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methuselah ([personal profile] singmod) wrote in [community profile] singillppl2023-09-05 02:52 pm
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September 2023 Event Plotting

SEPTEMBER 2023 EVENT


PROMPT ONE — THE AURORA: AFTERSHOCKS: The Aurora comes, bringing chaos to the town of Milton. Electronics go haywire, and the Interlopers learn of the original citizens of Milton.
THE AURORA: AFTERSHOCKS — CONTENT WARNINGS: supernatural horror; ‘ghost’ horror; hauntings; death of npcs in various ways including suicide, murder or exposure to elements.

PROMPT TWO — THE HOUR OF THE WOLF: Tainted by the Aurora and attracted to the noise of people inhabiting the town, several packs of wolves descend upon Milton.
THE HOUR OF THE WOLF — CONTENT WARNINGS: (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.

PROMPT THREE — IT SPEAKS: A voice comes to the Interlopers, one that knows them and their darkest fears and deepest insecurities, persuading them to fade into the Long Dark by any means necessary.
IT SPEAKS — CONTENT WARNINGS: psychological horror; mental manipulation; themes of suicide; themes of depression; potential self-harm; potential feelings of isolation; potential attempted suicide.

THE AURORA: AFTERSHOCKS


After the feast, and making sure the newcomers to Milton are seen to, Methuselah packs up. He will explain to others that while he will return to check in, he is no resident of Milton and will not stay. He is a nomad, something he has been all his life. He lives in nature. That is where he belongs. But he does assure that people are welcome to remain sheltered in the Hall if they wish to. And sure enough, the old man leaves, wishing the newcomers well. He can still be found out in the wilderness, and will shelter and feed those out exploring should they come across him.

And so the days and nights of this world roll on. The initial time of those who have come to be stranded in this world is unsettled. The weather is always changing, even if it remains bitterly cold. On some nights throughout the next month, however, the snow clouds clear and Interlopers are given a rare, clear night. At first, it’s beautiful: without the light pollution, all the stars can be seen, the moon casts an eerie glow upon the snow in the dead silence of the night. One might even say there is a kind of peace that comes with it all. And for some of these evenings, they pass by: uneventful and silent — the long darkness of an endless winter’s night.

But on others, it isn’t so uneventful. The noise starts: faint at first, but then growing louder. Something in the heavens above. An ethereal, high-pitched chorus of sounds difficult to place. There’s a kind of electrical buzzing with it all, a low, endless hum punctuated with cracks and pops that echo. The sky is alive with sound, louder than anyone could ever expect it to. With it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as the night goes on: The Aurora has come.

And it isn’t the sky that comes to life too: the whole town does too. Streetlights, illuminating the town’s roads; lights in stores and homes will come alive, buzzing and flickering often. Previously abandoned cars will turn on, their headlights blaring but faltering. Electronics that had previously seemed broken flick on — and whilst there are no broadcasts available on televisions, and the radio waves only drone on in static, both only occasionally blaring standard emergency broadcasts. Any computers and phones will turn on, but will have no internet or reception. Instead, Interlopers may find texts and emails — many of them unsent. The everyday lives of their users stored within, now readable.

But there’s something else too. The Aurora doesn’t just awaken the electronics of the town. Dotted around, in the streets, in homes, in stores, the lights of the Aurora begin to take shape: spectral-like forms of people, their faces hard to make out, details difficult to define. They move in glitching patterns, they speak with voices distorted by static. Eagle-eyed Interlopers may recognise the forms of some, a body or an action:

These are the residents of Milton, in their last moments on this earth.

The forms act out short scenes on repeat: a desperate fight between two men over a vehicle, a murder in a store during a riot, a suicide alone in one of the many houses. An argument over the communication lines going down. A sobbing teen curled up on his bed. A child stares up at the skies, their hands over their ears, crying in fright. A woman begs for her father to leave his home and head to the coast with her, to try to make it to the mainland, but he refuses to leave. A man succumbs to the cold walking alone in the outskirts of town without proper clothing for the elements. Several of these ‘ghosts’ are people fleeing before they stop and simply gasp, staring off into the distance for a few seconds before they drop dead on the spot.

There is nothing that can be done to stop these endless loops. Nothing to help these poor souls. Each of these moments are captured by the Aurora: final, desperate and tragic moments in some unknown, chaotic time. Some of these ‘ghosts’ maybe stop after so many loops — flickering out into nothing, others will last all night. But all will be gone by the morning and the Aurora comes to an end. There are answers, and there are none.

THE HOUR OF THE WOLF


The growing presence of people within the town of Milton has meant more light, more warmth, more noise. The Aurora has created great change, but people are not the only thing the ethereal lights in the sky has brought down upon this old mining town.

When the sun slips below the horizon, and the clear skies of burnt embers and inky blues alight with stars, they come.

A lone howl, long and haunting. It is the first signal, which carries on the air. You can’t seem to place from which direction it comes from, it feels like it encompasses you. Then another voice joins it, and another, and another. A chorus of them. As the sound echoes off, another fills its place: a strange feral chittering, snarling and snapping — the drumming of feet upon the snow, heading right for you.

Wolves.

Unnatural, glowing green eyes in the dark — tendrils of light seeping from them as they rush in and encircle those they come across outside. They come in packs of three or more, and they are clever. They’re quicker than any wolf you’ve ever known, bigger and hardier too. They will try to strike fast by zipping in when you’re distracted, snapping and nipping at legs or trying to take quick bites out of arms before drawing back. They work together to bring their prey down, a solid unit of noise and teeth. They will hunt down those who hide inside, try to claw their way inside of homes and buildings — dead set on finding you and tearing you apart. There is no hiding from them. They will find you.

But breaking the pack can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flames will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee off into the night.

Until next time. Maybe it’s best you don’t stick around. They do hold a relentless determination.

IT SPEAKS


There are whispers. Small, at first. Distracting. Perhaps it is only the wind you hear. Milton is so quiet, even with the new hustle and bustle of the new people to this place. Wood creaks and the trees rustle, there are plenty of sounds you could mistake it for.

‘Interloper.’ It is an old voice. Something deep and dark and ancient. Something impossible, older than the earth itself. It floats into your ears and nestles there, sending an ice-cold shiver down your spine. Even to the most stoic and unshakeable souls, it is a unnerving voice. It feels wrong. It feels like an ending. To hear the voice is deeply unsettling... and yet... you recognise it.

It comes to you, in the dead of night when sleep is far. In the long stretches of day as you go about your business, as you travel across the frigid landscape or gather firewood or try to pass the time within whatever home you’ve made for yourself. For some the voice will be clear as day, for others it may be some distant whisper — something gently murmuring in your ear. But the voice will be heard, no matter the person.

‘Interloper. Do you know what it means?’ It asks. ‘It means one that involves itself in a place it does not belong. You do not belong.’

That it isn’t the only thing it tells you. For everyone, it’s different. It knows you. It picks up on any weakness, any insecurity. It makes you feel small, insignificant. It tells you all the quiet, terrible things you hide down within yourself. For days, weeks, the voice is there. Speaking to you. It will wear you down, insist you are not wanted, that you do not belong here.

... And wouldn’t it be better if you weren’t here at all?

The voice seeks to break you. It will push you to your limit. Sleep will become hard to find, your spirits low and hollow. In time you might seem to believe it. Maybe it’s better if you weren’t here. You don’t belong in this place, why should you stay?

‘Disappear, Interloper. Go into the Long Dark.’

Perhaps you next find yourself atop the steep cliffs, looking down into the Milton Basin below. Perhaps you find yourself with a gun in your hand, or a rope. Perhaps you find your feet carrying you out into the snow. You’re going to disappear. You’re going to go into the Dark.

Or maybe the voice isn’t so loud. You can push it down, ignore it. Perhaps Faith is what keeps you steady, perhaps knowing who you are despite your faults stops the voice from taking over. Maybe you can help those who can’t block out the voice. Words of encouragement, affirmation, kindness, determination, even spite. The voice wants you dead, but you will not let it. You will not fall. You will not let anyone else fall, either.


FAQs

THE AURORA: AFTERSHOCKS


1. While examples are given, players are encouraged to come up with their own ghostly loops of similar loops. The key thing to remember is that the people of Milton have descended into public disorder. Fights, arguments and murders have occurred, as have suicides or other unexplained deaths. People are frightened. They want to leave the town.

2. Ghostly loops cannot be interacted with, only witnessed.

3. There is no way of putting these 'ghosts' to rest. These loops are more like residual memories, as if the energy of the townsfolk remained, and have been reconstructed by the Aurora.

THE HOUR OF THE WOLF


1. Due to the Aurora's influence, these wolves are harder, better, faster, stronger, than typical wild wolves. They do not die as easily, and are much more difficult to wound and kill. But not impossible. Scaring the wolves will be far easier to accomplish than killing them.

2. Wolves will return, sometimes more than once on the same night, or on other nights during the month. The only sure-fire way to have them stop coming back is to kill the pack or beat them back enough until they finally learn to leave the Interlopers alone.

3. Wolf meat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wolves they kill, however. Who would say no to a cool ass wolf cape.

IT SPEAKS


1. Characters can be talked down and broken from the voice's influence by others. Genuine connection and empathy will work massively, but even encouragement and affirmations to keep surviving will be powerful enough to break the voice's hold.

2. Players are welcome to play with the length of time the voice can be heard with characters. Some may want to have it over a short space of time, others can have this progress over a longer time period.

PLOTTING FORM


forasecond: ({Hat} Maybe not)

[personal profile] forasecond 2023-09-05 04:08 pm (UTC)(link)
Player Name: Kayla
Player Contact: [plurk.com profile] loyalwolf | HMD
Pacing: My main tag days are Tues-Thurs, my schedule is overnights from 8pm-6:30am Fri-Mon. I'm a little random & sporadic, but if you'd like to set up boomerang time with me, just lmk and I'll try my best to be available!
OOC Limits: Warnings for eye trauma, kid/animal harm/death, no killing Five at this point in time thx~ otherwise, open for p. much anything!

Character Name: Number Five
Canon: The Umbrella Academy

Wanted CR: Exploration buddies. A cartographer he can pester. People to network w/ about what you've found in whatever places you've searched/investigated/etc. Fellow paranoid assholes & conspiracy theorists. In general, I'm down to clown for any/all kind of CR across every positive/negative spectrum you might want and I anticipate some folks to not get along with him. I welcome it! Hit me with whatever.
Unwanted CR: No shipping for the 58yr old in the 13yr old body, thx. Otherwise, pretty open to anything at this point.

Event Ideas:

  • pre-event: Five has set up something of a lil message board in the community hall with the idea that if you're running off to explore something somewhere, you give ppl a heads-up & sign the note you leave. People know the general direction you've gone and to go searching for you if you don't come back by (arbitrarily chosen time, or whatever here). Maybe your dude saw him setting it up, or has taken note of all the notes he's left on it since he started his own personal exploration lmfao

    Also: if anything over here strikes your fancy, hmu. Or if you want to use "child stands on chair & makes demands" bit from the "organizing" prompt from his TDM post as a jumping-off point, feel free!

  • aurora: Definitely gonna play with the weird ghost-loops, here. He'll wanna compare notes on this with what other people see played out in other loops and try to pull some clues together somehow!

  • wolves: If someone wants him in on their wolf times, hmu? I'm not gonna write a prompt for it, myself!

  • voices: OH BOY! This is right up my alley and Five will Not Be Okay, while also insisting Everything Is Fine, Why Do You Ask so... have fun with that. I'll have to decide what things the voice digs at... the "you do not belong" is actually a good button-press for him anyway b/c hoo boy he is out of place in so many ways and not just here in Milton. Other possibilities are not being Enough to save his family/the world from ruin. Def gonna find himself in some dangerous situation or other, if someone wants to do the savior thing with him, use spite, it's fueled him for decades tbh


  • Anything Else?:
    Edited 2023-09-05 16:31 (UTC)
    moralabsolutism: (Art Journal of a Crime)

    [personal profile] moralabsolutism 2023-09-06 06:54 am (UTC)(link)
    Two paranoid assholes comparing notes could be a possible thing? Rorschach is pretty observant and has already started writing down his findings in his journal.
    forasecond: (Heavy dose of doubt)

    [personal profile] forasecond 2023-09-06 06:55 am (UTC)(link)
    HAHA Five is also already recording things soooo I'm very much down for thiiiiis.
    moralabsolutism: (Rorschach They Drive By Night)

    [personal profile] moralabsolutism 2023-09-06 07:05 am (UTC)(link)
    This is what happens next:

    forasecond: (Default)

    [personal profile] forasecond 2023-09-06 07:09 am (UTC)(link)
    Deadass, the walls of the house he has taken over for himself are going to slowly become covered in equations like so:




    That book in particular is actually one of the items of his he found >_>
    moralabsolutism: (Walter Blonde Ice)

    [personal profile] moralabsolutism 2023-09-06 07:49 am (UTC)(link)
    Yep, Rorschach is doing the same thing with his journal. Every town needs a couple of conspiracy theorists to look at everything with suspicion and fitting all the (possibly non-existent) pieces together, right?
    forasecond: (Wait a minute)

    [personal profile] forasecond 2023-09-06 07:50 am (UTC)(link)
    Yassss. This CR is gonna be so good, I'm so hype for it, dude. Especially once they get into the thick of things and can really start rolling theories around. */chef's kiss*