singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillppl2023-09-05 02:52 pm
Entry tags:

September 2023 Event Plotting

SEPTEMBER 2023 EVENT


PROMPT ONE — THE AURORA: AFTERSHOCKS: The Aurora comes, bringing chaos to the town of Milton. Electronics go haywire, and the Interlopers learn of the original citizens of Milton.
THE AURORA: AFTERSHOCKS — CONTENT WARNINGS: supernatural horror; ‘ghost’ horror; hauntings; death of npcs in various ways including suicide, murder or exposure to elements.

PROMPT TWO — THE HOUR OF THE WOLF: Tainted by the Aurora and attracted to the noise of people inhabiting the town, several packs of wolves descend upon Milton.
THE HOUR OF THE WOLF — CONTENT WARNINGS: (wild) animal attacks, altered wildlife, possible character injury/death, possible (wild) animal injury/death.

PROMPT THREE — IT SPEAKS: A voice comes to the Interlopers, one that knows them and their darkest fears and deepest insecurities, persuading them to fade into the Long Dark by any means necessary.
IT SPEAKS — CONTENT WARNINGS: psychological horror; mental manipulation; themes of suicide; themes of depression; potential self-harm; potential feelings of isolation; potential attempted suicide.

THE AURORA: AFTERSHOCKS


After the feast, and making sure the newcomers to Milton are seen to, Methuselah packs up. He will explain to others that while he will return to check in, he is no resident of Milton and will not stay. He is a nomad, something he has been all his life. He lives in nature. That is where he belongs. But he does assure that people are welcome to remain sheltered in the Hall if they wish to. And sure enough, the old man leaves, wishing the newcomers well. He can still be found out in the wilderness, and will shelter and feed those out exploring should they come across him.

And so the days and nights of this world roll on. The initial time of those who have come to be stranded in this world is unsettled. The weather is always changing, even if it remains bitterly cold. On some nights throughout the next month, however, the snow clouds clear and Interlopers are given a rare, clear night. At first, it’s beautiful: without the light pollution, all the stars can be seen, the moon casts an eerie glow upon the snow in the dead silence of the night. One might even say there is a kind of peace that comes with it all. And for some of these evenings, they pass by: uneventful and silent — the long darkness of an endless winter’s night.

But on others, it isn’t so uneventful. The noise starts: faint at first, but then growing louder. Something in the heavens above. An ethereal, high-pitched chorus of sounds difficult to place. There’s a kind of electrical buzzing with it all, a low, endless hum punctuated with cracks and pops that echo. The sky is alive with sound, louder than anyone could ever expect it to. With it comes the swirling streaking of colour against the inky black of night, growing brighter and brighter as the night goes on: The Aurora has come.

And it isn’t the sky that comes to life too: the whole town does too. Streetlights, illuminating the town’s roads; lights in stores and homes will come alive, buzzing and flickering often. Previously abandoned cars will turn on, their headlights blaring but faltering. Electronics that had previously seemed broken flick on — and whilst there are no broadcasts available on televisions, and the radio waves only drone on in static, both only occasionally blaring standard emergency broadcasts. Any computers and phones will turn on, but will have no internet or reception. Instead, Interlopers may find texts and emails — many of them unsent. The everyday lives of their users stored within, now readable.

But there’s something else too. The Aurora doesn’t just awaken the electronics of the town. Dotted around, in the streets, in homes, in stores, the lights of the Aurora begin to take shape: spectral-like forms of people, their faces hard to make out, details difficult to define. They move in glitching patterns, they speak with voices distorted by static. Eagle-eyed Interlopers may recognise the forms of some, a body or an action:

These are the residents of Milton, in their last moments on this earth.

The forms act out short scenes on repeat: a desperate fight between two men over a vehicle, a murder in a store during a riot, a suicide alone in one of the many houses. An argument over the communication lines going down. A sobbing teen curled up on his bed. A child stares up at the skies, their hands over their ears, crying in fright. A woman begs for her father to leave his home and head to the coast with her, to try to make it to the mainland, but he refuses to leave. A man succumbs to the cold walking alone in the outskirts of town without proper clothing for the elements. Several of these ‘ghosts’ are people fleeing before they stop and simply gasp, staring off into the distance for a few seconds before they drop dead on the spot.

There is nothing that can be done to stop these endless loops. Nothing to help these poor souls. Each of these moments are captured by the Aurora: final, desperate and tragic moments in some unknown, chaotic time. Some of these ‘ghosts’ maybe stop after so many loops — flickering out into nothing, others will last all night. But all will be gone by the morning and the Aurora comes to an end. There are answers, and there are none.

THE HOUR OF THE WOLF


The growing presence of people within the town of Milton has meant more light, more warmth, more noise. The Aurora has created great change, but people are not the only thing the ethereal lights in the sky has brought down upon this old mining town.

When the sun slips below the horizon, and the clear skies of burnt embers and inky blues alight with stars, they come.

A lone howl, long and haunting. It is the first signal, which carries on the air. You can’t seem to place from which direction it comes from, it feels like it encompasses you. Then another voice joins it, and another, and another. A chorus of them. As the sound echoes off, another fills its place: a strange feral chittering, snarling and snapping — the drumming of feet upon the snow, heading right for you.

Wolves.

Unnatural, glowing green eyes in the dark — tendrils of light seeping from them as they rush in and encircle those they come across outside. They come in packs of three or more, and they are clever. They’re quicker than any wolf you’ve ever known, bigger and hardier too. They will try to strike fast by zipping in when you’re distracted, snapping and nipping at legs or trying to take quick bites out of arms before drawing back. They work together to bring their prey down, a solid unit of noise and teeth. They will hunt down those who hide inside, try to claw their way inside of homes and buildings — dead set on finding you and tearing you apart. There is no hiding from them. They will find you.

But breaking the pack can send them back. If they’re broken, their morale is depleted. Fire is your biggest friend: torches, campfires and flames will keep them mostly at bay and only the bravest of these packs may attack. Striking them with flares or flames will actually send them into brief retreats. Bullets and arrows are effective with both noise and injuring the wolves, and although hitting one will be difficult due their speed, it’s possible. Killing one of these wolves will dissolve the pack’s morale entirely, and the rest will flee off into the night.

Until next time. Maybe it’s best you don’t stick around. They do hold a relentless determination.

IT SPEAKS


There are whispers. Small, at first. Distracting. Perhaps it is only the wind you hear. Milton is so quiet, even with the new hustle and bustle of the new people to this place. Wood creaks and the trees rustle, there are plenty of sounds you could mistake it for.

‘Interloper.’ It is an old voice. Something deep and dark and ancient. Something impossible, older than the earth itself. It floats into your ears and nestles there, sending an ice-cold shiver down your spine. Even to the most stoic and unshakeable souls, it is a unnerving voice. It feels wrong. It feels like an ending. To hear the voice is deeply unsettling... and yet... you recognise it.

It comes to you, in the dead of night when sleep is far. In the long stretches of day as you go about your business, as you travel across the frigid landscape or gather firewood or try to pass the time within whatever home you’ve made for yourself. For some the voice will be clear as day, for others it may be some distant whisper — something gently murmuring in your ear. But the voice will be heard, no matter the person.

‘Interloper. Do you know what it means?’ It asks. ‘It means one that involves itself in a place it does not belong. You do not belong.’

That it isn’t the only thing it tells you. For everyone, it’s different. It knows you. It picks up on any weakness, any insecurity. It makes you feel small, insignificant. It tells you all the quiet, terrible things you hide down within yourself. For days, weeks, the voice is there. Speaking to you. It will wear you down, insist you are not wanted, that you do not belong here.

... And wouldn’t it be better if you weren’t here at all?

The voice seeks to break you. It will push you to your limit. Sleep will become hard to find, your spirits low and hollow. In time you might seem to believe it. Maybe it’s better if you weren’t here. You don’t belong in this place, why should you stay?

‘Disappear, Interloper. Go into the Long Dark.’

Perhaps you next find yourself atop the steep cliffs, looking down into the Milton Basin below. Perhaps you find yourself with a gun in your hand, or a rope. Perhaps you find your feet carrying you out into the snow. You’re going to disappear. You’re going to go into the Dark.

Or maybe the voice isn’t so loud. You can push it down, ignore it. Perhaps Faith is what keeps you steady, perhaps knowing who you are despite your faults stops the voice from taking over. Maybe you can help those who can’t block out the voice. Words of encouragement, affirmation, kindness, determination, even spite. The voice wants you dead, but you will not let it. You will not fall. You will not let anyone else fall, either.


FAQs

THE AURORA: AFTERSHOCKS


1. While examples are given, players are encouraged to come up with their own ghostly loops of similar loops. The key thing to remember is that the people of Milton have descended into public disorder. Fights, arguments and murders have occurred, as have suicides or other unexplained deaths. People are frightened. They want to leave the town.

2. Ghostly loops cannot be interacted with, only witnessed.

3. There is no way of putting these 'ghosts' to rest. These loops are more like residual memories, as if the energy of the townsfolk remained, and have been reconstructed by the Aurora.

THE HOUR OF THE WOLF


1. Due to the Aurora's influence, these wolves are harder, better, faster, stronger, than typical wild wolves. They do not die as easily, and are much more difficult to wound and kill. But not impossible. Scaring the wolves will be far easier to accomplish than killing them.

2. Wolves will return, sometimes more than once on the same night, or on other nights during the month. The only sure-fire way to have them stop coming back is to kill the pack or beat them back enough until they finally learn to leave the Interlopers alone.

3. Wolf meat is technically edible. But not advised due to parasites. Characters are still welcome to harvest the wolves they kill, however. Who would say no to a cool ass wolf cape.

IT SPEAKS


1. Characters can be talked down and broken from the voice's influence by others. Genuine connection and empathy will work massively, but even encouragement and affirmations to keep surviving will be powerful enough to break the voice's hold.

2. Players are welcome to play with the length of time the voice can be heard with characters. Some may want to have it over a short space of time, others can have this progress over a longer time period.

PLOTTING FORM


rescapee: (144.)

amy | la'an noonien-singh

[personal profile] rescapee 2023-09-05 06:06 pm (UTC)(link)
Player Name: Amy
Player Contact: [plurk.com profile] taintedcrimson or "taintedcrimson" on discord
Pacing: This month should be pretty active for me! I really want to establish La'an solidly in the game, so I'll be doing my best to stay on top of things. Work is a bit stressful this time of year, but I have evenings and weekends mostly free.
OOC Limits: None at the moment!

Character Name: La'an Noonien-Singh
Canon: Star Trek: Strange New Worlds

Wanted CR: People she can trust! Whether that's friends or simply others who are serious about protecting this freaky little town they're all trapped in. (Especially wanting to work toward her trusting someone enough to tell them she's from the future.) Possibly also something in the romance department, though she just lost someone right before her arrival here, so it'll be something we'd need to work up to.
Unwanted CR: No mortal enemies just yet! La'an can rub people the wrong way and be blunt as hell, but not looking for anything extremely negative.

Event Ideas:
PRE-EVENT — I've got an open post for these days, if anyone would like a quick thread with La'an to establish something before everything goes to hell. Since I really hate handwaving first encounters, that's off the table, but you can feel free to have your character recognize her from her patrols around the town multiple times a day.

THE AURORA — La'an is going to be documenting and investigating everything she possibly can. Without a tricorder to take readings of the phenomena, she'll have to rely on good ol' observation skills, which is much less efficient, but it is what it is. Expect her to get frustrated with the ancient computers and useless radio, specifically search for the "ghosts" that match some of the bodies she's buried, and get into debates about the potential science behind all of it. (She's not a scientist (and neither am I), but Starfleet Academy requires a lot of high-level science for graduation, so she knows some stuff.)

HOUR OF THE WOLF — Since day one, La'an has been waiting for those wolves to make their way into town. Frozen landscape, fresh warm prey within reach, it was bound to happen sometime! (She does find it very unfair that they have to be Aurora-ified wolves, though.) As such, she will absolutely be out trying to fight/scare them off while getting civilians to safety. She'll help out people who need it and/or go full Chief of Security mode and start issuing orders — if you'd like your character to be on the receiving end of either, happy to accommodate!

Some additional context for La'an and this Wolf Situation: By this point in her canon, she has survived multiple encounters with vicious alien lizards called the Gorn who are extremely intelligent, relentless hunters from birth. (See this video for context!) She first encountered them when she was 12 years old and her family and the rest of their colony ship was massacred by the Gorn, which has shaped her driving need to Protect Others. So, if your character needs protecting... She's your woman. (Of course, I play the fighty action lady when I am terrible at writing action scene...)

IT SPEAKS — La'an is going to be one of the people who can push aside the voice and immediately work to help others through this experience. She has spent two decades working through survivor's guilt, PTSD, and feeling like an outsider, including recently speaking with a therapist about these issues, so her stubbornness and sense of self is going to allow her to push through, assess the situation, and try to assist others in getting through it. Who wants an untrained therapist with terrible people skills who genuinely cares about the wellbeing of others?

Anything Else?: I'm totally willing to have La'an be injured during these events, just nothing that can't eventually heal with what they've got access to.
thephix: max - whoops (you burned and rebuilt again)

[personal profile] thephix 2023-09-05 06:14 pm (UTC)(link)
wanna fuck up some wolves, new friend?
rescapee: (110)

[personal profile] rescapee 2023-09-05 06:16 pm (UTC)(link)
Sounds like an excellent bonding opportunity!!
thephix: max (I'm a little much for everyone)

[personal profile] thephix 2023-09-05 06:30 pm (UTC)(link)
sometimes you gotta get a lil bloody to really cement a friendship
burying: (Default)

[personal profile] burying 2023-09-05 08:31 pm (UTC)(link)
Hmm. Since I'm canon blind, I honestly can't say who would be good to fling at La'an out of my two but I would like to do a thing!!
rescapee: (006.)

[personal profile] rescapee 2023-09-05 11:20 pm (UTC)(link)
Hmm... I think something with Kate during the Aurora could be interesting! La'an will be considering things more scientifically than Kate, and they could have some chats about what the "ghosts" might be and/or find a particularly grisly one that wouldn't affect La'an but might lead to some good CR if it impacted Kate.
castitas: (Default)

[personal profile] castitas 2023-09-05 11:39 pm (UTC)(link)
Ohh, I love this!! That sounds perfect! Kate would be pretty much affected by anything to be honest, she is a sheltered bean. Maybe a fight turning into a murder? It would be Very Upsetting to see that.
rescapee: (Default)

[personal profile] rescapee 2023-09-05 11:42 pm (UTC)(link)
Sounds like a fantastic setup for some juicy cr! It might even trigger La'an's protective sister instincts.
castitas: (Default)

[personal profile] castitas 2023-09-05 11:52 pm (UTC)(link)
EXCELLENT i'm v excited \o/

jfkghdfkg lord Kate being the eldest sister
La'an: I am the eldest sister now.
rescapee: (101)

[personal profile] rescapee 2023-09-06 01:39 am (UTC)(link)
I am very excited to explore this dynamic. La'an used to be the little sister, so they're both getting a role reversal!
birkenstock: (Default)

[personal profile] birkenstock 2023-09-06 04:21 am (UTC)(link)
oh man, there are so many options for interesting cr here

i'm kinda keen on digging a little into some of the more introspective stuff but i'd also be down for la'an to maybe do a little barbie rescue from some wolves?

idk! i'm open for whatever i just want cr amy!!! its timeee
rescapee: (052)

[personal profile] rescapee 2023-09-06 04:54 am (UTC)(link)
Omg rescuing Barbie from becoming wolf kibble could result in some really interesting cr. La'an could possibly give her some post-rescue direction on what to do during the wolves situation, either with defending herself or others, and she would definitely check in with Miss Barbara later on once things are "safe" again.
finefurryfella: (pic#16480750)

[personal profile] finefurryfella 2023-09-06 11:07 am (UTC)(link)
Did someone say therapy???

(In all seriousness, I think La'an would be the perfect person to help him combat the voice since she knows a bit about him already.)
rescapee: (112)

[personal profile] rescapee 2023-09-06 11:52 am (UTC)(link)
Therapy!! It was a big step for her, I'm so proud.

Heck yes, you can absolutely add La'an to Roy's dance card for a therapy session of his own. And he can be as grumpy and stubborn and sad as he wants because she's been there and won't get scared off.