singmod: (Default)
methuselah ([personal profile] singmod) wrote in [community profile] singillppl2024-05-11 06:58 pm

Town Meeting

Town Meeting



Town Meeting


With the recent events that have transpired in regards to Young Bill's plan to starve out the Forest Talkers — the eco-terrorist group that has been hounding him and leaving macabre scenes all over the Lakeside area, Interlopers have called a town meeting to discuss what to do on this.

Rather than playing out the Town Meeting, like with the Darkwalker's second attack, consider this post an OOC post of that meeting, for players to share their character's thoughts and feelings on the situation — along with the best approach in regards to Young Bill's proposal.

Players are free to thread out scenes from the Town Meeting in their own event toplevels/open posts if they wish to do so — but this is more of a quick catchall on character's thoughts that's more accessible to everyone — and players can have their characters +1 ideas they agree with!

Please fill out the following form.



EDIT: THERE IS A POLL FOR INTERLOPERS TO VOTE ON
itio: (Default)

[personal profile] itio 2024-05-11 06:26 pm (UTC)(link)
Player Name / Contact: Ricks [plurk.com profile] extreminator
Character Name: James T. Kirk
Character Journal: [personal profile] itio

Character Thoughts/Ideas:

• Jim would be against starving out the Forest Talkers. Not to mention it being unnecessarily cruel and unethical (for him, anyway), he believes it would be seen as an act of hostility that would have serious consequences that the Interlopers are absolutely not ready to deal with. He will suggest that Young Bill is eager to have the Talkers leave him alone, and they have to consider the possibility that he's willing to use them to achieve that goal, without caring and/or thinking about the consequences that might have for their group.

• That said, he does believe that some action needs to be taken regarding the group. So, he will suggest that instead of taking their supplies, they should find those caches and leave letters or notes, trying to reach out to them in hopes of initiating some form of communication, and hopefully work towards some form of truce. They do all need to coexist in this place, at least for the time being, and doing anything on either end that could potentially push them into a situation of conflict would only end in running through their supplies all the quicker, and the end result would probably be one side being killed off while the other would be severely affected in terms of supplies and infrastructure.

Which isn't to say that conflict may not arise or even lead to violence later, but he believes that they should at least attempt at a peaceful/diplomatic resolution, rather than being the ones leaping to what could essentially be seen as acts of aggression or hostility.
guidemyway: (They said their prayers)

+1

[personal profile] guidemyway 2024-05-11 07:13 pm (UTC)(link)
Ruby definitely agrees that coexisting with them is probably they're best bet. Even if the Forest Talkers don't want to directly work with them, it's better to have at least an agreement not to go after one another than walk on eggshells on waiting for a conflict to start.

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mordue: + blood. (Default)

[personal profile] mordue 2024-05-11 06:35 pm (UTC)(link)
Player Name / Contact: bobby / [plurk.com profile] crowders
Character Name: claudia
Character Journal: [personal profile] mordue

Character Thoughts/Ideas: claudia doesn't really have a dog in this race – she just got here and she doesn't really want to insert herself into the middle of a conflict that appears not to be touching her just yet. but privately she thinks the forest talkers deserve whatever they get, up to and including starvation. she wouldn't be enthusiastic in sharing this opinion and would probably keep her thoughts entirely to herself, but if pressed, she'd point out that this is more than aggravation between groups if they're leaving threatening scenes behind; this is a group of people who seem to delight in causing fear and disturbance, and that's probably going to escalate if they're left alone to keep doing what they're doing.
flambeaux: I'm mad AND disappointed. (gay arms crossed)

-1

[personal profile] flambeaux 2024-05-12 12:29 am (UTC)(link)
Disappointed Father Look

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guidemyway: (3999546 (30))

[personal profile] guidemyway 2024-05-11 06:39 pm (UTC)(link)
Player Name / Contact: Josh jjabarrett on plurk or discord
Character Name: Ruby Rose
Character Journal: guidemyway

Character Thoughts/Ideas:

• Ruby's been shot along with Wynonna for approaching the Forest Talkers area of operations. So she's aware they are already hostile from the get go.

• She's also aware there could be a lot of reasons that they are hostile, and until they get some form of communication going that there isn't anything from stopping the aggression from escalating.

• Stealing from the cache's isn't her first choice. But she does see it as an opportunity to show that they can stand their ground as well. Also that they aren't totally unreasonable either.

• Her suggestion would be to be raid the cache's but not use any of the supplies from them right away. They could leave notes as a warning, and as a way to possibly open up communication with the Forest Talkers. If they decide to keep things peaceful and meet up with them, then they can have the supplies back. If they continue to be aggressive with them, then the people of Milton aren't afraid to defend themselves.
itio: (Default)

+1

[personal profile] itio 2024-05-11 07:03 pm (UTC)(link)
Ruby's suggestion to taking their supplies but not using them right away seems like an acceptable compromise, some kind of leverage to hopefully push the group into talks rather than just escalating their aggression. All for leaving notes for the Talkers, of course, as that is what he would suggest as well.

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solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2024-05-11 06:48 pm (UTC)(link)
Player Name / Contact: Cirape [plurk.com profile] ConnectiveTrick or nvrknwsbst on discord
Character Name: Levi
Character Journal: [personal profile] solitarysoul

Character Thoughts/Ideas:
• He's going over to lakeside at the request for help but not going to visit Bill because there are a lot of people and Bill's cabin isn't huge. He'll get the news after someone passes it on and it starts to become public knowledge

• Levi is against taking the talkers food but he's all for taking their ammo/weapons and can easily be talked into taking their medical supplies

• He has worked as a scout and a sniper and will be willing to do so here. Preferably just a scout, but you better believe he's forming a mental list of who might need to be taken out. He just won't share it yet.

• He's also willing to go along with anyone attempting to talk or leave notes as a bodyguard. just not at their encampment. This means he could help kidnap too
Edited 2024-05-11 18:50 (UTC)
guidemyway: (F3BcshrXsAMHLBP)

[personal profile] guidemyway 2024-05-12 12:09 am (UTC)(link)
Ruby can also help out with scouting as she is a sniper as well!

ALSO

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clothed: (Default)

[personal profile] clothed 2024-05-11 06:48 pm (UTC)(link)
Player Name / Contact: Anna [plurk.com profile] weirwood
Character Name: Sansa Stark
Character Journal: [personal profile] clothed

Character Thoughts/Ideas:

→ Sansa would be listening in for most of the discussion, and if asked will put in her two cents: that while she isn't familiar with the ongoing conflicts, they have to safeguard their own resources above anything else.

→ If pushed, Sansa's reasoning is this: Young Bill's intentions may seem cruel, but he's also a desperate man asking for help, and there are favours to be gained from that beyond just the found supplies. Keeping the Talkers' caches hostage could mean they will get attacked, but it could also mean they would be more willing to sit down and talk (or at least stop being so violent for a moment) in exchange for their supplies.

→ If asked in private, Sansa would put this forward: find a way to decimate the Talkers' numbers and force them to negotiate, then integrate their people into their community. They must want something more than just survival, and if they can figure that out, then they may not have to fight with anyone any further.

But she's just a girl, please don't take her seriously! 😌

wingbound: (frown // stubborn)

+1

[personal profile] wingbound 2024-05-11 11:05 pm (UTC)(link)
poison the caches--

The cache hostage idea sounds similar to Ruby's and Levi would support this as well -- it's reasonably peaceful but it also does give them some leverage, something he believes is necessary for any sort of communication at this point.

(He'd rather not think about decimating them but... she's got some good points there too...)

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thefifthchild: (the taller they stand)

[personal profile] thefifthchild 2024-05-11 07:38 pm (UTC)(link)
Player Name / Contact: Cass / [personal profile] ectoplasmfear
Character Name: Damian Wayne
Character Journal: [personal profile] thefifthchild

Character Thoughts/Ideas:
- Damian will be much more outspoken in this meeting compared to his relative silence of the last one. First off, he'll say that they need to come out of this with a clear plan of action even if not everyone's happy with it, because they can't approach this like the last meeting where everyone talks over eachother and nothing gets done.

-In his eyes, starving them out is a terrible idea if they want to get rid of these people. He'll call Young Bill a stupid blind moron for even suggesting it, because after stealing the supplies the Forest Talkers will have no other option than to declare war on them and steal their supplies. They should only go through with his suggestion if they're prepared to help secure Lakeside fully from external attacks.

-Instead, he thinks they should use the fact that they know where the supplies are as an opportunity to set a trap/ambush, and to take several prisoners they can interrogate and medically examine. His suggestion would be to dump them back out in the woods with a message saying that this was a warning and they would like to negotiate further, but he'll also admit that that strategy is only a hypothetical that largely depends on the state of their prisoner(s). If it's anything like the maddened state of the animals, they may have to kill them all.
clothed: (Default)

[personal profile] clothed 2024-05-11 07:59 pm (UTC)(link)
secure Lakeside fully from external attacks (sansa nods)

take several prisoners they can interrogate and medically examine (sansa vehemently shakes her head)

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burying: (Default)

[personal profile] burying 2024-05-11 08:51 pm (UTC)(link)
Player Name / Contact: Cheryl / [plurk.com profile] heolstor
Character Name: Kieren Walker
Character Journal: [personal profile] burying

Character Thoughts/Ideas:

— Kieren is certainly against any violence against the Forest Talkers, and won't want to get into any physical fights/gun fights with them. While he's less than thrilled about the idea of stealing from them, he'd rather take that road over actually going to fight them. He's conflicted over it, there doesn't seem to be a straight-forward answer for it.

— That being said, seeing what they're doing in Lakeside will disturb him and will push him into the thinking of 'they're a problem and they need to go away' territory — not to mention stealing their shit will mean they're not able to get around Lakeside so easily to go after Interlopers.
dreamaturgy: (Default)

[personal profile] dreamaturgy 2024-05-11 09:18 pm (UTC)(link)
Player Name / Contact: Huali [plurk.com profile] cloaked
Character Name: Dream
Character Journal: [personal profile] dreamaturgy

Character Thoughts/Ideas: Dream would likely observe the unfolding drama with a sort of detached curiosity, like an outsider peering into a world that no longer bends to his will. He's yet to fully realize that he's pretty much involved now, that he's essentially one of them, and that he's probably going to have to meddle in "mortal affairs" at some point.

I don't think he'd take sides, at least not in the way we usually think of it. Concepts of right and wrong have never really applied to him, but his curiosity would for sure draw him closer -- not necessarily to intervene but to understand the motivations/actions behind both sides. So consider him a silent spectator.
Edited 2024-05-11 21:20 (UTC)
sosoruze: (pic#17049863)

[personal profile] sosoruze 2024-05-11 09:22 pm (UTC)(link)
Player Name / Contact: Batty ([plurk.com profile] goodluckmodes)
Character Name: Senku Ishigami
Character Journal: [personal profile] sosoruze

Character Thoughts/Ideas:

• Young Bill already said trying to reason with the talkers failed, so in that case, Senku thinks they need some kind of leverage in order to force negotiation.

• He thinks starving them out could actually backfire and invite attacking milton/lakeside for their resources, though, so he'd recommend only taking what they need rather than picking the caches clean.

• More importantly, if these people’s behavior noticeably changed at the same time things started going south, then they are an important clue as to what happened to everyone, and Senku thinks it's pretty critical to have an opportunity to speak to one directly.

• To this end he recommends setting up traps and an ambush to take a hostage. The benefit of a hostage is that the talkers don't have to know they don't intend to harm anyone and discourages any violent action from the talkers which might risk the life of the hostage. it also gives them the opportunity to negotiate directly w both the hostage & the talkers at large.

• He'd want the trap/ambush itself to be as nonviolent as possible, however, such as a flashbang or something similar as a way to stun them. In other words, using the threat of violence but no actual violence as a means of gaining leverage.
Edited 2024-05-11 21:22 (UTC)
wingbound: (looking down // now then as for you)

+1

[personal profile] wingbound 2024-05-11 11:16 pm (UTC)(link)
Kidnapping is the best conversation starter lbr.

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thedreamer: (0642)

[personal profile] thedreamer 2024-05-11 10:03 pm (UTC)(link)
Player Name / Contact: Kris | [plurk.com profile] geekorthodox
Character Name: The Doctor
Character Journal: [personal profile] thedreamer

Character Thoughts/Ideas:
— This place certainly makes it difficult, but nonetheless, the Doctor continues to try and hold true to being a defender, to helping all wherever and whenever he can. He can be ruthless at times only when absolutely necessary, but he wields compassion and empathy and understanding around as easily as others might wield weapons. He prefers thinking through all potential scenarios, trying everything first before risking an all-out war.

— Concrete thoughts: He's worried, compassionate, and concerned for those people and creatures brutalized, first and foremost. He empathizes with Young Bill's plight (while also harboring a healthy amount of withheld trust), he's certainly very worried about his fellow Interlopers, but he wouldn't be the Doctor if he didn't consider what's driving the Forest Talkers, what fears they might hold, what violence they've chosen to wield as a result of that fear (or alternately if it's just straight up sadism with no underlying fears, that's another matter entirely). They may be beyond helping or listening, but he'll still try.

Actions: The Doctor would advocate for dialogue and open communication, a way to inch towards "we're in this together," and if that ultimately can't be achieved — then other things would need to be considered. He will be staking out caches and lingering near them rather than stealing caches, attempting to offer trades and speaking to them. Though the Forest Talkers won't say much to him and mostly only listen, I did receive guidance from our lovely mod that the Doctor can encounter one of the younger teenaged Forest Talkers and hear a brief amount of dialogue from them. It's his goal to try and talk first, so even though he won't get much out of them, he'll call this a win for now. If anyone wants to be involved when he has this encounter, hit me up! He will ultimately get shot at (and the bullet will miss) or the teenage Forest Talker might just take the cache & run (haven't decided) but if anyone would like to be involved during this encounter, hit me up!
Edited 2024-05-11 22:03 (UTC)
wingbound: (lineface // glare)

[personal profile] wingbound 2024-05-11 10:59 pm (UTC)(link)
Player Name / Contact: Dem [plurk.com profile] jigglyballs
Character Name: Levi
Character Journal: [personal profile] wingbound

Extra information:

Levi has been spying on the Forest Talkers, and he would share what he learned in the meeting (so if your character would attend it feel free to assume they're aware of his findings):

- there are 40-50 Forest Talkers in the Old Hunting Lodge, which likely means their base;
- they are well armed -- so definitely no storming the lodge directly;
- there are definitely teens among them - presence of young children or sick people unknown;
- there is some sort of a cult leader present (he wears a stag skull and white tactical gear);
- Forest Talker groups sometimes leave the compound, usually at dusk or dawn;
- the leader sometimes goes with them.


Character Thoughts/Ideas:

➜ He doesn't like the idea of starving these people, especially since they have kids among them, and will actively protest theft or destruction of food. However he'll support taking ammo from the caches.

➜ He's willing to try alternative options that other Interlopers are suggesting, such as trying to leave notes OR kidnapping some Forest Talkers to make them, well, talk. (He's made people talk before, though he'd prefer not to.)

➜ As far as the kidnapping idea goes, he will express doubt that FTs will care enough to negotiate about the life of their friend, considering they've been sacrificing some of them. He'll suggest going after their leader, but also acknowledge that such a mission may be too costly/not worth the hassle, depending how many people and/or firepower they could dedicate to it and all the unknowns (like what if that guy has magical powers or something).

➜ If all else fails, he's not above murder where necessary. It's clear enough that they can't just leave the FTs alone if they continue killing their way through the countryside. If it comes to that, however, they should look at taking out the leader(s) and not just blindly target everyone; whatever bullshit is going on should leave kids out of it.

➜ He'll likely just mention that he has experience with conflict and he wants to avoid anyone pointlessly dying, so people shouldn't be wandering near FT territory alone. The OOC rundown of that is that he's fast, strong, decent at stealth/scouting as well as breaking and entering and plenty of other useful skills; if someone needs a bodyguard on their note leaving travels or more people for the ambush team, he's a good guy to have.
guidemyway: (I am a trapdoor)

[personal profile] guidemyway 2024-05-12 12:21 am (UTC)(link)
Ruby appreciates this knowledge. She is definitely not interested in hurting kids or teens especially if there's a chance that they're just brainwashed by culty behavior.

She's got a bit of experience dealing with someone who keeps a bit of a cult like following, and on the flipside having a little bit of a following herself starting to spring up.

Her suggestion from this would be more to find a way to discredit the leader and find a way to pull the people from his side to theirs. But that will be a fine line to walk as well, because they'll have to show those people that the people of Milton can be trusted and are the better alternative.

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flambeaux: never let them see you sweat (gay sweat)

[personal profile] flambeaux 2024-05-12 12:22 am (UTC)(link)
Player Name / Contact: Tea journal post with contact methods
Character Name: Louis de Pointe du Lac

Character Thoughts: I'll let him speak for himself lmao.

"I invited him to stay with us in Milton for the time bein' until this is sorted, but he refused. It's his father's cabin, he said, and he don't want no one trashin' it. Damn fool.

"Young Bill is decent enough if you get him talkin', but I don't trust a man who's so trigger-happy. So I don't quite take his word for it that these Forest Talkers are doin' everythin' he's sayin' they're doin' without provocation. Anybody attacks me in the forest, I will defend myself, be it Young Bill or some other fool, but I want no part in his little war."

Character Ideas: None voiced, because vampire. If he finds out they shot Ruby and Wynonna, he wouldn't be above some opportunistic hunting for blood. Same goes if one of them attacks him out of nowhere. He's murdered for less! Louis is doing morality SO well.
guidemyway: (F3BcshrXsAMHLBP)

[personal profile] guidemyway 2024-05-12 01:16 am (UTC)(link)
Ruby probably wont shy away from the fact that she had been shot. It'll be important that everyone know the risks of what they're walking into.

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khatsudoom: (watchful)

[personal profile] khatsudoom 2024-05-12 02:45 am (UTC)(link)
Player Name / Contact: Basil, [plurk.com profile] woodrift
Character Name: Shiro Ashiya
Character Journal: [personal profile] khatsudoom

Character Thoughts/Ideas:

Ashiya is new here and still trying to get his bearings, but a few key thoughts --

1. Taking goods from the caches is a dumb move because it'll serve to make the Forest Talkers both Hungry and Angry. Desperate people do desperate things, and both the mutilated bodies in the forest and the fact that they've attacked people in town clearly show that they're very likely to react with violence.

2. Ashiya is on Team Kidnap and Interrogate. He's willing to help but he just doesn't know enough yet to do much to assist. Someone with a ton of charisma and knowledge would have to take point on this.

3. Using the caches as a point to negotiate over is actually a really good idea if the abduction plot fails.


4. Mostly.... He's here to help how he can, which might not be very much at the moment.
meadqueen: (Default)

[personal profile] meadqueen 2024-05-12 09:13 am (UTC)(link)
Kidnapping will also make them angry, but hopefully not hungry…

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heckofashot: (Default)

[personal profile] heckofashot 2024-05-12 06:48 am (UTC)(link)
Player Name / Contact: Nico [plurk.com profile] incognico_
Character Name: RJ Maccready
Character Journal: [personal profile] heckofashot

Character Thoughts/Ideas:
• Maccready will be actively against taking food from the caches, or instigating hostilities towards the Forest Talkers once he's aware there are teens involved. Related to that, he'd be wary of the idea of kidnapping; generally anything that could be seen as incitement is liable to cause retaliation against the Interlopers or Milton as a whole. If the kidnapping plot goes ahead, he would want to see Interlopers putting preperation in place for backlash; bolstering their patrols in some meaningful way, and insist anyone unfamiliar with handling firearms make an effort to begin learning. The fact the Interlopers are currently split between Milton and Lakeside, with no means of instant emergency communication between the two groups if either one is ambushed, is also be something he would mention.

• Knowing that there are teens involved, he'd posit if there is any potential way to communicate with them and convince them to defect from the Forest Talkers — he supports leaving notes within the caches to make headway on this front. Whether this ultimately means getting them on board with the Interlopers or not is, in his opinion, better left for others to discuss. Generally he has no interest in whomever seems to be leading the Forest Talkers; whatever happens to them is likely fully deserved, but he's cautious about maintaining the safety of the Interlopers first and foremost.

• While he is hestitant in participating outside of looting some caches; he would put forward the fact that he's also capable of scouting, tracking, and a proficient sniper. He'd rather that be seen as a kind of last resort, though.
meadqueen: (Default)

+1

[personal profile] meadqueen 2024-05-12 09:14 am (UTC)(link)
Preparing for backlash/hostiles coming from the mines is smart either way.

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+1

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meadqueen: (Default)

[personal profile] meadqueen 2024-05-12 08:53 am (UTC)(link)
Player Name / Contact: Tess | [plurk.com profile] nonhoration
Character Name: Randvi
Character Journal: [personal profile] meadqueen

Character Thoughts/Ideas:

* Randvi is against starving out the Forest Talkers in the way that Young Bill has suggested. There are nearly as many of them as there are interlopers and evidence suggests they're better armed. Also, they have the advantage of being familiar with hunting in the area and knowing where the caches are. There's no point in issuing an ultimatum without actually laying siege to their base.
* The way this is set up invites retaliation against Milton, which is great for Bill but no one else. If they insist on provoking the Talkers, Randvi wants to trap the mine so they can collapse the entrance in the event of an attack.
salamanca: (009)

+1

[personal profile] salamanca 2024-05-12 06:32 pm (UTC)(link)
Doing something about the mine entrance. If not collapsing it at least have somebody stationed there (snipers? lookouts with aurora call?) in case something happens.
Edited 2024-05-12 18:33 (UTC)

Re: +1

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lasttoolong: (pic#17135975)

[personal profile] lasttoolong 2024-05-12 10:12 am (UTC)(link)
Player Name / Contact: Robin / [plurk.com profile] laetificat
Character Name: Logan
Character Journal: [personal profile] lasttoolong

Character Thoughts/Ideas:

Logan is aware that he's new in town and doesn't rate much respect yet (especially after that little street brawl incident) so he'll spend most of the meeting standing at the back, keeping his mouth shut and paying close attention to what everyone else is saying.

Privately, he doesn't have much stake in protecting the Forest Talkers. Partially because he doesn't care what humans do to each other (sorry humans) but also because they've been fucking with his traps and snares and he thinks they'll get whatever's coming to them either way. He won't speak up to show them mercy, but he also won't be vocally supporting the idea of going to war with them.

If pressed, he'll point out that kidnapping someone when you're already low on stores and supplies is a stupid idea, and that any attempt to take the Forest Talkers should end with them dead or giving over their caches so the Interlopers will have a chance to survive. He sees the greater problem of getting through the long winter to be more important than squabbling over who gets what. If they're stupid enough to leave caches where they can easily be found, it's not his job to correct them.

After the meeting, he will be going back out into the woods to hunt. If he finds caches, he'll take them and bring the supplies back to the Community Hall to be shared out among the Interlopers -- or trashed, if that's the way it goes, he doesn't care either way.
thefifthchild: (nevermind i am the police)

[personal profile] thefifthchild 2024-05-12 09:10 pm (UTC)(link)
He will frostily point out that they're not planning on holding a prisoner for any longer than necessary. Ideally, less than a day.

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fidior: — 𝐭𝐰𝐨𝐟𝐚𝐜𝐞 (ʙʀᴏᴋᴇ ᴛʜᴇ ʀᴏᴘᴇ ʙᴜᴛ ɪ ᴄᴏᴍᴇ ʙᴀᴄᴋ)

[personal profile] fidior 2024-05-12 02:36 pm (UTC)(link)
Player Name / Contact: Jhey @ [plurk.com profile] horreur
Character Name: Lt. Edward Little
Character Journal: [personal profile] fidior

Character Thoughts/Ideas:
• Never mind that he's sporting a particularly nasty black eye from the last time he tried to keep the peace! He's going to keep trying!!

• Edward will be vehemently opposed to confrontational retaliation against the Forest Talkers. He will bring up (or reiterate, as it's likely to be brought up more than once) the fact that they shot and very likely could have killed two women, and that such an incident has already proven how they would handle a perceived threat. Why would we put more Interlopers' lives at risk, already knowing their capacity for violence?

• This of course means that he will be resolutely against any talks of kidnapping / holding hostages. There are far too many risks associated with that concept, in his opinion, and backlash that could affect the towns and the Interlopers as a whole. There is no guarantee that the Forest Talkers would acquiesce or negotiate in response, and it could simply make matters worse. There would be no going back from such an action taken, and it isn't worth that risk. Also worth mentioning is that it is going to be more difficult to keep our community safe against any backlash, now that we have split off into Milton and Lakeside residences.

• He is also against trying to starve them out. Not only is this also not a guarantee and something that could potentially backfire / read as a blatant act of aggression and an attempt on their lives themselves, but it's also needlessly cruel. He will not directly voice this to the throng, but for one on one conversations (which I'd be down to play out!), he might bring up that he has seen men slowly starve to death in such a cold place, and it is a fate he would not wish on anyone. In the process of survival, we must not lose our humanity.

• As far as what action can be taken, he will agree with the proposed offers to reach out to the Forest Talkers via notes left at the caches, and offers to trade with them. Perhaps we can find out if they need any particular resources and would be willing to exchange. He agrees that their presence is unfavourable and that this new.... activity of theirs is ghastly, certainly it should not be ignored, but presenting ourselves as a threat in response could doom us all. We need to be very cautious about this.

• All of this said, Edward does understand that some people are going to head out and try to loot some supplies from the caches no matter what, so he will be insistently offering to accompany them as an armed guard. Please do not go alone!! Let Nanny Little go with you.... He'll announce that he'll be heading out to Lakeside soon anyway to spend some time checking in on things and keep an eye out on this current situation, so he'll be around and extremely willing to play Guard Dog.
meadqueen: (Default)

-500

[personal profile] meadqueen 2024-05-12 06:55 pm (UTC)(link)
Edward don't put yourself into harm’s way while you're still injured!!!!!

+500

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tinstar: (Shadowed Hat)

[personal profile] tinstar 2024-05-12 03:38 pm (UTC)(link)
Player Name / Contact: Arma / [plurk.com profile] figmented
Character Name: Raylan Givens
Character Journal: [personal profile] tinstar

Character Thoughts/Ideas:
As a general rule, Raylan will be listening to whatever anyone else has to say to gain better context and understanding, and will not be first or middle in this conversation, but he will speak up towards the middle/end of it all because you guys have been here longer and have a better sense of things. His remarks will be prefaced by that, respectfully. His are just the rambling thoughts of a man grown up in Coal Country.

Raylan will be against starving them out or hunting them, though he won't hold it against anyone who chooses to go that way. He will instead advocate for the Milton townfolk to keep their side of the line. So long as the Forest Talkers don't bring trouble to them, to this side of the mines, he thinks Milton and Co should stay out of it.

If they can have a conversation with these Forest Walkers, understandings can be made, arrangements, lines can be drawn, and Milton can declare its intentions to protect itself. If they can't have that conversation, then it's a war, and he still thinks they should keep to the line drawn by the mine entrances. (Traps can be set in that Milton Co know about, so as to avoid, the group has plenty of tree cover to hide from - the forest talker's methods here are not new; people have been hiding in the woods for centuries, a hoard of armed men hidden behind trunks with silent steps; ask him how he knows.)

He doesn't trust Young Bill's motives and finds the man's suggestions more on the 'Company' side of the argument though he does understand being annoyed - It's Bill's choice and everyone else's to live out there and the activists trying to get encroaching companies that are ruining say, a mountain, probably have good reason.

That and madness has a way of sorting itself out if you don't get it on you. They may all just end up killing each other and solving the problem before its Milton Co's problem.
Edited 2024-05-12 15:39 (UTC)
meadqueen: (Default)

[personal profile] meadqueen 2024-05-12 07:30 pm (UTC)(link)
The fact that Young Bill doesn't seem to have an ultimate goal beyond the Talkers leaving does make it seem like it’d be no skin off his nose if they wiped out Milton to live there instead.

+1 to any kind of warning system/traps at the mine entrance. (Randvi wouldn't be against rigging the bridge either tbh but that's much more drastic and irreversible)

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salamanca: (015)

[personal profile] salamanca 2024-05-12 06:28 pm (UTC)(link)
Player Name / Contact: Amber, pm this journal or sluttyfeet on plurk
Character Name: Eduardo "Lalo" Salamanca
Character Journal: [personal profile] salamanca

Character Thoughts/Ideas: Lalo thinks that both Young Bill's plan and this hostage-taking plan are likely to invite retaliation and that there should be a focus on fortifying safe places in Milton should any of the forest talkers decide to seek revenge on Milton. He's sympathetic to people wanting info and he's not going to try to interfere with either the hostage-taking or anyone who wants to loot caches (he can def see a benefit to gathering supplies for themselves and especially depriving the forest talkers of ammo) but he won't be getting involved in either himself. He will make sure the others know both options are likely to invite retaliation.

Lalo is familiar with cartel justice and how quickly conflict situations can escalate, especially involving people who are desperate and/or considering themselves out of options, and how one small perceived insult can explode into all-out war. As far as he's concerned, neither Young Bill nor the forest talkers can be trusted, and the Interlopers should be way of getting too heavily involved with either. He thinks, in addition to fortify safe areas in Miltion for those who can't fight, the Interlopers should be making sure they know who can fight in case they need to.

Oh, and of course, he won't share his crazy cartel brain stuff with anybody else, though! He's just a concerned citizen who hates violence and wants everybody to be safe, you guys.
Edited 2024-05-12 18:30 (UTC)
itio: (Default)

+1

[personal profile] itio 2024-05-12 06:42 pm (UTC)(link)
Regardless of what ends up happening, fortifying locations for defense purposes is a very good idea that Jim would openly support. That, and figuring out who can fight, since that may very well become necessary in the future.

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aetherialshackles: (003)

[personal profile] aetherialshackles 2024-05-12 07:04 pm (UTC)(link)
Player Name / Contact: Fey
Character Name: Erichthonios
Character Journal: right here

Character Thoughts/Ideas:

- Erich tended to be mostly on his own, even if lately he has been approaching people to be more active in the community. but he will be loudly against the option of starving those people.

- Considering they've been hostile, he will offer himself to approach them without weapons or anything, if that has not been tried. Hands properly in sight and all. He will try to push for a diplomatic solution if there is any idea in that sense. He's not used to conflict, not on a 'large scale' like this, the only time it happened in his life before Milton two world leaders and a hero solved the situation with him, taking the lead, and... yeah...

- Erich is most likely to sit in the back and step in when he feels like things are taking a cruel or violent approach, arguing against it. He will be interested in existing peacefully with them, should that even be just a general 'we ignore each other' kind of way.

- He will oppose any hostage-like plan, anything that may especially hurt young people and even people from their community taking unnecessary risks, but he does feel like he's a fish out of water in this kind of circumstances.
Edited 2024-05-12 19:06 (UTC)
meadqueen: (Default)

[personal profile] meadqueen 2024-05-12 07:24 pm (UTC)(link)
Going in there unarmed seems like a great way to come out with a hole in your head... Please don't do that…

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+1

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Re: +1

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-1 but also +1

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castitas: (Default)

[personal profile] castitas 2024-05-12 07:09 pm (UTC)(link)
Player Name / Contact: Cheryl / [plurk.com profile] heolstor
Character Name: Kate Marsh
Character Journal: [personal profile] castitas

Character Thoughts/Ideas:

— Since Kate met Young Bill in March, she will come to his defence a little — since she does believe him to a good person even if he's a little difficult at times (Listen, she's on good terms with Rorschach. She knows all about difficult people). She will point out she does believe Young Bill's afraid and that's clouding a lot of judgement. She will reiterate Young Bill's original comments that the he and the Forest Talkers were at least amicable in the years prior to things going wrong. Not to mention the fact Young Bill even gave Interlopers maps of the Northern Territories, something they didn't have before.

— That being said, she doesn't think that Young Bill's plan is a good one and is very much against starving the Forest Talkers out. That in itself is horrific — but she somewhat understands that people don't always do the right things when they're desperate. She'll also be against any kidnapping (guys what the hell that's AWFUL) and will support peaceful attempts of communication with the Forest Talkers.
Edited 2024-05-12 19:09 (UTC)
guidemyway: (3999546 (48))

+1

[personal profile] guidemyway 2024-05-13 12:01 am (UTC)(link)
Ruby's intention if stealing food would be under the pretense of gaining some leverage to open up communications. But she also sees Kate's point in this and would rather aim toward keeping things as peaceful as possible.
pacificator: (well you know she never)

[personal profile] pacificator 2024-05-12 07:35 pm (UTC)(link)
Player Name / Contact: Lorna / [plurk.com profile] repeatandfade
Character Name: Wynonna Earp
Character Journal: [personal profile] pacificator

Character Thoughts/Ideas:

— Wynonna has no skin in the game re: Young Bill. He's just like a bunch of weird hermits she knows back home and she's not interested in being his weapon against the Forest Talkers, especially if he's sitting it out after giving them a map to the caches. That smacks of him setting them up to take the fall with the Forest Talkers.

— The Forest Talkers shot Wynonna and Ruby, and she's still mad about it, but more importantly, she will strongly suggest that anyone who does go for the caches, even if they only intend to leave notes, ought to bring someone along with them who is a. armed and b. willing to use those arms against attack. The Forest Talkers shot her and Ruby from the trees and never came in sight, so whoever's acting as security needs to be ready for a surprise ambush and a target that won't show itself.

She will offer herself as a gunhand for people who want to go to the caches. She's still in pretty rough shape, but she has a gun and she's willing to use it.

— Wynonna is absolutely, stubbornly against escalating matters by attempting to kidnap a Forest Talker. If pressed, she'll say she knows something about the cycles of revenge and how they never end, so it's better to just not begin them.

— She'll be annoyed about it, because she definitely does still want to fuck the Forest Talkers up for shooting her and Ruby, but she's pretty sure she can see which way the wind is blowing here.

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+1000

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Net zero

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maintiensledroit: (Default)

[personal profile] maintiensledroit 2024-05-12 07:56 pm (UTC)(link)
Player Name / Contact: Lorna / [plurk.com profile] repeatandfade
Character Name: Constable Benton Fraser
Character Journal: [personal profile] maintiensledroit

Character Thoughts/Ideas:

— Fraser is horrified by what the Forest Talkers are doing, but he is vehemently against starving them out. Young Bill's already annoyed with him, so he has nothing to lose in terms of that guy's regard.

— He will support plans for peaceful attempts at communication, but only so long as everyone attempting it makes an actual plan, works together, and has multiple avenues for escape/defense should the Forest Talkers show up and get violent.

— To that end, he will also offer himself as an armed companion to anyone attempting to either leave notes for the Forest Talkers or confiscate the contents of caches with the intent to use them for leverage. He will not condone action taken against the Forest Talkers, only defensive measures.

— Fraser is so against the idea that someone from their community might kidnap a Forest Talker that he will actively work against them should that strategy come to pass and he knows about it, both because he suspects it would lead to retaliation and because it violates personal rights. He doesn't believe anyone here has the right to abduct, imprison, and torture/experiment on another person, no matter what side they're on.
castitas: (010)

+1000000000000

[personal profile] castitas 2024-05-12 08:06 pm (UTC)(link)
Best ideas, tbh.

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homeostatic: AH (273)

cw for suicide in link(s)

[personal profile] homeostatic 2024-05-12 08:36 pm (UTC)(link)
Player Name / Contact: Beck
Character Name: Leonard McCoy
Character Journal: [personal profile] homeostatic

Character Thoughts/Ideas:

Like many of the other new folks, McCoy will keep quiet at first and just listen before offering his input. He's against stealing caches, though he's tentatively for relieving them of their ammunition.

He's also against kidnapping and interrogation of anyone, and pro attempting to make diplomatic inroads with them. Yeah, even with their whole ritualistic corpse mutilation, especially in light of Levi's intel that they may have a cult on their hands. McCoy has some thoughts about that as well.

He'd suggest leaving notes, as others have suggested, or outright offering medical assistance – in exchange for not attacking the Interlopers and Bill – as both an olive branch, and a means of discovering more about the FTs.
Edited 2024-05-12 20:43 (UTC)
pythianwoman: (Default)

+1

[personal profile] pythianwoman 2024-05-15 04:47 am (UTC)(link)
Zoey is definitely of a mind with Bones. She doesn't want things to escalate and stealing their caches and trying to starve them out seems like it would ESCALATE THINGS BADLY. Same for the kidnapping and interrogating one of them.
flanerie: (006)

[personal profile] flanerie 2024-05-12 08:45 pm (UTC)(link)
Player Name / Contact: Beth / [plurk.com profile] terriblepurpose
Character Name: Lestat de Lioncourt
Character Journal: [personal profile] flanerie

Character Thoughts/Ideas:

• Lestat is privately in favour of whatever causes the most interesting problems, but attempting to appear like an upstanding community member concerned with his neighbour's safety. As a compromise between these positions, he'll ever so reluctantly support stealing non-food supply caches, kidnapping (humanely, of course!), and, if it comes to that, aggression proactive self-defence. He will also openly support doubts that the Forest Talkers can be reasoned with, volunteering some vague statements about the viciousness of people convinced of a righteous and holy cause.

• He will also modestly volunteer as a defender of the town if they're attacked, but not as a bodyguard.

• If the opportunity arises, he will eat a Forest Talker. He isn't informing anyone of this, but it's something he's looking forward to as a possibility.
Edited 2024-05-12 20:45 (UTC)
lasttoolong: (pic#17135991)

[personal profile] lasttoolong 2024-05-12 09:39 pm (UTC)(link)
Lestat earns one (1) appraising look, especially for the comments about righteous causes.

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0

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