methuselah (
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June 2025 Test Drive Meme
JUNE 2025 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.
PROMPT TWO — WHAT LIES BENEATH: New fissures caused by seismic activity within the Northern Territories physiologically alters the Interlopers who check them out.
PROMPT THREE — SUFFOCATION RISK: Interlopers find it hard to breathe, and need a helping hand to catch a breather.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
These are the words of the Darkwalker, you’ll soon come to find.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.
Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
The sun is bright, enclosed in light fog. It is a strange kind of twilight.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.
WHAT LIES BENEATH
WHEN: The month of June.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural ailments; mental manipulation; altered physiological states; potential character injuries; potential dangerous situations; potential cold injuries.
The world has gone quiet since last month’s quake that caused a considerable amount of damage around the Milton and Lakeside regions. Newer Interlopers have been met with a town still in the process of being repaired and rebuilt, and some properties have been abandoned all together, used only for spares and repairs of homes that are actually occupied. Milton was home to some thousand people in its hey-day, now it remains a shell of itself. Some hundred or so people making this place a home in a harsh and unforgiving world.
But the world is not completely quiet: tremors and minor quakes can still be felt as time goes on. These tremors don’t have the same impact as earlier quakes, but they’re enough to give someone pause — keeping Interlopers on their toes.
What’s more is the damage caused by this ongoing seismic activity is dotted all over the landscape: scars are beginning to show in the earth itself, or rather — open wounds.
The fissures are small and unassuming, but can easily snag someone’s attention. Even more curious about them is the occasional strange vapours that seem to curl and lazily rise from these fissures. The vapours are a faint green in colour, almost sickly, and there’s plenty enough in you to make you feel like you should keep well away from these rising fogs. But there’s something about curiosity and cats, after all.
The vapours won’t kill you, no. They certainly won’t do you any physical harm, either. No instant burning of the strange, caustic fog that plagued Interlopers last year, nor the sickness that Glimmerfog brought.
But getting close enough to the vapours to examine them will cause a change in you. It’s more of an insidious thing: gradual and slow, changes in your behaviour over the course of a week. Feeling a little more anxious than normal; snapping at people you interact with; avoidance of others; the feeling of being watched and a growing paranoia. You feel like the animal that has known the feel of the snare, or seen the barrel of the gun. Hunted and small.
Soon enough, this slow chipping away at your mind is enough to cause you to snap: fight or flight.
Fighters are lost into states of pure rage. They are combative, blind to anger in a desperate bid to survive — seeking out their dangers to face them head on. They are volatile, difficult to reason with. They will cause damage to anything around them, or anyone. They will cause damage to buildings, objects — smashing their way through whatever stands in their way. They will fight with those around them — their fellow Interlopers — lost in perceived threats.
Flighters are lost into states of pure fear. They’ll break down in crying fits, hysteria and abandon all logic — avoiding their dangers. They will try to escape from wherever they may be — wanting to run out into the wilds, putting them in potentially more dangerous situations. They could end up getting lost in the wilds, or encountering dangerous wildlife like moose, wolves or bears. Or perhaps even onto thin ice on bodies of water. They will hide whenever they can: under beds, in caves, anywhere their minds might tell them are places of safety.
To those around them, it’s finding a way to try and bring the affected Interloper back to their senses. It’s a little stumbling in the dark: wrangling flighters back to the safety of town, like trying to calm a spooked horse and give them a sense of safety and care and connection might be enough to bring them back to their sense. Fighters can arguably be dealt with the same way, but some might need restraining or fighting back in order to knock some sense into them. Perhaps even literally. Drawing blood in a fight with Fighters will also… strangely calm the affected Interloper down.
Affected Interlopers will be a little shaky afterwards. But a stiff drink or a hot meal and some rest will end up soothing them. Hopefully they won’t go poking around those fissures again.
SUFFOCATION RISK
WHEN: The month of June.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural afflictions; themes of suffocation; themes of co-dependency/unhealthy codependency; potential character death/near-death experience; medical emergencies.
You think that maybe it’s the weather. The Northern Territories have been known for unsettled and sometimes ferocious climate — this is the world of endless winter, after all. But June marks a period of calm as the midsummer draws near. Occasional biting winds are the only disturbances to that calm. Other than that, it’s just damn freezing. Even with the midsummer upon the world and the still weather — the world is frigid.
The cold often bites at one’s lungs, and maybe that’s all you think it is at first. Each breath is like ice, hard to catch, and you feel like you’re suffocating sometimes. Overexertion seems to make it worse, whether you’re hiking up a particularly difficult piece of terrain or carrying a heavy load.
Interlopers will need to stop to rest often, and even then it feels like you still can’t quite get your breath back. This breathlessness will slowly get worse over time, until it’s almost unbearable.
Until it ends up nosediving into something more horrifying. One day, it’s the worst it’s ever been. It feels like you’re drowning. Your breaths are shallow and quick. Your vision blurs and warps, a shimmer of dull prismatic at the corners of your eyes. The world grows smaller around you, your hearing growing dim and distorted. You cough and splutter, gasping for air that you cannot seem to breathe in.
Panic sets in. You are suffocating, and if something isn’t done quickly enough, you will die.
But there’s a strange pull in you, too. A need. A person. You get a sensation of them, something about them. Their hair colour, their voice, their smile. Maybe it’s someone you know, maybe it’s a complete stranger, but something in you pulls you towards them.
As the world closes in on you, everything zeros in on that person. They can help. Hopefully you have enough time to reach them, hopefully you can find them. Maybe they’re searching for you too, in the exact same predicament — unable to breathe and trying to find that person to help.
Reaching that person and touching them will finally allow you to breathe. Like the air is clear, and breaths are painless again. It’s like an instant balm, and slowly the world grows back again — vision and hearing restored. You don’t know why, but this person, whoever they are — has given you your breath back.
You’re spared from the affliction, for a short time. Soon enough, it will return, and you’ll need to find that person again. Or just keep them close for a little while.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. Characters can be affected multiple times by the vapours.
1. The length of time Interlopers are 'stuck' together to combat the Suffocation Risk affliction is player choice. It could be a couple of days or even weeks — with the affliction itself ending by the end of the month.
2. Both Interlopers can be suffering from Suffocation Risk, or just one.
3. Interlopers who do not reach the person in time will die. They could potentially be revived through CPR, however — provided they are found quick enough.
Re: what lies beneath
"I'm not saying any of us have had it easy. I can't imagine what ten years under the King must have been like." Neither can John, really, though more from the opposite direction. He stretches his hands, and picks up the knife again; he probably will need to eat tonight. "I'm just... we've..."
He finally looks up, but it's just to give John a bit of a helpless glance.
Re: what lies beneath
John says it wearily. Achingly. Ashamedly.
"The ritual in Leerie. A side effect of the attempted joining was that some of the King's memory was left to me. Nothing so... precise as your suffering." A pause. "I would have told you that." A breath out. "But I remember being something whose very presence can inspire the urge to stab one's ear canal out with a fucking spoon. I know how the King hurts people. I know how..." And he looks to Charlie, "I know."
He leaves it at that.
A glance to Arthur before he says.
"He was trying to make it clear how much we think of you, after that bullshit earlier, and the lack of transparency might have made you question how important to us you actually are. Hamfisted, perhaps, but the attempt wasn't smoke." A dip of his head.
"I'm sorry, Charlie. I'm sorry that I didn't tell you who I was from the get go all those months ago. I'm sorry that we didn't think to tell you about our own experiences. I won't speak on your experience further... but I think you understand that sometimes, you don't share not because of a lack of trust or importance... but because saying the words out loud makes them real in a way, ghosts of the past that one can still very much feel, and we had no interest in bringing that time to life again." He shakes his head. "I'm still sorry."
Re: what lies beneath
They're being very reasonable, and would have addressed all his concerns if what he'd started a fight about was the same thing as what was getting to him. The real problems are still, hah, eating at him. There are a few things he's in danger of saying and he can almost rank them in order of how much he would immediately regret it. The watchman in his head, vigilant for dangers from within as well as without, has started to call time. He needs to remove himself before he gets nastier.
"Yeah, don't worry about it," he makes himself say to John, evenly, because he still gives a shit about John's feelings currently.
It's probably just provoking himself to look at Arthur as he turns on his heel, but he does it anyway, skinny fucking street-brawler Arthur and his 'seven maybe'. Perpetually starved-looking Arthur who'd make a poor meal, who's been in the Dreamlands and faced the King and, thank fucking god, it sounds like the meeting was at least brief, even though it was still calamitous. He opens his mouth and realises the whole fucking confession of what went on in the prison pits is too close to his tongue for comfort, and after a moment he just says with a broad, winning smile: "Eat your fuckin' fish."
Then he walks towards the back door, because he doesn't want to deal with any fuckers who might be walking down the street out the front right now. His hand starts to slip into his pocket, and then he remembers, and it makes a small violent motion instead as he goes.
Re: what lies beneath
His eyes lock on the raw, now-headless fish, at the flicker of pink internal flesh, gutted before it was frozen -
(empty, disembowelled, the memory of organs beneath his fingers and thumbs jammed in a too-small gap not meant for them)
- and he puts the knife down, breathing too slow and too quiet because the only other option is hyperventilating.
Re: what lies beneath
"He'll be back," John says quietly. Because he caught that. That Charlie took the moment to comfort him. That Charlie let him off the hook.
"What about you? How are-
"Are you okay, Arthur?"
Re: what lies beneath
He gives a damp sniff, and when he turns to John all he can give is a wan smile, his eyes red and distant even as his voice recovers with a hollow cheer. "I think- all of that just. Took it out of me more than I realised. I'm... I-I-I just- I should rest, really. Can you-?"
He gestures vaguely to the mess of a counter. "If- if that's not too much to ask, I know none of it's yours, but..."
Re: what lies beneath
"Shut up," and he's going to move forward now, act not wisely but with hope, trust. Love. He'll wrap his arms around Arthur and pull him close. "Shut up and go lay down. I'll be there once this is cleaned up."
Because of course he's going to clean it up. And then he's going to wrap Arthur in himself until he doesn't feel like the world can get to him. That's what's happening right now.
Re: what lies beneath
Then there's a muffled, tight but deeply grateful, "Thank you, John."
And he allows himself one last squeeze before he peels back, a slightly stronger smile offered until he's turned away and walking upstairs, and when he's under the covers he curls up as small and tight as he can. Like if he manages to be small enough then he'll shrink out of existence and Charlie won't ever have to look at him like that ever again.
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He didn't grab gloves or scarf before he left, only a coat hanging next to the exit, and so the front door rattles somewhat when he takes his hands out of that coat and manipulates the knob with shaking fingers. The wind is very cold.
But otherwise, he's being quiet. When it got late, he left it even later, to allow any bouts of insomnia to maybe run their course. He's hoping that nobody is still awake and he can slip inside unseen.
Re: what lies beneath
The reason is obvious immediately, at least: a small pile of laundry is hunkered in front of it, ostensibly reading but for the fact the book in its lap is closed, and at the sound of the door Arthur's attention snaps up - but there's no hostility to it. Instead Charlie will see a rapid progression of confusion-surprise-relief-anxiety, and Arthur swallows thickly before he manages a nervous smile.
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He closes the door behind him so that all the good from the fire won't fly straight out of the opening.
"Ain't it past your bedtime, kid?" he says, sotto voce. There's no hostility here either, only a sense that Charlie doesn't know what the hell to say and is falling back on his jokey bullshit. "Look, the sun's almost up."
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Arthur's smile fades, to something more polite, more brittle, as his gaze drops away, and his response is just a neutral hum as he looks back at the fire instead.
"I woke up," he says, his voice utterly void of inflection. "Thought I'd be useful, at least."
Re: what lies beneath
"Sure."
Charlie's voice is trying to keep it going, but he sheds his coat robotically.
"Means I come back to the warm, so I got no complaints."
He thought long and hard about how to address... this. Pretending is not what he decided on. He doesn't know why he's fucking doing it anyway, letting the elephant in the room get bigger and bigger.
(He also thought about telling them both exactly how he survived in the pits, maybe scrape it out from where it's been biting into his conscience for the last two or three years. He also thought about packing a bindle and walking all the way to that coastal town without leaving a forwarding address. He thought about fucking off and becoming a wildman in a cave, eating raw deer. He thought about a lot of things, some less seriously than others.)
Re: what lies beneath
"There's jerky, if you're hungry." Since none of them fucking ate before. "Or- I can step out and leave you to cook in peace. I should be setting up to go fishing soon anyway."
Oh, and there's another problem, isn't it? Having to find a new spot and do it without Konstantin, without the other steadfast presence he'd come to trust before he revealed himself to be a spineless prick. It's not like he needed another reminder of what Charlie surely thinks of him now. "I'll stay out of your hair, regardless."
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He doesn't want to let Arthur go without pushing out of the act and saying something.
"Listen, Arthur, I... get the drift there's somethin' going around again, and I... really shoulda said this up top: I don't... hold any of that against you. Only rattled me a bit, is all."
It's broadly, partially, ideally true. It's also directed with a touch of nervousness at the coat stand. There's a lot still to say, but he waits to see how the other reacts. It feels like showing Arthur his throat. He isn't sure if that's a rational thought or not.
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He finally looks back at Charlie, and he just looks tired. "You don't trust me, and quite frankly I haven't done anything to earn it, either. That's fine. So let's just..." He swallows, another tight little thing, and fails to hold Charlie's gaze. "Let's make sure John doesn't have to get caught in the middle like that again. Alright?"
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Arthur is both right and wrong. Trust, for Charlie, is something given in stages. He's trusted both Arthur and John at times when that was an enormous gamble -- and the gamble paid off with John, and at the very least returned his money with Arthur. But if he trusts Arthur, then trust doesn't mean forgetting what he said in the hospital, or to Yellow, even if Charlie has successfully avoided those questions until now.
But at the mention of dragging John into the middle, his face gets a momentary flicker of shame.
"Yeah. He don't deserve that."
He's exhausted, and badly wants to sit down, but feels pinned in place with Arthur standing there.
"Look," he says, a muted confession, "I didn't truly give a good god damn that you two kept it quiet about the Dreamlands. That ain't my business."
Re: what lies beneath
And his voice finally cracks along with his expression, a bleak twist of anxiety as he runs a hand through his hair. "I owe you that. You deserve better than believing we're in any way above any of the shit you've dealt with, o-or that we're not just as fucked up in our own ways."
He gives a flat huff, and a wretched smile. "Especially when of the three of us, I'm the least helpful, on every fucking front. I've only been involved in this shit for five months before this place, at most."
Re: what lies beneath
He sucks in his lips for a moment.
"Alright," he says, as if he's considering an offer that Arthur has put down. Something shifts into forward motion, and he's able to unfreeze himself and approach a few steps, looking at Arthur's face even if the other won't catch his eye. It's not an aggressive approach. His thumbs are in his trouser pockets.
"Alright. How about you tell me what you meant, that time in the hospital, when you said you killed maybe seven? I'm sure you remember it. And maybe we'll learn somethin' about each other."
Re: what lies beneath
But on the other, embracing it was ever the only way to get through it.
"Parker, when John first possessed me." He couldn't elaborate that one if he wanted to, but for Charlie, he probably doesn't need to. "Our maintenance man, Eddie - I shot him and John strangled him out. A man named Kellin, but he got me just as good. A widow, who lived on the island on Lake Crawford. Larson's son, Jack."
Christ, he hates that the more names he lists the more he's left off, the more people he's gotten killed as a result of his shadow crossing their paths and the King snapping at their ankles.
"Amanda Sarah Cummings." He shrugs, somehow shrinking down on himself in the motion, like he can disappear through the floorboards like a piece of shit cockroach.
"And Michael Faust. In the prison pits."
Re: what lies beneath
"Alright."
In a tone that suggests the list was interesting.
He breathes in. Continues:
"Wanna elaborate on Sarah Cummings for me?"
Re: what lies beneath
His hands come together, rubbing white-knuckled along the black veins of his left hand.
"But when I was in a coma, he found me. Dragged my- my dreaming self into this... prison, i-in the Dreamlands, but- not the pits, more of... an asylum." He looks back at Charlie - anxious, yes, but equally resigned, to whatever fate Charlie thinks he deserves for this. "He used your voice. And- and tricked me into giving him Amanda's name." His eyes squeeze shut, and he looks back at his hands. "By the time I woke up, she'd been dead for nearly a week."
Re: what lies beneath
He wants to sock Arthur in the jaw. He wants to break his nose, properly this time. He doesn't feel even vaguely bad, any more, about the crack to his throat or his jewels or his face. A pit fighter. He reminded Charlie of a pit fighter because he was one.
He tries to remember how it was to begin with, when he wasn't familiar with the King's game. Sheer luck played as much of a part as stubbornness, sometimes. It's hard to remember, and even harder to extend that grace in this moment, and it swirls with the rest of his thoughts.
He's finding out, in one blow, both that Sarah survived and that the King has killed her. She was already gone by the time he got back to Arkham, and he didn't know if she'd vanished along with Roland, or been murdered along with Delphine, and everything else came on before he could find out. But if Arthur's journey has been that short, then it means she was still alive after Charlie escaped the Dreamlands. A horrible possibility presents itself, that the King replaced one prisoner with another.
"And you're sure she was killed? No possibility he took her into the Dreamlands?"
Of course he could do both, but the King seemed to need someone there in a physical sense to interrogate them, for reasons Charlie can't guess.
Re: what lies beneath
He doesn't deserve his grace. Lorick bet on the wrong man.
"...no." His arms cross without thinking, holding himself tight against the cold that has nothing to do with the fire behind him. "John and I, we- w-when we touch a dead body, back home, we can see how they died. John saw a servant of the King kill her."
He shrivels a little more. Hard to believe this was the same man who refused to go willingly with Larson. "I'm sorry, Charlie."
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CW: cannibalism
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Re-upping the CW: cannibalism
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suicidal ideation cw
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