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R U L E S




APPLICATIONS ARE NOW OPEN

This application round is open from: 00:00 20/04/2025 (BST)

This application round will close: 23:59 30/04/2025 (BST)


Thank you for showing interest in the game! To remind yourself off the rules in regards to applications, please have a look at this page. For any other questions, try the Frequently Asked Questions page.


— Applications must be posted to this page. Please do not post them anywhere else.

— Please note the mod journal/timings work on the Europe/London time zone setting.

— In the subject line, use the format of Character | Canon | Reserved/Unreserved

— Post applications to your character's journal and then link to it in your comment. Do not post the entire application in the comment, do not link a GoogleDoc.

All Comments are screened. We will update this page with a list of received applications.


RESPONSE


Applications will be responded to with the following: ACCEPTED, REVISIONS, DECLINE.


ACCEPTED: Congratulations! You're in! Please be sure to complete your checklist, join communities and follow the mod account.

REVISIONS: Something isn't quite right with your application, please follow mod instructions. You will have one opportunity to make revisions per application round.

DECLINE: Sorry you didn't make it. Better luck next time. If there were extenuating circumstances, please contact the mod account to discuss.


We wish you luck in your application.


RECEIVED // APPLICATIONS


Root | Person of Interest | Reserved
Natalie Scatorccio | Yellowjackets | Reserved
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CR MEME





It’s CR Meme time! It's time to touch base with where players are at with their characters in game and look towards the future! While not a requirement, CR Memes are helpful in forging connections with others, along with general housekeeping for what characters are up to during their time in game.


Below is a helpful form to use in laying out your thoughts!


FORM


AC Results

Apr. 6th, 2025 12:04 pm
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AC RESULTS


Following the latest AC Round, results are as follows:

POTENTIAL SWEEPS
N/A


STRIKES
Armand | [personal profile] alinere
Billy Prior | [personal profile] fissure
Charles Rowland | [personal profile] afterdrop


DROPS
Makoto Edamura | [personal profile] edamamepon
Michonne Grimes | [personal profile] thesamurai


Potential sweeps have 48 hours to submit AC before their sweep will be processed.
Players taking a strike must make AC this month to clear.
If something doesn’t look right, please don’t hesitate to reach out.
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APRIL 2025 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — THE THING WITH FEATHERS: The Aurora has long since begun to alter the behaviours of animals in the world, and the Interlopers face a threat from above.

PROMPT THREE — MISFIT: Interlopers haven’t been feeling themselves lately. And one day they wake up to find they aren’t themselves at all: they’re someone else.



ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The sun is bright, enclosed in light fog. It is a strange kind of twilight.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.


THE THING WITH FEATHERS


WHEN: Throughout the month.
WHERE: Milton area.
CONTENT WARNINGS: animal attacks, altered wildlife, gore, possible character injury/death, possible animal injury/death.

It is no secret that nature has been warped here somehow. Interlopers discovered this in the very early days of their time in the Northern Territories, when packs of wolves descended upon Milton. A frightening and terrible thing to try and survive — plenty were injured in the attack, a few unlucky Interlopers even lost their lives during that time.

There have been other ways in which the world around them has become strange: extreme weather, shifts to the flora of the world, changes in native animal behaviour, supernatural creatures, beats from the world’s old stories—

It is hard to tell what may happen next.

The flocks of crows are common sight enough, soaring through the skies, and often the heralds of death: a body, human or animal is close by. But soon enough, the crows began to gather in large groups around Milton. They watch the Interlopers with interest, and seem less easily scared by the people around them. That is the start of things.

Over time, their behaviour grows… unsettling. Interlopers who attempt to chase, scare or even hunt the birds will be met with squawks and even attempts to divebomb. Crows are very intelligent creatures, after all. They recognise the fact that someone is trying to harm them. An Interloper might even kill a crow will be met with raucous anger with their fallen fellow crow. They Will Remember That.

But what is stranger still is to see the birds fighting amongst themselves whilst in flight.

It’s hard to tell why the crows fight one another, but it’s a startling sight to see: the birds tackling into one another, talons trying to rip one another to shreds as they swoop and rise in the chilly air. Some will die, too, and even if one misses such fights in the skies — it is common to find the bloodied remains in the snow, feathers strewn about.

Soon enough, Interlopers may find themselves jumping at the sudden sound of something quick slamming against a door, a window, a roof, a half-buried car in the ground. Investigating will find freshly-dead crows with broken necks, glass cracked where their beaks have struck glass, blood upon wood.

And in time, the birds will stop their assault against themselves. They will turn their attentions to those below: other animals, and to the Interlopers themselves — flocking in huge groups to divebomb the unsuspecting below.

To be set upon is to be met with beaks and claws: the birds are set upon tearing you to shreds, a fluttering fury whirling around you. The best you can do is to try and protect your body from the attack, or run. The birds will be kept back by flames, filling the air with burning feathers as they try to flee — but the best that can be done is Interlopers find somewhere indoors to hide. At the very least, these birds are no stronger than usual animals changed by the Aurora — but they will likely cause some damage to buildings, particularly windows, as they try to get themselves inside.

In time, they will give up their pursuit, finding something else to focus their attention on — whether it be another unfortunate Interloper or some other poor animal.

MISFIT


WHEN: Throughout the month of April.
WHERE: Everywhere.
CONTENT WARNINGS: personality shifts; body-swapping; possible themes of body dysmorphia; potential body horror, of a sort.

In the month of April, Interlopers have days when they feel….. off. It’s in little ways, at first. Maybe you don’t feel as brave as you normally are, or feel a little more melancholy when your spirit is usually upbeat. Changes in your personality. Little things.

Or perhaps it’s particular habits you keep. Maybe you find yourself not liking your tea the usual way like it. Maybe you find yourself less of an early bird, or prefer to sleep in a different position that you usually do. Those sorts of things.

It is really all that strange, considering the circumstances? Far from friends, family? Stranded in an unfamiliar place, with little-to-no luxuries or even the most basic amenities? Cold and hungry and afraid? God forbid someone feel unlike themselves for existing in this place, just trying to survive.

Eventually, you realise, something is far more wrong than those little shifts in personality or in personal habits. One morning you wake up and you feel… physically different. The weight of you shifts differently, and as you pull yourself out of bed, your perspective is different. Your limbs don’t feel like your own, and as you look at yourself— it doesn’t look like you.

It’s only when you find yourself a mirror do you really realise: you aren’t you at all, you’re someone else.

You’re in someone else’s body.

How do you broach this new existence? Do you roll with it? Do you recognise who you’ve become? Do you feel shame, embarrassment, or an opportunity to cause a little chaos? Are you curious, or very much determined to put an end to this nonsense? Are you horrified? Feeling a deep and strange feeling of wrongness?

Go look, and you’ll…. Well, find yourself. Eventually, somewhere in town is the person whose body you’re currently stuck in, now stuck in yours.

Good luck dealing with that, Interloper.

It’s not permanent, though. Probably. Maybe.

What’s that old saying? Something about walking a mile in someone else’s shoes? That might have something to it.

FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

THE THING WITH FEATHERS


1. Interlopers who have hunted the crows previously will find themselves subject to more aggression in their attacks, and the crows will be less likely to give up their hunt for them if they choose to hide.

2. Which... yes, you can eat the crows. It isn't recommended, as they are carrion birds.

MISFIT


1. This prompt is pretty flexible in how players wish to approach this! Interlopers can wake up in the other's home in the other's body and come face to face with a stranger's home and potential housemates. Alternatively, they can find themselves in their own homes but their body has swapped. This would also mean that whatever clothes they happened to wear to bed that night would now not properly fit them. Oops.

2. Interlopers can undo the body swap by talking it out and trying to reach a moment of empathy and understanding with the other.

3. If Interlopers don't reach that understanding, the 'curse' will eventually run its course after 72 hours.

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TALES FROM THE NORTHERN TERRITORIES #10






Greetings, Interlopers! Welcome to another of your bi-monthly updates, known as Tales From The Northern Territories! The purpose of these little ‘newsletters’, is to touch base with players on how things are going within the game and the fallout of the event of the previous month. In addition, these updates will also provide some extra information on NPCs, along with any additional happenings that might be going on within the game — which may be hints towards the upcoming Test Drive Meme!

Before we jump into things, here are some dates for your diary for this month:

Activity Check — 1st - 5th
Test Drive Meme — 5th - 7th
Special NPC Interaction Event — 10th
CR Meme — 15th
Reserves — 15th - 19th
Applications — 20th - 30th


First up: some announcements / housekeeping:


CONTENT: April is a non-event month but there will be a Test Drive Meme this month, meaning that there will be an application round! There will also be a special NPC Interaction Event with Young Bill! Please read below for more information.

We hope you enjoyed your Playlist Meme last month! This month, players will have their bi-monthly CR Meme.

HOUSEKEEPING: I realise I'm releasing this early and it's still March, so just a reminder to submit your Aurora Feat choice here. It must be done by 11.59pm BST on March 31st!!

A reminder for players that we have both a Character Location Tracker for players to use to show where their characters are each month. I will link it here, but it can be found on the Areas Page. In addition, we have a Character Impressions Sheet for players to put down first impressions/basic general knowledge of characters that was created by one of our former players! While linked here, this can be otherwise found on the Navigation pages.



MARCH’S EVENT


THE AURORA, : After March, the opportunity to gain a new ability comes to an end. Enola goes quiet, perhaps caused by the Darkwalker’s interference with one of her attempts to encroach on her help. Nevertheless, she has done her best to help Interlopers in facing this harsh and unforgiving world as best as she can.

THE HUNTED, PART TWO: While Interlopers have a way of making a stand against Old Bear and managing to keep the creature at bay, its attacks on Interlopers will continue into April. Young Bill will continue to help Interlopers any way he can, with making spears for them and joining any groups out in the Lakeside area to help defend against Old Bear.

DON’T SLEEP: As the month of April begins, the creature that has been haunting and attacking Interlopers will cease its activities — meaning Interlopers can go back to their regular sleeping schedules. Or can they? Hopefully nothing got awkward.

AND NOW... THE WEATHER


DAYLIGHT: Midsummer approaches. There are no periods of night, with the skies only getting as dark as Astronomical Twilight for around five hours. Most of the day is spent in daylight. This becomes an increasingly difficult time for certain Interlopers with their new ability. By mid-May, there will be no Twilight and the world is bathed in daylight a full twenty-four hours each day.

WEATHER: There is a calm in the weather, generally. April and May will see less storms and blizzards, but snowfall will still very much feature in early ‘Spring’. The nights remain bitter, but days are less so. There are often periods of fog, so Interlopers should take care when navigating the world — you never know what might be lurking out there.

AURORAS: Middling frequency, which becomes low and the month of April draws to an end and the month of May sees a very low amount. When the Midnight Sun is upon the Northern Terrtories, one can perhaps hear the Aurora and see its effects on the world, even if they can’t see the Aurora itself.

NEW HAPPENINGS IN APRIL




WILDLIFE: Interlopers may note a surprising number of crows around Milton and other settlements where Interlopers live. The birds are not easily scared off and appear to be watching Interlopers with interest.

NEW AFFLICTION: Some days, Interlopers may feel as if they’re not quite themselves. It’s hard to really put this into words, but even Interlopers who feel the most certain about themselves and their identity and self will feel like something is off. You just… don’t feel like you.

SEISMIC ACTIVITY: Interlopers who have been in this place for some time have experienced this before, but plenty will have seen the effects of seismic activity in the Northern Territories. While things have been settled for some time, it appears that there’s a growing appearance of activity once again. Tremors can be felt intermittently. While not enough to cause serious damage to buildings, the ground is uncertain to walk upon at times, ice on lakes, streams, and ponds will crack and break unexpectedly. Interlopers may wake in the middle of the night due to the quakes, causing panic and uncertainty. Unsecured items will fall/topple over. The frequency and strength is low from around mid-April, but will grow as the month goes on and continue into May.

NPCs


METHUSELAH: Can be found out in the wilds of Milton. Young Bill has gifted him one of the spears to protect him against Old Bear, but Methuselah has been avoiding Lakeside for the most part. He’s an old man, after all.

He will return to Milton a little before mid-April. More new Interlopers are coming. He is still quite perturbed by the situation, and a little dismayed that more and more are being brought to this place again. Feast preparations will begin, and sure enough… more Interlopers will find themselves arriving into Milton.

YOUNG BILL: Continues to assist Interlopers with Old Bear. He will frequently be found at the Maintenance Yard, helping Interlopers craft new spears and teaching Interlopers with how to work the forge and general forging. When not at the Maintenance Yard, he will also accompany Interlopers in Lakeside on hunting trips or travelling in case Old Bear makes an appearance. He isn’t the chattiest of people, but he’s a helpful ally.

ENOLA: Enola has gone quiet. Even on Aurora Nights, she cannot be heard. Interlopers with Aurora Call cannot even reach her in terms of conversation, but they do get a sense of pain from her — like a low buzzing of static.

NPC INTERACTION: YOUNG BILL


There will be a new NPC Interaction with Young Bill in April, entitled ‘The Hunted, Part Three’ involving a stand-off/fight with Old Bear. A hunting party in Lakeside with Young Bill for company ends up being cornered by Old Bear, a deadly game of cat and mouse within a caving system and a fight ensues. Interlopers run a high risk of being injured in this event. This will be the final part of The Old Bear's arc in Singillatim's story.

There will also be a special item that can be obtained at the end of the mini-event. This item will grant Interlopers a new ability.

This will be a limited interaction, with only five spots available.

The following characters have been selected by RNG wheel:

Benton Fraser
Levi Ackerman
Rorschach
Levi Jordan
Randvi
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THE PLAYLIST MEME




Inspired by a few conversations on discord (thanks Kates!)
—Post a top level with the your character, and a song or playlist that reminds you of them or you've made
—Tag in to others with songs that remind you of cr, or their character in general
—Listen to some sweet, sweet jams




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MARCH 2025 EVENT


PROMPT ONE: THE AURORA — TERTIARIUS: Enola reaches out to the Interlopers and offers them the chance to gain an ability for the third time.
THE AURORA — TERTIARIUS — CONTENT WARNINGS: potentially disturbing dreams; themes of starvation; themes of disordered eating; themes of animal attacks; mentions of blood; themes of terror.


PROMPT TWO: THE HUNTED, PART TWO: The hauntings of the mysterious spectral bear begin to escalate in physical attacks on Interlopers, but assistance comes from a familiar face in trying to ward the Old Bear back.
THE HUNTED, PART TWO — CONTENT WARNINGS: supernatural creature; hauntings; supernatural experiences; themes of hunting, being hunted/stalked by an animal; bear attacks; potential gore/maulings; potential character death; potential NPC death.

PROMPT THREE — DON'T SLEEP: A mysterious creature is attacking and killing Interlopers as they sleep. Interlopers must either cosy up with a friend, or spend the night holding a sleepless vigil in order to fight it off.
DON'T SLEEP — CONTENT WARNINGS: malevolent supernatural beings; sleep paralysis demons-esque creature; themes of hauntings; themes of peril/terror; death of npc interlopers; possible character death; supernatural death; possible sleep deprivation.

THE AURORA — TERTIARIUS


WHEN: The Month of March, Mid-March.
WHERE: Everywhere.

There has been an increase in frequency of Auroras over the month of February and into March. It is very much something all within the Northern Territories are used to, barring the newest numbers to the ranks. The noise starts: faint at first, but then growing louder. An ethereal, high-pitched chorus of sounds difficult to place. There’s a kind of electrical buzzing with it all, a low, endless hum punctuated with cracks and pops. The sky is alive with sound, and with it comes the swirling streaking of colour against the inky black of night.

Streetlights, illuminating the town’s roads; lights in stores and homes will come alive, buzzing and flickering at times. Rotting and rusted cars, almost entirely buried in snow will turn on, their headlights blaring. Electronics that had previously seemed broken flick on — and whilst there are no broadcasts available on televisions, and the radio waves only drone on in static, with occasional emergency broadcasts somehow still going. Any computers and phones will turn on, but will have no internet or reception. Instead, Interlopers may find texts and emails — many of them unsent. The everyday lives of their users stored within, now readable.

With it, Enola can be heard. For many, this is a familiar thing — but not everyone is overly familiar with Enola. She is the First Interloper, and although she is somewhere unknown — the Aurora connects all. She can be heard muttering, distracted and exhausted. Her whispered, unintelligent words a ghostly presence over the Northern Territories.

By mid-March, on Aurora nights, you hear her calling out to you. You hear her call your name. Soft whispers on the wind that echo, she’s trying to reach out to you: “I see you. I’m here.”

On one particular night, the Aurora is particularly notable — it’s almost beautiful, even with its haunting aura. The shimmering waves of colour dancing across the skies, brighter than they’ve ever been. During this Aurora, shooting stars can be seen streaking across the skies. Sharp glints of light across the night. Interlopers finds themselves stopping to watch the shower of stars.

“I’m sorry I can’t be there. I.. I can’t leave. I have to—.” she cuts off, exhales heavily. For a long time, there is silence. Nothing but Enola’s laboured breaths. She sounds… tearful, overwhelmed.

“You’re doing so well, you know that, right? You’re surviving this place.” she tells you. “Even if I can’t be there, I’m with you. All of you.”

There is a silence for a time, long enough that it makes you think Enola has gone.

“I promised I would help you the best I can. This place… doesn’t have to take everything. This is not the ending of all things.”

She tells you to sleep. For some, they recognise this and realise what may end up happening. For others it feels like going out on a limb. But you sleep, and perhaps a dream may come to you.

EFFICIENT MACHINE: The colours of the Aurora dance around you in your dreamscape, overwhelming for a moment before they begin to settle. You dream you are sat at a magnificent feast, the table laden with rich, exotic foods. The mere sight makes your mouth water, your stomach rumbles in protest. You have never felt more hungry in all your life, and you want nothing more than to take your fill.

You are not alone, you realise.

At the opposite end of the table sits a woman, her face shrouded from view, a crown of thorns and flowers upon her head. You cannot tell if she is old, or young. Perhaps she is both, but you feel slightly apprehensive in her presence.

‘Magnificent, is it not?’ she asks. ‘Eat, if you must. But you will hunger again, and know a time of nothing to fill your belly. You will waste away to nothing.’

You stare, unnerved.

‘But… touch nothing, and you will never understand such a pleasure again — but you will never know hunger again. You will never know thirst again. Death will not come for you for an empty belly or an unquenched thirst.’

You sit for some time, staring at the food before you. You hunger desperately, but in the end, you decide not to eat. The woman chuckles, nodding. ‘Very good, child.’

When you awaken, you feel content, like one does after a large meal. That pleasant kind of sleepiness that comes with it. You do not realise that this day will be the last time you ever feel this kind of satiated. There’s something within you that understands: you are blessed, perhaps by Mother Nature herself.

You are an Efficient Machine, and will never suffer for it in times when you have so little. Her bounty, no matter how toxic, will never harm you.

OLD BEAR’S BLESSING: The colours of the Aurora dance around you in your dreamscape. You dream of kneeling in thick woods, one you recognise to be Lakeside. You hold a weapon close to you: your gun, your knife, your bow, whatever it is you use to arm yourself in waking life. The air is alive with breathing, your heart thunders in your chest.

You feel… warm, with blood. You are injured. Sharp claws have torn your flesh, fangs have punctured you, mangled your bones. The pain is overwhelming, and you look up to a shadow of a great and terrible beast.

The Old Bear. Impossibly big in this dream, more so than the phantom that’s haunted you the past several weeks. It towers over you. You cannot win this fight. You are tired, weak and injured.

But you will not be afraid. And you keep your weapon ready.

The bear approaches you, weighted and purposeful steps to your kneeling form.

Its giant muzzle is level with your face. The moment is fraught. Its jaws open wide into a ferocious roar, and you don’t flinch away — even as you feel its hot breath against your face. In reply, you scream back. You will not be afraid.

Old Bear falls silent, salivating jaws dripping onto you. You gaze at the Old Bear’s huge, black eyes: intelligent and fearsome. The darkness in those black pools feels endless. And yet you feel… seen. The Old Bear sees something in you.

You will not be afraid.

When you awaken, you feel…. strong. Hale. Perhaps the best you’ve felt since you came here, perhaps for the first time in your life. But there’s something else, too. Something that rolls in slow waves in the pit of your stomach. Rage, some old kind of fury that warms your bones. The Old Bear has granted you a boon, a blessing. May you use it well.

DARKWALKER’S REVENGE: The colours of the Aurora dance around you in your dreamscape and then fade into nothing. When you look up, you are in a place of endless, impenetrable black. You are not alone. Enola stands with you, apprehension in her expression. You can feel the hairs on the back of your neck prickle. In silence, all there is the sound of your breathing, Enola’s breathing. She looks about, searching, on guard. She steps in front of you, as if to shield you.

Something is wrong.

Enola looks over her shoulder at you. Her blue eyes are sharp, fearful. She says your name softly.

Out of the dark, an invisible force grabs Enola, lifting her from her feet and yanking her backwards and away from you. It drops her briefly and she falls to the ground. You can try to chase after her, try to help her, but there is an almighty sound: as if the very earth is splitting open. Enola is dragged from you, kicking and screaming and fighting as furiously as she can.

No—! Leave them! Leave them be—!

Something shifts, and it is as if she’s being dragged down into the very earth itself. She claws, trying to gain traction, trying to stop herself from being pulled down completely and disappearing into the dark. A gigantic skeletal claw rips emerges from the darkness and her from you. She’s cut off mid-scream, horror in her eyes.

In the dark, you are alone. Or so you think.

There is the slow churning sound of bones and scattering of earth. Out of the darkness appears the violent green of three glowing wolf skulls, impossibly enormous and rising and rising and rising.

It towers above you, gargantuan and leering. The Darkwalker. The wolf skulls snarl, their jaws pulling into terrible grins. The center of its skulls opens its maw, dripping emerald mucus. It is hungry, so very hungry. And then it lunges at you, swallowing you whole with the snapping of jaws and a terrible wet sound. There’s pain, and fear. Overwhelming and all-encompassing; and the dream snaps shut as it ends.

When you awaken, you feel sick to your stomach, exhausted. Perhaps even feverish. You will not be able to rise from your bed, spending an entire day sick with some unknown illness. By the nightfall of the second day, you will begin to improve and feel… stronger, somehow. Revitalised. The night is long and bitter, but you are not afraid of the dark.

But do you understand the price? Something has gone wrong. This is the Darkwalker’s Revenge. You may never know the light again.

NOTHING: The colours of the Aurora dance around you in your dreamscape, but only for a moment. The edges of your vision begin the blur with black, slowly closing in until everything goes dark and you fall into a deep, dreamless sleep. You awaken, and although you feel rested, as if the dreamless darkness has helped you feel a little more ready to take on the day — nothing else about you has changed.


THE HUNTED, PART TWO


WHEN: The month of March, into April.
WHERE: Everywhere, but mostly Lakeside.

For months now, a presence has been haunting the Interlopers across the Northern Territories. At first, nothing more than footprints in the snow that lead to nowhere, shadows against the rocks that disappear when you turn around.

The Old Bear has Returned, and may you find your way far from its teeth and claws.

Out in the wilds, you will find yourself being stalked. For many Interlopers, they have been through this dance before. The prickling sensation at the back of one’s neck. The thuds of its paws in the snow approaching you, low grumblings of a great, angry beast seeking you out.

Something feels different, this time. Something feels real, weighted.


In time, the creature will be upon you — a hulking, great bear with thick brown fur, snapped arrows sitting at its neck and a strange, keen intelligence. It watches you, follows you from a distance, up high. And soon enough, it will charge.

Fleeing from Old Bear would have you running from nothing but the wind. Previous attempts of standing one’s ground and attempting to shoot or fight the bear have proved that the apparition will dissolve into thin air quicker than a blink.

But not this time. The phantom is made of flesh.

Old Bear might not kill you, but a mauling from them will certainly draw you close to death if its allowed to get at you for long enough. Almost as if it hopes the resulting injuries or the exposure will kill you. Pray that you have someone with you to help fight Old Bear off so you can escape.

And It seems as if there is very little to be done to stop Old Bear’s approach even now with it being physically able to harm you. Flames will not harm it, nor ward it off, campfires will not keep it at bay. Shooting at them will only anger him even more if it can see you. The sound of guns may keep them at bay, provided they cannot see where you are. Flare guns are effective, particularly if Old Bear doesn’t see where its coming from. Hiding in buildings is effective enough too, with Old Bear clawing at wood and hefting its great weight to try and force its way inside for a time until it eventually gives up and leaves you alone.

But there must be something that can be done to beat the ancient creature back, and there is someone who may be able to help. On occasion, Young Bill, who is out in the wilds of Lakeside, may come across you in the midst of Old Bear trying to attack Interlopers. He will help chase the bear off with the use of a trusty flare gun — with it being far better at spooking the animal off for a short time. In the aftermath, Young Bill will help tend to any injuries in a state of shock and — once Interlopers are alright — with a grim smile.

“I thought we were all just seeing things. Ghosts. But that old bastard’s still around, like… for real, huh?”

He’ll gather up Interlopers and take them back to his cabin for any further treatment and a chance to get warmed up again. He will tell the Interlopers the story of the Old Bear (for those who have yet to read it in the Camp Office) before leaving to fetch a chest from his bedroom. Inside will be a broken spear, still covered in ancient, dried blood and carefully wrapped in fabric, along with ancient blue-prints on yellowing, fragile paper.

“My ancestor was one of the hunters who went after Old Bear.” he will explain, showing Interlopers the broken spear. “This was all that was found after they, and Old Bear, disappeared out on the muskeg.”

“I thought it was all just… stories. Hunters with ego trying to stop an old bear. But… that bear shouldn’t be alive. With the way things are now, with how things are changing. I… I don’t know what to believe anymore.”

“When my old man was dying, he said it wasn’t the Darkwalker that was coming for him. It was the Old Bear. Maybe he had a point.”

It makes you wonder, considering the state of the world.

“You need something that can do what bullets or arrows can’t.” he tells them, laying out the fragile blueprints on the table. “Thick steel, far better for piercing through that hide. Make one of these, and you might just have what you need to keep that thing away. Maybe enough to keep it away from you for good. I don’t know if this might work, but it’s worth a shot. And I owe you for everything you’ve done for me.”

“There’s a forge at the Maintenance Yard. I’ve used it before, the guys there would let me do work there on occasion. I think one of you guys have been in there lately. We could make some of these. They’ll last longer than bullets, too.”

At least for those inexperienced in metalwork, Young Bill will accompany Interlopers to the Maintenance Yard and get to work — guiding them in powering up the forge and getting to crafting new spears. The spears are strong, sharp and sturdy, despite their modest appearance. Young Bill checks each one, whispering something under his breath to the steel as he runs his thumb along the edge, and perhaps you may hear the words. It’s strange, they are not English, but you understand them all the same:

May you know your enemy.’

You may not be sure if this will work, but if the Old Bear comes for you again then you have something new to try. And soon enough the creature will come, stalking you for some time before it draws in to attack. As it charges, readying your spear by kneeling in the ground and angling it just right will give you a fighting chance of piercing through that tough hide and giving you a fighting chance of avoiding being mauled. An intense, desperate fight will ensue, but the spear proves to be a valuable asset, allowing you to fight Old Bear off far better than anything else you may have tried before now.

And sure enough, the creature will run off — leaving nothing but blood upon the snow. You won’t be able to hunt the beast down, such is not the way of things with this strange, ancient creature. But you will have fought it off enough for it to leave you well alone. Until next time, that is.


DON'T SLEEP


WHEN: Throughout the month of March.
WHERE: Everywhere.

Something attacking the Interlopers in the dead of night. Perhaps there are whispers of it amongst Interlopers in town, utterings in conversation. A bad night’s sleep, a terrible dream. A monster in the corner, and being powerless to move against it.

A shadowy presence in the room where you sleep. Distant, in the corner of the room: something impossible tall and human-looking. Watching you. The first night it does nothing but watch from its distance.

The second night: it is closer. You still can’t quite pick out the details of it other than the bald head and unnaturally long limbs as it towers over you, bent to loom close.

The third? Well. Those affected don’t speak of the third night. The dead don’t speak.

Checking on neighbours, it will be uncovered that some of the Interlopers have been killed in their beds. Investigations of Interloper homes will turn up showing no sign of a break in, nor will anyone note anything out of ordinary on the nights that these Interlopers die — no screams, no signs of a struggle, no assailant running off into the night.

But it is clear that something is killing people as they sleep each night — often targeting Interlopers who live, or sleep alone.

As for the poor Interlopers themselves who are found dead the next morning, or after, their bodies will all show the very same injury: a strange depression in their chests. Anyone who wishes to look further than and perform some kind of post-mortem or autopsy will discover that while there has been little damage elsewhere in the torso, the heart has been completely crushed.

Something, some kind of… supernatural being, perhaps. No man nor beast could perform such an act.

Understandably, Interlopers will find themselves too terrified to sleep. What if whatever this is comes for them too? While they sleep? It means some long nights of sleeplessness ahead, until someone works out what to do here. The only problem is that people need sleep to survive. The body requires REM sleep in order to function, and the odds are already so terribly stacked again Interlopers without the preciousness of sleep. Sleep deprivation can be potentially devastating. Those who fell victim to the Glimmerfog last year will know only too well about that.

There are a couple of options of what to do, it seems.

Interlopers can avoid meeting a grim fate by sharing a bed for the entire month. There’s strength in numbers after all.It might be a little awkward, all things considered. But what’s a little awkwardness in the face of possibly dying horribly by some terrible creature? Bunking up with someone might be a decent idea of keeping yourselves safe — and also keeping yourselves warm, considering current state of the world and winter’s grasp clinging so tightly despite the coming of Spring.


Another option is to hold a vigil for another Interloper, to allow them to sleep for the night whilst you keep watch. Whilst this may be extremely difficult for some, it might just be enough to ward the mysterious being off from coming after Interlopers as they sleep. It’s entirely possible that the creature may actually still come for the sleeping Interloper — and will finally be revealed to the one keeping watch.

The being is nude, tall and pale, something possibly human-like but with little in terms of distinguishable features. Its face is nothing more than a warped, eyeless mask and an open, circular mouth of teeth, and with long, spindly limbs and clawed hands and feet. It’s a terrifying thing, and it may still attempt to come for the sleeping Interloper, clambering along the wall and dropping onto the bed, making to attack.

The creature can be scared off by the one standing watch by even so much as a firm word, let alone a physical attack — and it will be enough to scare it off from both the sleeper and the watcher for the duration. And it truth, it will work — while the being may continue to go after other Interlopers for the remainder of the month, both the watcher and sleeper will not be troubled ever again.


FAQs

THE AURORA — TERTIARIUS



1. The final three Aurora Feats are now unlocked! Please see the following page for more information. Aurora Feats are completely optional.

2. Interlopers will only receive ONE Aurora Event. The only time this is available is this month. After March, players will have to wait for the next Feat round for another chance at an Aurora Feat.

3. Now that all Feats have been revealed, the game will hold further events with three Feats chosen at random until the Endgame.


THE HUNTED, PART TWO


1. The spears don't appear like much, nor do they appear like they will do much damage — but are incredibly sturdy and strong. Is it magic? Belief? The power of folk story? It's hard to say. But there's something about them that is incredibly effective in dealing with Old Bear.

2. Interlopers are allowed one spear each.

3. Interlopers can make an additional spear to bring back for a friend who might not be present.

4. The language Young Bill speaks to the speaks is one native to the game-world and thus fictional. However, those familiar may note similarities with the languages of the indigenous peoples of Canada.

DON'T SLEEP


1. Interlopers who are haunted by the creature and spend a single night sharing a bed with another will find that they will 'reset' their hauntings but there will be an additional day added. Their next night alone will be uneventful, the second will have the creature appear at a distance, the third will have the creature closer and the fourth would be the day they would be 'caught' by the creature and killed.


PLOTTING FORM


AC Results

Mar. 5th, 2025 06:49 pm
singhelpers: (Default)
[personal profile] singhelpers
AC RESULTS


Following the latest AC Round, results are as follows:

POTENTIAL SWEEPS
N/A


STRIKES
Arthur Lester | [personal profile] lestercraft
Makoto Edamura | [personal profile] edamamepon
Rorschach | [personal profile] moralabsolutism
Vasiliy Ardankin | [personal profile] m1895


DROPS
Connor Wolf | [personal profile] wolf_lover
Ragnar Lothbrok | [personal profile] givefarmore
Ruby Rose | [personal profile] guidemyway


Potential sweeps have 48 hours to submit AC before their sweep will be processed.
Players taking a strike must make AC this month to clear.
If something doesn’t look right, please don’t hesitate to reach out.
singhelpers: (Default)
[personal profile] singhelpers
Hello interlopers!

Due to some unforeseen circumstances, Cheryl is unable to access a computer for a while. She's doing alright and will be back as quick as possible, but we wanted to give y'all a heads up sooner rather than later. Because of this, the event plotting post will be a little late. As soon there's more info or some concrete dates, we'll be sure to let you know.

Jhey, Noodle and I will still be around to answer any sing related questions so don't hesitate to shoot anything our way, and thanks in advance for understanding!

-Chase

EDIT: The event plotting post will be up on the 8th/9th, while the event itself will drop on the 11th/12th.
singmod: (Default)
[personal profile] singmod
OOC INTRODUCTION



Welcome to Singillatim!

Glad you could be here! We hope you have a great time here in the Quiet Apocalypse. Don't lose too many fingers, this weather bites. Feel free to use this post to introduce yourself and your character and get to know your fellow players! Once you're accepted into the communities, feel free to start posting!

The plotting for the event will be up between the 5th and 7th!


HOUSEKEEPING TO DO LIST FOR NEW PLAYERS
Join the communities: [community profile] singillatim (Logs) & [community profile] singillppl (OOC)
Fill out information on the Taken Page.
Make your initial Activity Check comment.
Make a toplevel on the Milton Message Board.
Claim your Character's Housing
Check in your character's whereabouts on the Character Tracker.
Fill out a First Impressions.
Join the Discord server.
Follow the Mod Plurk: [plurk.com profile] singillatimmods


SCHEDULE

MARCH
Activity Check — 1st - 5th (not for new players)
Event Plotting — 5th - 7th
Event — 10th
IC/OOC Meme — Mid-Month

APRIL
Activity Check — 1st - 5th
Test Drive Meme — 7th - 10th
CR Meme — 15th
Reserves — 15th - 19th
Applications — 20th - Month End



singmod: (Default)
[personal profile] singmod
R U L E S




APPLICATIONS ARE NOW CLOSED

This application round is open from: 00:00 20/02/2025 (GMT)

This application round will close: 23:59 28/02/2025 (GMT)


Thank you for showing interest in the game! To remind yourself off the rules in regards to applications, please have a look at this page. For any other questions, try the Frequently Asked Questions page.


— Applications must be posted to this page. Please do not post them anywhere else.

— Please note the mod journal/timings work on the Europe/London time zone setting.

— In the subject line, use the format of Character | Canon | Reserved/Unreserved

— Post applications to your character's journal and then link to it in your comment. Do not post the entire application in the comment, do not link a GoogleDoc.

All Comments are screened. We will update this page with a list of received applications.


RESPONSE


Applications will be responded to with the following: ACCEPTED, REVISIONS, DECLINE.


ACCEPTED: Congratulations! You're in! Please be sure to complete your checklist, join communities and follow the mod account.

REVISIONS: Something isn't quite right with your application, please follow mod instructions. You will have one opportunity to make revisions per application round.

DECLINE: Sorry you didn't make it. Better luck next time. If there were extenuating circumstances, please contact the mod account to discuss.


We wish you luck in your application.


RECEIVED // APPLICATIONS


Joel Miller | The Last Of Us (HBO) | Reserved
John Doe | Malevolent | Reserved
Bruce Wayne | DCEU | Reserved
Frodo Baggins | Lord of the Rings | Reserved
Eddie Munson | Stranger Things | Reserved
Armand | Interview with the Vampire | Reserved
Furiosa | Mad Max | Reserved
Dorian Gray | Confessions of Dorian Gray | Unreserved
Steve Harrington | Stranger Things | Reserved
Max Rockatansky | Mad Max | Unreserved
Ari Tayrey | Original | Unreserved
singhelpers: (Default)
[personal profile] singhelpers
CR MEME





It’s CR Meme time! It's time to touch base with where players are at with their characters in game and look towards the future! While not a requirement, CR Memes are helpful in forging connections with others, along with general housekeeping for what characters are up to during their time in game.


Below is a helpful form to use in laying out your thoughts!


FORM


AC Results

Feb. 6th, 2025 09:40 am
singhelpers: (Default)
[personal profile] singhelpers
AC RESULTS


Following the latest AC Round, results are as follows:

SWEEPS
Damian Wayne | [personal profile] thefifthchild


STRIKES
Billy Prior | [personal profile] fissure
Charles Rowland | [personal profile] afterdrop
Lestat de Lioncourt | [personal profile] flanerie
Ragnar Lothbrok | [personal profile] givefarmore
Sansa Stark | [personal profile] clothed


DROPS
Harry Goodsir | [personal profile] bestsir
Orson Krennic | [personal profile] primaryignition


Potential sweeps have 48 hours to submit AC before their sweep will be processed.
Players taking a strike must make AC this month to clear.
If something doesn’t look right, please don’t hesitate to reach out.
singmod: (Default)
[personal profile] singmod
FEBRUARY 2025 TDM


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — WINTER'S BITE: Tales of superstition from the Northern Territories appear to come to light in the form of fearsome creatures made of ice and bone.

PROMPT THREE — FROZEN HEARTS: A strange, new affliction causes Interlopers to find themselves figuratively and literally turning to ice, and there's only one way of saving them.


ARRIVAL: METHUSELAH'S FEAST


WHEN: Start of the month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The daylight is thin. Hours are few. It will get dark soon.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“They come again. I had thought we may not see more of you.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.

WINTER'S BITE


WHEN: The Month of February.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural beings; magical beings; potential cold injuries; potential cuts/bleeding

Amongst the original inhabitants to the Northern Territories, superstition and folk tales were much more prominent — stemming from a mix of superstitions that settlers brought with them to the area and those beliefs of people native to Northern Territories. Some are familiar to Interlopers, others may be less so.

Much of this is now lost, with the population of Milton dead or gone, but some writings can be found in the town. Some wrote of their superstitions in regards to the changing weather and wildlife in personal journals in the lead up to what is known as The Flare, which may still be found in the empty homes uninhabited by Interlopers. Some note feeling as if 'the souls of the animals are angered somehow' or that the changes to the Aurora may be as if 'the afterlife comes too close to the world'.

Maybe they had a point, maybe they were on to something. It’s hard to really say for sure.

Whether it’s magic, some supernatural cause, or something caused by the Aurora, there’s a strange shifting in snow that blankets the Northern Territories. Throughout the month, angry chittering and clacking — like glass or bones — can be heard out in the wilds. Out of the corner of one’s eye, they may see the snow move of its own accord — with confronting it leading to nothing, and stillness.

For a time.

Until whatever it is finally strikes.

Out from the snow, spectral creatures comprised of ice and animal bone spring forwards — jittering and clunky in their movements. Long bodies that twist and dance in the air, all sharp teeth and even sharper ice. Is it a kind of animal? Or spirit? Some mix of both? An angered spirit of nature or some long dead animal? It’s hard to tell for sure.

Despite their clunky movements, their bodies rolling and jaws chattering, these strange spectral creatures are fast and they’ll strike hard — looking to take a chunk out of the unsuspecting and unprepared Interlopers. Even just brushing against one of these strange creatures can lead to some nasty lacerations if they knock themselves hard enough against you. What’s maybe worse than the lacerations themselves is the wounds will burn with their chill, colder than anything you’ve ever felt.

But being made out of bone and ice means they are also just that. Blunt force may just be enough to end up shattering the bodies of these creatures, sending their remains flying. Be careful, though. Those shards are still just as sharp and will become flying projectiles which could cause further injury to Interlopers.

Alternatively, a way to battle back these ice creatures would be through the use of flame. Fire, torches, Interlopers with the Lightbringer Feat would prove vital in getting rid of these creatures long enough to get to safety.

Fleeing is also an option. The creatures will attempt to chase for a time, but will soon give up and end up returning to the snow once more.

FROZEN HEARTS


WHEN: The Month of February, into March.
WHERE: Everywhere.
CONTENT WARNINGS: supernatural ailments; body horror; characters turning to ice; potential character death.

The cold is a persistent thing in the Northern Territories. Even during the summer months, it doesn’t seem to get warm all that much. But the winter is a different kind of beast, and the cold seems to sink into your very bones.

It starts with a kind of cold that you find it hard to get warm, no matter how long you spend by the fire. In time, it feels like that cold has started freezing your body up: your joints feel stiff and sore. Moving around is a chore, even for the simplest of tasks like walking or sitting down. In time, it gets into the smaller joints: fine motor skills become tricky. You drop things, fail to grip on to items, struggle to close your hands into fists. Even talking can be a bit of a struggle, like you’re slowly getting lockjaw.

With that, it’s not surprising that your mood will dip. Sour moods, and even icy manners aren't out of the ordinary. It’s easy to be miserable when you’re so damn cold and you’re struggling to move and speak. It is so easy to find yourself with lowered spirits, to be irritable and closed off from your fellow Interlopers.

It feels as if nothing might warm you, physically or emotionally.

You find yourself being cold towards others, even those you care about most, your closest companions in this world. You may snap at them, or continually brush them off. You find yourself with little patience for them, and are often unmoved by their attempts to bring you some good cheer.

And certainly, what isn’t out of the ordinary is the strange affliction that plagues your skin. It isn’t frostbite, that you know of. Your skin doesn’t turn red, then white then black. No, it turns blue, frosted with white. Your skin looks less like skin and more like stone….. Or, rather, ice.

It starts in the fingers and toes, and will slowly work its way up your limbs, working its way towards your center. Even your hair may start to freeze. As it progresses, you find it harder to move. In enough time, you may find yourself completely frozen on the spot, and in time, unable to even speak as the ice slowly encloses around you.

If something isn’t done quickly enough, you may find yourself completely turning to ice and being trapped as nothing more than a statue.

Hope isn’t lost, though. They say in stories there’s such things that might save some terrible affliction such as this: An act of true love.

This cold isn’t beaten back by flames, but a different kind of warmth.

But what is true love?

It might just be enough to reverse the effects and undo this terrible affliction before it’s too late, to let the ice slowly melt back again and restore you to what you once were.

FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

WINTER'S BITE


1. Digging in the snow where the creatures have returned will prove fruitless, Interlopers will not even find bones.

2. The creatures can spring on Interlopers in groups of up to three.

FROZEN HEARTS


1. The notion of true love is open to interpretation. Platonic love, familial love, romantic love could be deemed as acts of true love. Perhaps even the genuine compassion of a fellow Interloper could be seen as true love.

2. An act of showing true love is very flexible! It could be a kiss, a hug, shedding tears for the afflicted, some desperate attempt of helping the afflicted from freezing. Players are encouraged to play around with what this might entail!

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[personal profile] singmod
TALES FROM THE NORTHERN TERRITORIES #9






Greetings, Interlopers! Welcome to another of your bi-monthly updates, known as Tales From The Northern Territories! The purpose of these little ‘newsletters’, is to touch base with players on how things are going within the game and the fallout of the event of the previous month. In addition, these updates will also provide some extra information on NPCs, along with any additional happenings that might be going on within the game — which may be hints towards the upcoming Test Drive Meme!

Before we jump into things, here are some dates for your diary for this month:

Activity Check — 1st - 5th
Test Drive Meme — 5th - 7th
CR Meme — 15th
Reserves — 15th - 19th
Applications — 20th - 28th


First up: some announcements / housekeeping:


CONTENT: February is a non-event month but there will be a Test Drive Meme this month, meaning that there will be an application round! We will have up to 70 slots now available, an increase of ten slots.

We hope you enjoyed your Word Association Meme last month! This month, players will have their bi-monthly CR Meme.

HOUSEKEEPING: A reminder for players that we have both a Character Location Tracker for players to use to show where their characters are each month. I will link it here, but it can be found on the Areas Page. In addition, we have a Character Impressions Sheet for players to put down first impressions/basic general knowledge of characters that was created by one of our former players! While linked here, this can be otherwise found on the Navigation pages.



JANUARY’S EVENT


THE HUNTED, PART ONE: The bear will continue to haunt and stalk Interlopers into February. As the month goes on, Interlopers who have been targeted by the bear may find claw marks on their homes, or cracks on their window, as if a great weight has been pressed against it. It seems like things are changing, and the stakes are rising.

TIES THAT BIND: The strings that Interlopers have will continue into the month of February but will begin to fade by the end of the month. By March, they will have completely disappeared, but sometimes Interlopers might swear they feel the impression of them at their fingers from time to time. Maybe they’ve never truly gone away.

WINTERSTILLE: The storm has passed. While the usual winter weather remains in place, there is nothing further like January’s storm. Interlopers will need to assess the damage and make repairs, along with uncovering the more macabre damage: find the frozen remains of humans and animals who weren’t able to escape the insta-freeze of the storm’s eye.

AND NOW... THE WEATHER


DAYLIGHT: Daylight returns to the Northern Territories, starting at five and half hours of daylight at the start of February and stretching to thirteen and a half hours by the end of March. By the end of March there will be no periods of true night, with the skies only getting as dark as Astronomical Twilight.

WEATHER: The weather is restless and unsettled, and it still feels very bitter even with the return of daylight. Snowfall and blizzards are still incredibly common, and it is often windy when the snow doesn’t fall. Temperatures will still drop into the double digits in the negatives at night, and it feels like a repeat of last year: maybe Spring will never actually come.

AURORAS: The frequencies of Auroras will begin to grow into February and March after the low period of December and January. By March, Aurora frequency will cover almost half the month.

NEW HAPPENINGS IN FEBRUARY




NEW AFFLICTION: Some Interlopers will find it hard to get warm in the month of February, no matter how hard they try. It’s as if a cold has settled deep into their bones, and even those with the Cold Fusion and Lightbringer Feats won’t be able to avoid this. As the month progresses, Interlopers will feel a kind of stiffness of the joints and find it difficult to move.

DISTURBANCES: Interlopers will occasionally hear the strange sound of chittering when out and about in Milton and Lakeside. It almost sounds like bones or glass clattering together. They may note disturbances in the snow out of the corner of their eye, as if it shifts of its own accord. Maybe it’s just the wind.

NPCs


METHUSELAH: After his short stay in late-January with the storm, Methuselah will stay around in Milton for a couple more days following, before heading out once more — wanting to explore the damage done deeper into the wilds. A little before mid-month, he will return again with game and fish. While he has discovered many frozen animals, he reports that animals have survived the freeze.

He also brings news: more Interlopers are coming this time. He is quite perturbed by this, considering there have been no new Interlopers in so long — and that perhaps no more would be brought to the Northern Territories. Feast preparations will begin, and sure enough… more Interlopers will find themselves arriving into Milton.

YOUNG BILL: Continues his intense focus on the large bear tracks found around the Northern Territories in the Lakeside area. He grows increasingly concerned and troubled with them to the point he seems on-edge — as if he can’t believe what he’s seeing.

If Interlopers explain their experiences with the bear spirit to him, he will grow horrified at what he’s hearing. He will admit that he has also experienced these ‘hauntings’, and even recount the tale of The Old Bear that can be found in the Resort’s Camp Office. If tales of the Darkwalker and Nor’pogo and now real, maybe this might be another case — another story from this place being real after all.

ENOLA: On Aurora nights, Enola can be heard. Much like she did in December and January, she still sounds exhausted. She is distracted, muttering in unintelligent whispers at times. She will not speak to Interlopers, for the most part.

However on some occasions, in late-February, she will reach out — and will be particularly loud to Interlopers with Aurora Call. She will utter names of Interlopers, and she has a message: hold on, help is coming. I’m trying my best, I swear.
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[personal profile] singhelpers
WORD ASSOCIATION MEME





—Post a top level with the word of your choice.
—Reply to top levels with a word your character associates with the word they've posted.
—Rinse and repeat until you just have to ask.
—Can't think of one? here's a handy dandy word generator!




AC Results

Jan. 5th, 2025 08:17 pm
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[personal profile] singhelpers
AC RESULTS


Following the latest AC Round, results are as follows:

POTENTIAL SWEEPS
N/A


OCTOBER STRIKES
N/A


DROPS
Venat | [personal profile] he_shall_walk
Peter Parker | [personal profile] webshootings
Illarion | [personal profile] unsheathedfromreality
Bruce Banner | [personal profile] broke_harlem


Potential sweeps have 48 hours to submit AC before their sweep will be processed.
If something doesn’t look right, please don’t hesitate to reach out.
singmod: (Default)
[personal profile] singmod
JANUARY 2025 EVENT


PROMPT ONE — THE HUNTED, PART ONE: Interlopers find themselves stalked and hunted by seemingly supernatural presence.
THE HUNTED, PART ONE — CONTENT WARNINGS: supernatural creature; hauntings; supernatural experiences; themes of hunting, being hunted/stalked by an animal; bear ‘attacks’.


PROMPT TWO — TIES THAT BIND: Those little blinks of light noticed by Interlopers finally take form, showing Interlopers just how they're connected.
TIES THAT BIND — CONTENT WARNINGS: red strings of fate; possible themes of co-dependency; shared empathy/telepathy; potential forced empathy/mood/emotion alternating/mental manipulation; supernaturally induced pain; forced feelings of sadness, low mood.

PROMPT THREE — WINTERSTILLE: A new winter storm hits, with a terrifying twist at the very heart of it.
WINTERSTILLE — CONTENT WARNINGS: extreme weather; storms; blizzards; supernatural weather; themes of survival; possible character cold-related injuries; possible themes of peril; themes of weather-related horror; possible npc death; possible character death; possible animal death.

THE HUNTED, PART ONE


WHEN: The month of January, continuing into February.
WHERE: Everywhere, but especially Lakeside area.

Methuselah once warned an Interloper of the changing behaviours of animals within the Northern Territories. Perhaps this is something of this kind of instance, or… perhaps it is something else entirely.

There are old tales, some of which might be found within the Camp Office like Nor'pogo: folk stories about the area — and not just of Lakeside, but further afield. One is the story of The Old Bear, and those who tried to bring it down.

In the early days of inhabitation of the Northern Territories by European settlers, a gigantic bear had already long made its home in these wilds. It was said that the bear was incredibly long-lived and unusually aggressive. The settlers had angered it by cutting it off from its feeding grounds and chased it off from where it had once freely roamed, encroaching on its territory.

Incensed, the Old Bear began to hunt and kill the settlers — determined to win back its world. It was said, however, that their weapons were no match against the creature. It was as if nothing could ever truly bring it down. Firearms could barely affect it, and its thick hide was filled with old, broken arrows that had tried and failed to injure it.

Three hunters, determined to fight back against the bear’s attacks on the settlers, and bring the animal down for its pelt to hoard as a trophy, decided to pursue the bear. Thus began a bitter hunt that lasted months. They chased it down all over Lakeside and then to the east, up towards the muskeg that lay in the shadows of Timberwolf Mountain. It is said that they went out onto the muskeg, never to return — with Old Bear disappearing with them, too.

Perhaps the four of them all met their end, both men and bear. But something has begun to stalk the Northern Territories once again. Footprints can be found in the snow, tracks of a bear far larger than anything found in the natural world. Prints that smell like bear, but there's something off about them. Prints that disappear into nothing, as if a ghost walks through the silent, snowy wilds.

Out in the wilds of Lakeside and Milton, Interlopers will start to find themselves being watched. A distinct prickling at the back of their neck. In the distance, they will hear the heavy thuds of a large animal trekking through the snow, the low grumbles of an angry beast.

At first, they are distant enough that perhaps you might be able get away from the sounds without incident. Fleeing for the safety of the indoors, or creating enough distance for the sounds to fade into silence. Surely the creature will not follow you, especially indoors. And you’re right. The indoors will seem safe.

But over time, the sounds draw nearer. Near enough to make you think it's almost upon you. You turn to look to see where the creature might be, only to find nothing in the immediate vicinity. You cannot see what huge, hulking creature is heading towards you. The woods are still and silent as they always are, save for the animals you would usually find in this place.

Or worse, you suddenly feel the heavy huff of breath behind you: hot against your neck, snarling. A beast upon you, ready to devour you whole.

And then, as you turn. Nothing.

As the month goes on, these instances increase. Other times, you catch sight of it. A huge shadow from the rocks above, shining golden eyes in the dark and a wide snarl of teeth. A bear, bigger than anything you’ve ever seen. Impossibly so. A mass of dark brown fur, broken arrow shafts protruding from its hide, watching you with a keen and ferocious intelligence — staring you down until suddenly, it is gone. Nothing but the shapes of rocks and foliage.

Sometimes, it leaps down at you. Charges at you.

Turn and run, and it will give chase — but you’ll find yourself simply running from the wind.

You are not just stalked, but haunted. Hunted.

TIES THAT BIND


WHEN: The month of January, into February.
WHERE: Everywhere.

In the Quiet Apocalypse, Interlopers face the harsh and unforgiving climate of the Northern Territories alone. Or so they think. Interlopers are all connected to one another in some shape or form. At the start of the month, the strange flickers of light that Interlopers previously noticed will begin to form a little more solidly and can be seen appearing at their fingers. They are incredibly weak at first, but in time the Interlopers will find that some of these strings of light will become far more stronger in their appearance.

The strings are completely intangible. They cannot be touched, your fingers going right through them if you try. But Interlopers will find that these strings of light will eventually lead somewhere: to another Interloper.

Some may have heard of strings of fate, red strings that lead others to their romantic soulmates. These strings, however, are not limited exclusively to romantic soulmates and the strings can have far broader meanings. And they do not simply connect Interlopers to one another, but have abilities that come with them. Connections are powerful things, after all.

For those who crave connection or have particularly strong bonds with others, these strings may be incredibly influential on Interlopers, and these abilities may come very naturally, like breathing. For those who relish in the solitude, they may find their strings far weaker — although they may come to find they do not like this. That it disturbs them in some indescribable way. Others may note that their strings are frayed, they seem more fragile — noting a tense or strained relationship. This too will be something that Interlopers will find troubling or disturbing to them. It sounds like you might need to work on things to make things better.

There are four types of strings that will appear:

The Red String: This string represents close relationships of a positive nature but specifically romantic interests or lovers. Concentrating on these threads will bring a kind of intuition similar to that which is experienced by Interlopers who share the Moon Touched Feat. You speak a kind of secret language, almost like talking telepathically but not quite. You become fully in tune with one another, conveying meaning and understanding without uttering a word.

The Gold String This string represents close relationships of a positive nature, specifically friends, familial relationships, and comraderie. Interlopers will find that concentrating on this kind of thread shared with another will find themselves more in tune with one another's emotions, and know exactly what the other needs at any given moment. However, it may sometimes become difficult to identify who an emotion belongs to. Emotions can be passed to one another: one Interloper might be able to purposefully soothe another's anger, or raise another's spirits if they feel upset — for example.

The Black String: This string represents antagonistic relationships. Rivalries, enemies, or those you simply mistrust. However, concentrating on this kind of thread shared with another will bring pain to the Interlopers. Sometimes this might feel like an electric shock, other times it might feel like a slow, dreadful ache. After this initial pain, Interlopers will find that they are more prone to picking up the thoughts of the other person that they are connected to. This may be in the form of specific thoughts of what the person is thinking at that time, or it may be picking up the thoughts the other has had about the Interloper previously — possibly providing useful insight into the minds of those you dislike most.

The White String: Every Interloper will have one white string. It seems to lead towards the east, but Interlopers will find it very difficult to follow it and will not be able to follow it for long. At first, concentrating on this string will bring a sense of sadness, heaviness. But for some, they may even feel a sense of comfort, or the feeling of being uplifted.

Each string will give off some kind of impression of the Interloper it belongs to, something that comes to mind in terms of identification: a scent, a colour, a sensation, a food item. Whatever it is, it is something that is related to the Interloper the string belongs to. The white string will give off the impression of feeling alone, along with campfire smoke, blood, and the saltiness of tears. Underneath that, there’s something a little more subdued: warming winter-spice

WINTERSTILLE


WHEN: 24th - 28th January.
WHERE: Everywhere.


Those versed in reading the signs will note the approach, those who have learned to read the weather, nature itself, if they pay close enough attention: the shifts in pressure, the restlessness of the weather, how wildlife absconds. Something is off, something is coming. For the rest, Methuselah arrives into town. He is hurrying, as fast as his aged body can take him. The old man was right the first time when he came with warnings. Hopefully this time the Interlopers will heed him again.

‘Something is coming.’ he warns Interlopers, breathless. Methuselah is worried, even someone as long-lived as he. He has seen many storms, but something troubles him about this one. ‘A great storm. But, in the signs— something is wrong and it is coming much too quickly, I cannot say when it will arrive, but soon. We do not have much time to be ready.’

Interlopers will have only a day or so to prepare. To batten down the hatches, to gather supplies and hunker down. The Community Hall is a good place as any to gather in, and it makes sense to gather in there again to wait the storm. Many can go there, but others are free to wait it out in their own homes, with their select company.

Free Runners and Aurora Callers are invaluable in getting messages around the town and further out to those who live in Lakeside. As will those little strings of yours. It isn’t much time to get ready, especially if this might end up lasting several days, but some warning is better than none at all.

The skies darken and in comes a violent squall: snow thick and fast, winds roaring. Buildings creak and groan, as if they might tear themselves apart. Trees will come down, some buildings may not survive it. Day and night, the storm rages around. A complete white out.

And then, suddenly, in the early afternoon of the next day… it stops.

The snowfall ends. There is a strange whistling of the winds, and then it drops completely. Everything is still, silent.

The sky is clear. There is light, the precious few hours of daylight afforded to Interlopers at this time of year seems impossibly bright — no clouds can be seen in the sky. There is nothing but clear, pale blue.

But looking toward the skies will reveal a circle of clouds surrounding that clear, blue sky. Almost a perfect circle. The eye of the storm.

For those in the Community Hall, looking to venture outside, Methuselah will shake his head. No. — ‘I do not trust it.’

It’s slow at first. There's a strange sound in the air, something coming downwards. The highest trees and buildings are the first hit by it. They crack and shift ever-so slightly, freezing instantly. From the very top and moving downwards...

If you are outside, maybe you feel it in your bones: run.

The strange ice descends, freezing everything it touches, the strange white pattern crawling downwards. Run for cover, inside, out of the elements and into dry and warm shelter. Even inside, you'll notice it crawling downwards and towards you: white frosting over walls and furniture close to it. Everything crackles and groans as it freezes over— some unprotected windows will shatter, especially those of the long-abandoned cars still scattered around the town. Mugs and plates will shatter, even mirrors — potentially sending shards flying to unsuspecting Interlopers.

You'll need to move into the center of rooms, or close to lit fires and gather close. Keep the fires going. Keep the temperature high.

And hopefully the ice will not reach you.

This strange frozen stillness will last for the next twelve hours. You will be trapped, huddling, away from the edges of your shelters.

The silence ends. And then the storm returns, the howling winds and furious blizzards. The storm will rage on for another day until it finally fizzles out and the world becomes calm again. It will be safe to go out now.

There’ll be a lot of damage to the town due to the storm, and windows and doors will likely be frozen shut and difficult to open again, meaning it will take time for Interlopers to actually leave their places of safety. In the aftermath, Interlopers may find just how deadly that stillness was, how deadly that crawling ice: the bodies of the unfortunate, human and beasts alike, frozen on the spot — dead in an instant and left stuck there.

FAQs

THE HUNTED, PART ONE



1. Interlopers will be spared by any form of physical attack at this time. The attacks on Interlopers will only be instances of striking fear, and giving chase.

2. Other Interlopers who see a fellow Interloper running away from a chase will not see the bear chasing them. It'll look like they're just running from nothing.

3. While the bear will not come indoors, Interlopers will still note it stalking around outside, even scratching or thudding at doors or walls. These will appear completely untouched when later inspected.

TIES THAT BIND


1. Weaker or frayed strings will be less powerful, and Interlopers may feel compelled to rectify this as the sensation of having a frayed or fragile string will be unpleasant to bear.

2. It is even possible to have strings that are connected to people who are not present within the Northern Territories, including people who are in Interlopers' homeworlds. Interlopers may try to follow these strings, but will find that the strings will lead to nowhere — like looking for the end of the rainbow. You will not receive power benefits of these strings, only have an impression of who it belongs to.

3. You cannot see an Interloper's other strings, other than your own connection with you. However, you can see other Interloper's White Strings.

4. If a relationship isn't really black and white, a mixed-colour thread would be acceptable of a relationship that could shift either way or is more complicated in nature. There would be a more dominant colour of the two, however, and the abilities would be from the dominant colour.

5. Concentrating on a string gives off the impression of who it belongs to, you do not have to follow it.

WINTERSTILLE


1. Interlopers with the Cold Fusion Feat will be able be out during the storm at any point and be completely unaffected.

2. Interlopers with the Lightbringer and Moon Touched traits will prove valuable for providing warmth/heat when hiding from and waiting out the ice.

3. Players are welcome to either camp out in the Community Hall or within their homes!


PLOTTING FORM


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[personal profile] singmod
STATE OF GAME 2025





Happy New Year, Interlopers!


Your Head Mod here! I hope all of you have had a restful and joyous festive period, and I wish you all the best for 2025.

A new year begins in the world of Singillatim! With this, I wanted to do a bit of ‘state of play’ for the game and how the future looks going forwards. My original plan for Singillatim was to run the game for around two years, with an Endgame planned out as the story concludes.

At this moment in time, Singillatim’s Endgame is set for May 2026.

A final app round will be in December 2025 for the public, and a final app round for former players only will be in February 2026.

There is still much of the world to be explored, along with the stories of the NPCs in the game and their part in the events. Consider this a ‘teaser’ of sorts, and an idea of what’s to come in the year ahead!

In 2025, Interlopers will continue their survival in the North Territories, and with that:

— Young Bill will be faced with a part of his past and his family history.
— The final three Aurora Feats will be unveiled.
— A secret signal will lead to a new face trying to make sense of the chaos of this new world.
— A route to the Coast and Silverpoint will be revealed, allowing Interlopers the long and treacherous trek to a new region. (Yes. That means Beach is this year.)

I hope you’re just as excited as I am to see Sing’s story continue over the next year!

In addition, the next app round will be February 2025. After some thought over the last couple of months, I have decided to raise the character cap to 70, meaning there will be an additional 10 slots from the original sixty.

I may raise this again by a further five slots in the future, depending on how the initial raise goes — but won’t be raising it any further than 75. Singillatim wasn’t ever intended to be a massive game, and I intend to stick with that, but I do recognise that things have been quieter than usual with the lack of Test Drive Memes.

I also have some updating of game pages to do, so that’ll be my next job on my very long list of stuff I need to get done, and your January Event Plotting will be getting dropped from around 5th - 7th.

It’s going to be an exciting year, and I’m so hyped to have y’all with me! And as always, thank you to my wonderful Helper Mods: Chase, Jhey and Noodle for their hard work and helping me keep the ship running.

If you have any questions, feel free to drop them here.

Cheryl

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[personal profile] singhelpers
CR MEME





It’s CR Meme time! It's time to touch base with where players are at with their characters in game and look towards the future! While not a requirement, CR Memes are helpful in forging connections with others, along with general housekeeping for what characters are up to during their time in game.


Below is a helpful form to use in laying out your thoughts!


FORM