methuselah (
singmod) wrote in
singillppl2024-05-11 06:58 pm
Entry tags:
Town Meeting
Town Meeting

Rather than playing out the Town Meeting, like with the Darkwalker's second attack, consider this post an OOC post of that meeting, for players to share their character's thoughts and feelings on the situation — along with the best approach in regards to Young Bill's proposal.
Players are free to thread out scenes from the Town Meeting in their own event toplevels/open posts if they wish to do so — but this is more of a quick catchall on character's thoughts that's more accessible to everyone — and players can have their characters +1 ideas they agree with!
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First, for communication: smoke signals! He'd recommend they come up with some codes that can communicate necessary information to each town at a glance -- e.g. how many signals, how far apart, what color, etc. For instance, one smoke signal might indicate the presence of under 10 hostiles whereas two would indicate up to 20 and three 30 and so on. Maybe green smoke indicates a request for backup while red indicates people in Milton prepare to be invaded, and how far apart the signals are is a gauge of the urgency of the distress call.
Second, he'd suggest that if they go forward with the kidnapping plan, they remove all the ammo from the caches and evacuate Lakeside temporarily save for the people directly involved. And although he wouldn't be on board with rigging the mine to collapse, he would see it as a good bottleneck to stop the Talkers from harming anyone by setting up some nonlethal traps throughout.