methuselah (
singmod) wrote in
singillppl2025-05-05 05:24 pm
Entry tags:
May 2025 Event Plotting
MAY 2025 EVENT
PROMPT ONE: THE SHUDDERING EARTH: Quake activity in the area, paired with decaying infrastructure, reveals a way for Interlopers to make their way to the coast.
THE SHUDDERING EARTH — CONTENT WARNINGS: themes of natural disasters; earthquakes; potential avalanches; themes of exploration/survival; potential injuries, potential cold injuries/hyperthermia risk.
PROMPT TWO: THE LONG ROAD: Interlopers can now embark on the long and dangerous journey to Silverpoint, and make some grim discoveries on the way.
THE LONG ROAD — CONTENT WARNINGS: themes of exploration/survival; potential injuries, potential cold injuries/hyperthermia risk; corpses; dead npcs.
PROMPT THREE — TRY HONESTY: A dream leads to Interlopers being a little more honest with one another, in different kinds of ways.
TRY HONESTY — CONTENT WARNINGS: themes of honesty/forced honesty; potential body horror.
THE SHUDDERING EARTH
WHEN: Early May, onwards.
WHERE: Everywhere, Carter Hydrodam.
Seismic activity is well known within the Northern Territories. Both last year, and over the last month or so, Interlopers have felt intermittent tremors — the ground quaking beneath their feet, enough to upset some objects around homes but never quite enough to cause some serious damage. Interlopers have been fortunate, but the damage caused by these quakes have long left their scars over the years in this world: railroads and roads buckled and crumbled, bridges destroyed and tunnels and pathways caved in, cutting off access. The quakes can cause some serious damage.
Interlopers will find that out in the late evening of one otherwise calm day in May.
Animals will notice the signs of the impending quake before humans do, growing restless and agitated in the hour or so before the shaking starts.
A low tremor that makes items in homes quiver, the ground vibrating beneath your feet. It quickly grows more violent — items can be sent flying if they’re not secured. Light fixtures sway overhead, furniture will shake and topple over, dust and debris could rain down from above — some places worse than others, depending on the building.
Diving for shelter is the best thing to do, out of the way of windows and objects that can fall over. Finding something sturdy to take cover under. The shaking grows intense, especially in the Lakeside area. There is a strange and terrible churning of metal and stone, a crash, something giving way. Roars and crackles of noise.
In Lakeside, where the quake is far more intense, the sound reverberates around the area, but the sound can even be heard so far as in Milton — distant but noticeable. It comes from the direction of the Hydrodam.
The quake is fortunately short-lived and finally dies down. Interlopers will be able to come out of hiding and assess the damage and check on one another for injuries. Within Milton and Lakeside, some buildings that have never been inhabited by Interlopers and remained empty for a long time (and thus in states of disrepair) will be found severely damaged. Water pipes may burst, causing flooding in some unused buildings — ultimately rendering them now useless and uninhabitable.
Generally, it looks like large swathes of the area have come out unscathed — but there is a risk of avalanches in some of the more remote locations near to the mountains. It might take several days for Interlopers to take stock and assess properly, even check further afield.
Interlopers who choose to investigate the Hydrodam will come to find that sections of the dam itself have given way, the metal burst open and water spilling outwards and down the river towards the coast. The huge gorge which separates Lakeside and The Coast is a raging torrent. In time, these waters will eventually calm but it looks like the previously flooded sections of the dam that had meant it was completely inaccessible might be now free to explore with the fact the water had .
The Hydrodam has been in a state of disrepair for some time. Before The Flare, it barely had a skeleton crew running things. Now, with no one to maintain the dam itself following previous quake activity — it looks like this quake has been the straw that broke the camel’s back.
Traversing through the dam will reveal that the lower levels are now accessible and can be entered. But Interlopers should take caution: while the lower dam is now free to explore, this section of the dam still contains freezing cold water that can reach knee deep on the average person. What’s worse is these sections are filled with debris: equipment, furniture and even random junk and industrial supplies that had been once stored there. Some are broken, and can can injury to the unsuspecting traveller.
Travelling through the dam through an Aurora would be incredibly dangerous due to damage in the building, with exposed wiring and partially flooded areas not mixing great companions. The utmost care should be taken when exploring and finding the way through, or it may spell trouble.
But what it will lead to is a way out. On the other side of the dam.
And a way out to the coast.
THE LONG ROAD
WHEN: Early May, onwards.
WHERE: Carter Hydrodam, The Coast
Coming out and down from the other side of the Hydrodam will bring Interlopers to the destroyed Connector Bridge and onto Coastal Highway — the main road that leads to Silverpoint. There are a few extra outbuildings on this side of the dam which are dry but not particularly comfortable — but it’ll make do in the face of recovering from getting through the dam itself.
But after that? The world is far more open compared to Lakeside and certainly less sheltered than Milton, meaning winds are incredibly biting and difficult to contend with whilst travelling. There is little in terms of cover, and thus Interlopers may need to really plan well in order to keep themselves alive. Hopefully Interlopers have come well prepared for the journey ahead of them.
A great deal of the landscape has been damaged by quakes, making the terrain difficult to navigate: with huge, icy ridges and gorges in the earth and roads — providing ample danger to travellers. But sticking roughly to the road means a straight-forward way down but it will take several days to walk down, given the difficulty.
There is nowhere indoors to shelter on this journey save for a single garage and gas station about half-way through the trek south. Interlopers will need to brave the outdoors, even sleeping out doors or in the shallow, sheltered caves that may be seen just off the road. Interlopers will need to huddle for warmth, keeping an eye on one another to make sure they make it through the night. The gas station will provide decent shelter and warmth, however, and even boasts a few supplies left of food, water and fuel. Some one has definitely been here, but with it being so remote, it’s no wonder it’s generally been left alone.
The reasons why will soon come to light.
On the road down, Interlopers will make grim discoveries: frozen, partially mummified remains of people, half-hidden in the snow and ice. Many of them appear poorly dressed for the journey, and look to have died from hypothermia or some other kind of cold-induced injury. Some may be found as if they had simply collapsed in the snow and died. Others may be found in small groups, huddled and slumped together — having succumbed to the cold. Suitcases and bags will be littered around with them — sometimes luggage will be left abandoned alone, as if someone just gave up carrying it.
Some Interlopers will realise: these are the remains of Milton’s original residents. The ones that made it out of Milton and Lakeside, only to die on the way to the coast. Dozens upon dozens of bodies, making you wonder if anyone ever made it out alive at all.
One long road, a graveyard.
And then, in the distance, where the ocean stretches out before your eyes: the outline of a village can be seen before the land meets the water. Civilisation? People?
As twilight falls, more curiously, a light blinks slowly on the landscape. It may be easier or hard to spot, depending on the time of day. What… is that?
Silverpoint.
TRY HONESTY
WHEN: May and into June.
WHERE: Everywhere.
It begins with a dream. You stand in the atrium of a large cave, lit by a large campfire — the smoke drifting out an opening in the cave’s roof above. Someone sits by the fire with their hands covering their face and as you draw closer and closer to the flames, you realise it is a woman who sits on the opposite side of the flames. For some, they will not know who this woman is but some will recognise her: Enola.
She does not speak, does not look at you. She keeps her face hidden behind her hands, almost-childlike as she sits. The light is low but it’s a pleasant, peaceful kind of ambiance — even if Enola’s actions are a little strange, almost troubling. If you listen carefully, you’re almost sure you can quietly hear crying.
Across the campfire, on your own side of it, there are three stones laid out on the floor, each of them carved with a rune of sorts. It’s hard to tell what the runes mean, exactly. They don’t appear to be in any symbolic or runic language you’ve seen before. Even if you don’t understand them, you find yourself drawn to one of these runes.
You move to kneel on the cave floor and you reach forwards. Your hand hovers over it — a strange thrum in the air, like you can feel some kind of energy of vibration coming from it. You reach for the stone, Enola doesn’t move. As you move to pick up the stone, you feel the sharp burning sting of pain—
The dream ends.
You awaken. Not the sharp snapping of sleep to waking. Just the simple, natural waking that comes when one wakes up. But you feel… different somehow.
Honest. But honest, how exactly?
It all depends which rune you picked in your dream.
HEART RUNE: Interlopers who chose this rune will find themselves more emotionally honest. How this manifests is an aura of colour that surrounds the Interloper which will reflect their current emotional state — ie. golden for happy, shades of grey for exhaustion/tiredness, pinks for romantic feelings. The aura is dynamic and can shift with colours and even have multiple colours in play, depending on the complexities of the emotions.
MIND RUNE: Interlopers who chose this rune will find themselves with an honest mind, and will feel compelled to speak it. They are honest with their words: blunt and to the point, avoiding lies or bending truths. They may even feel compelled to reveal things that have been playing on their mind for some time — choosing to clear the air, and potential dirty laundry.
FORM RUNE: Interlopers who chose this rune will find themselves physically honest. Their previous hurts and injuries will become visible on their skin. This can be previous injuries or sicknesses the Interloper has sustained over the course of their life — even if they are now long since healed. It could be a physical manifestation of emotional or mental pain in some way. Your body no longer holds it secrets, they’re now plain and open for the world to see.
FAQs
1. Players are free to destroy their own homes/make them uninhabitable if they wish. Please amend the Housing Spreadsheet to reflect this. Commercial/Public buildings are off limits for destruction but players can handwave any other random buildings/empty homes in Milton that have been destroyed in the quake.
1. The Coast is now accessible to all players. Please see this page for further information.
2. Beach.....................
3. As a reminder. It takes about 24 hours to get from Milton to the Carter Hydrodam. Once out of the Dam, travel down to Silverpoint will take a number of days.
4. Three minor NPCs have been introduced! Molly, the owner of The Frozen Angler; her teenage son Jace; and Father Thomas of St Christopher's Church. There will be an opportunity to ask them questions, a top level of which can be found below!
5. Marra will not be open for interactions just yet.
1. The durations of the effects are down to player choice, but will last at a minimum of three days or can last up to a full month or so and even continue into June.

kates & her nasty lie boys
Player Contact: plurk or discord @ allikateor
Pacing: I try to clear out my inbox at least once a day/once every other day.
OOC Limits: n/a
Dorian Gray | The Confessions of Dorian Gray
Canon: The Confessions of Dorian Gray
Aurora Feat: Darkwalker's Revenge. Does Dorian know how to keep it under control? Kind of. Has he figured out that murdering someone staves off the munchies for a while? Absolutely. Is he going to have to learn a better coping mechanism than murder? Yep
Wanted CR: friends, gossip buddies, fellow members of Team Vampire, anyone who will help keep his useless ass alive. Dorian is going to be coasting very hard on the goodwill of strangers as he doesn't have much in the way of 'survival skills.' As a note, he's bisexual as hell and will happily sleep around for food/clothing/body heat/getting people to like him/etc. If you want your character to live their best smut life (if they're like, under 35 and not actively stinky), then hmu!
Unwanted CR: I'm up for people calling Dorian out on some of his more scumbag attributes, but please don't kill him.
Event Ideas:
LONG ROAD: Dorian is not going on that expedition because he doesn't do super hot in the sun and also that looks dumb as hell, have fun dying in the snow like a bunch of idiots. Bring him back a souvenir, please.
TRY HONESTY: Dorian is around two hundred years old and the medium of audio drama likes to exploit his healing factor and use him as a chew toy. I am absolutely slapping him with the form rune. Ideally, I'd love a few threads where I can indulge in some really nasty body horror, as him taking on the form rune would show all the times he was set on fire, shot, stabbed, hurt, choked, almost drowned, poisoned, etc. If anybody wants to play around with the honesty aspect but doesn't want to go full tilt body horror, there are a few wounds that could be great for a thread (vampiric bite marks manifesting on the side of his neck, permanently bloody hands Lady Macbeth style, bruises akin to being throttled around his neck).
OTHER THINGS THAT ARE HAPPENING: At some point during the month, Dorian's going to do a little Darkwalker's Revenge killing...but won't be as stealthy as the first one and is absolutely going to get caught by Jopson. What happens next and how public knowledge the murder is will be tbd, but I'm pretty sure at the least Dorian is getting a black eye and a broken nose for being a cocksure idiot.
Anything Else?:
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Re: Dorian Gray | The Confessions of Dorian Gray
100 bonus points if Dorian is a godawful body horror monstrosity at the time.
Re: Dorian Gray | The Confessions of Dorian Gray
So yesssss I'm absolutely up for a thread with these two!
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I am eyeing up the Try Honesty prompt politely for this. I'm still torn on whether Kieren will be having the Mind or Heart Rune tbh but 👀
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But yessss they absolutely need to meet!
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dorian:
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He can't help he's a zombie, he was reborn like that.
He wanted to be cremated.
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so yessss I am absolutely up for nasty body horror opportunities.
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Cornelius Hickey | The Terror (AMC)
Canon: The Terror
Aurora Feat: a combo of Free Runner, Moon Touched, Old Bear's Blessing (tank wolf!!). Aside from occasionally getting angry enough that he fights birds, Hickey's got a pretty good handle on all of these.
Wanted CR: Friends, hunting buddies, people who will tolerate his weird wolf beliefs and his conspiracy theories, people who will point out that his conspiracy theories make no sense, people who can overlook the "if you ask around, it's easy to learn that Hickey ate a guy" of it all, people who will confront him on the "if you ask around, it's easy to learn that Hickey ate a guy" of it all, anyone who can serve as impulse control.
Unwanted CR: Hickey is happily married, so no romance plz! Likewise, while I'm fine with negative CR and IC fistfights, please keep my idiot alive.
Event Ideas:
THE LONG ROAD: You know what's best to get over your weird psychosexual obsession you had with your now dead captain? Road trip. Hickey is absolutely going to make the journey to Silverpoint. He's dealt with the cold enough and has a feat combo useful enough that the journey will suck, but it won't be punishing the way that it might be for other characters. If you want someone to help your character out of a scrape/navigate ridges with/snuggle up to a big fuzzy wolf for sleeping purposes, Hickey's your guy. He will be very bright and very helpful with regards to all this because he's nice and kind and absolutely still isn't thinking about his dead captain that he wants to kill but also kind of wants to fuck a little bit.
Along the way, Hickey is absolutely going to do a little grave robbing, stealing clothes and supplies from the suitcases (and occasionally the corpses) along the way. If anybody wants to help, he'll split the finds! If anybody wants to judge him, that's not going to stop him! His backpack now.
Hickey also is going to bring back souvenirs for anybody that's pack/anybody who he's got decent CR with who isn't going on the excursion. They'll be small souvenirs because he's got to fit a lot of them in his backpack, but enjoy your new box of matches/pair of thick socks/corpse hat/fridge magnet.
TRY HONESTY: I'm leaning towards the mind rune for Mr. Compulsive Liar, but I'm flexible and haven't fully decided yet! My only request is that if I do pick the mind rune, that we oocly dance around that "hey what IS your real name" question should it come up (the E.C. stands for Evil Cornelius)(it does but it doesn't)
Anything Else?:
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Randvi and Ulfrùn are going on the expedition so if you want extremely reluctant coworker cr she's available.
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Poor Randvi will absolutely have to serve as Hickey's conscious in some parts (you know you can bury a corpse after you rob it, Hickey) but I am 100% up for a thread with them.
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Randvi will be so judgmental, sorry dude, but she's also running away from her unrequited love situation so there's definitely some stuff he can be shitty and smug about lol.
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Also James will judge him for graverobbing the bodies even though James has done the same thing and would be doing the same thing now were no one else watching.
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Hickey will be a big dramatic asshole about being judged. It's not HIS fault everybody here is a moralistic stick in the mud who doesn't want to remove boots from corpses.
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do you even need those boots??? DO YOU???
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