushed back and rebraided. she watches the man eat with unabashed intrigue; she's seen worse table manners from worse folk, but the man's enthusiasm for his food is quite pronounced.
she discreetly slips a hunk of meat from her own plate - with a fork, a separate one just for lady, she'll wash it herself later - to her direwolf, and turns a bemused look at the man. ]
And I'm sure they won't mind if you went back for seconds. Quite likely it's the trade for the lack of answers, the wealth of food served to us.
c.
Close? Man, it's dead. [ He does sound proud. ] But I don't know how many more of 'em there are out here, if you get what I'm saying.
1b
[Levi sighs, putting down his coffee.]
He's always like that, says we don't want to know about him or he just 'feels' things.
H-halfway across the world is...well, it's probably more than that.